ZK_Framework/HybridCLRData/StrippedAOTDllsTempProj/StandaloneWindows64/My project/WindowsPlayerVersion.rc

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#include <windows.h>
#include "UnityConfiguration.gen.cpp"
VS_VERSION_INFO VERSIONINFO
FILEVERSION UNITY_VERSION_VER,UNITY_VERSION_MAJ,UNITY_VERSION_MIN,UNITY_VERSION_BLD
PRODUCTVERSION UNITY_VERSION_VER,UNITY_VERSION_MAJ,UNITY_VERSION_MIN,UNITY_VERSION_BLD
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x0L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "FileVersion", UNITY_VERSION_WIN
VALUE "LegalCopyright", UNITY_COPYRIGHT
VALUE "ProductVersion", UNITY_VERSION_PARENS_HASH
#if defined(BUILDING_UNITY_PLAYER_DLL)
VALUE "FileDescription", "Unity playback engine"
VALUE "InternalName", "UnityPlayer"
VALUE "ProductName", "Unity"
VALUE "CompanyName", UNITY_COMPANY
#endif
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END