ZK_Framework/HybridCLRData/StrippedAOTDllsTempProj/StandaloneWindows64/Il2CppOutputProject/Source/UnityEngine.Physics2DModule...

2475 lines
196 KiB
C

#include "pch-c.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include "codegen/il2cpp-codegen-metadata.h"
// 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString()
extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307 (void);
// 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E (void);
// 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3 (void);
// 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB (void);
// 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32)
extern void PhysicsScene2D_Linecast_mF2BCE1D6E939D9E3B0289FE40FC6F8618706B33D (void);
// 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915 (void);
// 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Linecast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_Linecast_Internal_m89344966CB23C79B1A9819FCB5F5B98CD4F3C304 (void);
// 0x00000008 System.Int32 UnityEngine.PhysicsScene2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Int32)
extern void PhysicsScene2D_Linecast_m5DEB3199C07DB52BB9E1C890D58A53726DBD24C9 (void);
// 0x00000009 System.Int32 UnityEngine.PhysicsScene2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_Linecast_mEEB64412838171C7AA92974E8E923645C2AED7DD (void);
// 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::LinecastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_LinecastArray_Internal_m57E2A7ABE8671BDF15C8120123BB948E41E117CA (void);
// 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_Linecast_m68E48116A78255DCADA115102C4093A6B79612C3 (void);
// 0x0000000C System.Int32 UnityEngine.PhysicsScene2D::LinecastNonAllocList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_LinecastNonAllocList_Internal_m4A8361A19EB72590EB7B1E40223C3A1536C82239 (void);
// 0x0000000D UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D (void);
// 0x0000000E UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0 (void);
// 0x0000000F UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424 (void);
// 0x00000010 System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
extern void PhysicsScene2D_Raycast_mDA9E6E04FC3117D6819BD757347A886AAF6024CD (void);
// 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3 (void);
// 0x00000012 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08 (void);
// 0x00000013 System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9 (void);
// 0x00000014 System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD (void);
// 0x00000015 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32)
extern void PhysicsScene2D_CircleCast_m8A14005C746F9315C9805D0753D3D071BD296BD7 (void);
// 0x00000016 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_CircleCast_m4F90765DD78CD59933E5ACBC0606C7093E70A079 (void);
// 0x00000017 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::CircleCast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_CircleCast_Internal_m2958E2DFB3A0E08296A2BD038A3837870830685C (void);
// 0x00000018 System.Int32 UnityEngine.PhysicsScene2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
extern void PhysicsScene2D_CircleCast_m9164189C8EB174528A15CD73ADEAA7F3541BC61B (void);
// 0x00000019 System.Int32 UnityEngine.PhysicsScene2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_CircleCast_m5B783589E24867BB0FDAE8EF5B1B9E405BC8E0F1 (void);
// 0x0000001A System.Int32 UnityEngine.PhysicsScene2D::CircleCastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_CircleCastArray_Internal_m9FA36371B16E19AA93558D7F69D5D4F6FD421F5F (void);
// 0x0000001B System.Int32 UnityEngine.PhysicsScene2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_CircleCast_m9F559E6770ACD9D2ADEB3CC1BE10B13D3C42E6D1 (void);
// 0x0000001C System.Int32 UnityEngine.PhysicsScene2D::CircleCastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_CircleCastList_Internal_m33B519D4F6F3B82D86552D3C7D3965A354A53EB7 (void);
// 0x0000001D UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32)
extern void PhysicsScene2D_BoxCast_m87BBB9AE3A51D80D32CF4351D1BCB24D230C547F (void);
// 0x0000001E UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_BoxCast_m2BE649FF276A4DA721F359D60991E20B6EC1390E (void);
// 0x0000001F UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::BoxCast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_BoxCast_Internal_m14C241D05B6FC564CE812B144AC09EEC47AAF62D (void);
// 0x00000020 System.Int32 UnityEngine.PhysicsScene2D::BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
extern void PhysicsScene2D_BoxCast_m303C253EFABCC5FFA582706B5263CFF703BAE31A (void);
// 0x00000021 System.Int32 UnityEngine.PhysicsScene2D::BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_BoxCast_m5959F7A39896649972E94A16FD852470321077A9 (void);
// 0x00000022 System.Int32 UnityEngine.PhysicsScene2D::BoxCastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_BoxCastArray_Internal_m876C291873AC8A96BE306E5EC8152C6696654AC6 (void);
// 0x00000023 System.Int32 UnityEngine.PhysicsScene2D::BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_BoxCast_mB3593FE8701D4482F74886089D69087CA38515CA (void);
// 0x00000024 System.Int32 UnityEngine.PhysicsScene2D::BoxCastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_BoxCastList_Internal_m21A492B93014AFCCA33EE98F1475C2BF1EE90D56 (void);
// 0x00000025 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,System.Int32)
extern void PhysicsScene2D_CapsuleCast_m63BFCD6264B727CFFBDE288E3BAF56395A9BB3C1 (void);
// 0x00000026 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_CapsuleCast_m06AE8E8E4E64B35464B27F5AE236B0D81D3E72A1 (void);
// 0x00000027 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::CapsuleCast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_CapsuleCast_Internal_mEF949F75F6FAFEBD4535E9CB0DB56E614F7C2B65 (void);
// 0x00000028 System.Int32 UnityEngine.PhysicsScene2D::CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
extern void PhysicsScene2D_CapsuleCast_mFF5DE18E5B463E9A9435A4F73BDA4CCD87D63E49 (void);
// 0x00000029 System.Int32 UnityEngine.PhysicsScene2D::CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_CapsuleCast_mF141441734E1357C94F1B51A3065DCD8BB8A5F99 (void);
// 0x0000002A System.Int32 UnityEngine.PhysicsScene2D::CapsuleCastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_CapsuleCastArray_Internal_m0BBB183B4404914052E1B952020CABA6C94C3886 (void);
// 0x0000002B System.Int32 UnityEngine.PhysicsScene2D::CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_CapsuleCast_m0D02AFE5BB9D55F18864E158CE3FC6792F180E9A (void);
// 0x0000002C System.Int32 UnityEngine.PhysicsScene2D::CapsuleCastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_CapsuleCastList_Internal_mBBE9E328C138E6DFEB4CE0A1D33FFE3F3E3FEFBE (void);
// 0x0000002D UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32)
extern void PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943 (void);
// 0x0000002E UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
extern void PhysicsScene2D_GetRayIntersection_Internal_m8F523A4E443EC8F78C38CADEB6A2721EA45980F1 (void);
// 0x0000002F System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E (void);
// 0x00000030 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20 (void);
// 0x00000031 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapPoint(UnityEngine.Vector2,System.Int32)
extern void PhysicsScene2D_OverlapPoint_mBD3BD6137CC642F63968D6058E75467C1098BBCE (void);
// 0x00000032 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapPoint(UnityEngine.Vector2,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_OverlapPoint_mC2ED0510F29807B334351227C118F74CBC278227 (void);
// 0x00000033 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapPoint_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_OverlapPoint_Internal_m266CFB424DEC17E370C78E519F65DF60E01C256E (void);
// 0x00000034 System.Int32 UnityEngine.PhysicsScene2D::OverlapPoint(UnityEngine.Vector2,UnityEngine.Collider2D[],System.Int32)
extern void PhysicsScene2D_OverlapPoint_m3BEA82B608B1338872A28CE4A7A8BCB4A45A7F07 (void);
// 0x00000035 System.Int32 UnityEngine.PhysicsScene2D::OverlapPoint(UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void PhysicsScene2D_OverlapPoint_m19614587E2F3CD617B899513DDA8299F455960A1 (void);
// 0x00000036 System.Int32 UnityEngine.PhysicsScene2D::OverlapPointArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void PhysicsScene2D_OverlapPointArray_Internal_m6A106F4AC8D3B42A6604FA6C3C7A6A540094D486 (void);
// 0x00000037 System.Int32 UnityEngine.PhysicsScene2D::OverlapPoint(UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void PhysicsScene2D_OverlapPoint_m3C062202164C34E05357D6D53864132CB4DF3325 (void);
// 0x00000038 System.Int32 UnityEngine.PhysicsScene2D::OverlapPointList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void PhysicsScene2D_OverlapPointList_Internal_mAF5F43FF546546BA7BDEDC14E964D8B79AD6F067 (void);
// 0x00000039 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,System.Int32)
extern void PhysicsScene2D_OverlapCircle_m370F0602BD676A49550B1D6565D54978AB3CE632 (void);
// 0x0000003A UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_OverlapCircle_m7221D36F547970B22F81D9272577D46F52E77D78 (void);
// 0x0000003B UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_OverlapCircle_Internal_mC9CD96E664B06BA6300E8784D74589CE48CF77F5 (void);
// 0x0000003C System.Int32 UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.Collider2D[],System.Int32)
extern void PhysicsScene2D_OverlapCircle_mD69A6AE9EF3C9A329A750C2B632A7CF9FE163F2E (void);
// 0x0000003D System.Int32 UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void PhysicsScene2D_OverlapCircle_m6AD1E789CDA3B37BB0C25EA48FB3F7CA06121DF7 (void);
// 0x0000003E System.Int32 UnityEngine.PhysicsScene2D::OverlapCircleArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void PhysicsScene2D_OverlapCircleArray_Internal_m9B5DB4ED77E4DD8867735FE1B1DB5376E87E0A03 (void);
// 0x0000003F System.Int32 UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void PhysicsScene2D_OverlapCircle_m86BA1C713840B7FA99B0755595BE7DA60AD61D8B (void);
// 0x00000040 System.Int32 UnityEngine.PhysicsScene2D::OverlapCircleList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void PhysicsScene2D_OverlapCircleList_Internal_mF94F30E0B91D9426A8676B603BE6F6CC5191C7CE (void);
// 0x00000041 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
extern void PhysicsScene2D_OverlapBox_m92B0E7E2244148FB38CB5EC0782C55E4CE5D41C6 (void);
// 0x00000042 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_OverlapBox_m335088F6FBADF523759D88B56B4CE8B351BACEBF (void);
// 0x00000043 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapBox_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_OverlapBox_Internal_m03820B585C51BD0FA5CA4ECC4AA7786986767A46 (void);
// 0x00000044 System.Int32 UnityEngine.PhysicsScene2D::OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Collider2D[],System.Int32)
extern void PhysicsScene2D_OverlapBox_m822F0FBB0CB890B8B3DCF1B513EDD45686325D58 (void);
// 0x00000045 System.Int32 UnityEngine.PhysicsScene2D::OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void PhysicsScene2D_OverlapBox_mE4BBC0516865E1BFB5CC23E85FCC6985EE1F1673 (void);
// 0x00000046 System.Int32 UnityEngine.PhysicsScene2D::OverlapBoxArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void PhysicsScene2D_OverlapBoxArray_Internal_m35D9309858C2006A0E3B453780F7201064FDBCFE (void);
// 0x00000047 System.Int32 UnityEngine.PhysicsScene2D::OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void PhysicsScene2D_OverlapBox_m87AB321755E4631C49A58FD12E85A6046F78A20B (void);
// 0x00000048 System.Int32 UnityEngine.PhysicsScene2D::OverlapBoxList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void PhysicsScene2D_OverlapBoxList_Internal_m077144CB6A138D9A1B2F6AABBD58C0BA46B35CF4 (void);
// 0x00000049 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32)
extern void PhysicsScene2D_OverlapArea_mFD58E3BBEEE4357EB0BBA9A96EBB58012E7270A0 (void);
// 0x0000004A UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_OverlapArea_m4D8FAFD9E7A299823649C9043C70456FF63F0655 (void);
// 0x0000004B UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapAreaToBoxArray_Internal(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_OverlapAreaToBoxArray_Internal_m330E73DB6C450B36501A02801C5C77A4BD1F1B19 (void);
// 0x0000004C System.Int32 UnityEngine.PhysicsScene2D::OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Collider2D[],System.Int32)
extern void PhysicsScene2D_OverlapArea_m00070511C0F182CFDAC6BC57A057ADDCC671B1F3 (void);
// 0x0000004D System.Int32 UnityEngine.PhysicsScene2D::OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void PhysicsScene2D_OverlapArea_mD7B8AA443BB67D29957C8F0AA14DD4AC99F93F2B (void);
// 0x0000004E System.Int32 UnityEngine.PhysicsScene2D::OverlapAreaToBoxArray_Internal(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void PhysicsScene2D_OverlapAreaToBoxArray_Internal_m81756D2895F9044EA86F0B21A47A16FB3F2AD592 (void);
// 0x0000004F System.Int32 UnityEngine.PhysicsScene2D::OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void PhysicsScene2D_OverlapArea_m1DBB709EB60C3BCBF2064C98E247360DCE93C1FB (void);
// 0x00000050 System.Int32 UnityEngine.PhysicsScene2D::OverlapAreaToBoxList_Internal(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void PhysicsScene2D_OverlapAreaToBoxList_Internal_m9D3425E6BC3D06B023D05F38ED4F50E1E178459E (void);
// 0x00000051 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,System.Int32)
extern void PhysicsScene2D_OverlapCapsule_mB9EED3130F064B14CB4895858D6A25B7FE9CAF47 (void);
// 0x00000052 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_OverlapCapsule_mB521741943F713EB037454DA5EB61CF4E405B364 (void);
// 0x00000053 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCapsule_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_OverlapCapsule_Internal_m7DA985D5CD4C14C797DFD7ABCAEDC7745E7E628C (void);
// 0x00000054 System.Int32 UnityEngine.PhysicsScene2D::OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Collider2D[],System.Int32)
extern void PhysicsScene2D_OverlapCapsule_m98A5052A0721B060EF518A167268F1384F36565B (void);
// 0x00000055 System.Int32 UnityEngine.PhysicsScene2D::OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void PhysicsScene2D_OverlapCapsule_m950A00AE483884975510112A38DDAC9ED30358EA (void);
// 0x00000056 System.Int32 UnityEngine.PhysicsScene2D::OverlapCapsuleArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void PhysicsScene2D_OverlapCapsuleArray_Internal_mA9CF4CE10F2783774909BD5AC4C7DBD111EB9719 (void);
// 0x00000057 System.Int32 UnityEngine.PhysicsScene2D::OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void PhysicsScene2D_OverlapCapsule_mD621AE5E0F3095B5E7A9B6662DD4D55B1C0FAA31 (void);
// 0x00000058 System.Int32 UnityEngine.PhysicsScene2D::OverlapCapsuleList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void PhysicsScene2D_OverlapCapsuleList_Internal_mD941BC678A00DCF5E31D14460BA93DEB6679EA43 (void);
// 0x00000059 System.Int32 UnityEngine.PhysicsScene2D::OverlapCollider(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void PhysicsScene2D_OverlapCollider_m0B119DC3BC74F23E89EA78CFB55C000F0C2CDAF8 (void);
// 0x0000005A System.Int32 UnityEngine.PhysicsScene2D::OverlapColliderArray_Internal(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void PhysicsScene2D_OverlapColliderArray_Internal_mC132864949D60EA73C432B0BABCFA408AA95B7FB (void);
// 0x0000005B System.Int32 UnityEngine.PhysicsScene2D::OverlapCollider(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void PhysicsScene2D_OverlapCollider_m99B77F1452FB414901F59C8821CC762E7026B145 (void);
// 0x0000005C System.Int32 UnityEngine.PhysicsScene2D::OverlapColliderList_Internal(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void PhysicsScene2D_OverlapColliderList_Internal_mE0D02729C317959A00C350783548689556EBB1FB (void);
// 0x0000005D System.Void UnityEngine.PhysicsScene2D::Linecast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
extern void PhysicsScene2D_Linecast_Internal_Injected_mEC7F06BBE9C0F88ACFC6C14A39C0CF2BD0E26B31 (void);
// 0x0000005E System.Int32 UnityEngine.PhysicsScene2D::LinecastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_LinecastArray_Internal_Injected_mBB18F5F30F62B826F6E36B67F07F04AA33B88BC2 (void);
// 0x0000005F System.Int32 UnityEngine.PhysicsScene2D::LinecastNonAllocList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_LinecastNonAllocList_Internal_Injected_mC97B61467AAA4071B245080436C25AAA85DBFB2B (void);
// 0x00000060 System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
extern void PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E (void);
// 0x00000061 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F (void);
// 0x00000062 System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917 (void);
// 0x00000063 System.Void UnityEngine.PhysicsScene2D::CircleCast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
extern void PhysicsScene2D_CircleCast_Internal_Injected_m6B031BCBBC711794F998BAC8EEA406959BC75910 (void);
// 0x00000064 System.Int32 UnityEngine.PhysicsScene2D::CircleCastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_CircleCastArray_Internal_Injected_m425AD97088E18CB4CE5F4CFD1235B7F2DE88036C (void);
// 0x00000065 System.Int32 UnityEngine.PhysicsScene2D::CircleCastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_CircleCastList_Internal_Injected_mFCC0CB16CA3EC14DF6BFC016CA61985CC4D78397 (void);
// 0x00000066 System.Void UnityEngine.PhysicsScene2D::BoxCast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
extern void PhysicsScene2D_BoxCast_Internal_Injected_mD5EC44BC06AD72A7F28A0D893C12587AA915C66C (void);
// 0x00000067 System.Int32 UnityEngine.PhysicsScene2D::BoxCastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_BoxCastArray_Internal_Injected_m0A82E92F906E96AD1CA2BDA40EF88529F22DB55D (void);
// 0x00000068 System.Int32 UnityEngine.PhysicsScene2D::BoxCastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_BoxCastList_Internal_Injected_mC7F5B6CDAFBB5544F2E72EDC439A0E9BDF7A1255 (void);
// 0x00000069 System.Void UnityEngine.PhysicsScene2D::CapsuleCast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
extern void PhysicsScene2D_CapsuleCast_Internal_Injected_m1D49EDE7754153AC8DBEA696246EF90D923819FC (void);
// 0x0000006A System.Int32 UnityEngine.PhysicsScene2D::CapsuleCastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_CapsuleCastArray_Internal_Injected_mE0AAE4E084F585E6FD9390C8FC5C4D1F2A4DABED (void);
// 0x0000006B System.Int32 UnityEngine.PhysicsScene2D::CapsuleCastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_CapsuleCastList_Internal_Injected_m5F273A0C0940A7449B80DEA8C4125AB489F464D4 (void);
// 0x0000006C System.Void UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&)
extern void PhysicsScene2D_GetRayIntersection_Internal_Injected_mFFE9F51858E5DECF785638E8B28BFF941D8D6329 (void);
// 0x0000006D System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2 (void);
// 0x0000006E UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapPoint_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&)
