ZK_Framework/HybridCLRData/StrippedAOTDllsTempProj/StandaloneWindows64/Il2CppOutputProject/Source/UnityEngine.ParticleSystemM...

1594 lines
87 KiB
C++

#include "pch-cpp.hpp"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include <limits>
// UnityEngine.Mesh[]
struct MeshU5BU5D_t178CA36422FC397211E68FB7E39C5B2F95619689;
// UnityEngine.ParticleSystem/Burst[]
struct BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7;
// UnityEngine.AnimationCurve
struct AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354;
// UnityEngine.Mesh
struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4;
// UnityEngine.ParticleSystem
struct ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1;
// UnityEngine.ParticleSystemRenderer
struct ParticleSystemRenderer_t576C271A363A738A6C576D4C6AEFB3B5B23E46C4;
// System.String
struct String_t;
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915;
IL2CPP_EXTERN_C RuntimeClass* Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var;
struct MeshU5BU5D_t178CA36422FC397211E68FB7E39C5B2F95619689;
struct BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7;
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// <Module>
struct U3CModuleU3E_tD4D8152B1CC10B76FF3BD3BF122F926B6BF0D3EE
{
};
// System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject
{
};
// Native definition for P/Invoke marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com
{
};
// Unity.Collections.NativeArray`1<UnityEngine.Color32>
struct NativeArray_1_t0783F5E3C7AF6C600A6A20DA7A32D82CA836528D
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<System.Int32>
struct NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<System.Single>
struct NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<System.UInt32>
struct NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// System.Boolean
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22
{
// System.Boolean System.Boolean::m_value
bool ___m_value_0;
};
// UnityEngine.Color32
struct Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B
{
union
{
#pragma pack(push, tp, 1)
struct
{
// System.Int32 UnityEngine.Color32::rgba
int32_t ___rgba_0;
};
#pragma pack(pop, tp)
struct
{
int32_t ___rgba_0_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
// System.Byte UnityEngine.Color32::r
uint8_t ___r_1;
};
#pragma pack(pop, tp)
struct
{
uint8_t ___r_1_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___g_2_OffsetPadding[1];
// System.Byte UnityEngine.Color32::g
uint8_t ___g_2;
};
#pragma pack(pop, tp)
struct
{
char ___g_2_OffsetPadding_forAlignmentOnly[1];
uint8_t ___g_2_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___b_3_OffsetPadding[2];
// System.Byte UnityEngine.Color32::b
uint8_t ___b_3;
};
#pragma pack(pop, tp)
struct
{
char ___b_3_OffsetPadding_forAlignmentOnly[2];
uint8_t ___b_3_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___a_4_OffsetPadding[3];
// System.Byte UnityEngine.Color32::a
uint8_t ___a_4;
};
#pragma pack(pop, tp)
struct
{
char ___a_4_OffsetPadding_forAlignmentOnly[3];
uint8_t ___a_4_forAlignmentOnly;
};
};
};
// System.Int32
struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C
{
// System.Int32 System.Int32::m_value
int32_t ___m_value_0;
};
// System.IntPtr
struct IntPtr_t
{
// System.Void* System.IntPtr::m_value
void* ___m_value_0;
};
// System.Single
struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C
{
// System.Single System.Single::m_value
float ___m_value_0;
};
// System.UInt32
struct UInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B
{
// System.UInt32 System.UInt32::m_value
uint32_t ___m_value_0;
};
// UnityEngine.Vector3
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2
{
// System.Single UnityEngine.Vector3::x
float ___x_2;
// System.Single UnityEngine.Vector3::y
float ___y_3;
// System.Single UnityEngine.Vector3::z
float ___z_4;
};
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915
{
union
{
struct
{
};
uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1];
};
};
// UnityEngine.ParticleSystem/EmissionModule
struct EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678
{
// UnityEngine.ParticleSystem UnityEngine.ParticleSystem/EmissionModule::m_ParticleSystem
ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___m_ParticleSystem_0;
};
// Native definition for P/Invoke marshalling of UnityEngine.ParticleSystem/EmissionModule
struct EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshaled_pinvoke
{
ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___m_ParticleSystem_0;
};
// Native definition for COM marshalling of UnityEngine.ParticleSystem/EmissionModule
struct EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshaled_com
{
ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___m_ParticleSystem_0;
};
// UnityEngine.ParticleSystem/MinMaxCurve
