ZK_Framework/Assets/Plugins/MessagePack/Internal/ByteArrayStringHashTable.cs

194 lines
5.8 KiB
C#

// Copyright (c) All contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Buffers;
using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace MessagePack.Internal
{
// like ArraySegment<byte> hashtable.
// Add is safe for construction phase only and requires capacity(does not do rehash)
// and specialized for internal use(nongenerics, TValue is int)
// internal, but code generator requires this class
// or at least PerfBenchmarkDotNet
public class ByteArrayStringHashTable : IEnumerable<KeyValuePair<string, int>>
{
private readonly Entry[][] buckets; // immutable array(faster than linkedlist)
private readonly ulong indexFor;
public ByteArrayStringHashTable(int capacity)
: this(capacity, 0.42f) // default: 0.75f -> 0.42f
{
}
public ByteArrayStringHashTable(int capacity, float loadFactor)
{
var tableSize = CalculateCapacity(capacity, loadFactor);
this.buckets = new Entry[tableSize][];
this.indexFor = (ulong)this.buckets.Length - 1;
}
public void Add(string key, int value)
{
if (!this.TryAddInternal(Encoding.UTF8.GetBytes(key), value))
{
throw new ArgumentException("Key was already exists. Key:" + key);
}
}
public void Add(byte[] key, int value)
{
if (!this.TryAddInternal(key, value))
{
throw new ArgumentException("Key was already exists. Key:" + key);
}
}
private bool TryAddInternal(byte[] key, int value)
{
var h = ByteArrayGetHashCode(key);
var entry = new Entry { Key = key, Value = value };
Entry[] array = this.buckets[h & this.indexFor];
if (array == null)
{
this.buckets[h & this.indexFor] = new[] { entry };
}
else
{
// check duplicate
for (int i = 0; i < array.Length; i++)
{
byte[] e = array[i].Key;
if (key.AsSpan().SequenceEqual(e))
{
return false;
}
}
var newArray = new Entry[array.Length + 1];
Array.Copy(array, newArray, array.Length);
array = newArray;
array[array.Length - 1] = entry;
this.buckets[h & this.indexFor] = array;
}
return true;
}
public bool TryGetValue(in ReadOnlySequence<byte> key, out int value) => this.TryGetValue(CodeGenHelpers.GetSpanFromSequence(key), out value);
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
public bool TryGetValue(ReadOnlySpan<byte> key, out int value)
{
Entry[][] table = this.buckets;
var hash = ByteArrayGetHashCode(key);
Entry[] entry = table[hash & this.indexFor];
if (entry == null)
{
value = default(int);
return false;
}
ref Entry v = ref entry[0];
if (key.SequenceEqual(v.Key))
{
value = v.Value;
return true;
}
return TryGetValueSlow(key, entry, out value);
}
private bool TryGetValueSlow(ReadOnlySpan<byte> key, Entry[] entry, out int value)
{
for (int i = 1; i < entry.Length; i++)
{
ref Entry v = ref entry[i];
if (key.SequenceEqual(v.Key))
{
value = v.Value;
return true;
}
}
value = default(int);
return false;
}
private static readonly bool Is32Bit = IntPtr.Size == 4;
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
private static ulong ByteArrayGetHashCode(ReadOnlySpan<byte> x)
{
// FarmHash https://github.com/google/farmhash
if (Is32Bit)
{
return (ulong)FarmHash.Hash32(x);
}
else
{
return FarmHash.Hash64(x);
}
}
private static int CalculateCapacity(int collectionSize, float loadFactor)
{
var initialCapacity = (int)(((float)collectionSize) / loadFactor);
var capacity = 1;
while (capacity < initialCapacity)
{
capacity <<= 1;
}
if (capacity < 8)
{
return 8;
}
return capacity;
}
// only for Debug use
public IEnumerator<KeyValuePair<string, int>> GetEnumerator()
{
Entry[][] b = this.buckets;
foreach (Entry[] item in b)
{
if (item == null)
{
continue;
}
foreach (Entry item2 in item)
{
yield return new KeyValuePair<string, int>(Encoding.UTF8.GetString(item2.Key), item2.Value);
}
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
private struct Entry
{
public byte[] Key;
public int Value;
// for debugging
public override string ToString()
{
return "(" + Encoding.UTF8.GetString(this.Key) + ", " + this.Value + ")";
}
}
}
}