extern void PhysicsScene2D_OverlapPoint_Internal_Injected_mB9BD7F80DF31309E93592E8E269A19C0AE49D5E4 (void);
// 0x0000006F System.Int32 UnityEngine.PhysicsScene2D::OverlapPointArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])
extern void PhysicsScene2D_OverlapPointArray_Internal_Injected_m33139CEC7C63B21E6E59CF5236147ADE777B36F7 (void);
// 0x00000070 System.Int32 UnityEngine.PhysicsScene2D::OverlapPointList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void PhysicsScene2D_OverlapPointList_Internal_Injected_m95F0DABB5312FF43DDB08D0CA0A7DF7CE28BEF4B (void);
// 0x00000071 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
extern void PhysicsScene2D_OverlapCircle_Internal_Injected_m44F1C701E01864B578461AE5AFF26DA2D6C8178C (void);
// 0x00000072 System.Int32 UnityEngine.PhysicsScene2D::OverlapCircleArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])
extern void PhysicsScene2D_OverlapCircleArray_Internal_Injected_mC04EB209B9CBAC97D732BE2D04FE57E42BD7E945 (void);
// 0x00000073 System.Int32 UnityEngine.PhysicsScene2D::OverlapCircleList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void PhysicsScene2D_OverlapCircleList_Internal_Injected_m1B21C3F1538902F09B367CDB3EA45B6822CE4DD2 (void);
// 0x00000074 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
extern void PhysicsScene2D_OverlapBox_Internal_Injected_mD8A62BB2F0705ECC9C0A9681C61A0CDF51DFAB6D (void);
// 0x00000075 System.Int32 UnityEngine.PhysicsScene2D::OverlapBoxArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])
extern void PhysicsScene2D_OverlapBoxArray_Internal_Injected_m3F11205B29560348C8C51381BFA99EA231B34253 (void);
// 0x00000076 System.Int32 UnityEngine.PhysicsScene2D::OverlapBoxList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void PhysicsScene2D_OverlapBoxList_Internal_Injected_mB5B02C0FAB82B54BEA4E1177E6D2DD149B64A46A (void);
// 0x00000077 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCapsule_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D&)
extern void PhysicsScene2D_OverlapCapsule_Internal_Injected_m262C55DC8E5C007DE8BA4CC650DDE0A4BD01B132 (void);
// 0x00000078 System.Int32 UnityEngine.PhysicsScene2D::OverlapCapsuleArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])
extern void PhysicsScene2D_OverlapCapsuleArray_Internal_Injected_m9BB43F807179B143FE80C8E5CE1EA6842007CC6E (void);
// 0x00000079 System.Int32 UnityEngine.PhysicsScene2D::OverlapCapsuleList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void PhysicsScene2D_OverlapCapsuleList_Internal_Injected_mD0A0C3D0F9C7754CFD627DAFF8A313C82C81C4A4 (void);
// 0x0000007A System.Int32 UnityEngine.PhysicsScene2D::OverlapColliderArray_Internal_Injected(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])
extern void PhysicsScene2D_OverlapColliderArray_Internal_Injected_m976AEFD47D42223D2BA7E51449E64019B3B7E512 (void);
// 0x0000007B System.Int32 UnityEngine.PhysicsScene2D::OverlapColliderList_Internal_Injected(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void PhysicsScene2D_OverlapColliderList_Internal_Injected_m52D29A43675AB3CE412D5C19F5CEF23DCDDCAC93 (void);
// 0x0000007C UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
extern void Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804 (void);
// 0x0000007D System.Int32 UnityEngine.Physics2D::get_velocityIterations()
extern void Physics2D_get_velocityIterations_m0DBAC36A23AAC57B98DE40B8344C2D0A48F9063A (void);
// 0x0000007E System.Void UnityEngine.Physics2D::set_velocityIterations(System.Int32)
extern void Physics2D_set_velocityIterations_mC23055A566AE6C78DE1A35D9936A9782DAE6A3C6 (void);
// 0x0000007F System.Int32 UnityEngine.Physics2D::get_positionIterations()
extern void Physics2D_get_positionIterations_mE0736556D30AC5E0D77DFEE6687BC9A1B5F4EAC1 (void);
// 0x00000080 System.Void UnityEngine.Physics2D::set_positionIterations(System.Int32)
extern void Physics2D_set_positionIterations_mA31F95FC57C52A9B6FF770077B3D26D8D5306011 (void);
// 0x00000081 UnityEngine.Vector2 UnityEngine.Physics2D::get_gravity()
extern void Physics2D_get_gravity_mDF7A391FC0C21253EB763436B3CD612CC52A59BE (void);
// 0x00000082 System.Void UnityEngine.Physics2D::set_gravity(UnityEngine.Vector2)
extern void Physics2D_set_gravity_m1BBB6F368E12983D5978054A41A0ECA5579CD620 (void);
// 0x00000083 System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
extern void Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8 (void);
// 0x00000084 System.Void UnityEngine.Physics2D::set_queriesHitTriggers(System.Boolean)
extern void Physics2D_set_queriesHitTriggers_mE288FA67C553C015CF4D5E2DA6C435F2F9ED9F4E (void);
// 0x00000085 System.Boolean UnityEngine.Physics2D::get_queriesStartInColliders()
extern void Physics2D_get_queriesStartInColliders_mECA14AD1A3E14F64AFDA4ABB5C83A54872DDF09E (void);
// 0x00000086 System.Void UnityEngine.Physics2D::set_queriesStartInColliders(System.Boolean)
extern void Physics2D_set_queriesStartInColliders_m71EDD323AF2BA23D40914047B8C272D5480667F4 (void);
// 0x00000087 System.Boolean UnityEngine.Physics2D::get_callbacksOnDisable()
extern void Physics2D_get_callbacksOnDisable_m08B5CB44B5E54D74AE7B0A6A50CD8A8FA188B3D7 (void);
// 0x00000088 System.Void UnityEngine.Physics2D::set_callbacksOnDisable(System.Boolean)
extern void Physics2D_set_callbacksOnDisable_m2CA8941C90A6CF849ADF9D75BDD61B2F1478CD91 (void);
// 0x00000089 System.Boolean UnityEngine.Physics2D::get_reuseCollisionCallbacks()
extern void Physics2D_get_reuseCollisionCallbacks_m40CC62BF72BF4209B9D12EBC57D99445E25416FC (void);
// 0x0000008A System.Void UnityEngine.Physics2D::set_reuseCollisionCallbacks(System.Boolean)
extern void Physics2D_set_reuseCollisionCallbacks_m5C6A1526FD02CDA3A4E7B043E6D71BBA6F317E4C (void);
// 0x0000008B System.Boolean UnityEngine.Physics2D::get_autoSyncTransforms()
extern void Physics2D_get_autoSyncTransforms_mE856967A9F58E7000D162549616789A401763BD6 (void);
// 0x0000008C System.Void UnityEngine.Physics2D::set_autoSyncTransforms(System.Boolean)
extern void Physics2D_set_autoSyncTransforms_mC437FCA611E64BB043B1491A88DAAF53FD8FA88B (void);
// 0x0000008D UnityEngine.SimulationMode2D UnityEngine.Physics2D::get_simulationMode()
extern void Physics2D_get_simulationMode_m0AC8A54856FA71E5C7EF3EA9EBE6BCAD5E5F769C (void);
// 0x0000008E System.Void UnityEngine.Physics2D::set_simulationMode(UnityEngine.SimulationMode2D)
extern void Physics2D_set_simulationMode_mD9C9CC25B0DE231C766DF5153C483B689F6EA8E6 (void);
// 0x0000008F UnityEngine.PhysicsJobOptions2D UnityEngine.Physics2D::get_jobOptions()
extern void Physics2D_get_jobOptions_mD32D093B3E3E90AC5E9BE1952AA33497F75C57D0 (void);
// 0x00000090 System.Void UnityEngine.Physics2D::set_jobOptions(UnityEngine.PhysicsJobOptions2D)
extern void Physics2D_set_jobOptions_mD93E79D72A0FE2DC8942C1DAB33883811CDF47AD (void);
// 0x00000091 System.Single UnityEngine.Physics2D::get_velocityThreshold()
extern void Physics2D_get_velocityThreshold_mE0461DC1C6A79BA7E9C39F667A1BBB5C87B7E5BB (void);
// 0x00000092 System.Void UnityEngine.Physics2D::set_velocityThreshold(System.Single)
extern void Physics2D_set_velocityThreshold_mEB1B56B1F09F921C5055B8A3FE2693491E38A6E5 (void);
// 0x00000093 System.Single UnityEngine.Physics2D::get_maxLinearCorrection()
extern void Physics2D_get_maxLinearCorrection_mB2799A7F1268585461433C83C2A4651466E6502A (void);
// 0x00000094 System.Void UnityEngine.Physics2D::set_maxLinearCorrection(System.Single)
extern void Physics2D_set_maxLinearCorrection_mA5C33DB6B77E2F524C3D14DB5A0139DBF0E60438 (void);
// 0x00000095 System.Single UnityEngine.Physics2D::get_maxAngularCorrection()
extern void Physics2D_get_maxAngularCorrection_m4CB26CE23F5EB1984644E6D9BE0C628FC635E8FE (void);
// 0x00000096 System.Void UnityEngine.Physics2D::set_maxAngularCorrection(System.Single)
extern void Physics2D_set_maxAngularCorrection_m0866A481CA14424DFCEB2C3DA649C1442498E6C2 (void);
// 0x00000097 System.Single UnityEngine.Physics2D::get_maxTranslationSpeed()
extern void Physics2D_get_maxTranslationSpeed_m689DFA51413C049FDAA7A164AEFA9A36B1AD0B14 (void);
// 0x00000098 System.Void UnityEngine.Physics2D::set_maxTranslationSpeed(System.Single)
extern void Physics2D_set_maxTranslationSpeed_mE4E03BF9C68FD6CA8EBD49635D15EB6D757DC52A (void);
// 0x00000099 System.Single UnityEngine.Physics2D::get_maxRotationSpeed()
extern void Physics2D_get_maxRotationSpeed_m048E62223C543630FD8323F056B96D49E780BA7C (void);
// 0x0000009A System.Void UnityEngine.Physics2D::set_maxRotationSpeed(System.Single)
extern void Physics2D_set_maxRotationSpeed_mF0313C41EF5435DAC1396DAB7FE65468284C499C (void);
// 0x0000009B System.Single UnityEngine.Physics2D::get_defaultContactOffset()
extern void Physics2D_get_defaultContactOffset_m559AF335B2376428A33F6C906EAA92CE60F75FED (void);
// 0x0000009C System.Void UnityEngine.Physics2D::set_defaultContactOffset(System.Single)
extern void Physics2D_set_defaultContactOffset_m3E50E7936947179342211F83B856A297DD2A8B4C (void);
// 0x0000009D System.Single UnityEngine.Physics2D::get_baumgarteScale()
extern void Physics2D_get_baumgarteScale_m1FD6E6AF2C4B0D0C19CFEEB0C25923BB5EAF0A3B (void);
// 0x0000009E System.Void UnityEngine.Physics2D::set_baumgarteScale(System.Single)
extern void Physics2D_set_baumgarteScale_m616E4309A00189E8808797E3D9A5D848C5CF7730 (void);
// 0x0000009F System.Single UnityEngine.Physics2D::get_baumgarteTOIScale()
extern void Physics2D_get_baumgarteTOIScale_mE99D516EB998776F53498C7871FFC987A456BB49 (void);
// 0x000000A0 System.Void UnityEngine.Physics2D::set_baumgarteTOIScale(System.Single)
extern void Physics2D_set_baumgarteTOIScale_mDAFAC60A5EB7E9363D6AD9F4DBAA23DFFEB8DB12 (void);
// 0x000000A1 System.Single UnityEngine.Physics2D::get_timeToSleep()
extern void Physics2D_get_timeToSleep_m94A3FF08BB18525CA524B193760DF22F70C3CCB5 (void);
// 0x000000A2 System.Void UnityEngine.Physics2D::set_timeToSleep(System.Single)
extern void Physics2D_set_timeToSleep_m69B326351764C17EC969653495413D24558A1A34 (void);
// 0x000000A3 System.Single UnityEngine.Physics2D::get_linearSleepTolerance()
extern void Physics2D_get_linearSleepTolerance_m3432708A180F03F8EA215A77CA94604E02EE01BA (void);
// 0x000000A4 System.Void UnityEngine.Physics2D::set_linearSleepTolerance(System.Single)
extern void Physics2D_set_linearSleepTolerance_m9343E4E0837A04D69D894823B4B133160901DD33 (void);
// 0x000000A5 System.Single UnityEngine.Physics2D::get_angularSleepTolerance()
extern void Physics2D_get_angularSleepTolerance_m965EEE3B419C350D62866C001CBEC10B07595CE2 (void);
// 0x000000A6 System.Void UnityEngine.Physics2D::set_angularSleepTolerance(System.Single)
extern void Physics2D_set_angularSleepTolerance_mE1FC13314F95D5443AB615758DAED38E4717E1ED (void);
// 0x000000A7 System.Boolean UnityEngine.Physics2D::get_alwaysShowColliders()
extern void Physics2D_get_alwaysShowColliders_mB4C5BAFF6B257A8E6A4028F84F22A285E2553451 (void);
// 0x000000A8 System.Void UnityEngine.Physics2D::set_alwaysShowColliders(System.Boolean)
extern void Physics2D_set_alwaysShowColliders_m5EF9CA97CBB3198C422BB202862C4262E4DB6E7A (void);
// 0x000000A9 System.Boolean UnityEngine.Physics2D::get_showColliderSleep()
extern void Physics2D_get_showColliderSleep_m67A835AD227455DCB3C2CE334E4FDD115E8AE6AB (void);
// 0x000000AA System.Void UnityEngine.Physics2D::set_showColliderSleep(System.Boolean)
extern void Physics2D_set_showColliderSleep_m349A0BEA05993D9C016F29D315127ED2A5B56387 (void);
// 0x000000AB System.Boolean UnityEngine.Physics2D::get_showColliderContacts()
extern void Physics2D_get_showColliderContacts_mA16C0F429F639E791B907C3BB70ABEE56AB889EC (void);
// 0x000000AC System.Void UnityEngine.Physics2D::set_showColliderContacts(System.Boolean)
extern void Physics2D_set_showColliderContacts_m047A8AB0FCC4EEB45E8705CA4B440D870C243E03 (void);
// 0x000000AD System.Boolean UnityEngine.Physics2D::get_showColliderAABB()
extern void Physics2D_get_showColliderAABB_mDFAEFC85A5019DA4A2F60727E4DF369975CA700A (void);
// 0x000000AE System.Void UnityEngine.Physics2D::set_showColliderAABB(System.Boolean)
extern void Physics2D_set_showColliderAABB_mEFE6CF5CC5E99EB11B0C7A300980DFD21CE94DA0 (void);
// 0x000000AF System.Single UnityEngine.Physics2D::get_contactArrowScale()
extern void Physics2D_get_contactArrowScale_mE9B35D01157FAB0C49687861F974DE1D1D3DEEF9 (void);
// 0x000000B0 System.Void UnityEngine.Physics2D::set_contactArrowScale(System.Single)
extern void Physics2D_set_contactArrowScale_mBC30967682451703774E41801222B3A1BDD9CA7A (void);
// 0x000000B1 UnityEngine.Color UnityEngine.Physics2D::get_colliderAwakeColor()
extern void Physics2D_get_colliderAwakeColor_m715372199F8E0B7F973CC40D9B37677717BAE318 (void);
// 0x000000B2 System.Void UnityEngine.Physics2D::set_colliderAwakeColor(UnityEngine.Color)
extern void Physics2D_set_colliderAwakeColor_m2713A7A8672BB861CCD48DF4EC875822250FB0F7 (void);
// 0x000000B3 UnityEngine.Color UnityEngine.Physics2D::get_colliderAsleepColor()
extern void Physics2D_get_colliderAsleepColor_m59D094D33BD3097B1B3850F3ECB1FC176D5445FC (void);
// 0x000000B4 System.Void UnityEngine.Physics2D::set_colliderAsleepColor(UnityEngine.Color)
extern void Physics2D_set_colliderAsleepColor_mEA547865DED2389BE4528471D781C55B9C0DB8BD (void);
// 0x000000B5 UnityEngine.Color UnityEngine.Physics2D::get_colliderContactColor()
extern void Physics2D_get_colliderContactColor_mFA2E931E0542A0EED863EE5114860F95396F3975 (void);
// 0x000000B6 System.Void UnityEngine.Physics2D::set_colliderContactColor(UnityEngine.Color)
extern void Physics2D_set_colliderContactColor_m04A364BC0392FF2E356B801EBE90A3E5A7D851DF (void);
// 0x000000B7 UnityEngine.Color UnityEngine.Physics2D::get_colliderAABBColor()
extern void Physics2D_get_colliderAABBColor_mB19972F3384073A8166A7BEFEA07E049868550A4 (void);
// 0x000000B8 System.Void UnityEngine.Physics2D::set_colliderAABBColor(UnityEngine.Color)
extern void Physics2D_set_colliderAABBColor_m69BEE817232DABBC5734A6E6144E6F28AF84A69F (void);
// 0x000000B9 System.Boolean UnityEngine.Physics2D::Simulate(System.Single)
extern void Physics2D_Simulate_m1DAEEF3777BA7B2F63E5CC230B44B9D2B71793A8 (void);
// 0x000000BA System.Boolean UnityEngine.Physics2D::Simulate_Internal(UnityEngine.PhysicsScene2D,System.Single)
extern void Physics2D_Simulate_Internal_m82630D89CBA33438D0123D0AB47996035435EBA4 (void);
// 0x000000BB System.Void UnityEngine.Physics2D::SyncTransforms()
extern void Physics2D_SyncTransforms_mF936634793253A203EF6632454731E44509256D8 (void);
// 0x000000BC System.Void UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D)
extern void Physics2D_IgnoreCollision_mFE023CDD902A5068236266648DAB8E9FD8EE387F (void);
// 0x000000BD System.Void UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D,System.Boolean)
extern void Physics2D_IgnoreCollision_mA05835421D23AACF69E76082124F4F983B9E2BDD (void);
// 0x000000BE System.Boolean UnityEngine.Physics2D::GetIgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D)
extern void Physics2D_GetIgnoreCollision_m30747D1CA595AF08842285CE07CE5940CDC3A1F0 (void);
// 0x000000BF System.Void UnityEngine.Physics2D::IgnoreLayerCollision(System.Int32,System.Int32)
extern void Physics2D_IgnoreLayerCollision_mCA0530AA3A008D092F23E6954CD97447191EB6CD (void);
// 0x000000C0 System.Void UnityEngine.Physics2D::IgnoreLayerCollision(System.Int32,System.Int32,System.Boolean)
extern void Physics2D_IgnoreLayerCollision_mCCDA76292A31204335084A5BCD87B0BCAB117500 (void);
// 0x000000C1 System.Void UnityEngine.Physics2D::IgnoreLayerCollision_Internal(System.Int32,System.Int32,System.Boolean)
extern void Physics2D_IgnoreLayerCollision_Internal_m2749D17AA72083A27379C7F0493F51FD103EE12C (void);
// 0x000000C2 System.Boolean UnityEngine.Physics2D::GetIgnoreLayerCollision(System.Int32,System.Int32)
extern void Physics2D_GetIgnoreLayerCollision_m0F138C898A8ABF58D86DE9B3B192E1BCD17A6D95 (void);
// 0x000000C3 System.Boolean UnityEngine.Physics2D::GetIgnoreLayerCollision_Internal(System.Int32,System.Int32)
extern void Physics2D_GetIgnoreLayerCollision_Internal_m4E2C29E3869F52DD60C1CB3B6B9FC04734F2CFAF (void);
// 0x000000C4 System.Void UnityEngine.Physics2D::SetLayerCollisionMask(System.Int32,System.Int32)
extern void Physics2D_SetLayerCollisionMask_mD54B799499738E8C48B439E863D98196DC338ABD (void);
// 0x000000C5 System.Void UnityEngine.Physics2D::SetLayerCollisionMask_Internal(System.Int32,System.Int32)
extern void Physics2D_SetLayerCollisionMask_Internal_m42B77EAF051667C2CC62D0562E90A154FC251A20 (void);
// 0x000000C6 System.Int32 UnityEngine.Physics2D::GetLayerCollisionMask(System.Int32)
extern void Physics2D_GetLayerCollisionMask_mAFE4ED4289B7845D7922AC8FBA4A68AD3518B504 (void);
// 0x000000C7 System.Int32 UnityEngine.Physics2D::GetLayerCollisionMask_Internal(System.Int32)
extern void Physics2D_GetLayerCollisionMask_Internal_m45BEE83C0CF1C70E780F4B794B4C488C51820049 (void);
// 0x000000C8 System.Boolean UnityEngine.Physics2D::IsTouching(UnityEngine.Collider2D,UnityEngine.Collider2D)
extern void Physics2D_IsTouching_mA4729AD62E4452BD16770E41CCE17CF9E7E1B53F (void);
// 0x000000C9 System.Boolean UnityEngine.Physics2D::IsTouching(UnityEngine.Collider2D,UnityEngine.Collider2D,UnityEngine.ContactFilter2D)
extern void Physics2D_IsTouching_m664FE711127076D22DDAFF3682AE14104EADB84D (void);
// 0x000000CA System.Boolean UnityEngine.Physics2D::IsTouching_TwoCollidersWithFilter(UnityEngine.Collider2D,UnityEngine.Collider2D,UnityEngine.ContactFilter2D)
extern void Physics2D_IsTouching_TwoCollidersWithFilter_mA71FAA16798C8063C022907D45F4BD7CBDBCA465 (void);
// 0x000000CB System.Boolean UnityEngine.Physics2D::IsTouching(UnityEngine.Collider2D,UnityEngine.ContactFilter2D)
extern void Physics2D_IsTouching_m2A5DF0BA1C6F3B1446F9E1479754B57FCC39C005 (void);
// 0x000000CC System.Boolean UnityEngine.Physics2D::IsTouching_SingleColliderWithFilter(UnityEngine.Collider2D,UnityEngine.ContactFilter2D)
extern void Physics2D_IsTouching_SingleColliderWithFilter_m9DBB106FBE15A9F6BC167ACF2F96F02B65F08484 (void);
// 0x000000CD System.Boolean UnityEngine.Physics2D::IsTouchingLayers(UnityEngine.Collider2D)
extern void Physics2D_IsTouchingLayers_m5038718C989DEEAD1233F0AE9661657D0782AC90 (void);
// 0x000000CE System.Boolean UnityEngine.Physics2D::IsTouchingLayers(UnityEngine.Collider2D,System.Int32)
extern void Physics2D_IsTouchingLayers_mFA5DE2043BBC865BA5A8B0DCF3E780C7C36DF51B (void);
// 0x000000CF UnityEngine.ColliderDistance2D UnityEngine.Physics2D::Distance(UnityEngine.Collider2D,UnityEngine.Collider2D)
extern void Physics2D_Distance_mA0261660F0B40F9A6C721E3FE212AF35AA5AC5C5 (void);
// 0x000000D0 UnityEngine.ColliderDistance2D UnityEngine.Physics2D::Distance_Internal(UnityEngine.Collider2D,UnityEngine.Collider2D)
extern void Physics2D_Distance_Internal_m88733C0CEEAEC293168910C54F587CBB554C5652 (void);
// 0x000000D1 UnityEngine.Vector2 UnityEngine.Physics2D::ClosestPoint(UnityEngine.Vector2,UnityEngine.Collider2D)
extern void Physics2D_ClosestPoint_m8BF5092BAC57633EAE27294541B511C572F84970 (void);
// 0x000000D2 UnityEngine.Vector2 UnityEngine.Physics2D::ClosestPoint(UnityEngine.Vector2,UnityEngine.Rigidbody2D)
extern void Physics2D_ClosestPoint_m8A374A5EFFC9F9D21CB7B37427199FD8F22B82D1 (void);
// 0x000000D3 UnityEngine.Vector2 UnityEngine.Physics2D::ClosestPoint_Collider(UnityEngine.Vector2,UnityEngine.Collider2D)
extern void Physics2D_ClosestPoint_Collider_mE2FD8744A1402685CFC793D6A88DFEFFE5FAC77B (void);
