ZK_Framework/Assets/Plugins/MessagePack/Internal/AsymmetricKeyHashTable.cs

307 lines
9.3 KiB
C#

// Copyright (c) All contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
#if !UNITY_2018_3_OR_NEWER
using System;
#pragma warning disable SA1649 // File name should match first type name
namespace MessagePack.Internal
{
/* Safe for multiple-read, single-write.
* Add and Get Key is asymmetric. */
internal interface IAsymmetricEqualityComparer<TKey1, TKey2>
{
int GetHashCode(TKey1 key1);
int GetHashCode(TKey2 key2);
bool Equals(TKey1 x, TKey1 y); // when used rehash
bool Equals(TKey1 x, TKey2 y); // when used get
}
internal class StringArraySegmentByteAscymmetricEqualityComparer : IAsymmetricEqualityComparer<byte[], ArraySegment<byte>>
{
private static readonly bool Is32Bit = IntPtr.Size == 4;
public bool Equals(byte[] x, byte[] y)
{
if (x.Length != y.Length)
{
return false;
}
for (int i = 0; i < x.Length; i++)
{
if (x[i] != y[i])
{
return false;
}
}
return true;
}
public bool Equals(byte[] x, ArraySegment<byte> y)
{
return x.AsSpan().SequenceEqual(y);
}
public int GetHashCode(byte[] key1)
{
return this.GetHashCode(new ArraySegment<byte>(key1, 0, key1.Length));
}
public int GetHashCode(ArraySegment<byte> key2)
{
unchecked
{
if (Is32Bit)
{
return (int)FarmHash.Hash32(key2);
}
else
{
return (int)FarmHash.Hash64(key2);
}
}
}
}
internal sealed class AsymmetricKeyHashTable<TKey1, TKey2, TValue>
{
private Entry[] buckets;
private int size; // only use in writer lock
private readonly object writerLock = new object();
private readonly float loadFactor;
private readonly IAsymmetricEqualityComparer<TKey1, TKey2> comparer;
public AsymmetricKeyHashTable(IAsymmetricEqualityComparer<TKey1, TKey2> comparer)
: this(4, 0.72f, comparer)
{
}
public AsymmetricKeyHashTable(int capacity, float loadFactor, IAsymmetricEqualityComparer<TKey1, TKey2> comparer)
{
var tableSize = CalculateCapacity(capacity, loadFactor);
this.buckets = new Entry[tableSize];
this.loadFactor = loadFactor;
this.comparer = comparer;
}
public TValue AddOrGet(TKey1 key1, Func<TKey1, TValue> valueFactory)
{
TValue v;
this.TryAddInternal(key1, valueFactory, out v);
return v;
}
public bool TryAdd(TKey1 key, TValue value)
{
return this.TryAdd(key, _ => value); // closure capture
}
public bool TryAdd(TKey1 key, Func<TKey1, TValue> valueFactory)
{
return this.TryAddInternal(key, valueFactory, out TValue _);
}
private bool TryAddInternal(TKey1 key, Func<TKey1, TValue> valueFactory, out TValue resultingValue)
{
lock (this.writerLock)
{
var nextCapacity = CalculateCapacity(this.size + 1, this.loadFactor);
if (this.buckets.Length < nextCapacity)
{
// rehash
var nextBucket = new Entry[nextCapacity];
for (int i = 0; i < this.buckets.Length; i++)
{
Entry e = this.buckets[i];
while (e != null)
{
var newEntry = new Entry { Key = e.Key, Value = e.Value, Hash = e.Hash };
this.AddToBuckets(nextBucket, key, newEntry, null, out resultingValue);
e = e.Next;
}
}
// add entry(if failed to add, only do resize)
var successAdd = this.AddToBuckets(nextBucket, key, null, valueFactory, out resultingValue);
// replace field(threadsafe for read)
VolatileWrite(ref this.buckets, nextBucket);
if (successAdd)
{
this.size++;
}
return successAdd;
}
else
{
// add entry(insert last is thread safe for read)
var successAdd = this.AddToBuckets(this.buckets, key, null, valueFactory, out resultingValue);
if (successAdd)
{
this.size++;
}
return successAdd;
}
}
}
private bool AddToBuckets(Entry[] buckets, TKey1 newKey, Entry newEntryOrNull, Func<TKey1, TValue> valueFactory, out TValue resultingValue)
{
var h = (newEntryOrNull != null) ? newEntryOrNull.Hash : this.comparer.GetHashCode(newKey);
if (buckets[h & (buckets.Length - 1)] == null)
{
if (newEntryOrNull != null)
{
resultingValue = newEntryOrNull.Value;
VolatileWrite(ref buckets[h & (buckets.Length - 1)], newEntryOrNull);
}
else
{
resultingValue = valueFactory(newKey);
VolatileWrite(ref buckets[h & (buckets.Length - 1)], new Entry { Key = newKey, Value = resultingValue, Hash = h });
}
}
else
{
Entry searchLastEntry = buckets[h & (buckets.Length - 1)];
while (true)
{
if (this.comparer.Equals(searchLastEntry.Key, newKey))
{
resultingValue = searchLastEntry.Value;
return false;
}
if (searchLastEntry.Next == null)
{
if (newEntryOrNull != null)
{
resultingValue = newEntryOrNull.Value;
VolatileWrite(ref searchLastEntry.Next, newEntryOrNull);
}
else
{
resultingValue = valueFactory(newKey);
VolatileWrite(ref searchLastEntry.Next, new Entry { Key = newKey, Value = resultingValue, Hash = h });
}
break;
}
searchLastEntry = searchLastEntry.Next;
}
}
return true;
}
public bool TryGetValue(TKey2 key, out TValue value)
{
Entry[] table = this.buckets;
var hash = this.comparer.GetHashCode(key);
Entry entry = table[hash & table.Length - 1];
if (entry == null)
{
goto NOT_FOUND;
}
if (this.comparer.Equals(entry.Key, key))
{
value = entry.Value;
return true;
}
Entry next = entry.Next;
while (next != null)
{
if (this.comparer.Equals(next.Key, key))
{
value = next.Value;
return true;
}
next = next.Next;
}
NOT_FOUND:
value = default(TValue);
return false;
}
private static int CalculateCapacity(int collectionSize, float loadFactor)
{
var initialCapacity = (int)(((float)collectionSize) / loadFactor);
var capacity = 1;
while (capacity < initialCapacity)
{
capacity <<= 1;
}
if (capacity < 8)
{
return 8;
}
return capacity;
}
private static void VolatileWrite(ref Entry location, Entry value)
{
System.Threading.Volatile.Write(ref location, value);
}
private static void VolatileWrite(ref Entry[] location, Entry[] value)
{
System.Threading.Volatile.Write(ref location, value);
}
private class Entry
{
#pragma warning disable SA1401 // Fields should be private
internal TKey1 Key;
internal TValue Value;
internal int Hash;
internal Entry Next;
#pragma warning restore SA1401 // Fields should be private
// from debugger only
public override string ToString()
{
return "Count:" + this.Count;
}
internal int Count
{
get
{
var count = 1;
Entry n = this;
while (n.Next != null)
{
count++;
n = n.Next;
}
return count;
}
}
}
}
}
#endif