ZK_Framework/Assets/Scripts/Hotfix/Const/AssetConst.cs

22 lines
1.8 KiB
C#

using UnityEngine;
public static class AssetsConst
{
public const string Assets_Res_AssetsConstTemplate_txt = @"Assets/Res/AssetsConstTemplate.txt";
public const string Assets_Res_Codes_Hotfix_dll_bytes = @"Assets/Res/Codes/Hotfix.dll.bytes";
public const string Assets_Res_Codes_Hotfix_pdb_bytes = @"Assets/Res/Codes/Hotfix.pdb.bytes";
public const string Assets_Res_Prefab_Player_player1_0_prefab = @"Assets/Res/Prefab/Player/player1_0.prefab";
public const string Assets_Res_Prefab_Player_1_prefab = @"Assets/Res/Prefab/Player/测试模型1.prefab";
public const string Assets_Res_Prefab_Player_2_prefab = @"Assets/Res/Prefab/Player/测试模型2.prefab";
public const string Assets_Res_Prefab_UI_GameUI_prefab = @"Assets/Res/Prefab/UI/GameUI.prefab";
public const string Assets_Res_Prefab_UI_LoadingUI_prefab = @"Assets/Res/Prefab/UI/LoadingUI.prefab";
public const string Assets_Res_Scene_Game_unity = @"Assets/Res/Scene/Game.unity";
public const string Assets_Res_Scene_Touch_unity = @"Assets/Res/Scene/Touch.unity";
public const string Assets_Res_Sprite_player1_png = @"Assets/Res/Sprite/player1.png";
public const string Assets_Res_Sprite_player2_png = @"Assets/Res/Sprite/player2.png";
public const string Assets_Res_TMPFont_huangkaihuaLawyerfont_ttf = @"Assets/Res/TMPFont/huangkaihuaLawyerfont.ttf";
public const string Assets_Res_TMPFont_huangkaihuaLawyerfont_2SDF_asset = @"Assets/Res/TMPFont/huangkaihuaLawyerfont_2SDF.asset";
public const string Assets_Res_TMPFont_QingNiaoHuaGuangJianMeiHei_ttf = @"Assets/Res/TMPFont/QingNiaoHuaGuangJianMeiHei.ttf";
public const string Assets_Res_TMPFont_QingNiaoHuaGuangJianMeiHei_2SDF_asset = @"Assets/Res/TMPFont/QingNiaoHuaGuangJianMeiHei_2SDF.asset";
public const string Assets_Res_TMPFont_TextC_txt = @"Assets/Res/TMPFont/TextC.txt";
}