// 0x000000D4 UnityEngine.Vector2 UnityEngine.Physics2D::ClosestPoint_Rigidbody(UnityEngine.Vector2,UnityEngine.Rigidbody2D)
extern void Physics2D_ClosestPoint_Rigidbody_mB92515591D0C50A1F153AEBCFB3EEE3A7E9F4976 (void);
// 0x000000D5 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2)
extern void Physics2D_Linecast_mA5E8A23A679483445FFF3E44D1D7CCAB2E40B207 (void);
// 0x000000D6 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32)
extern void Physics2D_Linecast_m9812FA76F939EF9A8DA87B6C27F2C91C751533B3 (void);
// 0x000000D7 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Single)
extern void Physics2D_Linecast_m319E2AFFF606C8B96831853B7A9FFA4D001F1B07 (void);
// 0x000000D8 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Single,System.Single)
extern void Physics2D_Linecast_m3D8375EDEBA4C03A5453642276B4D0435C6DD492 (void);
// 0x000000D9 System.Int32 UnityEngine.Physics2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void Physics2D_Linecast_m02BC41305491AC0B252045B4EB6B8126321B77B4 (void);
// 0x000000DA System.Int32 UnityEngine.Physics2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void Physics2D_Linecast_m7E560BE72AD0AAB3163CB5E2CB32D0F513F9F3EA (void);
// 0x000000DB UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::LinecastAll(UnityEngine.Vector2,UnityEngine.Vector2)
extern void Physics2D_LinecastAll_mF21599922C6E613E2BFAB46BD154532872031D77 (void);
// 0x000000DC UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::LinecastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32)
extern void Physics2D_LinecastAll_mE2D3E20FC1F01416E5BCCEA7F7A3337C89C4548B (void);
// 0x000000DD UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::LinecastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Single)
extern void Physics2D_LinecastAll_m766BC2927DB5A58DA5501B482E3C10F10DCBD8D6 (void);
// 0x000000DE UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::LinecastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Single,System.Single)
extern void Physics2D_LinecastAll_mCF8DCCB1666C15750FD126E4B47E570FD1586861 (void);
// 0x000000DF UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::LinecastAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
extern void Physics2D_LinecastAll_Internal_mAA71200FC94A40A5479C62713946053F4EB2DB6A (void);
// 0x000000E0 System.Int32 UnityEngine.Physics2D::LinecastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.RaycastHit2D[])
extern void Physics2D_LinecastNonAlloc_m167932B702ECF563FE545AD33B7AD65BD2703523 (void);
// 0x000000E1 System.Int32 UnityEngine.Physics2D::LinecastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Int32)
extern void Physics2D_LinecastNonAlloc_m8D36A38624CAE318F45B089A70D57B3473D957C1 (void);
// 0x000000E2 System.Int32 UnityEngine.Physics2D::LinecastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Int32,System.Single)
extern void Physics2D_LinecastNonAlloc_mB5FFAA42F1888263A7439D8DAC329C954EAB8C21 (void);
// 0x000000E3 System.Int32 UnityEngine.Physics2D::LinecastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Int32,System.Single,System.Single)
extern void Physics2D_LinecastNonAlloc_m4A80485AAC646575CD8A6D89C8DBD4F92AA06CA0 (void);
// 0x000000E4 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2)
extern void Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947 (void);
// 0x000000E5 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
extern void Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630 (void);
// 0x000000E6 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
extern void Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F (void);
// 0x000000E7 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
extern void Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710 (void);
// 0x000000E8 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27 (void);
// 0x000000E9 System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B (void);
// 0x000000EA System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
extern void Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6 (void);
// 0x000000EB System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
extern void Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17 (void);
// 0x000000EC System.Int32 UnityEngine.Physics2D::RaycastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.RaycastHit2D[])
extern void Physics2D_RaycastNonAlloc_mBF9F41881E335AAEEB6F712BE2213E261DD6683A (void);
// 0x000000ED System.Int32 UnityEngine.Physics2D::RaycastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single)
extern void Physics2D_RaycastNonAlloc_m4AA81066CF537047CC101AF544EA4D5EDDE09357 (void);
// 0x000000EE System.Int32 UnityEngine.Physics2D::RaycastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
extern void Physics2D_RaycastNonAlloc_mA080DB8D4E20A5454F34F4EFE103898178453DFB (void);
// 0x000000EF System.Int32 UnityEngine.Physics2D::RaycastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single)
extern void Physics2D_RaycastNonAlloc_m71DBE02A3555080CC7F1CB53B4DD198C92B5E10B (void);
// 0x000000F0 System.Int32 UnityEngine.Physics2D::RaycastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_RaycastNonAlloc_m8A8688A5F6704404E1F168AFB0613CACBEF13264 (void);
// 0x000000F1 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll(UnityEngine.Vector2,UnityEngine.Vector2)
extern void Physics2D_RaycastAll_mA3C18E34CE2F30B92DC336174962C021D437F6C1 (void);
// 0x000000F2 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
extern void Physics2D_RaycastAll_m7C461F55BBEF18894404B12851E6C1646A5837A8 (void);
// 0x000000F3 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
extern void Physics2D_RaycastAll_m06B06279D4E05F05198F57F4E35DEED4A5CF37E6 (void);
// 0x000000F4 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
extern void Physics2D_RaycastAll_mF3F78F9C0D00A0A6C065D59BFEF00125A4282061 (void);
// 0x000000F5 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_RaycastAll_mBDA7D58DCA9982DA2C2C0D130C86AF41A8FC42F5 (void);
// 0x000000F6 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void Physics2D_RaycastAll_Internal_m784DCB1C06F42FD24B62917ADB7DBFD5B108F82F (void);
// 0x000000F7 UnityEngine.RaycastHit2D UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2)
extern void Physics2D_CircleCast_m8BA47A9FB7E5BEB49E9B971F4721D8CCA30E011A (void);
// 0x000000F8 UnityEngine.RaycastHit2D UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single)
extern void Physics2D_CircleCast_mB68E61637BE488E40C0D7602F81B1DF2A19C81FC (void);
// 0x000000F9 UnityEngine.RaycastHit2D UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32)
extern void Physics2D_CircleCast_mFDA98331D99470872994987932FCAF8E2539467A (void);
// 0x000000FA UnityEngine.RaycastHit2D UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
extern void Physics2D_CircleCast_m3A35B63BC4F7EC4FCBAC1043B6D11E739D59EF44 (void);
// 0x000000FB UnityEngine.RaycastHit2D UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_CircleCast_mD67D688BC499C659FAE31E0F7F0FC0E90911B95D (void);
// 0x000000FC System.Int32 UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void Physics2D_CircleCast_m298DC48EAFA846EDF843A85FFD8DA8D32A3246A6 (void);
// 0x000000FD System.Int32 UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
extern void Physics2D_CircleCast_m41EF5DCC23111C51FBC1FC919EC5CE390DBB2834 (void);
// 0x000000FE System.Int32 UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
extern void Physics2D_CircleCast_mAC60BB0204082C9743A03476E90A32CE5FDECE58 (void);
// 0x000000FF UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::CircleCastAll(UnityEngine.Vector2,System.Single,UnityEngine.Vector2)
extern void Physics2D_CircleCastAll_mAA164EE251A43C9CD140894FA7D74A908AD0EFB7 (void);
// 0x00000100 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::CircleCastAll(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single)
extern void Physics2D_CircleCastAll_m624A3669765BA83EAE6F414DB1FC73BE4449C44C (void);
// 0x00000101 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::CircleCastAll(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32)
extern void Physics2D_CircleCastAll_mAF1C01A433E90B1D1BA547F44E9F518A61443E1C (void);
// 0x00000102 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::CircleCastAll(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
extern void Physics2D_CircleCastAll_mD04F2D2653B5D671D89B9AF6DB18B608FDCB8E55 (void);
// 0x00000103 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::CircleCastAll(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_CircleCastAll_mAF8D2108F79DC6FD5D5FC110DD541CE9AC00C57C (void);
// 0x00000104 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::CircleCastAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void Physics2D_CircleCastAll_Internal_mC7071F044C8ED6A0AFC783D808A71553E57914B6 (void);
// 0x00000105 System.Int32 UnityEngine.Physics2D::CircleCastNonAlloc(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[])
extern void Physics2D_CircleCastNonAlloc_mB3CE41F4FC4BF21DE9E79E9D89AE112A23D3980B (void);
// 0x00000106 System.Int32 UnityEngine.Physics2D::CircleCastNonAlloc(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single)
extern void Physics2D_CircleCastNonAlloc_mC58007FA861836C1BC3E50E30AA268D35C5E0513 (void);
// 0x00000107 System.Int32 UnityEngine.Physics2D::CircleCastNonAlloc(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
extern void Physics2D_CircleCastNonAlloc_m321FFCBE4F317839050AD7DB6654EFDF4320673B (void);
// 0x00000108 System.Int32 UnityEngine.Physics2D::CircleCastNonAlloc(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single)
extern void Physics2D_CircleCastNonAlloc_m2977CF43881DED3EB13DF020908835F55511FC87 (void);
// 0x00000109 System.Int32 UnityEngine.Physics2D::CircleCastNonAlloc(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_CircleCastNonAlloc_m9984619010232E63428CC0AC2745B1EB9BE1FD8B (void);
// 0x0000010A UnityEngine.RaycastHit2D UnityEngine.Physics2D::BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2)
extern void Physics2D_BoxCast_mFF053711F19B6D267D681DCC4D566C19895AAC2A (void);
// 0x0000010B UnityEngine.RaycastHit2D UnityEngine.Physics2D::BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single)
extern void Physics2D_BoxCast_mCAF4A9373C2C4DBFC1D5AE82E8A386F3EA846DD7 (void);
// 0x0000010C UnityEngine.RaycastHit2D UnityEngine.Physics2D::BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32)
extern void Physics2D_BoxCast_mC7CAEAB9C10CE3C4EDEAC492568382EC03B17E92 (void);
// 0x0000010D UnityEngine.RaycastHit2D UnityEngine.Physics2D::BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
extern void Physics2D_BoxCast_m718BCE5F1787711D626C24A2BF0B2131D7231283 (void);
// 0x0000010E UnityEngine.RaycastHit2D UnityEngine.Physics2D::BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_BoxCast_mB0A00171A19055FA17E132FCB701242057DAF77E (void);
// 0x0000010F System.Int32 UnityEngine.Physics2D::BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void Physics2D_BoxCast_m98CE5227E43693832B864B0FEF488074F15EB3D2 (void);
// 0x00000110 System.Int32 UnityEngine.Physics2D::BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
extern void Physics2D_BoxCast_m2B8A2BB3C95A0D2713C4BC194E6BDC188F1A94F2 (void);
// 0x00000111 System.Int32 UnityEngine.Physics2D::BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
extern void Physics2D_BoxCast_mB2D3953BD1F7C7A2E70FFF6AA88A73CAD2F4C9D5 (void);
// 0x00000112 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::BoxCastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2)
extern void Physics2D_BoxCastAll_m19E98B67C5C914A2268285648735E9768FEA89E4 (void);
// 0x00000113 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::BoxCastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single)
extern void Physics2D_BoxCastAll_mAD5C6041843578921B3BC72D3DDD6786AE3CE39B (void);
// 0x00000114 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::BoxCastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32)
extern void Physics2D_BoxCastAll_m233581366644868226FED3D087A6384E2F940CD2 (void);
// 0x00000115 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::BoxCastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
extern void Physics2D_BoxCastAll_m255158E41AE1A490780844CBFDE5DD581A3B35B8 (void);
// 0x00000116 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::BoxCastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_BoxCastAll_m0189B37197E856FC6FE9F1EB385308AFF15455BB (void);
// 0x00000117 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::BoxCastAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void Physics2D_BoxCastAll_Internal_mDDA9D066D4DB710D00C1384A959526E6FEEAC253 (void);
// 0x00000118 System.Int32 UnityEngine.Physics2D::BoxCastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[])
extern void Physics2D_BoxCastNonAlloc_m9118D3D07CA9044A98E53FF6A94602666C269409 (void);
// 0x00000119 System.Int32 UnityEngine.Physics2D::BoxCastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single)
extern void Physics2D_BoxCastNonAlloc_mA01B4DCBC7F877BD2DA5590243DFC579E1BED9DB (void);
// 0x0000011A System.Int32 UnityEngine.Physics2D::BoxCastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
extern void Physics2D_BoxCastNonAlloc_mA5B3A8436F2B07F18C026090C6DC3B57BF1B6D1D (void);
// 0x0000011B System.Int32 UnityEngine.Physics2D::BoxCastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single)
extern void Physics2D_BoxCastNonAlloc_mACB3729249096165C4E8AA31C2017678DFF0FF07 (void);
// 0x0000011C System.Int32 UnityEngine.Physics2D::BoxCastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_BoxCastNonAlloc_mDBD3A56B7CA41F552E3CD8FD53EA46C73D4AC9CF (void);
// 0x0000011D UnityEngine.RaycastHit2D UnityEngine.Physics2D::CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2)
extern void Physics2D_CapsuleCast_m40CCD83C1D8401344A74ACB045BF621A75E00F5E (void);
// 0x0000011E UnityEngine.RaycastHit2D UnityEngine.Physics2D::CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single)
extern void Physics2D_CapsuleCast_m53E848EB0B4648F516AAFD24F271B394807B71F6 (void);
// 0x0000011F UnityEngine.RaycastHit2D UnityEngine.Physics2D::CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,System.Int32)
extern void Physics2D_CapsuleCast_m4EA377ADA6FB4E6BA3B8509DD78C00762B2D2FFB (void);
// 0x00000120 UnityEngine.RaycastHit2D UnityEngine.Physics2D::CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
extern void Physics2D_CapsuleCast_m2A1BCB8678F6CBD7F3A3C5B3D26C308BC61AE62D (void);
// 0x00000121 UnityEngine.RaycastHit2D UnityEngine.Physics2D::CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_CapsuleCast_mD7FB26D9F6F98B638B70119B3E2C64FC2243A765 (void);
// 0x00000122 System.Int32 UnityEngine.Physics2D::CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void Physics2D_CapsuleCast_mAC4D4ECDACDDAFBE6AE15CDC69D056A2FF84487F (void);
// 0x00000123 System.Int32 UnityEngine.Physics2D::CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
extern void Physics2D_CapsuleCast_m658DB6DD45C901FB1FB3056DE4AAE1F7CBAABB99 (void);
// 0x00000124 System.Int32 UnityEngine.Physics2D::CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
extern void Physics2D_CapsuleCast_m46826AC10598A4ACF34EE72B81DEB5D30B98E6E3 (void);
// 0x00000125 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::CapsuleCastAll(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2)
extern void Physics2D_CapsuleCastAll_mE8B151D8BF0ABB897D4AAFFE75170C1CA3B87EDB (void);
// 0x00000126 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::CapsuleCastAll(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single)
extern void Physics2D_CapsuleCastAll_m69E9D32B6EF809660F76F26F9AE537A710E921AD (void);
// 0x00000127 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::CapsuleCastAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void Physics2D_CapsuleCastAll_Internal_m96529ACEF33B04023052163C82C9B419244F830D (void);
// 0x00000128 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::CapsuleCastAll(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,System.Int32)
extern void Physics2D_CapsuleCastAll_m3A1ED2A6CE679A240FE85778F6DCECE3D16A9C44 (void);
// 0x00000129 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::CapsuleCastAll(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
extern void Physics2D_CapsuleCastAll_m0C52E18D6E29D019E72838A59A8FD4998B50117C (void);
// 0x0000012A UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::CapsuleCastAll(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_CapsuleCastAll_m91C99656898E4DB2FDD91175DF46153769B5ABDD (void);
// 0x0000012B System.Int32 UnityEngine.Physics2D::CapsuleCastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[])
extern void Physics2D_CapsuleCastNonAlloc_mC6E8B9CC75C13CD99496100ECA65CA061BC18EF2 (void);
// 0x0000012C System.Int32 UnityEngine.Physics2D::CapsuleCastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single)
extern void Physics2D_CapsuleCastNonAlloc_mD3359A29468AA60CAF5CA245D2A70AF76268E2C3 (void);
// 0x0000012D System.Int32 UnityEngine.Physics2D::CapsuleCastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
extern void Physics2D_CapsuleCastNonAlloc_m1CD299E07810C0FA6E30370A784B7962934613A6 (void);
// 0x0000012E System.Int32 UnityEngine.Physics2D::CapsuleCastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single)
extern void Physics2D_CapsuleCastNonAlloc_mA27E94A2A1599AB7319A78BD24433336EB5A159F (void);
// 0x0000012F System.Int32 UnityEngine.Physics2D::CapsuleCastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_CapsuleCastNonAlloc_mCAF127FCCF26E9D62809C0B4106F63A60FC52D89 (void);
// 0x00000130 UnityEngine.RaycastHit2D UnityEngine.Physics2D::GetRayIntersection(UnityEngine.Ray)
extern void Physics2D_GetRayIntersection_m14FE964631FC806EC3C7D6EBCA461315961492C4 (void);
// 0x00000131 UnityEngine.RaycastHit2D UnityEngine.Physics2D::GetRayIntersection(UnityEngine.Ray,System.Single)
extern void Physics2D_GetRayIntersection_m31BD5D61E0472511E9A93CA4613A0BBB6328D8F5 (void);
// 0x00000132 UnityEngine.RaycastHit2D UnityEngine.Physics2D::GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32)
extern void Physics2D_GetRayIntersection_m9246D0A6EE267271AC1AD49928BDDF7FB6FB76E8 (void);
// 0x00000133 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray)
extern void Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14 (void);
// 0x00000134 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single)
extern void Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA (void);
// 0x00000135 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)
extern void Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D (void);
// 0x00000136 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C (void);
// 0x00000137 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[])
extern void Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C (void);
// 0x00000138 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single)
extern void Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228 (void);
// 0x00000139 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
extern void Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C (void);
// 0x0000013A UnityEngine.Collider2D UnityEngine.Physics2D::OverlapPoint(UnityEngine.Vector2)
