ZK_Framework/HybridCLRData/StrippedAOTDllsTempProj/StandaloneWindows64/My project/My project.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Master|Win32">
<Configuration>Master</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Master|x64">
<Configuration>Master</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MasterWithLTCG|Win32">
<Configuration>MasterWithLTCG</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MasterWithLTCG|x64">
<Configuration>MasterWithLTCG</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugServer|Win32">
<Configuration>DebugServer</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MasterServer|Win32">
<Configuration>MasterServer</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MasterServer|x64">
<Configuration>MasterServer</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MasterServerWithLTCG|Win32">
<Configuration>MasterServerWithLTCG</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MasterServerWithLTCG|x64">
<Configuration>MasterServerWithLTCG</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseServer|Win32">
<Configuration>ReleaseServer</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugServer|x64">
<Configuration>DebugServer</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseServer|x64">
<Configuration>ReleaseServer</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{57571793-BF11-47DB-A9BA-049C9AA938C7}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>$(ProjectName)</RootNamespace>
<WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<Choose>
<When Condition="'$(Configuration)'=='DebugServer'">
<PropertyGroup>
<ConfigurationBuildDir>Debug</ConfigurationBuildDir>
</PropertyGroup>
</When>
<When Condition="'$(Configuration)'=='ReleaseServer'">
<PropertyGroup>
<ConfigurationBuildDir>Release</ConfigurationBuildDir>
</PropertyGroup>
</When>
<When Condition="'$(Configuration)'=='MasterServer'">
<PropertyGroup>
<ConfigurationBuildDir>Master</ConfigurationBuildDir>
</PropertyGroup>
</When>
<When Condition="'$(Configuration)'=='MasterServerWithLTCG'">
<PropertyGroup>
<ConfigurationBuildDir>MasterWithLTCG</ConfigurationBuildDir>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup>
<ConfigurationBuildDir>$(Configuration)</ConfigurationBuildDir>
</PropertyGroup>
</Otherwise>
</Choose>
<PropertyGroup Label="UserMacros">
<ArtifactsDir>$(SolutionDir)build\obj\$(PlatformShortName)\$(ConfigurationBuildDir)\</ArtifactsDir>
<PlayerOutputDir>$(SolutionDir)build\bin\$(PlatformShortName)\$(ConfigurationBuildDir)\</PlayerOutputDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug' OR '$(Configuration)'=='DebugServer'">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'!='Debug' AND '$(Configuration)'!='DebugServer'">
<UseDebugLibraries>false</UseDebugLibraries>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug' OR '$(Configuration)'=='Release' OR '$(Configuration)'=='DebugServer' OR '$(Configuration)'=='ReleaseServer'" Label="Configuration">
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Master' OR '$(Configuration)'=='MasterWithLTCG' OR '$(Configuration)'=='MasterServer' OR '$(Configuration)'=='MasterServerWithLTCG'" Label="Configuration">
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup>
<OutDir>$(PlayerOutputDir)</OutDir>
<IntDir>$(ArtifactsDir)WindowsPlayer\</IntDir>
<GenerateManifest>false</GenerateManifest>
<CommonDefines>UNITY_WIN=1;UNITY_STANDALONE=1;UNITY_STANDALONE_WIN=1;WIN32;_WINDOWS</CommonDefines>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<Link>
<SubSystem Condition="'$(Configuration)'=='Debug' OR '$(Configuration)'=='Release' OR '$(Configuration)'=='Master' OR '$(Configuration)'=='MasterWithLTCG'">Windows</SubSystem>
<SubSystem Condition="'$(Configuration)'=='DebugServer' OR '$(Configuration)'=='ReleaseServer' OR '$(Configuration)'=='MasterServer' OR '$(Configuration)'=='MasterServerWithLTCG'">Console</SubSystem>
<EntryPointSymbol Condition="'$(Configuration)'=='DebugServer' OR '$(Configuration)'=='ReleaseServer' OR '$(Configuration)'=='MasterServer' OR '$(Configuration)'=='MasterServerWithLTCG'">wWinMainCRTStartup</EntryPointSymbol>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(TargetName)_$(PlatformShortName)_$(Configuration)_$(ScriptingBackend).pdb</ProgramDatabaseFile>
<AdditionalOptions>"$(ArtifactsDir)UnityPlayerStub\bin\UnityPlayerStub.lib" %(AdditionalOptions)</AdditionalOptions>
<LargeAddressAware>true</LargeAddressAware>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug' OR '$(Configuration)'=='DebugServer'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>$(CommonDefines);ENABLE_PROFILER=1;DEBUGMODE=1;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'!='Debug' AND '$(Configuration)'!='DebugServer'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release' OR '$(Configuration)'=='ReleaseServer'">
<ClCompile>
<PreprocessorDefinitions>$(CommonDefines);ENABLE_PROFILER=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Master' OR '$(Configuration)'=='MasterWithLTCG' OR '$(Configuration)'=='MasterServer' OR '$(Configuration)'=='MasterServerWithLTCG'">
<ClCompile>
<PreprocessorDefinitions>$(CommonDefines);NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Main.cpp" />
<ClCompile Include="PrecompiledHeader.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="PrecompiledHeader.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="WindowsPlayer.rc">
<AdditionalIncludeDirectories>$(VersionInfoResourceDir)</AdditionalIncludeDirectories>
</ResourceCompile>
<Manifest Include="WindowsPlayer.manifest" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="UnityData.vcxitems" Label="UnityData" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>