ZK_Framework/Assets/Scripts/Game/Event/Args/InputObjectFinishEventArgs.cs

20 lines
524 B
C#

using Game.RayCast;
namespace Game
{
/// <summary>
/// 射线检测输入输出事件
/// </summary>
public class InputObjectFinishEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(InputObjectFinishEventArgs).GetHashCode();
public override int Id => EventId;
public MouseInputData mouseInputData { get; }
public InputObjectFinishEventArgs(MouseInputData mouseInputData)
{
this.mouseInputData = mouseInputData;
}
}
}