extern void Physics2D_OverlapPoint_mA63A2BD632AACFB5C5F1DF950D8F1A3F268B023D (void);
// 0x0000013B UnityEngine.Collider2D UnityEngine.Physics2D::OverlapPoint(UnityEngine.Vector2,System.Int32)
extern void Physics2D_OverlapPoint_mCCA9CD3A57E00F9673E1B93B16A3CEB0D46147D1 (void);
// 0x0000013C UnityEngine.Collider2D UnityEngine.Physics2D::OverlapPoint(UnityEngine.Vector2,System.Int32,System.Single)
extern void Physics2D_OverlapPoint_mCEB41A7E99B39E756C8B1AA87E530872F04BF0E4 (void);
// 0x0000013D UnityEngine.Collider2D UnityEngine.Physics2D::OverlapPoint(UnityEngine.Vector2,System.Int32,System.Single,System.Single)
extern void Physics2D_OverlapPoint_mEDB00DAC341DA164AC1F8A39F8B0CD2F18F447C7 (void);
// 0x0000013E System.Int32 UnityEngine.Physics2D::OverlapPoint(UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void Physics2D_OverlapPoint_m7DE14703086A7AD5F061A5E915CF0047532C23D7 (void);
// 0x0000013F System.Int32 UnityEngine.Physics2D::OverlapPoint(UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void Physics2D_OverlapPoint_m89EA7884794307B5D66A1211397E2AB7DB13478A (void);
// 0x00000140 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapPointAll(UnityEngine.Vector2)
extern void Physics2D_OverlapPointAll_mB5B72FB2FC0B6EDC86429F1D577DC3AC2BC2249C (void);
// 0x00000141 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapPointAll(UnityEngine.Vector2,System.Int32)
extern void Physics2D_OverlapPointAll_mCA182087E2277E6796549FB73291D52365ED917B (void);
// 0x00000142 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapPointAll(UnityEngine.Vector2,System.Int32,System.Single)
extern void Physics2D_OverlapPointAll_m429BB7AEF1D48AA66C6839618B1B8577A960EADB (void);
// 0x00000143 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapPointAll(UnityEngine.Vector2,System.Int32,System.Single,System.Single)
extern void Physics2D_OverlapPointAll_m9A6E2368C993844FD70E86D120FE52713427B7C8 (void);
// 0x00000144 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapPointAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
extern void Physics2D_OverlapPointAll_Internal_m6F8CBFEEDEDC77F01667C3EFF1738E1DA5320FBE (void);
// 0x00000145 System.Int32 UnityEngine.Physics2D::OverlapPointNonAlloc(UnityEngine.Vector2,UnityEngine.Collider2D[])
extern void Physics2D_OverlapPointNonAlloc_m7C642222932C98F44C99419FED236181B807040C (void);
// 0x00000146 System.Int32 UnityEngine.Physics2D::OverlapPointNonAlloc(UnityEngine.Vector2,UnityEngine.Collider2D[],System.Int32)
extern void Physics2D_OverlapPointNonAlloc_m39B60A0A527550466575AFD0CF7B1149DCB849FB (void);
// 0x00000147 System.Int32 UnityEngine.Physics2D::OverlapPointNonAlloc(UnityEngine.Vector2,UnityEngine.Collider2D[],System.Int32,System.Single)
extern void Physics2D_OverlapPointNonAlloc_m518ADBCAC4203558497F28CB046111EC002078BC (void);
// 0x00000148 System.Int32 UnityEngine.Physics2D::OverlapPointNonAlloc(UnityEngine.Vector2,UnityEngine.Collider2D[],System.Int32,System.Single,System.Single)
extern void Physics2D_OverlapPointNonAlloc_m8F88E8CE4FC130F37102880632741EC86D863D3D (void);
// 0x00000149 UnityEngine.Collider2D UnityEngine.Physics2D::OverlapCircle(UnityEngine.Vector2,System.Single)
extern void Physics2D_OverlapCircle_mC8EAC25550F64D5E154DC870ECE471425E91D0D3 (void);
// 0x0000014A UnityEngine.Collider2D UnityEngine.Physics2D::OverlapCircle(UnityEngine.Vector2,System.Single,System.Int32)
extern void Physics2D_OverlapCircle_m7167CE7F52AF6745632300B4742EC09407CE5F18 (void);
// 0x0000014B UnityEngine.Collider2D UnityEngine.Physics2D::OverlapCircle(UnityEngine.Vector2,System.Single,System.Int32,System.Single)
extern void Physics2D_OverlapCircle_mD7E62D6D27840CB024D08D85E113B1CE1DE3612C (void);
// 0x0000014C UnityEngine.Collider2D UnityEngine.Physics2D::OverlapCircle(UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_OverlapCircle_mB8AE3A83CBF3A9E522AA22F9052A402419E02270 (void);
// 0x0000014D System.Int32 UnityEngine.Physics2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void Physics2D_OverlapCircle_mFB365F1CC268016D6BC0DDDDF06DB7AEC8AA1EE7 (void);
// 0x0000014E System.Int32 UnityEngine.Physics2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void Physics2D_OverlapCircle_m4B96D481324B534667B6E03FE5485DBC5C08F2C0 (void);
// 0x0000014F UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll(UnityEngine.Vector2,System.Single)
extern void Physics2D_OverlapCircleAll_m54C3ECD56B8061A26A2276D5B876BF1D8EB3229F (void);
// 0x00000150 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll(UnityEngine.Vector2,System.Single,System.Int32)
extern void Physics2D_OverlapCircleAll_mBEBE14F058D718FA90F44A662C106D9CCDF6B3D9 (void);
// 0x00000151 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll(UnityEngine.Vector2,System.Single,System.Int32,System.Single)
extern void Physics2D_OverlapCircleAll_mBBFD77E440D1BD28042095E1E35144250182AC11 (void);
// 0x00000152 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll(UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_OverlapCircleAll_m15A6D5BB745744EE475E5A5A533357AD4E6D4E9B (void);
// 0x00000153 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void Physics2D_OverlapCircleAll_Internal_m6053EC42A47B4C7CBD299FA59A5636AD60AA2B17 (void);
// 0x00000154 System.Int32 UnityEngine.Physics2D::OverlapCircleNonAlloc(UnityEngine.Vector2,System.Single,UnityEngine.Collider2D[])
extern void Physics2D_OverlapCircleNonAlloc_mF7331130A53EA9772C82242291BDE52E468495C7 (void);
// 0x00000155 System.Int32 UnityEngine.Physics2D::OverlapCircleNonAlloc(UnityEngine.Vector2,System.Single,UnityEngine.Collider2D[],System.Int32)
extern void Physics2D_OverlapCircleNonAlloc_m6804426C878B464480A6CE520084D311C64CB08F (void);
// 0x00000156 System.Int32 UnityEngine.Physics2D::OverlapCircleNonAlloc(UnityEngine.Vector2,System.Single,UnityEngine.Collider2D[],System.Int32,System.Single)
extern void Physics2D_OverlapCircleNonAlloc_m2A6D1C01F23CD56DC2CFA588D4F79947E1297918 (void);
// 0x00000157 System.Int32 UnityEngine.Physics2D::OverlapCircleNonAlloc(UnityEngine.Vector2,System.Single,UnityEngine.Collider2D[],System.Int32,System.Single,System.Single)
extern void Physics2D_OverlapCircleNonAlloc_m34A7072B989C4FE87CD9D866E04A7B30B7587D4D (void);
// 0x00000158 UnityEngine.Collider2D UnityEngine.Physics2D::OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
extern void Physics2D_OverlapBox_m474622F2441EA274E257DA3066691831D59BF3B4 (void);
// 0x00000159 UnityEngine.Collider2D UnityEngine.Physics2D::OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
extern void Physics2D_OverlapBox_mF4F43BA71C46C138C460ACFA8EB479DE73A5E4A7 (void);
// 0x0000015A UnityEngine.Collider2D UnityEngine.Physics2D::OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
extern void Physics2D_OverlapBox_mAAB6CD150472EA9C82A11EC76A6CA8D47AC16F37 (void);
// 0x0000015B UnityEngine.Collider2D UnityEngine.Physics2D::OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_OverlapBox_m65C687F8DAFAA971FC8339137DF9EB06FC9C51B9 (void);
// 0x0000015C System.Int32 UnityEngine.Physics2D::OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void Physics2D_OverlapBox_m31F327A72F057ABBE6086524C31E958E94A04612 (void);
// 0x0000015D System.Int32 UnityEngine.Physics2D::OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void Physics2D_OverlapBox_mFAA9F46A660117E853BE92A40B31AC48D009A5C1 (void);
// 0x0000015E UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapBoxAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
extern void Physics2D_OverlapBoxAll_mBE79BB1EA100B859488D14DE01EA77E68DBD434D (void);
// 0x0000015F UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapBoxAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
extern void Physics2D_OverlapBoxAll_mF62C6ED3122825ECA752E05B1E5993A478FB4C3D (void);
// 0x00000160 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapBoxAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
extern void Physics2D_OverlapBoxAll_mD1DE6E108996B1C3AFDA73C970DB9EC40D1820FF (void);
// 0x00000161 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapBoxAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_OverlapBoxAll_m429463A5A1E1782352997776E587344E1BFC92A5 (void);
// 0x00000162 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapBoxAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void Physics2D_OverlapBoxAll_Internal_mF51992B7CCD72EF309445E0F221BFE318A8F05CC (void);
// 0x00000163 System.Int32 UnityEngine.Physics2D::OverlapBoxNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Collider2D[])
extern void Physics2D_OverlapBoxNonAlloc_m25D8546A388FE55FA0BDA8E2FF5F1372173B3B2F (void);
// 0x00000164 System.Int32 UnityEngine.Physics2D::OverlapBoxNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Collider2D[],System.Int32)
extern void Physics2D_OverlapBoxNonAlloc_m97F2CE20703167B8259C4F3A81F3531842748C9A (void);
// 0x00000165 System.Int32 UnityEngine.Physics2D::OverlapBoxNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Collider2D[],System.Int32,System.Single)
extern void Physics2D_OverlapBoxNonAlloc_m8C840AB888C9B4BD26C34200EC6F53003A605ABF (void);
// 0x00000166 System.Int32 UnityEngine.Physics2D::OverlapBoxNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Collider2D[],System.Int32,System.Single,System.Single)
extern void Physics2D_OverlapBoxNonAlloc_m2655E21E15E61CD2EF6634C3CCDBC291810ABF89 (void);
// 0x00000167 UnityEngine.Collider2D UnityEngine.Physics2D::OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2)
extern void Physics2D_OverlapArea_mF07C31CAE51943CD56FF6E5BF15C5D393CF95328 (void);
// 0x00000168 UnityEngine.Collider2D UnityEngine.Physics2D::OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32)
extern void Physics2D_OverlapArea_m034DDE7D6BA13FBCB10A16DF67EFE20D03BDA777 (void);
// 0x00000169 UnityEngine.Collider2D UnityEngine.Physics2D::OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Single)
extern void Physics2D_OverlapArea_mD036DDDA70E0C950E197852A137F7A6F9AF6D1AA (void);
// 0x0000016A UnityEngine.Collider2D UnityEngine.Physics2D::OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Single,System.Single)
extern void Physics2D_OverlapArea_m935EC644C187656307D1A6B1A32C764271AD7402 (void);
// 0x0000016B System.Int32 UnityEngine.Physics2D::OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void Physics2D_OverlapArea_mABBFB9CBC8A7520E1266213D84C42166219FD98B (void);
// 0x0000016C System.Int32 UnityEngine.Physics2D::OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void Physics2D_OverlapArea_m6A41E0B588F7E93C3EC0EFA0D636C22F5BF4F399 (void);
// 0x0000016D UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapAreaAll(UnityEngine.Vector2,UnityEngine.Vector2)
extern void Physics2D_OverlapAreaAll_m1D2FA40228FF1939EF996CBC8994892D9E929CDF (void);
// 0x0000016E UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapAreaAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32)
extern void Physics2D_OverlapAreaAll_m9FB58BC96BAAD2EBF0FE587CD7EEB17590CBCCFD (void);
// 0x0000016F UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapAreaAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Single)
extern void Physics2D_OverlapAreaAll_mC02FD248A920265B031EEC7BBC3738BF383E2BED (void);
// 0x00000170 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapAreaAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Single,System.Single)
extern void Physics2D_OverlapAreaAll_mB3020CD320BC666CB8BBE6A0C788F40BB86B36A2 (void);
// 0x00000171 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapAreaAllToBox_Internal(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Single,System.Single)
extern void Physics2D_OverlapAreaAllToBox_Internal_m4C49DE7CC580FFD9ED580A59587A406DB521C79F (void);
// 0x00000172 System.Int32 UnityEngine.Physics2D::OverlapAreaNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Collider2D[])
extern void Physics2D_OverlapAreaNonAlloc_mF21DE46F2BBEC159063217E1EDE3D8A13FBAD31B (void);
// 0x00000173 System.Int32 UnityEngine.Physics2D::OverlapAreaNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Collider2D[],System.Int32)
extern void Physics2D_OverlapAreaNonAlloc_mB284FE5776D69957D309DBF794AE892082E08B11 (void);
// 0x00000174 System.Int32 UnityEngine.Physics2D::OverlapAreaNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Collider2D[],System.Int32,System.Single)
extern void Physics2D_OverlapAreaNonAlloc_mA0E00FA95378B98A34B5F487BDC23A6651D64A80 (void);
// 0x00000175 System.Int32 UnityEngine.Physics2D::OverlapAreaNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Collider2D[],System.Int32,System.Single,System.Single)
extern void Physics2D_OverlapAreaNonAlloc_mCB0B793D41CEFC260D0938494D2517F615916B30 (void);
// 0x00000176 UnityEngine.Collider2D UnityEngine.Physics2D::OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single)
extern void Physics2D_OverlapCapsule_m2394A5E5C40D85F26A3133AF81D3F9BD3E4B40FB (void);
// 0x00000177 UnityEngine.Collider2D UnityEngine.Physics2D::OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,System.Int32)
extern void Physics2D_OverlapCapsule_m6E149086FD94CB6905896124DCA380A1F3C98E96 (void);
// 0x00000178 UnityEngine.Collider2D UnityEngine.Physics2D::OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,System.Int32,System.Single)
extern void Physics2D_OverlapCapsule_m15829D75998836AC524BC62E4505D4F2AC3BF1CB (void);
// 0x00000179 UnityEngine.Collider2D UnityEngine.Physics2D::OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_OverlapCapsule_mEB399B39BBCC721E62FE86C8FD497EF848C7D3B5 (void);
// 0x0000017A System.Int32 UnityEngine.Physics2D::OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void Physics2D_OverlapCapsule_mE71B76CDE08A6FF5A2C509C61B67FE90AD8C2AB8 (void);
// 0x0000017B System.Int32 UnityEngine.Physics2D::OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void Physics2D_OverlapCapsule_mB5F1C97565B77DA9ECF6557E3C7E6C9B4EF1C788 (void);
// 0x0000017C UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCapsuleAll(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single)
extern void Physics2D_OverlapCapsuleAll_m45455FD00AC8AC585755C3E58BEBE8C777291A2E (void);
// 0x0000017D UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCapsuleAll(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,System.Int32)
extern void Physics2D_OverlapCapsuleAll_mE92E2E79B1291ED0FD646AAE4AF899D5CB6458C6 (void);
// 0x0000017E UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCapsuleAll(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,System.Int32,System.Single)
extern void Physics2D_OverlapCapsuleAll_m61B1DB059607624936D23CDD59A158B20B4828B1 (void);
// 0x0000017F UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCapsuleAll(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_OverlapCapsuleAll_m1AFC997F280375813086E41C03ECB9FA9E494504 (void);
// 0x00000180 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCapsuleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D)
extern void Physics2D_OverlapCapsuleAll_Internal_m4623153689BB29553BB982B062E53FAD9126139D (void);
// 0x00000181 System.Int32 UnityEngine.Physics2D::OverlapCapsuleNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Collider2D[])
extern void Physics2D_OverlapCapsuleNonAlloc_m1722967A255A89F5DA62742470198B0A2B934AE7 (void);
// 0x00000182 System.Int32 UnityEngine.Physics2D::OverlapCapsuleNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Collider2D[],System.Int32)
extern void Physics2D_OverlapCapsuleNonAlloc_mC1363E3F30356B01114CA74EB85FFA9FF57D60A2 (void);
// 0x00000183 System.Int32 UnityEngine.Physics2D::OverlapCapsuleNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Collider2D[],System.Int32,System.Single)
extern void Physics2D_OverlapCapsuleNonAlloc_mD4136A633CE3349C79F29EC959573346E2237003 (void);
// 0x00000184 System.Int32 UnityEngine.Physics2D::OverlapCapsuleNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Collider2D[],System.Int32,System.Single,System.Single)
extern void Physics2D_OverlapCapsuleNonAlloc_m93FF0F86CBC10231DB9A45DEFDA1B708F21AFA6B (void);
// 0x00000185 System.Int32 UnityEngine.Physics2D::OverlapCollider(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void Physics2D_OverlapCollider_mA9A14648005436C84C1821E950F463978858C7B2 (void);
// 0x00000186 System.Int32 UnityEngine.Physics2D::OverlapCollider(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void Physics2D_OverlapCollider_m4BEEEB54D16532DA655C11956D2841BF7E3421AC (void);
// 0x00000187 System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Collider2D,UnityEngine.Collider2D,UnityEngine.ContactFilter2D,UnityEngine.ContactPoint2D[])
extern void Physics2D_GetContacts_mC28E1C5334B88FA5BE7C8B27A2E26E80C8E63F52 (void);
// 0x00000188 System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Collider2D,UnityEngine.ContactPoint2D[])
extern void Physics2D_GetContacts_m2D814C5FD2160C4E2A3809183570776E668D275A (void);
// 0x00000189 System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,UnityEngine.ContactPoint2D[])
extern void Physics2D_GetContacts_m96D00E493F40C12BDB168B35A654F1E49710B5B2 (void);
// 0x0000018A System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Collider2D,UnityEngine.Collider2D[])
extern void Physics2D_GetContacts_m00D61EC0E43AAF0C5F80E9E1F21F711D30851316 (void);
// 0x0000018B System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void Physics2D_GetContacts_mE77325CF26F36079539C0BA68F7938A26B722902 (void);
// 0x0000018C System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Rigidbody2D,UnityEngine.ContactPoint2D[])
extern void Physics2D_GetContacts_mE80C6FC68BC4FE23A1196A351AA71923EA52CA6D (void);
// 0x0000018D System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D,UnityEngine.ContactPoint2D[])
extern void Physics2D_GetContacts_mCC273E69CBC88D69BB3B669B6671A66995FF4B0F (void);
// 0x0000018E System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Rigidbody2D,UnityEngine.Collider2D[])
extern void Physics2D_GetContacts_mB92E218B5A4E2DA48FCE1E61AC0D6D4C500ABFEA (void);
// 0x0000018F System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void Physics2D_GetContacts_mC7A1E5C26E431B6A483D4DEF31ACDD173E7B86F7 (void);
// 0x00000190 System.Int32 UnityEngine.Physics2D::GetColliderContactsArray(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,UnityEngine.ContactPoint2D[])
extern void Physics2D_GetColliderContactsArray_m4894B8F334AE9C31C90415A820AF18E8C43C4096 (void);
// 0x00000191 System.Int32 UnityEngine.Physics2D::GetColliderColliderContactsArray(UnityEngine.Collider2D,UnityEngine.Collider2D,UnityEngine.ContactFilter2D,UnityEngine.ContactPoint2D[])
extern void Physics2D_GetColliderColliderContactsArray_m90A3D3C4E41F45DABAFCF0156C67B4F3ED094CAB (void);
// 0x00000192 System.Int32 UnityEngine.Physics2D::GetRigidbodyContactsArray(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D,UnityEngine.ContactPoint2D[])
extern void Physics2D_GetRigidbodyContactsArray_m9707D359D2487188FEF996214020A4D4DDFFAF68 (void);
// 0x00000193 System.Int32 UnityEngine.Physics2D::GetColliderContactsCollidersOnlyArray(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void Physics2D_GetColliderContactsCollidersOnlyArray_m488172E725F99C2C6151514799C721166600DA28 (void);
