ZK_Framework/Assets/Scripts/Mono/UILoading.cs

24 lines
578 B
C#

using System;
using Game;
using UnityEngine;
namespace Mono
{
public class UILoading : MonoBehaviour
{
private void Awake()
{
EventManager.Instance.Subscribe(GlobalInitFinishEventArgs.EventId, GlobalInitFinishEvent);
}
private void OnDestroy()
{
EventManager.Instance.Unsubscribe(GlobalInitFinishEventArgs.EventId, GlobalInitFinishEvent);
}
private void GlobalInitFinishEvent(object sender, GameEventArgs e)
{
GameObject.Destroy(this.gameObject);
}
}
}