ZK_Framework/Assets/Scripts/Const/AssetConst.cs

15 lines
1022 B
C#

using UnityEngine;
public static class AssetsConst
{
public const string Assets_Res_AssetsConstTemplate_txt = @"Assets/Res/AssetsConstTemplate.txt";
public const string Assets_Res_Config_Model_asset = @"Assets/Res/Config/Model.asset";
public const string Assets_Res_Model_广_prefab = @"Assets/Res/Model/太阳广场.prefab";
public const string Assets_Res_Model__prefab = @"Assets/Res/Model/故事街.prefab";
public const string Assets_Res_Prefab_广_Parent_prefab = @"Assets/Res/Prefab/太阳广场_Parent.prefab";
public const string Assets_Res_Prefab__Parent_prefab = @"Assets/Res/Prefab/故事街_Parent.prefab";
public const string Assets_Res_Prefab_UI_GameUI_prefab = @"Assets/Res/Prefab/UI/GameUI.prefab";
public const string Assets_Res_Prefab_UI_LoadingUI_prefab = @"Assets/Res/Prefab/UI/LoadingUI.prefab";
public const string Assets_Res_Scene_Game_unity = @"Assets/Res/Scene/Game.unity";
public const string Assets_Res_Scene_Touch_unity = @"Assets/Res/Scene/Touch.unity";
}