struct MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23
{
// UnityEngine.ParticleSystemCurveMode UnityEngine.ParticleSystem/MinMaxCurve::m_Mode
int32_t ___m_Mode_0;
// System.Single UnityEngine.ParticleSystem/MinMaxCurve::m_CurveMultiplier
float ___m_CurveMultiplier_1;
// UnityEngine.AnimationCurve UnityEngine.ParticleSystem/MinMaxCurve::m_CurveMin
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___m_CurveMin_2;
// UnityEngine.AnimationCurve UnityEngine.ParticleSystem/MinMaxCurve::m_CurveMax
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___m_CurveMax_3;
// System.Single UnityEngine.ParticleSystem/MinMaxCurve::m_ConstantMin
float ___m_ConstantMin_4;
// System.Single UnityEngine.ParticleSystem/MinMaxCurve::m_ConstantMax
float ___m_ConstantMax_5;
};
// UnityEngine.AnimationCurve
struct AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354 : public RuntimeObject
{
// System.IntPtr UnityEngine.AnimationCurve::m_Ptr
intptr_t ___m_Ptr_0;
};
// Native definition for P/Invoke marshalling of UnityEngine.AnimationCurve
struct AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354_marshaled_pinvoke
{
intptr_t ___m_Ptr_0;
};
// Native definition for COM marshalling of UnityEngine.AnimationCurve
struct AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354_marshaled_com
{
intptr_t ___m_Ptr_0;
};
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject
{
// System.IntPtr UnityEngine.Object::m_CachedPtr
intptr_t ___m_CachedPtr_0;
};
// Native definition for P/Invoke marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
{
intptr_t ___m_CachedPtr_0;
};
// Native definition for COM marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
{
intptr_t ___m_CachedPtr_0;
};
// UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3
struct ParticleSystemNativeArray3_t27AB36B1E92F6FEB8470D17603AAF234992101BF
{
// Unity.Collections.NativeArray`1<System.Single> UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3::x
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___x_0;
// Unity.Collections.NativeArray`1<System.Single> UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3::y
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___y_1;
// Unity.Collections.NativeArray`1<System.Single> UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3::z
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___z_2;
};
// UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4
struct ParticleSystemNativeArray4_tE8A2B0F1BC8D4BF6D264636EC55F30131A44CAE8
{
// Unity.Collections.NativeArray`1<System.Single> UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4::x
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___x_0;
// Unity.Collections.NativeArray`1<System.Single> UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4::y
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___y_1;
// Unity.Collections.NativeArray`1<System.Single> UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4::z
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___z_2;
// Unity.Collections.NativeArray`1<System.Single> UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4::w
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___w_3;
};
// UnityEngine.ParticleSystem/Burst
struct Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858
{
// System.Single UnityEngine.ParticleSystem/Burst::m_Time
float ___m_Time_0;
// UnityEngine.ParticleSystem/MinMaxCurve UnityEngine.ParticleSystem/Burst::m_Count
MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 ___m_Count_1;
// System.Int32 UnityEngine.ParticleSystem/Burst::m_RepeatCount
int32_t ___m_RepeatCount_2;
// System.Single UnityEngine.ParticleSystem/Burst::m_RepeatInterval
float ___m_RepeatInterval_3;
// System.Single UnityEngine.ParticleSystem/Burst::m_InvProbability
float ___m_InvProbability_4;
};
// UnityEngine.ParticleSystem/Particle
struct Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D
{
// UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_Position
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Position_0;
// UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_Velocity
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Velocity_1;
// UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_AnimatedVelocity
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_AnimatedVelocity_2;
// UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_InitialVelocity
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_InitialVelocity_3;
// UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_AxisOfRotation
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_AxisOfRotation_4;
// UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_Rotation
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Rotation_5;
// UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_AngularVelocity