// 0x00000194 System.Int32 UnityEngine.Physics2D::GetRigidbodyContactsCollidersOnlyArray(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void Physics2D_GetRigidbodyContactsCollidersOnlyArray_mD6F4BA1D7C82BEFB0CAAAE32C41D3718BE3FB63F (void);
// 0x00000195 System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Collider2D,UnityEngine.Collider2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>)
extern void Physics2D_GetContacts_mB21ECEECC22EA9146DF2D4C3024979E42783AE5B (void);
// 0x00000196 System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Collider2D,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>)
extern void Physics2D_GetContacts_m6BCCBA4FA3F55DDBA5F106EC56DA9CC80A73ED4E (void);
// 0x00000197 System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>)
extern void Physics2D_GetContacts_mD20884841609334E50BFAEFA1040D835066909F3 (void);
// 0x00000198 System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Collider2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void Physics2D_GetContacts_m854C1FF9470AC8BA7A956022921BF1B346370F48 (void);
// 0x00000199 System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void Physics2D_GetContacts_m47063EDFD77367A3E6B4FE6FC467C9B882954D4B (void);
// 0x0000019A System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Rigidbody2D,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>)
extern void Physics2D_GetContacts_m3E764DB49BFD901D34E638010D55E7048595445C (void);
// 0x0000019B System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>)
extern void Physics2D_GetContacts_m66385E3A1AA7FB4C5EA0E3579F70328340E4D9BD (void);
// 0x0000019C System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Rigidbody2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void Physics2D_GetContacts_mA95305B79AAFBB9EE9DCEAD67A8D06115B2523BC (void);
// 0x0000019D System.Int32 UnityEngine.Physics2D::GetContacts(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void Physics2D_GetContacts_m89ADB0CEABE85E8847EF36C5BB84F13FA2551C91 (void);
// 0x0000019E System.Int32 UnityEngine.Physics2D::GetColliderContactsList(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>)
extern void Physics2D_GetColliderContactsList_mE5F6778AF9A6123893EF1CA4EF48FAB44E4FB413 (void);
// 0x0000019F System.Int32 UnityEngine.Physics2D::GetColliderColliderContactsList(UnityEngine.Collider2D,UnityEngine.Collider2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>)
extern void Physics2D_GetColliderColliderContactsList_m01EB37B797D150CCC61A82158B02249BFA65978C (void);
// 0x000001A0 System.Int32 UnityEngine.Physics2D::GetRigidbodyContactsList(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>)
extern void Physics2D_GetRigidbodyContactsList_m70C689D385F9CF99EB0AFC317D318C6953C951C8 (void);
// 0x000001A1 System.Int32 UnityEngine.Physics2D::GetColliderContactsCollidersOnlyList(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void Physics2D_GetColliderContactsCollidersOnlyList_m38C8049BCC72A6EA96EE505DF7DDF58F3F3E14A1 (void);
// 0x000001A2 System.Int32 UnityEngine.Physics2D::GetRigidbodyContactsCollidersOnlyList(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void Physics2D_GetRigidbodyContactsCollidersOnlyList_m67DD0E78B0906C48016AA48BA9230C9D4ECD5CCF (void);
// 0x000001A3 System.Void UnityEngine.Physics2D::SetEditorDragMovement(System.Boolean,UnityEngine.GameObject[])
extern void Physics2D_SetEditorDragMovement_m7B8EB685E7830AB9721C31D74A711CC48B5A7A22 (void);
// 0x000001A4 System.Void UnityEngine.Physics2D::.ctor()
extern void Physics2D__ctor_m326F06BF43B7C08A452B13A6387B32E0029DC59B (void);
// 0x000001A5 System.Void UnityEngine.Physics2D::.cctor()
extern void Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8 (void);
// 0x000001A6 System.Void UnityEngine.Physics2D::get_gravity_Injected(UnityEngine.Vector2&)
extern void Physics2D_get_gravity_Injected_mC06A234085280AC3F4EFB7272A1F7E6AF32D83BC (void);
// 0x000001A7 System.Void UnityEngine.Physics2D::set_gravity_Injected(UnityEngine.Vector2&)
extern void Physics2D_set_gravity_Injected_mF2B40E2CBAAE94177E8F6957ACDC13438E771CFA (void);
// 0x000001A8 System.Void UnityEngine.Physics2D::get_jobOptions_Injected(UnityEngine.PhysicsJobOptions2D&)
extern void Physics2D_get_jobOptions_Injected_m8B233F4735F412EF41672FC07918C9E7E95F5035 (void);
// 0x000001A9 System.Void UnityEngine.Physics2D::set_jobOptions_Injected(UnityEngine.PhysicsJobOptions2D&)
extern void Physics2D_set_jobOptions_Injected_mE55E5DE977E172058CA9EC0B85D84DE4B7E437EB (void);
// 0x000001AA System.Void UnityEngine.Physics2D::get_colliderAwakeColor_Injected(UnityEngine.Color&)
extern void Physics2D_get_colliderAwakeColor_Injected_mDC3B28F5DD7F8EC87839CE32E82878297E3134C1 (void);
// 0x000001AB System.Void UnityEngine.Physics2D::set_colliderAwakeColor_Injected(UnityEngine.Color&)
extern void Physics2D_set_colliderAwakeColor_Injected_mCFF385840CB518649C794B8F2469E5A9BE8DDFDA (void);
// 0x000001AC System.Void UnityEngine.Physics2D::get_colliderAsleepColor_Injected(UnityEngine.Color&)
extern void Physics2D_get_colliderAsleepColor_Injected_m70086807264C0D3506F9A1C210B2D64EBED50B32 (void);
// 0x000001AD System.Void UnityEngine.Physics2D::set_colliderAsleepColor_Injected(UnityEngine.Color&)
extern void Physics2D_set_colliderAsleepColor_Injected_m3C66A4EFC542ED210D4695830E034C7CE0DB9E4A (void);
// 0x000001AE System.Void UnityEngine.Physics2D::get_colliderContactColor_Injected(UnityEngine.Color&)
extern void Physics2D_get_colliderContactColor_Injected_mD82223EDF2C6D7CA65C5A67FC1E2D3AEEF587156 (void);
// 0x000001AF System.Void UnityEngine.Physics2D::set_colliderContactColor_Injected(UnityEngine.Color&)
extern void Physics2D_set_colliderContactColor_Injected_mC2EAD48A04F0C4C1FA718DCEDBFAEB796B2FDC6A (void);
// 0x000001B0 System.Void UnityEngine.Physics2D::get_colliderAABBColor_Injected(UnityEngine.Color&)
extern void Physics2D_get_colliderAABBColor_Injected_mCCC67F85EF5E93491596983ECEAF3746292B40DC (void);
// 0x000001B1 System.Void UnityEngine.Physics2D::set_colliderAABBColor_Injected(UnityEngine.Color&)
extern void Physics2D_set_colliderAABBColor_Injected_m9A473755BB8BF6ABF9446D00B5EBE2669730DE0E (void);
// 0x000001B2 System.Boolean UnityEngine.Physics2D::Simulate_Internal_Injected(UnityEngine.PhysicsScene2D&,System.Single)
extern void Physics2D_Simulate_Internal_Injected_mD608121626C6B72256029D3A0963FD752A33E1C7 (void);
// 0x000001B3 System.Boolean UnityEngine.Physics2D::IsTouching_TwoCollidersWithFilter_Injected(UnityEngine.Collider2D,UnityEngine.Collider2D,UnityEngine.ContactFilter2D&)
extern void Physics2D_IsTouching_TwoCollidersWithFilter_Injected_m08E621C249D1F097084B8623DEC4817710D0B96A (void);
// 0x000001B4 System.Boolean UnityEngine.Physics2D::IsTouching_SingleColliderWithFilter_Injected(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&)
extern void Physics2D_IsTouching_SingleColliderWithFilter_Injected_mBCD1C50AF15F47AEC1C106F6D768ACCF7703670C (void);
// 0x000001B5 System.Void UnityEngine.Physics2D::Distance_Internal_Injected(UnityEngine.Collider2D,UnityEngine.Collider2D,UnityEngine.ColliderDistance2D&)
extern void Physics2D_Distance_Internal_Injected_m5449AC9FD4E93CB6A402D77138CFBDFA646543EA (void);
// 0x000001B6 System.Void UnityEngine.Physics2D::ClosestPoint_Collider_Injected(UnityEngine.Vector2&,UnityEngine.Collider2D,UnityEngine.Vector2&)
extern void Physics2D_ClosestPoint_Collider_Injected_m181F9BEFE025A075E604504319A267A1765E91FB (void);
// 0x000001B7 System.Void UnityEngine.Physics2D::ClosestPoint_Rigidbody_Injected(UnityEngine.Vector2&,UnityEngine.Rigidbody2D,UnityEngine.Vector2&)
extern void Physics2D_ClosestPoint_Rigidbody_Injected_m1FC6618B4620DA09FCC0CD069A7626E241623987 (void);
// 0x000001B8 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::LinecastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&)
extern void Physics2D_LinecastAll_Internal_Injected_mE6A9EFD2C20707F308CD36D1322E8D1298F41452 (void);
// 0x000001B9 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::RaycastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
extern void Physics2D_RaycastAll_Internal_Injected_m5F20D58815E964575E7A0B36C54B735B0CFA7311 (void);
// 0x000001BA UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::CircleCastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
extern void Physics2D_CircleCastAll_Internal_Injected_m7E74D1CFA43D08A442B941584B441DA441D357CB (void);
// 0x000001BB UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::BoxCastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
extern void Physics2D_BoxCastAll_Internal_Injected_m8AF2ACB63B37E176B3F238FFF8C26B13D2D2D053 (void);
// 0x000001BC UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::CapsuleCastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
extern void Physics2D_CapsuleCastAll_Internal_Injected_m7EE5B9B4F312D94871622E8C5DB664DFA8A3C917 (void);
// 0x000001BD UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
extern void Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B (void);
// 0x000001BE UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapPointAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&)
extern void Physics2D_OverlapPointAll_Internal_Injected_m48F78E5620E3B443935527EAFB362DB6E335F311 (void);
// 0x000001BF UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
extern void Physics2D_OverlapCircleAll_Internal_Injected_m1751A5517A2D24749C3EF8ABB4163DAB98CAF919 (void);
// 0x000001C0 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapBoxAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
extern void Physics2D_OverlapBoxAll_Internal_Injected_m96F44850F41131D44FC98FCC01519679CBFFFC1D (void);
// 0x000001C1 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCapsuleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D&)
extern void Physics2D_OverlapCapsuleAll_Internal_Injected_m27C748FD129A31651276D0BE2F2EB712A33DDFE8 (void);
// 0x000001C2 System.Int32 UnityEngine.Physics2D::GetColliderContactsArray_Injected(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&,UnityEngine.ContactPoint2D[])
extern void Physics2D_GetColliderContactsArray_Injected_m8586CD4E52A4B4240F61C205EA21043764EB9C35 (void);
// 0x000001C3 System.Int32 UnityEngine.Physics2D::GetColliderColliderContactsArray_Injected(UnityEngine.Collider2D,UnityEngine.Collider2D,UnityEngine.ContactFilter2D&,UnityEngine.ContactPoint2D[])
extern void Physics2D_GetColliderColliderContactsArray_Injected_m48D0291EAB3C30118FAD5CF3AB5E5080FAE4B9BE (void);
// 0x000001C4 System.Int32 UnityEngine.Physics2D::GetRigidbodyContactsArray_Injected(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,UnityEngine.ContactPoint2D[])
extern void Physics2D_GetRigidbodyContactsArray_Injected_mE733D6DB0550EEE6C30F4F247890A99A250D3CA6 (void);
// 0x000001C5 System.Int32 UnityEngine.Physics2D::GetColliderContactsCollidersOnlyArray_Injected(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])
extern void Physics2D_GetColliderContactsCollidersOnlyArray_Injected_mFFD7CD1234F631CB63E04F9CEC06F9B3FEECDAC0 (void);
// 0x000001C6 System.Int32 UnityEngine.Physics2D::GetRigidbodyContactsCollidersOnlyArray_Injected(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])
extern void Physics2D_GetRigidbodyContactsCollidersOnlyArray_Injected_mDF4F1FB68646571D136002565F3442CB98E64ECE (void);
// 0x000001C7 System.Int32 UnityEngine.Physics2D::GetColliderContactsList_Injected(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>)
extern void Physics2D_GetColliderContactsList_Injected_m5D0FBB67A27D3BDEB48CC4A24B6CC5B43F800497 (void);
// 0x000001C8 System.Int32 UnityEngine.Physics2D::GetColliderColliderContactsList_Injected(UnityEngine.Collider2D,UnityEngine.Collider2D,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>)
extern void Physics2D_GetColliderColliderContactsList_Injected_m7BE022C3A68676CCE5C2B61E4C39EBD056357825 (void);
// 0x000001C9 System.Int32 UnityEngine.Physics2D::GetRigidbodyContactsList_Injected(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>)
extern void Physics2D_GetRigidbodyContactsList_Injected_mB9EA4EE75ACE9C8C326A38E467389D0BC7ED1DD9 (void);
// 0x000001CA System.Int32 UnityEngine.Physics2D::GetColliderContactsCollidersOnlyList_Injected(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void Physics2D_GetColliderContactsCollidersOnlyList_Injected_m7A4092C37BA2EA3F26C65FF517302F0AA06974FA (void);
// 0x000001CB System.Int32 UnityEngine.Physics2D::GetRigidbodyContactsCollidersOnlyList_Injected(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void Physics2D_GetRigidbodyContactsCollidersOnlyList_Injected_m876A84E6515A77A68CDC21E6F6B264444DDB0A1E (void);
// 0x000001CC UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::NoFilter()
extern void ContactFilter2D_NoFilter_m15980FED0667A151078679DF555638BEEA7C01DE (void);
// 0x000001CD System.Void UnityEngine.ContactFilter2D::CheckConsistency()
extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72 (void);
// 0x000001CE System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B (void);
// 0x000001CF System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18 (void);
// 0x000001D0 UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
extern void ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2 (void);
// 0x000001D1 System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
extern void ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C (void);
// 0x000001D2 UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_centroid()
extern void RaycastHit2D_get_centroid_mEA7A6ACCFE6C0E7566B0C177A54A750EC554C704 (void);
// 0x000001D3 System.Void UnityEngine.RaycastHit2D::set_centroid(UnityEngine.Vector2)
extern void RaycastHit2D_set_centroid_mFB5F56330BAA9C8CE547AFE75648FD8E426776D8 (void);
// 0x000001D4 UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (void);
// 0x000001D5 System.Void UnityEngine.RaycastHit2D::set_point(UnityEngine.Vector2)
extern void RaycastHit2D_set_point_m13D917ABD5F8FEB291FED13D2DB2A2481E085FAC (void);
// 0x000001D6 UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (void);
// 0x000001D7 System.Void UnityEngine.RaycastHit2D::set_normal(UnityEngine.Vector2)
extern void RaycastHit2D_set_normal_m36B4A488824FD1E4D0F47AE13211C4D773FE6799 (void);
// 0x000001D8 System.Single UnityEngine.RaycastHit2D::get_distance()
extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (void);
// 0x000001D9 System.Void UnityEngine.RaycastHit2D::set_distance(System.Single)
extern void RaycastHit2D_set_distance_m652B2B50F02583A4FAD019190AEFA1D402B0FA33 (void);
// 0x000001DA System.Single UnityEngine.RaycastHit2D::get_fraction()
extern void RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE (void);
// 0x000001DB System.Void UnityEngine.RaycastHit2D::set_fraction(System.Single)
extern void RaycastHit2D_set_fraction_m3FE49691CA64CB6EB030AE87C4FAEA28285C1062 (void);
// 0x000001DC UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (void);
// 0x000001DD UnityEngine.Rigidbody2D UnityEngine.RaycastHit2D::get_rigidbody()
extern void RaycastHit2D_get_rigidbody_mA7C26ACF22912C14CC6C8B1D7C50F38BCF5096B8 (void);
// 0x000001DE UnityEngine.Transform UnityEngine.RaycastHit2D::get_transform()
extern void RaycastHit2D_get_transform_mA5E3F8DC9914E79D3C9F6F3F2515B49EEBB4564A (void);
// 0x000001DF System.Boolean UnityEngine.RaycastHit2D::op_Implicit(UnityEngine.RaycastHit2D)
extern void RaycastHit2D_op_Implicit_mBEF99A746116664D68B1398D58CA247550980A11 (void);
// 0x000001E0 System.Int32 UnityEngine.RaycastHit2D::CompareTo(UnityEngine.RaycastHit2D)
extern void RaycastHit2D_CompareTo_mF4665ADD9F8B212987443C052ADE73E8C0DF2612 (void);
// 0x000001E1 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_position()
extern void Rigidbody2D_get_position_m07070C4416DFE2229070F95B349E411AE4869276 (void);
// 0x000001E2 System.Void UnityEngine.Rigidbody2D::set_position(UnityEngine.Vector2)
extern void Rigidbody2D_set_position_m03C92F26F561D48050FBA840754F584AA7F415EF (void);
// 0x000001E3 System.Single UnityEngine.Rigidbody2D::get_rotation()
extern void Rigidbody2D_get_rotation_m3F6D0437733C0D9E4A3DF4196F80D66B20E563AB (void);
// 0x000001E4 System.Void UnityEngine.Rigidbody2D::MovePosition(UnityEngine.Vector2)
extern void Rigidbody2D_MovePosition_m7F24879BB78DA0587168B257C56DCFD248A90895 (void);
// 0x000001E5 System.Void UnityEngine.Rigidbody2D::MoveRotation(System.Single)
extern void Rigidbody2D_MoveRotation_m33BC3C46E2584EB32C6E440AA4E9E58BEEEE8256 (void);
// 0x000001E6 System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single)
extern void Rigidbody2D_MoveRotation_Angle_m067E8C2931E2C4BF400FC012A2D86A459D18E76E (void);
// 0x000001E7 System.Void UnityEngine.Rigidbody2D::SetDragBehaviour(System.Boolean)
extern void Rigidbody2D_SetDragBehaviour_m39034E718F4E73405D03F5A3D56911D1673B96CF (void);
// 0x000001E8 System.Void UnityEngine.Rigidbody2D::.ctor()
extern void Rigidbody2D__ctor_mFF16B8ADAAE2FFD5FD4FBE3F412FC9E8FBBDBC88 (void);
// 0x000001E9 System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
extern void Rigidbody2D_get_position_Injected_m89CBCD6C0EDACABB4A20B2B22958CEDAE030DC44 (void);
// 0x000001EA System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
extern void Rigidbody2D_set_position_Injected_m5D2AC2F0F4D41BA17BCA48FF18263F7728C6871C (void);
// 0x000001EB System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
extern void Rigidbody2D_MovePosition_Injected_m7B6D07CFCE2E864C008AB5CED9EF1C8231D95386 (void);
// 0x000001EC System.Single UnityEngine.Collider2D::get_density()
extern void Collider2D_get_density_m1782EAE58518A69E8CBB0C9E30153D1522A90DB5 (void);
// 0x000001ED System.Void UnityEngine.Collider2D::set_density(System.Single)
extern void Collider2D_set_density_m4D7FD660AAC3D3D08329C9A74BA2415A3C02A833 (void);
// 0x000001EE System.Boolean UnityEngine.Collider2D::get_isTrigger()
extern void Collider2D_get_isTrigger_m982A3441480D505432B26A5B3DF6D0B34342EEE7 (void);
// 0x000001EF System.Void UnityEngine.Collider2D::set_isTrigger(System.Boolean)
extern void Collider2D_set_isTrigger_m19D5227BAB5D41F212D515C1E2CA433C2FEF7A48 (void);
// 0x000001F0 System.Boolean UnityEngine.Collider2D::get_usedByEffector()
extern void Collider2D_get_usedByEffector_m416E00D82F05E0608809AD495967D5605AA22DCE (void);
// 0x000001F1 System.Void UnityEngine.Collider2D::set_usedByEffector(System.Boolean)
extern void Collider2D_set_usedByEffector_mEF3DE09BBDE852262DAA80F4229CAB6BB42CC8DB (void);
// 0x000001F2 System.Boolean UnityEngine.Collider2D::get_usedByComposite()
extern void Collider2D_get_usedByComposite_mFBCEE0F0F650485222B16C5F39A5604A20F89256 (void);
// 0x000001F3 System.Void UnityEngine.Collider2D::set_usedByComposite(System.Boolean)
extern void Collider2D_set_usedByComposite_mBE188F38DA28CEFCEDAD84D8966D520222F749CA (void);
// 0x000001F4 UnityEngine.CompositeCollider2D UnityEngine.Collider2D::get_composite()
extern void Collider2D_get_composite_m1E64147888D6886748478E9CD2BB1035DDA9B1BB (void);
// 0x000001F5 UnityEngine.Vector2 UnityEngine.Collider2D::get_offset()
extern void Collider2D_get_offset_m6DC45B352DDE28C7B08607BFA3BECEC6E5F31914 (void);
// 0x000001F6 System.Void UnityEngine.Collider2D::set_offset(UnityEngine.Vector2)
extern void Collider2D_set_offset_m416A5FDD11A7E07322418D1869AEFF9F1295913F (void);
// 0x000001F7 UnityEngine.Rigidbody2D UnityEngine.Collider2D::get_attachedRigidbody()
