ZK_Framework/HybridCLRData/StrippedAOTDllsTempProj/StandaloneWindows64/My project/Main.cpp

17 lines
647 B
C++

#include "PrecompiledHeader.h"
#include "..\UnityPlayerStub\Exports.h"
// Hint that the discrete gpu should be enabled on optimus/enduro systems
// NVIDIA docs: http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf
// AMD forum post: http://devgurus.amd.com/thread/169965
extern "C"
{
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd)
{
return UnityMain(hInstance, hPrevInstance, lpCmdLine, nShowCmd);
}