28 lines
1.0 KiB
C#
28 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UniStormProfile : ScriptableObject
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{
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public Gradient SunColor;
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public Gradient StormySunColor;
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public Gradient MoonColor;
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public Gradient SkyColor;
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public Gradient AmbientSkyLightColor;
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public Gradient StormyAmbientSkyLightColor;
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public Gradient AmbientEquatorLightColor;
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public Gradient StormyAmbientEquatorLightColor;
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public Gradient AmbientGroundLightColor;
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public Gradient StormyAmbientGroundLightColor;
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public Gradient StarLightColor;
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public Gradient FogColor;
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public Gradient FogStormyColor;
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public Gradient CloudLightColor;
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public Gradient CloudBaseColor;
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public Gradient CloudStormyBaseColor;
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public Gradient SkyTintColor;
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public AnimationCurve SunIntensityCurve = AnimationCurve.Linear(0, 0, 24, 5);
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public AnimationCurve MoonIntensityCurve = AnimationCurve.Linear(0, 0, 24, 5);
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public AnimationCurve AtmosphereThickness = AnimationCurve.Linear(0, 0, 24, 5);
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}
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