extern void Collider2D_get_attachedRigidbody_m76D718444A94C258228DD98102DCF81C91CF9654 (void);
// 0x000001F8 System.Int32 UnityEngine.Collider2D::get_shapeCount()
extern void Collider2D_get_shapeCount_m2020E832FCAC46E2F702DF0132561B8C1A28D31B (void);
// 0x000001F9 UnityEngine.Mesh UnityEngine.Collider2D::CreateMesh(System.Boolean,System.Boolean)
extern void Collider2D_CreateMesh_m3652DA9D992D70C69586B2CF76CC1B294434D487 (void);
// 0x000001FA System.UInt32 UnityEngine.Collider2D::GetShapeHash()
extern void Collider2D_GetShapeHash_m21660247FB3386589F9CB5EADA20A3566DCECB6D (void);
// 0x000001FB System.Int32 UnityEngine.Collider2D::GetShapes(UnityEngine.PhysicsShapeGroup2D)
extern void Collider2D_GetShapes_mB57DDDF72DD1734177B93CED52D1C2D0E43E67E8 (void);
// 0x000001FC System.Int32 UnityEngine.Collider2D::GetShapes(UnityEngine.PhysicsShapeGroup2D,System.Int32,System.Int32)
extern void Collider2D_GetShapes_m2F072DA7FA4239FCD2D04A15863B357CFA0FF8C4 (void);
// 0x000001FD System.Int32 UnityEngine.Collider2D::GetShapes_Internal(UnityEngine.PhysicsShapeGroup2D/GroupState&,System.Int32,System.Int32)
extern void Collider2D_GetShapes_Internal_mAA13A485C136388B87323C54CB3CE4909AA565EF (void);
// 0x000001FE UnityEngine.Bounds UnityEngine.Collider2D::get_bounds()
extern void Collider2D_get_bounds_m74F65CE702BA9D9EED05B870325B4FE3B2401B5E (void);
// 0x000001FF UnityEngine.ColliderErrorState2D UnityEngine.Collider2D::get_errorState()
extern void Collider2D_get_errorState_mB3E1140DDAA1883DC1EBB787F55D94CB69B85184 (void);
// 0x00000200 System.Boolean UnityEngine.Collider2D::get_compositeCapable()
extern void Collider2D_get_compositeCapable_m3B5C595E4F0129625B839F9BD5D36B4A53B48691 (void);
// 0x00000201 UnityEngine.PhysicsMaterial2D UnityEngine.Collider2D::get_sharedMaterial()
extern void Collider2D_get_sharedMaterial_m04E36DA08D9C5494729A062A922233E875BA9D79 (void);
// 0x00000202 System.Void UnityEngine.Collider2D::set_sharedMaterial(UnityEngine.PhysicsMaterial2D)
extern void Collider2D_set_sharedMaterial_m3CA0689BCC35C5601FEF7FD60ECA3F8A47C7FC8B (void);
// 0x00000203 System.Single UnityEngine.Collider2D::get_friction()
extern void Collider2D_get_friction_mC146D9227596E9EA351873D2910BE377BAA27973 (void);
// 0x00000204 System.Single UnityEngine.Collider2D::get_bounciness()
extern void Collider2D_get_bounciness_m974564B81E5965061CC70018EB714E632B81B744 (void);
// 0x00000205 System.Boolean UnityEngine.Collider2D::IsTouching(UnityEngine.Collider2D)
extern void Collider2D_IsTouching_mEE1EF81028F933A33E4585AF49E85FDE2AEDF7B5 (void);
// 0x00000206 System.Boolean UnityEngine.Collider2D::IsTouching(UnityEngine.Collider2D,UnityEngine.ContactFilter2D)
extern void Collider2D_IsTouching_m582DC22EAD6086950A2058051D9AF2734B2CFFC0 (void);
// 0x00000207 System.Boolean UnityEngine.Collider2D::IsTouching_OtherColliderWithFilter(UnityEngine.Collider2D,UnityEngine.ContactFilter2D)
extern void Collider2D_IsTouching_OtherColliderWithFilter_mF295A9DC2AA1211BDFBD2B0A968C6DA066D54F53 (void);
// 0x00000208 System.Boolean UnityEngine.Collider2D::IsTouching(UnityEngine.ContactFilter2D)
extern void Collider2D_IsTouching_m51C3D665075EB83DB191FF7BB5FA301930B8A16A (void);
// 0x00000209 System.Boolean UnityEngine.Collider2D::IsTouching_AnyColliderWithFilter(UnityEngine.ContactFilter2D)
extern void Collider2D_IsTouching_AnyColliderWithFilter_mFFB143430EB88ABAA13546F2F88AC779D28275F9 (void);
// 0x0000020A System.Boolean UnityEngine.Collider2D::IsTouchingLayers()
extern void Collider2D_IsTouchingLayers_m658C6283458728B7135860245E656338DD05A4C2 (void);
// 0x0000020B System.Boolean UnityEngine.Collider2D::IsTouchingLayers(System.Int32)
extern void Collider2D_IsTouchingLayers_mD0EA867624BAA3F4E5AD48F812FF1962A67F21B9 (void);
// 0x0000020C System.Boolean UnityEngine.Collider2D::OverlapPoint(UnityEngine.Vector2)
extern void Collider2D_OverlapPoint_mF04F862E1CDA270589C82BBD72E71F0B60B6B883 (void);
// 0x0000020D UnityEngine.ColliderDistance2D UnityEngine.Collider2D::Distance(UnityEngine.Collider2D)
extern void Collider2D_Distance_m6649DB4DFFAD1992575F7FEFFA698D98BAC65690 (void);
// 0x0000020E System.Int32 UnityEngine.Collider2D::OverlapCollider(UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void Collider2D_OverlapCollider_m1E8170E34B70AC18A9B441298E2E2F7A83D29C7D (void);
// 0x0000020F System.Int32 UnityEngine.Collider2D::OverlapCollider(UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void Collider2D_OverlapCollider_m02DEE1A9596975452BC43CFC08EF5071426D51CC (void);
// 0x00000210 System.Int32 UnityEngine.Collider2D::GetContacts(UnityEngine.ContactPoint2D[])
extern void Collider2D_GetContacts_m05C07D64E1AA1C3454079A0A1C1B64FB6914A12A (void);
// 0x00000211 System.Int32 UnityEngine.Collider2D::GetContacts(System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>)
extern void Collider2D_GetContacts_mABB8B706AE58C6AF10F5E0CD289D6CC003231D6E (void);
// 0x00000212 System.Int32 UnityEngine.Collider2D::GetContacts(UnityEngine.ContactFilter2D,UnityEngine.ContactPoint2D[])
extern void Collider2D_GetContacts_mC776A58C20C9E8708E422F9D953FC82D13CA1458 (void);
// 0x00000213 System.Int32 UnityEngine.Collider2D::GetContacts(UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>)
extern void Collider2D_GetContacts_m776A35312006D8A02A22DA97037CAF1B9830F990 (void);
// 0x00000214 System.Int32 UnityEngine.Collider2D::GetContacts(UnityEngine.Collider2D[])
extern void Collider2D_GetContacts_mE16E31F0B44A237425EFBBFDF4F86E9EFEDA79E3 (void);
// 0x00000215 System.Int32 UnityEngine.Collider2D::GetContacts(System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void Collider2D_GetContacts_mCD2A0B2C18808210431228DD5F1FE36F16348C92 (void);
// 0x00000216 System.Int32 UnityEngine.Collider2D::GetContacts(UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
extern void Collider2D_GetContacts_m21C0EFF59210FD998DA626008F67605C949AEA4B (void);
// 0x00000217 System.Int32 UnityEngine.Collider2D::GetContacts(UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>)
extern void Collider2D_GetContacts_mFC2ABBD9C0F59CC96840E08A41BB7C065552D022 (void);
// 0x00000218 System.Int32 UnityEngine.Collider2D::Cast(UnityEngine.Vector2,UnityEngine.RaycastHit2D[])
extern void Collider2D_Cast_mD860ECCB9A4BB99401D9A4EFFB10D24192AFB2ED (void);
// 0x00000219 System.Int32 UnityEngine.Collider2D::Cast(UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single)
extern void Collider2D_Cast_m8C793587EFC6A1E3AB9A0BF3E26D4F296886E616 (void);
// 0x0000021A System.Int32 UnityEngine.Collider2D::Cast(UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Boolean)
extern void Collider2D_Cast_m5E46950578F28D8317E8FE20755794FEA8EA6905 (void);
// 0x0000021B System.Int32 UnityEngine.Collider2D::Cast(UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void Collider2D_Cast_m747197AA981A98E250B71619A1C5C4FE632D5868 (void);
// 0x0000021C System.Int32 UnityEngine.Collider2D::Cast(UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
extern void Collider2D_Cast_mDAA044B3EF1C2C8A428435FEB5CB77C25E01F258 (void);
// 0x0000021D System.Int32 UnityEngine.Collider2D::Cast(UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single,System.Boolean)
extern void Collider2D_Cast_mF0BCE0B2A8FA4F909F166D891E54F5D620486EB9 (void);
// 0x0000021E System.Int32 UnityEngine.Collider2D::CastArray_Internal(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Boolean,UnityEngine.RaycastHit2D[])
extern void Collider2D_CastArray_Internal_m33D435FE40D0366CE73A6B096B7D7619D094777F (void);
// 0x0000021F System.Int32 UnityEngine.Collider2D::Cast(UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single,System.Boolean)
extern void Collider2D_Cast_mDC994B95845B2E48B1D10C1DD40FD771B80B17AF (void);
// 0x00000220 System.Int32 UnityEngine.Collider2D::CastList_Internal(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Boolean,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void Collider2D_CastList_Internal_mDAE8E54A9D7350609D4A8DDD2BACD7F479ABEB2D (void);
// 0x00000221 System.Int32 UnityEngine.Collider2D::Raycast(UnityEngine.Vector2,UnityEngine.RaycastHit2D[])
extern void Collider2D_Raycast_m0DE730565A97717C045409262FEBE328107DA9D4 (void);
// 0x00000222 System.Int32 UnityEngine.Collider2D::Raycast(UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single)
extern void Collider2D_Raycast_m2582FDC8A2732FBB9C41E677A4715CBB3996322D (void);
// 0x00000223 System.Int32 UnityEngine.Collider2D::Raycast(UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
extern void Collider2D_Raycast_mF335AB5CBA08A85B8D3D2FB5C381A115C300DF9B (void);
// 0x00000224 System.Int32 UnityEngine.Collider2D::Raycast(UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single)
extern void Collider2D_Raycast_m3B2BBDB5B9A4CD0E49DD4D69C1F62483133E5775 (void);
// 0x00000225 System.Int32 UnityEngine.Collider2D::Raycast(UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single,System.Single)
extern void Collider2D_Raycast_m74E2DAF7AE315E048190314392CC596A536E375E (void);
// 0x00000226 System.Int32 UnityEngine.Collider2D::Raycast(UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void Collider2D_Raycast_m3A055CBB341EA841839BD0A741F07C1E99138A21 (void);
// 0x00000227 System.Int32 UnityEngine.Collider2D::Raycast(UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
extern void Collider2D_Raycast_m6460363104AE140968CD2B1BFD437BCA678038C9 (void);
// 0x00000228 System.Int32 UnityEngine.Collider2D::RaycastArray_Internal(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void Collider2D_RaycastArray_Internal_mF50416ACA1F64D52A3C8DA6EDD84E7AF66D25E1B (void);
// 0x00000229 System.Int32 UnityEngine.Collider2D::Raycast(UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
extern void Collider2D_Raycast_m843FA86B2BA1A2F18A9183A83ACA4EC80D69B59D (void);
// 0x0000022A System.Int32 UnityEngine.Collider2D::RaycastList_Internal(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void Collider2D_RaycastList_Internal_m3ECA2E13BBD3600633F3F5BDF18912681E87040A (void);
// 0x0000022B UnityEngine.Vector2 UnityEngine.Collider2D::ClosestPoint(UnityEngine.Vector2)
extern void Collider2D_ClosestPoint_m2530361BC16191D6CD3AED28A8ACA8830D8EA453 (void);
// 0x0000022C System.Void UnityEngine.Collider2D::.ctor()
extern void Collider2D__ctor_mC4E4C5F6A2093B4902A09B312D1E832F12DE0B4B (void);
// 0x0000022D System.Void UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&)
extern void Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783 (void);
// 0x0000022E System.Void UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)
extern void Collider2D_set_offset_Injected_m9C48213A56B5D2DA5DC8873D650E602ECBCFCC96 (void);
// 0x0000022F System.Void UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&)
extern void Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4 (void);
// 0x00000230 System.Boolean UnityEngine.Collider2D::IsTouching_OtherColliderWithFilter_Injected(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&)
extern void Collider2D_IsTouching_OtherColliderWithFilter_Injected_mB652C7ED62801745BA24E486E95021BAA71CC3B5 (void);
// 0x00000231 System.Boolean UnityEngine.Collider2D::IsTouching_AnyColliderWithFilter_Injected(UnityEngine.ContactFilter2D&)
extern void Collider2D_IsTouching_AnyColliderWithFilter_Injected_m3B8165E3F368D1DCD1E7281415460A5BAD7645A9 (void);
// 0x00000232 System.Boolean UnityEngine.Collider2D::OverlapPoint_Injected(UnityEngine.Vector2&)
extern void Collider2D_OverlapPoint_Injected_mCD54F37FD8E95A7EF693F7502435017DAD640188 (void);
// 0x00000233 System.Int32 UnityEngine.Collider2D::CastArray_Internal_Injected(UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Boolean,UnityEngine.RaycastHit2D[])
extern void Collider2D_CastArray_Internal_Injected_mBB0C68E31C9EC06E54FA1581D4DB75A3AD0DE90F (void);
// 0x00000234 System.Int32 UnityEngine.Collider2D::CastList_Internal_Injected(UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Boolean,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void Collider2D_CastList_Internal_Injected_mB1691F0D6709312632D07F10F4A612437609F2D2 (void);
// 0x00000235 System.Int32 UnityEngine.Collider2D::RaycastArray_Internal_Injected(UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
extern void Collider2D_RaycastArray_Internal_Injected_m44B30BACAB3AA19FE3440DD7039CEE4BD838913C (void);
// 0x00000236 System.Int32 UnityEngine.Collider2D::RaycastList_Internal_Injected(UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void Collider2D_RaycastList_Internal_Injected_m7356F4477061C1E8E4DB9B797448547DC14CEF40 (void);
// 0x00000237 System.Void UnityEngine.CompositeCollider2D::.ctor()
extern void CompositeCollider2D__ctor_m701B74C8EF6FEA37C8D3C2204C80D4F2A9695503 (void);
// 0x00000238 System.Void UnityEngine.PhysicsMaterial2D::.ctor()
extern void PhysicsMaterial2D__ctor_mFF418E70441EFCA8BBED3B95860CF60CB19E96FB (void);
// 0x00000239 System.Void UnityEngine.PhysicsMaterial2D::Create_Internal(UnityEngine.PhysicsMaterial2D,System.String)
extern void PhysicsMaterial2D_Create_Internal_m3DB6A6CEEB4078BE664C982F61B5BA6A54FE6F81 (void);
static Il2CppMethodPointer s_methodPointers[569] =
{
PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307,
PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E,
PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3,
PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB,
PhysicsScene2D_Linecast_mF2BCE1D6E939D9E3B0289FE40FC6F8618706B33D,
PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915,
PhysicsScene2D_Linecast_Internal_m89344966CB23C79B1A9819FCB5F5B98CD4F3C304,
PhysicsScene2D_Linecast_m5DEB3199C07DB52BB9E1C890D58A53726DBD24C9,
PhysicsScene2D_Linecast_mEEB64412838171C7AA92974E8E923645C2AED7DD,
PhysicsScene2D_LinecastArray_Internal_m57E2A7ABE8671BDF15C8120123BB948E41E117CA,
PhysicsScene2D_Linecast_m68E48116A78255DCADA115102C4093A6B79612C3,
PhysicsScene2D_LinecastNonAllocList_Internal_m4A8361A19EB72590EB7B1E40223C3A1536C82239,
PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D,
PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0,
PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424,
PhysicsScene2D_Raycast_mDA9E6E04FC3117D6819BD757347A886AAF6024CD,
PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3,
PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08,
PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9,
PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD,
PhysicsScene2D_CircleCast_m8A14005C746F9315C9805D0753D3D071BD296BD7,
PhysicsScene2D_CircleCast_m4F90765DD78CD59933E5ACBC0606C7093E70A079,
PhysicsScene2D_CircleCast_Internal_m2958E2DFB3A0E08296A2BD038A3837870830685C,
PhysicsScene2D_CircleCast_m9164189C8EB174528A15CD73ADEAA7F3541BC61B,
PhysicsScene2D_CircleCast_m5B783589E24867BB0FDAE8EF5B1B9E405BC8E0F1,
PhysicsScene2D_CircleCastArray_Internal_m9FA36371B16E19AA93558D7F69D5D4F6FD421F5F,
PhysicsScene2D_CircleCast_m9F559E6770ACD9D2ADEB3CC1BE10B13D3C42E6D1,
PhysicsScene2D_CircleCastList_Internal_m33B519D4F6F3B82D86552D3C7D3965A354A53EB7,
PhysicsScene2D_BoxCast_m87BBB9AE3A51D80D32CF4351D1BCB24D230C547F,
PhysicsScene2D_BoxCast_m2BE649FF276A4DA721F359D60991E20B6EC1390E,
PhysicsScene2D_BoxCast_Internal_m14C241D05B6FC564CE812B144AC09EEC47AAF62D,
PhysicsScene2D_BoxCast_m303C253EFABCC5FFA582706B5263CFF703BAE31A,
PhysicsScene2D_BoxCast_m5959F7A39896649972E94A16FD852470321077A9,
PhysicsScene2D_BoxCastArray_Internal_m876C291873AC8A96BE306E5EC8152C6696654AC6,
PhysicsScene2D_BoxCast_mB3593FE8701D4482F74886089D69087CA38515CA,
PhysicsScene2D_BoxCastList_Internal_m21A492B93014AFCCA33EE98F1475C2BF1EE90D56,
PhysicsScene2D_CapsuleCast_m63BFCD6264B727CFFBDE288E3BAF56395A9BB3C1,
PhysicsScene2D_CapsuleCast_m06AE8E8E4E64B35464B27F5AE236B0D81D3E72A1,
PhysicsScene2D_CapsuleCast_Internal_mEF949F75F6FAFEBD4535E9CB0DB56E614F7C2B65,
PhysicsScene2D_CapsuleCast_mFF5DE18E5B463E9A9435A4F73BDA4CCD87D63E49,
PhysicsScene2D_CapsuleCast_mF141441734E1357C94F1B51A3065DCD8BB8A5F99,
PhysicsScene2D_CapsuleCastArray_Internal_m0BBB183B4404914052E1B952020CABA6C94C3886,
PhysicsScene2D_CapsuleCast_m0D02AFE5BB9D55F18864E158CE3FC6792F180E9A,
PhysicsScene2D_CapsuleCastList_Internal_mBBE9E328C138E6DFEB4CE0A1D33FFE3F3E3FEFBE,
PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943,
PhysicsScene2D_GetRayIntersection_Internal_m8F523A4E443EC8F78C38CADEB6A2721EA45980F1,
PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E,
PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20,
PhysicsScene2D_OverlapPoint_mBD3BD6137CC642F63968D6058E75467C1098BBCE,
PhysicsScene2D_OverlapPoint_mC2ED0510F29807B334351227C118F74CBC278227,
PhysicsScene2D_OverlapPoint_Internal_m266CFB424DEC17E370C78E519F65DF60E01C256E,
PhysicsScene2D_OverlapPoint_m3BEA82B608B1338872A28CE4A7A8BCB4A45A7F07,
PhysicsScene2D_OverlapPoint_m19614587E2F3CD617B899513DDA8299F455960A1,
PhysicsScene2D_OverlapPointArray_Internal_m6A106F4AC8D3B42A6604FA6C3C7A6A540094D486,
PhysicsScene2D_OverlapPoint_m3C062202164C34E05357D6D53864132CB4DF3325,
PhysicsScene2D_OverlapPointList_Internal_mAF5F43FF546546BA7BDEDC14E964D8B79AD6F067,
PhysicsScene2D_OverlapCircle_m370F0602BD676A49550B1D6565D54978AB3CE632,
PhysicsScene2D_OverlapCircle_m7221D36F547970B22F81D9272577D46F52E77D78,
PhysicsScene2D_OverlapCircle_Internal_mC9CD96E664B06BA6300E8784D74589CE48CF77F5,
PhysicsScene2D_OverlapCircle_mD69A6AE9EF3C9A329A750C2B632A7CF9FE163F2E,
PhysicsScene2D_OverlapCircle_m6AD1E789CDA3B37BB0C25EA48FB3F7CA06121DF7,
PhysicsScene2D_OverlapCircleArray_Internal_m9B5DB4ED77E4DD8867735FE1B1DB5376E87E0A03,
PhysicsScene2D_OverlapCircle_m86BA1C713840B7FA99B0755595BE7DA60AD61D8B,
PhysicsScene2D_OverlapCircleList_Internal_mF94F30E0B91D9426A8676B603BE6F6CC5191C7CE,
PhysicsScene2D_OverlapBox_m92B0E7E2244148FB38CB5EC0782C55E4CE5D41C6,
PhysicsScene2D_OverlapBox_m335088F6FBADF523759D88B56B4CE8B351BACEBF,
PhysicsScene2D_OverlapBox_Internal_m03820B585C51BD0FA5CA4ECC4AA7786986767A46,
PhysicsScene2D_OverlapBox_m822F0FBB0CB890B8B3DCF1B513EDD45686325D58,
PhysicsScene2D_OverlapBox_mE4BBC0516865E1BFB5CC23E85FCC6985EE1F1673,
PhysicsScene2D_OverlapBoxArray_Internal_m35D9309858C2006A0E3B453780F7201064FDBCFE,
PhysicsScene2D_OverlapBox_m87AB321755E4631C49A58FD12E85A6046F78A20B,
PhysicsScene2D_OverlapBoxList_Internal_m077144CB6A138D9A1B2F6AABBD58C0BA46B35CF4,
PhysicsScene2D_OverlapArea_mFD58E3BBEEE4357EB0BBA9A96EBB58012E7270A0,
PhysicsScene2D_OverlapArea_m4D8FAFD9E7A299823649C9043C70456FF63F0655,
PhysicsScene2D_OverlapAreaToBoxArray_Internal_m330E73DB6C450B36501A02801C5C77A4BD1F1B19,
PhysicsScene2D_OverlapArea_m00070511C0F182CFDAC6BC57A057ADDCC671B1F3,
PhysicsScene2D_OverlapArea_mD7B8AA443BB67D29957C8F0AA14DD4AC99F93F2B,
PhysicsScene2D_OverlapAreaToBoxArray_Internal_m81756D2895F9044EA86F0B21A47A16FB3F2AD592,
PhysicsScene2D_OverlapArea_m1DBB709EB60C3BCBF2064C98E247360DCE93C1FB,
PhysicsScene2D_OverlapAreaToBoxList_Internal_m9D3425E6BC3D06B023D05F38ED4F50E1E178459E,
PhysicsScene2D_OverlapCapsule_mB9EED3130F064B14CB4895858D6A25B7FE9CAF47,
PhysicsScene2D_OverlapCapsule_mB521741943F713EB037454DA5EB61CF4E405B364,
PhysicsScene2D_OverlapCapsule_Internal_m7DA985D5CD4C14C797DFD7ABCAEDC7745E7E628C,
PhysicsScene2D_OverlapCapsule_m98A5052A0721B060EF518A167268F1384F36565B,
PhysicsScene2D_OverlapCapsule_m950A00AE483884975510112A38DDAC9ED30358EA,
PhysicsScene2D_OverlapCapsuleArray_Internal_mA9CF4CE10F2783774909BD5AC4C7DBD111EB9719,
