ZK_Framework/Assets/Editor/AutoCopyDllToCodesEditor.cs

56 lines
1.7 KiB
C#

//using System.Collections.Generic;
//using System.IO;
//using Sirenix.OdinInspector;
//using Sirenix.OdinInspector.Editor;
//using UnityEditor;
//using UnityEngine;
//
//namespace ZEditor
//{
// public class AutoCopyDllToCodesEditor : OdinEditorWindow
// {
// [MenuItem("Tool/自动复制热更dll到codes内")]
// static void Open()
// {
// GetWindow<AutoCopyDllToCodesEditor>().Show();
// }
//
// [FolderPath] public string dllPath = "HybridCLRData/HotUpdateDlls/StandaloneWindows64";
//
// public List<string> dllNames = new List<string>()
// {
// "Hotfix.dll", "Hotfix.pdb"
// };
//
// [FolderPath] public string codesPath = "Assets/Res/Codes";
//
// [Button]
// void Copy()
// {
// DirectoryInfo infos = new DirectoryInfo(this.codesPath);
// var files = infos.GetFiles();
// foreach (var fileInfo in files)
// {
// fileInfo.Delete();
// }
//
// DirectoryInfo info = new DirectoryInfo(this.dllPath);
// var fileInfos = info.GetFiles();
// foreach (var dllName in this.dllNames)
// {
// foreach (var fileInfo in fileInfos)
// {
// if (fileInfo.Name == dllName)
// {
// string str = $"{this.codesPath}/{dllName}.bytes";
// fileInfo.CopyTo(str);
// Debug.Log($"copy {dllName}.bytes finish!!");
// }
// }
// }
//
// AssetDatabase.Refresh();
// Debug.Log("copy finish!!");
// }
// }
//}