157 lines
4.2 KiB
C++
157 lines
4.2 KiB
C++
#include "pch-cpp.hpp"
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#ifndef _MSC_VER
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# include <alloca.h>
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#else
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# include <malloc.h>
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#endif
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#include <limits>
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// System.Void
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struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915;
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// UnityEngine.WindZone
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struct WindZone_t7946C428D1DA3C255DCDC832A39B871EDC1315A7;
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IL2CPP_EXTERN_C_BEGIN
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IL2CPP_EXTERN_C_END
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Winvalid-offsetof"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif
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// <Module>
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struct U3CModuleU3E_t69CE5C6D2AE80D4BB70EDB461AFA715C1BD9B7B4
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{
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};
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// System.ValueType
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struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject
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{
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};
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// Native definition for P/Invoke marshalling of System.ValueType
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struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke
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{
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};
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// Native definition for COM marshalling of System.ValueType
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struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com
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{
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};
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// System.IntPtr
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struct IntPtr_t
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{
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// System.Void* System.IntPtr::m_value
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void* ___m_value_0;
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};
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// System.Single
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struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C
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{
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// System.Single System.Single::m_value
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float ___m_value_0;
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};
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// System.Void
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struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915
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{
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union
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{
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struct
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{
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};
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uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1];
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};
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};
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// UnityEngine.Object
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struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject
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{
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// System.IntPtr UnityEngine.Object::m_CachedPtr
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intptr_t ___m_CachedPtr_0;
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};
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// Native definition for P/Invoke marshalling of UnityEngine.Object
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struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
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{
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intptr_t ___m_CachedPtr_0;
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};
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// Native definition for COM marshalling of UnityEngine.Object
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struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
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{
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intptr_t ___m_CachedPtr_0;
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};
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// UnityEngine.Component
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struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
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{
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};
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// UnityEngine.WindZone
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struct WindZone_t7946C428D1DA3C255DCDC832A39B871EDC1315A7 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
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{
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};
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// <Module>
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// <Module>
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// System.Single
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// System.Single
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// System.Void
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// System.Void
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// UnityEngine.WindZone
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// UnityEngine.WindZone
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Winvalid-offsetof"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Winvalid-offsetof"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif
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// System.Single UnityEngine.WindZone::get_windMain()
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IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float WindZone_get_windMain_m49480166CDE759C98498B951148535FCCED788C0 (WindZone_t7946C428D1DA3C255DCDC832A39B871EDC1315A7* __this, const RuntimeMethod* method)
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{
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typedef float (*WindZone_get_windMain_m49480166CDE759C98498B951148535FCCED788C0_ftn) (WindZone_t7946C428D1DA3C255DCDC832A39B871EDC1315A7*);
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static WindZone_get_windMain_m49480166CDE759C98498B951148535FCCED788C0_ftn _il2cpp_icall_func;
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if (!_il2cpp_icall_func)
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_il2cpp_icall_func = (WindZone_get_windMain_m49480166CDE759C98498B951148535FCCED788C0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.WindZone::get_windMain()");
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float icallRetVal = _il2cpp_icall_func(__this);
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return icallRetVal;
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}
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// System.Void UnityEngine.WindZone::set_windMain(System.Single)
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IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WindZone_set_windMain_mECB9DF2D5BAB9FD545891C3409B36CC57605F2DF (WindZone_t7946C428D1DA3C255DCDC832A39B871EDC1315A7* __this, float ___0_value, const RuntimeMethod* method)
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{
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typedef void (*WindZone_set_windMain_mECB9DF2D5BAB9FD545891C3409B36CC57605F2DF_ftn) (WindZone_t7946C428D1DA3C255DCDC832A39B871EDC1315A7*, float);
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static WindZone_set_windMain_mECB9DF2D5BAB9FD545891C3409B36CC57605F2DF_ftn _il2cpp_icall_func;
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if (!_il2cpp_icall_func)
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_il2cpp_icall_func = (WindZone_set_windMain_mECB9DF2D5BAB9FD545891C3409B36CC57605F2DF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.WindZone::set_windMain(System.Single)");
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_il2cpp_icall_func(__this, ___0_value);
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}
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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