PhysicsScene2D_OverlapCapsule_mD621AE5E0F3095B5E7A9B6662DD4D55B1C0FAA31,
PhysicsScene2D_OverlapCapsuleList_Internal_mD941BC678A00DCF5E31D14460BA93DEB6679EA43,
PhysicsScene2D_OverlapCollider_m0B119DC3BC74F23E89EA78CFB55C000F0C2CDAF8,
PhysicsScene2D_OverlapColliderArray_Internal_mC132864949D60EA73C432B0BABCFA408AA95B7FB,
PhysicsScene2D_OverlapCollider_m99B77F1452FB414901F59C8821CC762E7026B145,
PhysicsScene2D_OverlapColliderList_Internal_mE0D02729C317959A00C350783548689556EBB1FB,
PhysicsScene2D_Linecast_Internal_Injected_mEC7F06BBE9C0F88ACFC6C14A39C0CF2BD0E26B31,
PhysicsScene2D_LinecastArray_Internal_Injected_mBB18F5F30F62B826F6E36B67F07F04AA33B88BC2,
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Physics2D_CapsuleCastNonAlloc_mC6E8B9CC75C13CD99496100ECA65CA061BC18EF2,
Physics2D_CapsuleCastNonAlloc_mD3359A29468AA60CAF5CA245D2A70AF76268E2C3,
Physics2D_CapsuleCastNonAlloc_m1CD299E07810C0FA6E30370A784B7962934613A6,
Physics2D_CapsuleCastNonAlloc_mA27E94A2A1599AB7319A78BD24433336EB5A159F,
Physics2D_CapsuleCastNonAlloc_mCAF127FCCF26E9D62809C0B4106F63A60FC52D89,
Physics2D_GetRayIntersection_m14FE964631FC806EC3C7D6EBCA461315961492C4,
Physics2D_GetRayIntersection_m31BD5D61E0472511E9A93CA4613A0BBB6328D8F5,
Physics2D_GetRayIntersection_m9246D0A6EE267271AC1AD49928BDDF7FB6FB76E8,
Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14,
Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA,
Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D,
Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C,
Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C,
Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228,
Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C,
Physics2D_OverlapPoint_mA63A2BD632AACFB5C5F1DF950D8F1A3F268B023D,
Physics2D_OverlapPoint_mCCA9CD3A57E00F9673E1B93B16A3CEB0D46147D1,
Physics2D_OverlapPoint_mCEB41A7E99B39E756C8B1AA87E530872F04BF0E4,
Physics2D_OverlapPoint_mEDB00DAC341DA164AC1F8A39F8B0CD2F18F447C7,
Physics2D_OverlapPoint_m7DE14703086A7AD5F061A5E915CF0047532C23D7,
Physics2D_OverlapPoint_m89EA7884794307B5D66A1211397E2AB7DB13478A,
Physics2D_OverlapPointAll_mB5B72FB2FC0B6EDC86429F1D577DC3AC2BC2249C,
Physics2D_OverlapPointAll_mCA182087E2277E6796549FB73291D52365ED917B,
Physics2D_OverlapPointAll_m429BB7AEF1D48AA66C6839618B1B8577A960EADB,
Physics2D_OverlapPointAll_m9A6E2368C993844FD70E86D120FE52713427B7C8,
Physics2D_OverlapPointAll_Internal_m6F8CBFEEDEDC77F01667C3EFF1738E1DA5320FBE,
Physics2D_OverlapPointNonAlloc_m7C642222932C98F44C99419FED236181B807040C,
Physics2D_OverlapPointNonAlloc_m39B60A0A527550466575AFD0CF7B1149DCB849FB,
Physics2D_OverlapPointNonAlloc_m518ADBCAC4203558497F28CB046111EC002078BC,
Physics2D_OverlapPointNonAlloc_m8F88E8CE4FC130F37102880632741EC86D863D3D,
Physics2D_OverlapCircle_mC8EAC25550F64D5E154DC870ECE471425E91D0D3,
Physics2D_OverlapCircle_m7167CE7F52AF6745632300B4742EC09407CE5F18,
Physics2D_OverlapCircle_mD7E62D6D27840CB024D08D85E113B1CE1DE3612C,
Physics2D_OverlapCircle_mB8AE3A83CBF3A9E522AA22F9052A402419E02270,
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Physics2D_OverlapCircle_m4B96D481324B534667B6E03FE5485DBC5C08F2C0,
Physics2D_OverlapCircleAll_m54C3ECD56B8061A26A2276D5B876BF1D8EB3229F,
Physics2D_OverlapCircleAll_mBEBE14F058D718FA90F44A662C106D9CCDF6B3D9,
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Physics2D_OverlapCircleAll_m15A6D5BB745744EE475E5A5A533357AD4E6D4E9B,
Physics2D_OverlapCircleAll_Internal_m6053EC42A47B4C7CBD299FA59A5636AD60AA2B17,
Physics2D_OverlapCircleNonAlloc_mF7331130A53EA9772C82242291BDE52E468495C7,
Physics2D_OverlapCircleNonAlloc_m6804426C878B464480A6CE520084D311C64CB08F,
Physics2D_OverlapCircleNonAlloc_m2A6D1C01F23CD56DC2CFA588D4F79947E1297918,
Physics2D_OverlapCircleNonAlloc_m34A7072B989C4FE87CD9D866E04A7B30B7587D4D,
Physics2D_OverlapBox_m474622F2441EA274E257DA3066691831D59BF3B4,
Physics2D_OverlapBox_mF4F43BA71C46C138C460ACFA8EB479DE73A5E4A7,
Physics2D_OverlapBox_mAAB6CD150472EA9C82A11EC76A6CA8D47AC16F37,
Physics2D_OverlapBox_m65C687F8DAFAA971FC8339137DF9EB06FC9C51B9,
Physics2D_OverlapBox_m31F327A72F057ABBE6086524C31E958E94A04612,
Physics2D_OverlapBox_mFAA9F46A660117E853BE92A40B31AC48D009A5C1,
Physics2D_OverlapBoxAll_mBE79BB1EA100B859488D14DE01EA77E68DBD434D,
Physics2D_OverlapBoxAll_mF62C6ED3122825ECA752E05B1E5993A478FB4C3D,
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Physics2D_OverlapBoxAll_m429463A5A1E1782352997776E587344E1BFC92A5,
Physics2D_OverlapBoxAll_Internal_mF51992B7CCD72EF309445E0F221BFE318A8F05CC,
Physics2D_OverlapBoxNonAlloc_m25D8546A388FE55FA0BDA8E2FF5F1372173B3B2F,
Physics2D_OverlapBoxNonAlloc_m97F2CE20703167B8259C4F3A81F3531842748C9A,
Physics2D_OverlapBoxNonAlloc_m8C840AB888C9B4BD26C34200EC6F53003A605ABF,
Physics2D_OverlapBoxNonAlloc_m2655E21E15E61CD2EF6634C3CCDBC291810ABF89,
Physics2D_OverlapArea_mF07C31CAE51943CD56FF6E5BF15C5D393CF95328,
Physics2D_OverlapArea_m034DDE7D6BA13FBCB10A16DF67EFE20D03BDA777,
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Physics2D_OverlapArea_mABBFB9CBC8A7520E1266213D84C42166219FD98B,
Physics2D_OverlapArea_m6A41E0B588F7E93C3EC0EFA0D636C22F5BF4F399,
Physics2D_OverlapAreaAll_m1D2FA40228FF1939EF996CBC8994892D9E929CDF,
Physics2D_OverlapAreaAll_m9FB58BC96BAAD2EBF0FE587CD7EEB17590CBCCFD,
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Physics2D_OverlapAreaAll_mB3020CD320BC666CB8BBE6A0C788F40BB86B36A2,
Physics2D_OverlapAreaAllToBox_Internal_m4C49DE7CC580FFD9ED580A59587A406DB521C79F,
Physics2D_OverlapAreaNonAlloc_mF21DE46F2BBEC159063217E1EDE3D8A13FBAD31B,
Physics2D_OverlapAreaNonAlloc_mB284FE5776D69957D309DBF794AE892082E08B11,
Physics2D_OverlapAreaNonAlloc_mA0E00FA95378B98A34B5F487BDC23A6651D64A80,
Physics2D_OverlapAreaNonAlloc_mCB0B793D41CEFC260D0938494D2517F615916B30,
Physics2D_OverlapCapsule_m2394A5E5C40D85F26A3133AF81D3F9BD3E4B40FB,
Physics2D_OverlapCapsule_m6E149086FD94CB6905896124DCA380A1F3C98E96,
Physics2D_OverlapCapsule_m15829D75998836AC524BC62E4505D4F2AC3BF1CB,
Physics2D_OverlapCapsule_mEB399B39BBCC721E62FE86C8FD497EF848C7D3B5,
Physics2D_OverlapCapsule_mE71B76CDE08A6FF5A2C509C61B67FE90AD8C2AB8,
Physics2D_OverlapCapsule_mB5F1C97565B77DA9ECF6557E3C7E6C9B4EF1C788,
Physics2D_OverlapCapsuleAll_m45455FD00AC8AC585755C3E58BEBE8C777291A2E,
Physics2D_OverlapCapsuleAll_mE92E2E79B1291ED0FD646AAE4AF899D5CB6458C6,
Physics2D_OverlapCapsuleAll_m61B1DB059607624936D23CDD59A158B20B4828B1,
Physics2D_OverlapCapsuleAll_m1AFC997F280375813086E41C03ECB9FA9E494504,
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Physics2D_OverlapCapsuleNonAlloc_m1722967A255A89F5DA62742470198B0A2B934AE7,
Physics2D_OverlapCapsuleNonAlloc_mC1363E3F30356B01114CA74EB85FFA9FF57D60A2,
Physics2D_OverlapCapsuleNonAlloc_mD4136A633CE3349C79F29EC959573346E2237003,
Physics2D_OverlapCapsuleNonAlloc_m93FF0F86CBC10231DB9A45DEFDA1B708F21AFA6B,
Physics2D_OverlapCollider_mA9A14648005436C84C1821E950F463978858C7B2,
Physics2D_OverlapCollider_m4BEEEB54D16532DA655C11956D2841BF7E3421AC,
Physics2D_GetContacts_mC28E1C5334B88FA5BE7C8B27A2E26E80C8E63F52,
Physics2D_GetContacts_m2D814C5FD2160C4E2A3809183570776E668D275A,
Physics2D_GetContacts_m96D00E493F40C12BDB168B35A654F1E49710B5B2,
Physics2D_GetContacts_m00D61EC0E43AAF0C5F80E9E1F21F711D30851316,
Physics2D_GetContacts_mE77325CF26F36079539C0BA68F7938A26B722902,
Physics2D_GetContacts_mE80C6FC68BC4FE23A1196A351AA71923EA52CA6D,
Physics2D_GetContacts_mCC273E69CBC88D69BB3B669B6671A66995FF4B0F,
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Physics2D_GetContacts_mC7A1E5C26E431B6A483D4DEF31ACDD173E7B86F7,
Physics2D_GetColliderContactsArray_m4894B8F334AE9C31C90415A820AF18E8C43C4096,
Physics2D_GetColliderColliderContactsArray_m90A3D3C4E41F45DABAFCF0156C67B4F3ED094CAB,
Physics2D_GetRigidbodyContactsArray_m9707D359D2487188FEF996214020A4D4DDFFAF68,
Physics2D_GetColliderContactsCollidersOnlyArray_m488172E725F99C2C6151514799C721166600DA28,
Physics2D_GetRigidbodyContactsCollidersOnlyArray_mD6F4BA1D7C82BEFB0CAAAE32C41D3718BE3FB63F,
Physics2D_GetContacts_mB21ECEECC22EA9146DF2D4C3024979E42783AE5B,
Physics2D_GetContacts_m6BCCBA4FA3F55DDBA5F106EC56DA9CC80A73ED4E,
Physics2D_GetContacts_mD20884841609334E50BFAEFA1040D835066909F3,
Physics2D_GetContacts_m854C1FF9470AC8BA7A956022921BF1B346370F48,
Physics2D_GetContacts_m47063EDFD77367A3E6B4FE6FC467C9B882954D4B,
Physics2D_GetContacts_m3E764DB49BFD901D34E638010D55E7048595445C,
Physics2D_GetContacts_m66385E3A1AA7FB4C5EA0E3579F70328340E4D9BD,
Physics2D_GetContacts_mA95305B79AAFBB9EE9DCEAD67A8D06115B2523BC,
Physics2D_GetContacts_m89ADB0CEABE85E8847EF36C5BB84F13FA2551C91,
Physics2D_GetColliderContactsList_mE5F6778AF9A6123893EF1CA4EF48FAB44E4FB413,
Physics2D_GetColliderColliderContactsList_m01EB37B797D150CCC61A82158B02249BFA65978C,
Physics2D_GetRigidbodyContactsList_m70C689D385F9CF99EB0AFC317D318C6953C951C8,
Physics2D_GetColliderContactsCollidersOnlyList_m38C8049BCC72A6EA96EE505DF7DDF58F3F3E14A1,
Physics2D_GetRigidbodyContactsCollidersOnlyList_m67DD0E78B0906C48016AA48BA9230C9D4ECD5CCF,
Physics2D_SetEditorDragMovement_m7B8EB685E7830AB9721C31D74A711CC48B5A7A22,
Physics2D__ctor_m326F06BF43B7C08A452B13A6387B32E0029DC59B,
Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8,
Physics2D_get_gravity_Injected_mC06A234085280AC3F4EFB7272A1F7E6AF32D83BC,
Physics2D_set_gravity_Injected_mF2B40E2CBAAE94177E8F6957ACDC13438E771CFA,
Physics2D_get_jobOptions_Injected_m8B233F4735F412EF41672FC07918C9E7E95F5035,
Physics2D_set_jobOptions_Injected_mE55E5DE977E172058CA9EC0B85D84DE4B7E437EB,
Physics2D_get_colliderAwakeColor_Injected_mDC3B28F5DD7F8EC87839CE32E82878297E3134C1,
Physics2D_set_colliderAwakeColor_Injected_mCFF385840CB518649C794B8F2469E5A9BE8DDFDA,
Physics2D_get_colliderAsleepColor_Injected_m70086807264C0D3506F9A1C210B2D64EBED50B32,
Physics2D_set_colliderAsleepColor_Injected_m3C66A4EFC542ED210D4695830E034C7CE0DB9E4A,
Physics2D_get_colliderContactColor_Injected_mD82223EDF2C6D7CA65C5A67FC1E2D3AEEF587156,
Physics2D_set_colliderContactColor_Injected_mC2EAD48A04F0C4C1FA718DCEDBFAEB796B2FDC6A,
Physics2D_get_colliderAABBColor_Injected_mCCC67F85EF5E93491596983ECEAF3746292B40DC,
Physics2D_set_colliderAABBColor_Injected_m9A473755BB8BF6ABF9446D00B5EBE2669730DE0E,
Physics2D_Simulate_Internal_Injected_mD608121626C6B72256029D3A0963FD752A33E1C7,
Physics2D_IsTouching_TwoCollidersWithFilter_Injected_m08E621C249D1F097084B8623DEC4817710D0B96A,
Physics2D_IsTouching_SingleColliderWithFilter_Injected_mBCD1C50AF15F47AEC1C106F6D768ACCF7703670C,
Physics2D_Distance_Internal_Injected_m5449AC9FD4E93CB6A402D77138CFBDFA646543EA,
Physics2D_ClosestPoint_Collider_Injected_m181F9BEFE025A075E604504319A267A1765E91FB,
Physics2D_ClosestPoint_Rigidbody_Injected_m1FC6618B4620DA09FCC0CD069A7626E241623987,
Physics2D_LinecastAll_Internal_Injected_mE6A9EFD2C20707F308CD36D1322E8D1298F41452,
Physics2D_RaycastAll_Internal_Injected_m5F20D58815E964575E7A0B36C54B735B0CFA7311,
Physics2D_CircleCastAll_Internal_Injected_m7E74D1CFA43D08A442B941584B441DA441D357CB,
Physics2D_BoxCastAll_Internal_Injected_m8AF2ACB63B37E176B3F238FFF8C26B13D2D2D053,
Physics2D_CapsuleCastAll_Internal_Injected_m7EE5B9B4F312D94871622E8C5DB664DFA8A3C917,
Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B,
Physics2D_OverlapPointAll_Internal_Injected_m48F78E5620E3B443935527EAFB362DB6E335F311,
Physics2D_OverlapCircleAll_Internal_Injected_m1751A5517A2D24749C3EF8ABB4163DAB98CAF919,
Physics2D_OverlapBoxAll_Internal_Injected_m96F44850F41131D44FC98FCC01519679CBFFFC1D,
Physics2D_OverlapCapsuleAll_Internal_Injected_m27C748FD129A31651276D0BE2F2EB712A33DDFE8,
Physics2D_GetColliderContactsArray_Injected_m8586CD4E52A4B4240F61C205EA21043764EB9C35,
Physics2D_GetColliderColliderContactsArray_Injected_m48D0291EAB3C30118FAD5CF3AB5E5080FAE4B9BE,
Physics2D_GetRigidbodyContactsArray_Injected_mE733D6DB0550EEE6C30F4F247890A99A250D3CA6,
Physics2D_GetColliderContactsCollidersOnlyArray_Injected_mFFD7CD1234F631CB63E04F9CEC06F9B3FEECDAC0,
Physics2D_GetRigidbodyContactsCollidersOnlyArray_Injected_mDF4F1FB68646571D136002565F3442CB98E64ECE,
Physics2D_GetColliderContactsList_Injected_m5D0FBB67A27D3BDEB48CC4A24B6CC5B43F800497,
Physics2D_GetColliderColliderContactsList_Injected_m7BE022C3A68676CCE5C2B61E4C39EBD056357825,
Physics2D_GetRigidbodyContactsList_Injected_mB9EA4EE75ACE9C8C326A38E467389D0BC7ED1DD9,
Physics2D_GetColliderContactsCollidersOnlyList_Injected_m7A4092C37BA2EA3F26C65FF517302F0AA06974FA,
Physics2D_GetRigidbodyContactsCollidersOnlyList_Injected_m876A84E6515A77A68CDC21E6F6B264444DDB0A1E,
ContactFilter2D_NoFilter_m15980FED0667A151078679DF555638BEEA7C01DE,
ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72,
ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B,
ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18,
ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2,
ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C,
RaycastHit2D_get_centroid_mEA7A6ACCFE6C0E7566B0C177A54A750EC554C704,
RaycastHit2D_set_centroid_mFB5F56330BAA9C8CE547AFE75648FD8E426776D8,
RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B,
RaycastHit2D_set_point_m13D917ABD5F8FEB291FED13D2DB2A2481E085FAC,
RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2,
RaycastHit2D_set_normal_m36B4A488824FD1E4D0F47AE13211C4D773FE6799,
RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613,
RaycastHit2D_set_distance_m652B2B50F02583A4FAD019190AEFA1D402B0FA33,
RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE,
RaycastHit2D_set_fraction_m3FE49691CA64CB6EB030AE87C4FAEA28285C1062,
RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD,
RaycastHit2D_get_rigidbody_mA7C26ACF22912C14CC6C8B1D7C50F38BCF5096B8,
RaycastHit2D_get_transform_mA5E3F8DC9914E79D3C9F6F3F2515B49EEBB4564A,
RaycastHit2D_op_Implicit_mBEF99A746116664D68B1398D58CA247550980A11,
RaycastHit2D_CompareTo_mF4665ADD9F8B212987443C052ADE73E8C0DF2612,
Rigidbody2D_get_position_m07070C4416DFE2229070F95B349E411AE4869276,
Rigidbody2D_set_position_m03C92F26F561D48050FBA840754F584AA7F415EF,
Rigidbody2D_get_rotation_m3F6D0437733C0D9E4A3DF4196F80D66B20E563AB,
Rigidbody2D_MovePosition_m7F24879BB78DA0587168B257C56DCFD248A90895,
Rigidbody2D_MoveRotation_m33BC3C46E2584EB32C6E440AA4E9E58BEEEE8256,
Rigidbody2D_MoveRotation_Angle_m067E8C2931E2C4BF400FC012A2D86A459D18E76E,
Rigidbody2D_SetDragBehaviour_m39034E718F4E73405D03F5A3D56911D1673B96CF,
Rigidbody2D__ctor_mFF16B8ADAAE2FFD5FD4FBE3F412FC9E8FBBDBC88,
Rigidbody2D_get_position_Injected_m89CBCD6C0EDACABB4A20B2B22958CEDAE030DC44,
Rigidbody2D_set_position_Injected_m5D2AC2F0F4D41BA17BCA48FF18263F7728C6871C,
Rigidbody2D_MovePosition_Injected_m7B6D07CFCE2E864C008AB5CED9EF1C8231D95386,
Collider2D_get_density_m1782EAE58518A69E8CBB0C9E30153D1522A90DB5,
Collider2D_set_density_m4D7FD660AAC3D3D08329C9A74BA2415A3C02A833,
Collider2D_get_isTrigger_m982A3441480D505432B26A5B3DF6D0B34342EEE7,
Collider2D_set_isTrigger_m19D5227BAB5D41F212D515C1E2CA433C2FEF7A48,
Collider2D_get_usedByEffector_m416E00D82F05E0608809AD495967D5605AA22DCE,
Collider2D_set_usedByEffector_mEF3DE09BBDE852262DAA80F4229CAB6BB42CC8DB,
Collider2D_get_usedByComposite_mFBCEE0F0F650485222B16C5F39A5604A20F89256,
Collider2D_set_usedByComposite_mBE188F38DA28CEFCEDAD84D8966D520222F749CA,
Collider2D_get_composite_m1E64147888D6886748478E9CD2BB1035DDA9B1BB,
Collider2D_get_offset_m6DC45B352DDE28C7B08607BFA3BECEC6E5F31914,
Collider2D_set_offset_m416A5FDD11A7E07322418D1869AEFF9F1295913F,
Collider2D_get_attachedRigidbody_m76D718444A94C258228DD98102DCF81C91CF9654,
Collider2D_get_shapeCount_m2020E832FCAC46E2F702DF0132561B8C1A28D31B,
Collider2D_CreateMesh_m3652DA9D992D70C69586B2CF76CC1B294434D487,
Collider2D_GetShapeHash_m21660247FB3386589F9CB5EADA20A3566DCECB6D,
Collider2D_GetShapes_mB57DDDF72DD1734177B93CED52D1C2D0E43E67E8,
Collider2D_GetShapes_m2F072DA7FA4239FCD2D04A15863B357CFA0FF8C4,
Collider2D_GetShapes_Internal_mAA13A485C136388B87323C54CB3CE4909AA565EF,
Collider2D_get_bounds_m74F65CE702BA9D9EED05B870325B4FE3B2401B5E,
Collider2D_get_errorState_mB3E1140DDAA1883DC1EBB787F55D94CB69B85184,
Collider2D_get_compositeCapable_m3B5C595E4F0129625B839F9BD5D36B4A53B48691,
Collider2D_get_sharedMaterial_m04E36DA08D9C5494729A062A922233E875BA9D79,
Collider2D_set_sharedMaterial_m3CA0689BCC35C5601FEF7FD60ECA3F8A47C7FC8B,
Collider2D_get_friction_mC146D9227596E9EA351873D2910BE377BAA27973,
Collider2D_get_bounciness_m974564B81E5965061CC70018EB714E632B81B744,
Collider2D_IsTouching_mEE1EF81028F933A33E4585AF49E85FDE2AEDF7B5,
Collider2D_IsTouching_m582DC22EAD6086950A2058051D9AF2734B2CFFC0,
Collider2D_IsTouching_OtherColliderWithFilter_mF295A9DC2AA1211BDFBD2B0A968C6DA066D54F53,
Collider2D_IsTouching_m51C3D665075EB83DB191FF7BB5FA301930B8A16A,
Collider2D_IsTouching_AnyColliderWithFilter_mFFB143430EB88ABAA13546F2F88AC779D28275F9,
Collider2D_IsTouchingLayers_m658C6283458728B7135860245E656338DD05A4C2,
Collider2D_IsTouchingLayers_mD0EA867624BAA3F4E5AD48F812FF1962A67F21B9,
Collider2D_OverlapPoint_mF04F862E1CDA270589C82BBD72E71F0B60B6B883,
Collider2D_Distance_m6649DB4DFFAD1992575F7FEFFA698D98BAC65690,
Collider2D_OverlapCollider_m1E8170E34B70AC18A9B441298E2E2F7A83D29C7D,
Collider2D_OverlapCollider_m02DEE1A9596975452BC43CFC08EF5071426D51CC,
Collider2D_GetContacts_m05C07D64E1AA1C3454079A0A1C1B64FB6914A12A,
Collider2D_GetContacts_mABB8B706AE58C6AF10F5E0CD289D6CC003231D6E,
Collider2D_GetContacts_mC776A58C20C9E8708E422F9D953FC82D13CA1458,
Collider2D_GetContacts_m776A35312006D8A02A22DA97037CAF1B9830F990,
Collider2D_GetContacts_mE16E31F0B44A237425EFBBFDF4F86E9EFEDA79E3,
Collider2D_GetContacts_mCD2A0B2C18808210431228DD5F1FE36F16348C92,
Collider2D_GetContacts_m21C0EFF59210FD998DA626008F67605C949AEA4B,
Collider2D_GetContacts_mFC2ABBD9C0F59CC96840E08A41BB7C065552D022,
Collider2D_Cast_mD860ECCB9A4BB99401D9A4EFFB10D24192AFB2ED,
Collider2D_Cast_m8C793587EFC6A1E3AB9A0BF3E26D4F296886E616,
Collider2D_Cast_m5E46950578F28D8317E8FE20755794FEA8EA6905,
Collider2D_Cast_m747197AA981A98E250B71619A1C5C4FE632D5868,
Collider2D_Cast_mDAA044B3EF1C2C8A428435FEB5CB77C25E01F258,
Collider2D_Cast_mF0BCE0B2A8FA4F909F166D891E54F5D620486EB9,
Collider2D_CastArray_Internal_m33D435FE40D0366CE73A6B096B7D7619D094777F,
Collider2D_Cast_mDC994B95845B2E48B1D10C1DD40FD771B80B17AF,
Collider2D_CastList_Internal_mDAE8E54A9D7350609D4A8DDD2BACD7F479ABEB2D,
Collider2D_Raycast_m0DE730565A97717C045409262FEBE328107DA9D4,
Collider2D_Raycast_m2582FDC8A2732FBB9C41E677A4715CBB3996322D,
Collider2D_Raycast_mF335AB5CBA08A85B8D3D2FB5C381A115C300DF9B,
Collider2D_Raycast_m3B2BBDB5B9A4CD0E49DD4D69C1F62483133E5775,
Collider2D_Raycast_m74E2DAF7AE315E048190314392CC596A536E375E,
Collider2D_Raycast_m3A055CBB341EA841839BD0A741F07C1E99138A21,
Collider2D_Raycast_m6460363104AE140968CD2B1BFD437BCA678038C9,
Collider2D_RaycastArray_Internal_mF50416ACA1F64D52A3C8DA6EDD84E7AF66D25E1B,
Collider2D_Raycast_m843FA86B2BA1A2F18A9183A83ACA4EC80D69B59D,
Collider2D_RaycastList_Internal_m3ECA2E13BBD3600633F3F5BDF18912681E87040A,
Collider2D_ClosestPoint_m2530361BC16191D6CD3AED28A8ACA8830D8EA453,
Collider2D__ctor_mC4E4C5F6A2093B4902A09B312D1E832F12DE0B4B,
Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783,
Collider2D_set_offset_Injected_m9C48213A56B5D2DA5DC8873D650E602ECBCFCC96,
Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4,
Collider2D_IsTouching_OtherColliderWithFilter_Injected_mB652C7ED62801745BA24E486E95021BAA71CC3B5,
Collider2D_IsTouching_AnyColliderWithFilter_Injected_m3B8165E3F368D1DCD1E7281415460A5BAD7645A9,
Collider2D_OverlapPoint_Injected_mCD54F37FD8E95A7EF693F7502435017DAD640188,