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_AngularVelocity_6;
// UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_StartSize
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_StartSize_7;
// UnityEngine.Color32 UnityEngine.ParticleSystem/Particle::m_StartColor
Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___m_StartColor_8;
// System.UInt32 UnityEngine.ParticleSystem/Particle::m_RandomSeed
uint32_t ___m_RandomSeed_9;
// System.UInt32 UnityEngine.ParticleSystem/Particle::m_ParentRandomSeed
uint32_t ___m_ParentRandomSeed_10;
// System.Single UnityEngine.ParticleSystem/Particle::m_Lifetime
float ___m_Lifetime_11;
// System.Single UnityEngine.ParticleSystem/Particle::m_StartLifetime
float ___m_StartLifetime_12;
// System.Int32 UnityEngine.ParticleSystem/Particle::m_MeshIndex
int32_t ___m_MeshIndex_13;
// System.Single UnityEngine.ParticleSystem/Particle::m_EmitAccumulator0
float ___m_EmitAccumulator0_14;
// System.Single UnityEngine.ParticleSystem/Particle::m_EmitAccumulator1
float ___m_EmitAccumulator1_15;
// System.UInt32 UnityEngine.ParticleSystem/Particle::m_Flags
uint32_t ___m_Flags_16;
};
// UnityEngine.Component
struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Mesh
struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.ParticleSystemJobs.ParticleSystemJobData
struct ParticleSystemJobData_t68851322676234DD9B1D3925293BA5BE0C1F35DE
{
// System.Int32 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::<count>k__BackingField
int32_t ___U3CcountU3Ek__BackingField_0;
// UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::<positions>k__BackingField
ParticleSystemNativeArray3_t27AB36B1E92F6FEB8470D17603AAF234992101BF ___U3CpositionsU3Ek__BackingField_1;
// UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::<velocities>k__BackingField
ParticleSystemNativeArray3_t27AB36B1E92F6FEB8470D17603AAF234992101BF ___U3CvelocitiesU3Ek__BackingField_2;
// UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::<axisOfRotations>k__BackingField
ParticleSystemNativeArray3_t27AB36B1E92F6FEB8470D17603AAF234992101BF ___U3CaxisOfRotationsU3Ek__BackingField_3;
// UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::<rotations>k__BackingField
ParticleSystemNativeArray3_t27AB36B1E92F6FEB8470D17603AAF234992101BF ___U3CrotationsU3Ek__BackingField_4;
// UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::<rotationalSpeeds>k__BackingField
ParticleSystemNativeArray3_t27AB36B1E92F6FEB8470D17603AAF234992101BF ___U3CrotationalSpeedsU3Ek__BackingField_5;
// UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::<sizes>k__BackingField
ParticleSystemNativeArray3_t27AB36B1E92F6FEB8470D17603AAF234992101BF ___U3CsizesU3Ek__BackingField_6;
// Unity.Collections.NativeArray`1<UnityEngine.Color32> UnityEngine.ParticleSystemJobs.ParticleSystemJobData::<startColors>k__BackingField
NativeArray_1_t0783F5E3C7AF6C600A6A20DA7A32D82CA836528D ___U3CstartColorsU3Ek__BackingField_7;
// Unity.Collections.NativeArray`1<System.Single> UnityEngine.ParticleSystemJobs.ParticleSystemJobData::<aliveTimePercent>k__BackingField
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___U3CaliveTimePercentU3Ek__BackingField_8;
// Unity.Collections.NativeArray`1<System.Single> UnityEngine.ParticleSystemJobs.ParticleSystemJobData::<inverseStartLifetimes>k__BackingField
NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___U3CinverseStartLifetimesU3Ek__BackingField_9;
// Unity.Collections.NativeArray`1<System.UInt32> UnityEngine.ParticleSystemJobs.ParticleSystemJobData::<randomSeeds>k__BackingField
NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___U3CrandomSeedsU3Ek__BackingField_10;
// UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::<customData1>k__BackingField
ParticleSystemNativeArray4_tE8A2B0F1BC8D4BF6D264636EC55F30131A44CAE8 ___U3CcustomData1U3Ek__BackingField_11;
// UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::<customData2>k__BackingField
ParticleSystemNativeArray4_tE8A2B0F1BC8D4BF6D264636EC55F30131A44CAE8 ___U3CcustomData2U3Ek__BackingField_12;
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.ParticleSystemJobs.ParticleSystemJobData::<meshIndices>k__BackingField
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___U3CmeshIndicesU3Ek__BackingField_13;
};
// UnityEngine.ParticleSystem/EmitParams
struct EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0
{
// UnityEngine.ParticleSystem/Particle UnityEngine.ParticleSystem/EmitParams::m_Particle
Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D ___m_Particle_0;
// System.Boolean UnityEngine.ParticleSystem/EmitParams::m_PositionSet
bool ___m_PositionSet_1;
// System.Boolean UnityEngine.ParticleSystem/EmitParams::m_VelocitySet
bool ___m_VelocitySet_2;
// System.Boolean UnityEngine.ParticleSystem/EmitParams::m_AxisOfRotationSet
bool ___m_AxisOfRotationSet_3;
// System.Boolean UnityEngine.ParticleSystem/EmitParams::m_RotationSet
bool ___m_RotationSet_4;
// System.Boolean UnityEngine.ParticleSystem/EmitParams::m_AngularVelocitySet
bool ___m_AngularVelocitySet_5;
// System.Boolean UnityEngine.ParticleSystem/EmitParams::m_StartSizeSet
bool ___m_StartSizeSet_6;
// System.Boolean UnityEngine.ParticleSystem/EmitParams::m_StartColorSet
bool ___m_StartColorSet_7;
// System.Boolean UnityEngine.ParticleSystem/EmitParams::m_RandomSeedSet
bool ___m_RandomSeedSet_8;
// System.Boolean UnityEngine.ParticleSystem/EmitParams::m_StartLifetimeSet
bool ___m_StartLifetimeSet_9;
// System.Boolean UnityEngine.ParticleSystem/EmitParams::m_MeshIndexSet
bool ___m_MeshIndexSet_10;
// System.Boolean UnityEngine.ParticleSystem/EmitParams::m_ApplyShapeToPosition
bool ___m_ApplyShapeToPosition_11;
};
// Native definition for P/Invoke marshalling of UnityEngine.ParticleSystem/EmitParams
struct EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_pinvoke
{
Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D ___m_Particle_0;
int32_t ___m_PositionSet_1;
int32_t ___m_VelocitySet_2;
int32_t ___m_AxisOfRotationSet_3;
int32_t ___m_RotationSet_4;
int32_t ___m_AngularVelocitySet_5;
int32_t ___m_StartSizeSet_6;
int32_t ___m_StartColorSet_7;
int32_t ___m_RandomSeedSet_8;
int32_t ___m_StartLifetimeSet_9;
int32_t ___m_MeshIndexSet_10;
int32_t ___m_ApplyShapeToPosition_11;
};
// Native definition for COM marshalling of UnityEngine.ParticleSystem/EmitParams
struct EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_com
{
Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D ___m_Particle_0;
int32_t ___m_PositionSet_1;
int32_t ___m_VelocitySet_2;
int32_t ___m_AxisOfRotationSet_3;
int32_t ___m_RotationSet_4;
int32_t ___m_AngularVelocitySet_5;
int32_t ___m_StartSizeSet_6;
int32_t ___m_StartColorSet_7;
int32_t ___m_RandomSeedSet_8;
int32_t ___m_StartLifetimeSet_9;
int32_t ___m_MeshIndexSet_10;
int32_t ___m_ApplyShapeToPosition_11;
};
// UnityEngine.ParticleSystem
struct ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.Renderer
struct Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.ParticleSystemRenderer
struct ParticleSystemRenderer_t576C271A363A738A6C576D4C6AEFB3B5B23E46C4 : public Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF
{
};
// <Module>
// <Module>
// System.Boolean
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields
{
// System.String System.Boolean::TrueString
String_t* ___TrueString_5;
// System.String System.Boolean::FalseString
String_t* ___FalseString_6;
};
// System.Boolean
// UnityEngine.Color32
// UnityEngine.Color32
// System.Int32
// System.Int32
// System.Single
// System.Single
// System.UInt32
// System.UInt32
// UnityEngine.Vector3
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields
{
// UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5;
// UnityEngine.Vector3 UnityEngine.Vector3::oneVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6;
// UnityEngine.Vector3 UnityEngine.Vector3::upVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7;
// UnityEngine.Vector3 UnityEngine.Vector3::downVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8;
// UnityEngine.Vector3 UnityEngine.Vector3::leftVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9;
// UnityEngine.Vector3 UnityEngine.Vector3::rightVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10;
// UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11;
// UnityEngine.Vector3 UnityEngine.Vector3::backVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12;
// UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13;
// UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14;
};
// UnityEngine.Vector3
// System.Void
// System.Void
// UnityEngine.ParticleSystem/EmissionModule
// UnityEngine.ParticleSystem/EmissionModule
// UnityEngine.ParticleSystem/MinMaxCurve
// UnityEngine.ParticleSystem/MinMaxCurve
// UnityEngine.AnimationCurve
// UnityEngine.AnimationCurve
// UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3
// UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3
// UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4
// UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4
// UnityEngine.ParticleSystem/Burst
// UnityEngine.ParticleSystem/Burst
// UnityEngine.ParticleSystem/Particle
// UnityEngine.ParticleSystem/Particle
// UnityEngine.Mesh
// UnityEngine.Mesh
// UnityEngine.ParticleSystemJobs.ParticleSystemJobData
// UnityEngine.ParticleSystemJobs.ParticleSystemJobData
// UnityEngine.ParticleSystem/EmitParams
// UnityEngine.ParticleSystem/EmitParams
// UnityEngine.ParticleSystem
// UnityEngine.ParticleSystem
// UnityEngine.ParticleSystemRenderer
// UnityEngine.ParticleSystemRenderer
#ifdef __clang__
#pragma clang diagnostic pop