Collider2D_CastArray_Internal_Injected_mBB0C68E31C9EC06E54FA1581D4DB75A3AD0DE90F,
Collider2D_CastList_Internal_Injected_mB1691F0D6709312632D07F10F4A612437609F2D2,
Collider2D_RaycastArray_Internal_Injected_m44B30BACAB3AA19FE3440DD7039CEE4BD838913C,
Collider2D_RaycastList_Internal_Injected_m7356F4477061C1E8E4DB9B797448547DC14CEF40,
CompositeCollider2D__ctor_m701B74C8EF6FEA37C8D3C2204C80D4F2A9695503,
PhysicsMaterial2D__ctor_mFF418E70441EFCA8BBED3B95860CF60CB19E96FB,
PhysicsMaterial2D_Create_Internal_m3DB6A6CEEB4078BE664C982F61B5BA6A54FE6F81,
};
extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk (void);
extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk (void);
extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk (void);
extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk (void);
extern void PhysicsScene2D_Linecast_mF2BCE1D6E939D9E3B0289FE40FC6F8618706B33D_AdjustorThunk (void);
extern void PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915_AdjustorThunk (void);
extern void PhysicsScene2D_Linecast_m5DEB3199C07DB52BB9E1C890D58A53726DBD24C9_AdjustorThunk (void);
extern void PhysicsScene2D_Linecast_mEEB64412838171C7AA92974E8E923645C2AED7DD_AdjustorThunk (void);
extern void PhysicsScene2D_Linecast_m68E48116A78255DCADA115102C4093A6B79612C3_AdjustorThunk (void);
extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk (void);
extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk (void);
extern void PhysicsScene2D_Raycast_mDA9E6E04FC3117D6819BD757347A886AAF6024CD_AdjustorThunk (void);
extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk (void);
extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk (void);
extern void PhysicsScene2D_CircleCast_m8A14005C746F9315C9805D0753D3D071BD296BD7_AdjustorThunk (void);
extern void PhysicsScene2D_CircleCast_m4F90765DD78CD59933E5ACBC0606C7093E70A079_AdjustorThunk (void);
extern void PhysicsScene2D_CircleCast_m9164189C8EB174528A15CD73ADEAA7F3541BC61B_AdjustorThunk (void);
extern void PhysicsScene2D_CircleCast_m5B783589E24867BB0FDAE8EF5B1B9E405BC8E0F1_AdjustorThunk (void);
extern void PhysicsScene2D_CircleCast_m9F559E6770ACD9D2ADEB3CC1BE10B13D3C42E6D1_AdjustorThunk (void);
extern void PhysicsScene2D_BoxCast_m87BBB9AE3A51D80D32CF4351D1BCB24D230C547F_AdjustorThunk (void);
extern void PhysicsScene2D_BoxCast_m2BE649FF276A4DA721F359D60991E20B6EC1390E_AdjustorThunk (void);
extern void PhysicsScene2D_BoxCast_m303C253EFABCC5FFA582706B5263CFF703BAE31A_AdjustorThunk (void);
extern void PhysicsScene2D_BoxCast_m5959F7A39896649972E94A16FD852470321077A9_AdjustorThunk (void);
extern void PhysicsScene2D_BoxCast_mB3593FE8701D4482F74886089D69087CA38515CA_AdjustorThunk (void);
extern void PhysicsScene2D_CapsuleCast_m63BFCD6264B727CFFBDE288E3BAF56395A9BB3C1_AdjustorThunk (void);
extern void PhysicsScene2D_CapsuleCast_m06AE8E8E4E64B35464B27F5AE236B0D81D3E72A1_AdjustorThunk (void);
extern void PhysicsScene2D_CapsuleCast_mFF5DE18E5B463E9A9435A4F73BDA4CCD87D63E49_AdjustorThunk (void);
extern void PhysicsScene2D_CapsuleCast_mF141441734E1357C94F1B51A3065DCD8BB8A5F99_AdjustorThunk (void);
extern void PhysicsScene2D_CapsuleCast_m0D02AFE5BB9D55F18864E158CE3FC6792F180E9A_AdjustorThunk (void);
extern void PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943_AdjustorThunk (void);
extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapPoint_mBD3BD6137CC642F63968D6058E75467C1098BBCE_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapPoint_mC2ED0510F29807B334351227C118F74CBC278227_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapPoint_m3BEA82B608B1338872A28CE4A7A8BCB4A45A7F07_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapPoint_m19614587E2F3CD617B899513DDA8299F455960A1_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapPoint_m3C062202164C34E05357D6D53864132CB4DF3325_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapCircle_m370F0602BD676A49550B1D6565D54978AB3CE632_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapCircle_m7221D36F547970B22F81D9272577D46F52E77D78_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapCircle_mD69A6AE9EF3C9A329A750C2B632A7CF9FE163F2E_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapCircle_m6AD1E789CDA3B37BB0C25EA48FB3F7CA06121DF7_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapCircle_m86BA1C713840B7FA99B0755595BE7DA60AD61D8B_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapBox_m92B0E7E2244148FB38CB5EC0782C55E4CE5D41C6_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapBox_m335088F6FBADF523759D88B56B4CE8B351BACEBF_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapBox_m822F0FBB0CB890B8B3DCF1B513EDD45686325D58_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapBox_mE4BBC0516865E1BFB5CC23E85FCC6985EE1F1673_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapBox_m87AB321755E4631C49A58FD12E85A6046F78A20B_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapArea_mFD58E3BBEEE4357EB0BBA9A96EBB58012E7270A0_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapArea_m4D8FAFD9E7A299823649C9043C70456FF63F0655_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapAreaToBoxArray_Internal_m330E73DB6C450B36501A02801C5C77A4BD1F1B19_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapArea_m00070511C0F182CFDAC6BC57A057ADDCC671B1F3_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapArea_mD7B8AA443BB67D29957C8F0AA14DD4AC99F93F2B_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapAreaToBoxArray_Internal_m81756D2895F9044EA86F0B21A47A16FB3F2AD592_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapArea_m1DBB709EB60C3BCBF2064C98E247360DCE93C1FB_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapAreaToBoxList_Internal_m9D3425E6BC3D06B023D05F38ED4F50E1E178459E_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapCapsule_mB9EED3130F064B14CB4895858D6A25B7FE9CAF47_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapCapsule_mB521741943F713EB037454DA5EB61CF4E405B364_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapCapsule_m98A5052A0721B060EF518A167268F1384F36565B_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapCapsule_m950A00AE483884975510112A38DDAC9ED30358EA_AdjustorThunk (void);
extern void PhysicsScene2D_OverlapCapsule_mD621AE5E0F3095B5E7A9B6662DD4D55B1C0FAA31_AdjustorThunk (void);
extern void ContactFilter2D_NoFilter_m15980FED0667A151078679DF555638BEEA7C01DE_AdjustorThunk (void);
extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk (void);
extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk (void);
extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk (void);
extern void RaycastHit2D_get_centroid_mEA7A6ACCFE6C0E7566B0C177A54A750EC554C704_AdjustorThunk (void);
extern void RaycastHit2D_set_centroid_mFB5F56330BAA9C8CE547AFE75648FD8E426776D8_AdjustorThunk (void);
extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk (void);
extern void RaycastHit2D_set_point_m13D917ABD5F8FEB291FED13D2DB2A2481E085FAC_AdjustorThunk (void);
extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk (void);
extern void RaycastHit2D_set_normal_m36B4A488824FD1E4D0F47AE13211C4D773FE6799_AdjustorThunk (void);
extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk (void);
extern void RaycastHit2D_set_distance_m652B2B50F02583A4FAD019190AEFA1D402B0FA33_AdjustorThunk (void);
extern void RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE_AdjustorThunk (void);
extern void RaycastHit2D_set_fraction_m3FE49691CA64CB6EB030AE87C4FAEA28285C1062_AdjustorThunk (void);
extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk (void);
extern void RaycastHit2D_get_rigidbody_mA7C26ACF22912C14CC6C8B1D7C50F38BCF5096B8_AdjustorThunk (void);
extern void RaycastHit2D_get_transform_mA5E3F8DC9914E79D3C9F6F3F2515B49EEBB4564A_AdjustorThunk (void);
extern void RaycastHit2D_CompareTo_mF4665ADD9F8B212987443C052ADE73E8C0DF2612_AdjustorThunk (void);
static Il2CppTokenAdjustorThunkPair s_adjustorThunks[77] =
{
{ 0x06000001, PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk },
{ 0x06000002, PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk },
{ 0x06000003, PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk },
{ 0x06000004, PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk },
{ 0x06000005, PhysicsScene2D_Linecast_mF2BCE1D6E939D9E3B0289FE40FC6F8618706B33D_AdjustorThunk },
{ 0x06000006, PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915_AdjustorThunk },
{ 0x06000008, PhysicsScene2D_Linecast_m5DEB3199C07DB52BB9E1C890D58A53726DBD24C9_AdjustorThunk },
{ 0x06000009, PhysicsScene2D_Linecast_mEEB64412838171C7AA92974E8E923645C2AED7DD_AdjustorThunk },
{ 0x0600000B, PhysicsScene2D_Linecast_m68E48116A78255DCADA115102C4093A6B79612C3_AdjustorThunk },
{ 0x0600000D, PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk },
{ 0x0600000E, PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk },
{ 0x06000010, PhysicsScene2D_Raycast_mDA9E6E04FC3117D6819BD757347A886AAF6024CD_AdjustorThunk },
{ 0x06000011, PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk },
{ 0x06000013, PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk },
{ 0x06000015, PhysicsScene2D_CircleCast_m8A14005C746F9315C9805D0753D3D071BD296BD7_AdjustorThunk },
{ 0x06000016, PhysicsScene2D_CircleCast_m4F90765DD78CD59933E5ACBC0606C7093E70A079_AdjustorThunk },
{ 0x06000018, PhysicsScene2D_CircleCast_m9164189C8EB174528A15CD73ADEAA7F3541BC61B_AdjustorThunk },
{ 0x06000019, PhysicsScene2D_CircleCast_m5B783589E24867BB0FDAE8EF5B1B9E405BC8E0F1_AdjustorThunk },
{ 0x0600001B, PhysicsScene2D_CircleCast_m9F559E6770ACD9D2ADEB3CC1BE10B13D3C42E6D1_AdjustorThunk },
{ 0x0600001D, PhysicsScene2D_BoxCast_m87BBB9AE3A51D80D32CF4351D1BCB24D230C547F_AdjustorThunk },
{ 0x0600001E, PhysicsScene2D_BoxCast_m2BE649FF276A4DA721F359D60991E20B6EC1390E_AdjustorThunk },
{ 0x06000020, PhysicsScene2D_BoxCast_m303C253EFABCC5FFA582706B5263CFF703BAE31A_AdjustorThunk },
{ 0x06000021, PhysicsScene2D_BoxCast_m5959F7A39896649972E94A16FD852470321077A9_AdjustorThunk },
{ 0x06000023, PhysicsScene2D_BoxCast_mB3593FE8701D4482F74886089D69087CA38515CA_AdjustorThunk },
{ 0x06000025, PhysicsScene2D_CapsuleCast_m63BFCD6264B727CFFBDE288E3BAF56395A9BB3C1_AdjustorThunk },
{ 0x06000026, PhysicsScene2D_CapsuleCast_m06AE8E8E4E64B35464B27F5AE236B0D81D3E72A1_AdjustorThunk },
{ 0x06000028, PhysicsScene2D_CapsuleCast_mFF5DE18E5B463E9A9435A4F73BDA4CCD87D63E49_AdjustorThunk },
{ 0x06000029, PhysicsScene2D_CapsuleCast_mF141441734E1357C94F1B51A3065DCD8BB8A5F99_AdjustorThunk },
{ 0x0600002B, PhysicsScene2D_CapsuleCast_m0D02AFE5BB9D55F18864E158CE3FC6792F180E9A_AdjustorThunk },
{ 0x0600002D, PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943_AdjustorThunk },
{ 0x0600002F, PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk },
{ 0x06000031, PhysicsScene2D_OverlapPoint_mBD3BD6137CC642F63968D6058E75467C1098BBCE_AdjustorThunk },
{ 0x06000032, PhysicsScene2D_OverlapPoint_mC2ED0510F29807B334351227C118F74CBC278227_AdjustorThunk },
{ 0x06000034, PhysicsScene2D_OverlapPoint_m3BEA82B608B1338872A28CE4A7A8BCB4A45A7F07_AdjustorThunk },
{ 0x06000035, PhysicsScene2D_OverlapPoint_m19614587E2F3CD617B899513DDA8299F455960A1_AdjustorThunk },
{ 0x06000037, PhysicsScene2D_OverlapPoint_m3C062202164C34E05357D6D53864132CB4DF3325_AdjustorThunk },
{ 0x06000039, PhysicsScene2D_OverlapCircle_m370F0602BD676A49550B1D6565D54978AB3CE632_AdjustorThunk },
{ 0x0600003A, PhysicsScene2D_OverlapCircle_m7221D36F547970B22F81D9272577D46F52E77D78_AdjustorThunk },
{ 0x0600003C, PhysicsScene2D_OverlapCircle_mD69A6AE9EF3C9A329A750C2B632A7CF9FE163F2E_AdjustorThunk },
{ 0x0600003D, PhysicsScene2D_OverlapCircle_m6AD1E789CDA3B37BB0C25EA48FB3F7CA06121DF7_AdjustorThunk },
{ 0x0600003F, PhysicsScene2D_OverlapCircle_m86BA1C713840B7FA99B0755595BE7DA60AD61D8B_AdjustorThunk },
{ 0x06000041, PhysicsScene2D_OverlapBox_m92B0E7E2244148FB38CB5EC0782C55E4CE5D41C6_AdjustorThunk },
{ 0x06000042, PhysicsScene2D_OverlapBox_m335088F6FBADF523759D88B56B4CE8B351BACEBF_AdjustorThunk },
{ 0x06000044, PhysicsScene2D_OverlapBox_m822F0FBB0CB890B8B3DCF1B513EDD45686325D58_AdjustorThunk },
{ 0x06000045, PhysicsScene2D_OverlapBox_mE4BBC0516865E1BFB5CC23E85FCC6985EE1F1673_AdjustorThunk },
{ 0x06000047, PhysicsScene2D_OverlapBox_m87AB321755E4631C49A58FD12E85A6046F78A20B_AdjustorThunk },
{ 0x06000049, PhysicsScene2D_OverlapArea_mFD58E3BBEEE4357EB0BBA9A96EBB58012E7270A0_AdjustorThunk },
{ 0x0600004A, PhysicsScene2D_OverlapArea_m4D8FAFD9E7A299823649C9043C70456FF63F0655_AdjustorThunk },
{ 0x0600004B, PhysicsScene2D_OverlapAreaToBoxArray_Internal_m330E73DB6C450B36501A02801C5C77A4BD1F1B19_AdjustorThunk },
{ 0x0600004C, PhysicsScene2D_OverlapArea_m00070511C0F182CFDAC6BC57A057ADDCC671B1F3_AdjustorThunk },
{ 0x0600004D, PhysicsScene2D_OverlapArea_mD7B8AA443BB67D29957C8F0AA14DD4AC99F93F2B_AdjustorThunk },
{ 0x0600004E, PhysicsScene2D_OverlapAreaToBoxArray_Internal_m81756D2895F9044EA86F0B21A47A16FB3F2AD592_AdjustorThunk },
{ 0x0600004F, PhysicsScene2D_OverlapArea_m1DBB709EB60C3BCBF2064C98E247360DCE93C1FB_AdjustorThunk },
{ 0x06000050, PhysicsScene2D_OverlapAreaToBoxList_Internal_m9D3425E6BC3D06B023D05F38ED4F50E1E178459E_AdjustorThunk },
{ 0x06000051, PhysicsScene2D_OverlapCapsule_mB9EED3130F064B14CB4895858D6A25B7FE9CAF47_AdjustorThunk },
{ 0x06000052, PhysicsScene2D_OverlapCapsule_mB521741943F713EB037454DA5EB61CF4E405B364_AdjustorThunk },
{ 0x06000054, PhysicsScene2D_OverlapCapsule_m98A5052A0721B060EF518A167268F1384F36565B_AdjustorThunk },
{ 0x06000055, PhysicsScene2D_OverlapCapsule_m950A00AE483884975510112A38DDAC9ED30358EA_AdjustorThunk },
{ 0x06000057, PhysicsScene2D_OverlapCapsule_mD621AE5E0F3095B5E7A9B6662DD4D55B1C0FAA31_AdjustorThunk },
{ 0x060001CC, ContactFilter2D_NoFilter_m15980FED0667A151078679DF555638BEEA7C01DE_AdjustorThunk },
{ 0x060001CD, ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk },
{ 0x060001CE, ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk },
{ 0x060001CF, ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk },
{ 0x060001D2, RaycastHit2D_get_centroid_mEA7A6ACCFE6C0E7566B0C177A54A750EC554C704_AdjustorThunk },
{ 0x060001D3, RaycastHit2D_set_centroid_mFB5F56330BAA9C8CE547AFE75648FD8E426776D8_AdjustorThunk },
{ 0x060001D4, RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk },
{ 0x060001D5, RaycastHit2D_set_point_m13D917ABD5F8FEB291FED13D2DB2A2481E085FAC_AdjustorThunk },
{ 0x060001D6, RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk },
{ 0x060001D7, RaycastHit2D_set_normal_m36B4A488824FD1E4D0F47AE13211C4D773FE6799_AdjustorThunk },
{ 0x060001D8, RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk },
{ 0x060001D9, RaycastHit2D_set_distance_m652B2B50F02583A4FAD019190AEFA1D402B0FA33_AdjustorThunk },
{ 0x060001DA, RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE_AdjustorThunk },
{ 0x060001DB, RaycastHit2D_set_fraction_m3FE49691CA64CB6EB030AE87C4FAEA28285C1062_AdjustorThunk },
{ 0x060001DC, RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk },
{ 0x060001DD, RaycastHit2D_get_rigidbody_mA7C26ACF22912C14CC6C8B1D7C50F38BCF5096B8_AdjustorThunk },
{ 0x060001DE, RaycastHit2D_get_transform_mA5E3F8DC9914E79D3C9F6F3F2515B49EEBB4564A_AdjustorThunk },
{ 0x060001E0, RaycastHit2D_CompareTo_mF4665ADD9F8B212987443C052ADE73E8C0DF2612_AdjustorThunk },
};
static const int32_t s_InvokerIndices[569] =
{
14621,
14584,
8708,
8714,
2510,
2509,
16866,
1488,
1487,
15882,
1487,
15882,
1543,
1542,
15994,
639,
638,
15446,
638,
15446,
674,
673,
15513,
339,
338,
15291,
338,
15291,
362,
361,
15337,
241,
240,
15173,
240,
15173,
252,
251,
15205,
143,
142,
15111,
142,
15111,
2508,
15995,
1479,
15447,
4801,
4800,
17585,
2172,
2170,
16673,
2170,
16673,
2432,
2431,
16839,
1486,
1485,
15881,
1485,
15881,
1541,
1540,
15976,
639,
638,
15446,
638,
15446,
2434,
2433,
2433,
1488,
1487,
1487,
1487,
1487,
672,
671,
15502,
341,
340,
15292,
340,
15292,
17424,
17424,
17424,
17424,
16141,
15703,
15703,
15537,
15424,
15424,
15345,
15275,
15275,
15212,
15162,
15162,
15128,
15107,
15107,
15538,
15425,
17505,
16447,
16447,
16721,
15706,
15706,
15910,
15424,
15424,
15470,
15272,
15272,
17421,
17421,
22049,
22037,
21128,
22037,
21128,
22095,
21146,
22008,
21122,
22008,
21122,
22008,
21122,
22008,
21122,
22008,
21122,
22037,
21128,
22047,
21133,
22076,
21140,
22076,
21140,
22076,
21140,
22076,
21140,
22076,
21140,
22076,
21140,
22076,
21140,
22076,
21140,
22076,
21140,
22076,
21140,
22076,
21140,
22008,
21122,
22008,
21122,
22008,
21122,
22008,
21122,
22076,
21140,
22010,
21123,
22010,
21123,
22010,
21123,
22010,
21123,
20245,
18389,
22100,
19202,
17986,
18378,
19111,
17927,
17927,
18352,
18352,
19111,
19111,
20368,
20368,
18378,
17308,
17308,
18373,
18373,
20238,
18375,
18475,
18475,
18939,
18939,
18939,
18939,
18768,
17613,
16868,
15997,
16680,
16680,
18749,
17601,
16853,
15984,
16840,
17456,
16681,
15892,
15455,
18768,
17614,
16869,
15999,
15516,
16680,
15890,
15890,
17456,
16682,
15893,
15456,
15297,
18749,
17602,
16855,
15986,
15508,
15976,
17612,
16867,
15996,
15514,
15338,
15888,
15450,
15450,
17600,
16852,
15982,
15505,
15331,
15501,
16679,
15889,
15451,
15293,
15174,
16870,
16000,
15517,
15340,
15207,
15458,
15299,
15299,
16857,
15987,
15509,
15334,
15204,
15328,
15896,
15459,
15300,
15178,
15113,
15998,
15515,
15339,
15206,
15123,
15295,
15176,
15176,
15985,
15507,
15202,
15333,
15203,
15122,
15454,
15296,
15177,
15112,
15077,
20575,
18767,
17611,
20525,
18728,
17587,
15977,
18598,
17447,
16674,
20541,
18747,
17598,
16850,
17452,
17452,
20541,
18747,
17598,
16850,
17585,
18611,
17453,
16676,
15886,
18748,
17599,
16851,
15981,
16677,
16677,
18748,
17599,
16851,
15981,
16839,
17455,
16678,
15887,
15449,
17602,
16855,
15986,
15508,
15894,
15894,
17602,
16855,
15986,
15508,
15976,
16683,
15895,
15457,
15298,
18749,
17601,
16853,
15984,
16680,
16680,
18749,
17601,
16853,
15984,
15984,
17456,
16681,
15892,
15455,
16853,
15983,
15506,
15332,
15452,
15452,
16853,
15983,
15506,
15332,
15502,
15891,
15453,
15294,
15175,
17424,
17424,
16562,
18591,
17424,
18591,
17424,
18591,
17424,
18591,
17424,
17424,
16562,
17424,
17424,
17424,
16562,
18591,
17424,
18591,
17424,
18591,
17424,
18591,
17424,
17424,
16562,
17424,
17424,
17424,
19099,
14775,
22100,
21121,
21121,
21121,
21121,
21121,
21121,
21121,
21121,
21121,
21121,
21121,
21121,
18301,
17306,
18369,
17985,
17905,
17905,
16720,
15910,
15472,
15306,
15182,
15911,
17505,
16721,
15910,
15470,
17421,
16558,
17421,
17421,
17421,
17421,
16558,
17421,
17421,
17421,
14511,
14775,
11646,
6438,
17348,
21121,
14763,
11801,
14763,
11801,
14763,
11801,
14690,
11736,
14690,
11736,
14621,
14621,
14621,
20242,
10033,
14763,
11801,
14690,
11801,
11736,
11736,
11550,
14775,
11535,
11535,
11535,
14690,
11736,
14501,
11550,
14501,
11550,
14501,
11550,
14621,
14763,
11801,
14621,
14584,
4743,
14754,
10017,
2126,
2080,
14499,
14584,
14501,
14621,
11667,
14690,
14690,
8708,
3682,
3682,
8610,
8610,
14501,
8671,
8847,
9081,
4327,
4327,
10017,
10017,
4327,
4327,
10017,
10017,
4327,
4327,
4535,
2173,
1483,
2170,
1482,
635,
637,
635,
637,
4535,
2173,
1484,
636,
337,
2170,
1482,
1485,
1482,
1485,
10671,
14775,
11535,
11535,
11535,
3676,
8569,
8569,
465,
465,
849,
849,
14775,
14775,
19202,
};
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule =
{
"UnityEngine.Physics2DModule.dll",
569,
s_methodPointers,
77,
s_adjustorThunks,
s_InvokerIndices,
0,
NULL,
0,
NULL,
0,
NULL,
NULL,
NULL, // module initializer,
NULL,
NULL,
NULL,
};