#endif
// UnityEngine.ParticleSystem/Burst[]
struct BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7 : public RuntimeArray
{
ALIGN_FIELD (8) Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 m_Items[1];
inline Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)&((&((m_Items + index)->___m_Count_1))->___m_CurveMin_2), (void*)NULL);
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((&((m_Items + index)->___m_Count_1))->___m_CurveMax_3), (void*)NULL);
#endif
}
inline Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)&((&((m_Items + index)->___m_Count_1))->___m_CurveMin_2), (void*)NULL);
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((&((m_Items + index)->___m_Count_1))->___m_CurveMax_3), (void*)NULL);
#endif
}
};
// UnityEngine.Mesh[]
struct MeshU5BU5D_t178CA36422FC397211E68FB7E39C5B2F95619689 : public RuntimeArray
{
ALIGN_FIELD (8) Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* m_Items[1];
inline Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// System.Void UnityEngine.ParticleSystem/Particle::set_position(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_position_mE9103000DB4EA6CE09D25650F5A2915731F7A63E (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/Particle::set_velocity(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_velocity_mF4C1DE326CCABE480F44D3DF3873241E85A6303B (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/Particle::set_lifetime(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_lifetime_m29360AF093721364BF46996EE1D400256DB95911 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/Particle::set_startLifetime(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startLifetime_mCD0B16F2B1F2E2AEED84C4FCD85D5AD96F853A77 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/Particle::set_startSize(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startSize_mBBEBF7365A4E68FF2044E2ECEACC562376EA4A1F (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline (const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/Particle::set_rotation3D(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_rotation3D_mC0B19BFEBA780F95C763DE14C80B29764E519D62 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/Particle::set_angularVelocity3D(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_angularVelocity3D_m56AE22FE7AFB178DD206EA2A7E0DA64B360D7EA8 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/Particle::set_startColor(UnityEngine.Color32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startColor_mC3031F4238B0C003DFA5BF9AB4B3141B7CF71538 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/Particle::set_randomSeed(System.UInt32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_randomSeed_mCC3C02CCBF9C0EA80E2CE01EC47AD30F31D5F6C2 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, uint32_t ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* ___0_particle, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, int32_t ___0_count, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0* ___0_emitParams, int32_t ___1_count, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/EmissionModule::.ctor(UnityEngine.ParticleSystem)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule__ctor_m6AE98CC2103BECB52B7551D1304E733AE8BD70B1 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___0_particleSystem, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_enabled_Injected_m78ACA5DBC6846ADDCFFA4748293EB9AA053DCEC6 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, bool ___1_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_enabled_mC82B6915ED485AB8DB54DFA6599C9C973BB5D867 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, bool ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/EmissionModule::get_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_get_rateOverTime_Injected_m6D3C3402BFBF2A85206FA6017D736DEEB342EEE2 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* ___1_ret, const RuntimeMethod* method) ;
// UnityEngine.ParticleSystem/MinMaxCurve UnityEngine.ParticleSystem/EmissionModule::get_rateOverTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 EmissionModule_get_rateOverTime_m1FCBF31B7620FE289F7623CB2B89AB4D4F985137 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_rateOverTime_Injected_mFD0E86FBF84842984C096ABB6F41E9B53783D201 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* ___1_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverTime(UnityEngine.ParticleSystem/MinMaxCurve)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_rateOverTime_m71BF3C0A80EA572CD87EFF5944E8FA680F51DC20 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/EmissionModule::SetBursts(UnityEngine.ParticleSystem/Burst[],System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_SetBursts_m08B9E686EAF2691981D8DEC7791BF77818150B31 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* ___0_bursts, int32_t ___1_size, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/EmissionModule::SetBursts(UnityEngine.ParticleSystem/Burst[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_SetBursts_mD309779B6F8852E7F415A08F340798EA7FA13F1E (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* ___0_bursts, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/EmissionModule::set_burstCount(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_burstCount_m25190308EDE6BDEE704494ACAA98D155C609751F (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, int32_t ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/EmissionModule::SetBurst(System.Int32,UnityEngine.ParticleSystem/Burst)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_SetBurst_mE73709190EBF66BFA9064A18B6D5B27D8A2585E8 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, int32_t ___0_index, Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 ___1_burst, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/EmissionModule::SetBurst_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32,UnityEngine.ParticleSystem/Burst&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_SetBurst_Injected_m7E3F8B2580F45973F4FBF71486C27EF7AE0F6296 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, int32_t ___1_index, Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858* ___2_burst, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/EmissionModule::set_burstCount_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_burstCount_Injected_mAC77A262254B652E39C073F2C0C3980C395D1826 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, int32_t ___1_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/Particle::set_remainingLifetime(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_remainingLifetime_m3E58D8B3599B0BA6790D43022C3DF16E6896D018 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) ;
// System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(UnityEngine.Vector3,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, float ___1_d, const RuntimeMethod* method) ;
// System.Void UnityEngine.ParticleSystem/MinMaxCurve::.ctor(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MinMaxCurve__ctor_m1D3846251475D7BBC7B128CCD7DFF40B16AAEF9E (MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* __this, float ___0_constant, const RuntimeMethod* method) ;
// System.Single UnityEngine.ParticleSystem/MinMaxCurve::get_constant()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float MinMaxCurve_get_constant_m4F2B7693C00CC9FAEDE1DAD32FEEE893414FBE91 (MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* __this, const RuntimeMethod* method) ;
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.ParticleSystem::Emit(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.Color32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_m27ED2FE38DEE11C9C98F7D30392BB5B39B6A16ED (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_position, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_velocity, float ___2_size, float ___3_lifetime, Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___4_color, const RuntimeMethod* method)
{
Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D V_0;
memset((&V_0), 0, sizeof(V_0));
{
il2cpp_codegen_initobj((&V_0), sizeof(Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_position;
Particle_set_position_mE9103000DB4EA6CE09D25650F5A2915731F7A63E((&V_0), L_0, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___1_velocity;
Particle_set_velocity_mF4C1DE326CCABE480F44D3DF3873241E85A6303B((&V_0), L_1, NULL);
float L_2 = ___3_lifetime;
Particle_set_lifetime_m29360AF093721364BF46996EE1D400256DB95911((&V_0), L_2, NULL);
float L_3 = ___3_lifetime;
Particle_set_startLifetime_mCD0B16F2B1F2E2AEED84C4FCD85D5AD96F853A77((&V_0), L_3, NULL);
float L_4 = ___2_size;
Particle_set_startSize_mBBEBF7365A4E68FF2044E2ECEACC562376EA4A1F((&V_0), L_4, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5;
L_5 = Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline(NULL);
Particle_set_rotation3D_mC0B19BFEBA780F95C763DE14C80B29764E519D62((&V_0), L_5, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6;
L_6 = Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline(NULL);
Particle_set_angularVelocity3D_m56AE22FE7AFB178DD206EA2A7E0DA64B360D7EA8((&V_0), L_6, NULL);
Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B L_7 = ___4_color;
Particle_set_startColor_mC3031F4238B0C003DFA5BF9AB4B3141B7CF71538((&V_0), L_7, NULL);
Particle_set_randomSeed_mCC3C02CCBF9C0EA80E2CE01EC47AD30F31D5F6C2((&V_0), 5, NULL);
ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3(__this, (&V_0), NULL);
return;
}
}
// System.Void UnityEngine.ParticleSystem::Emit(UnityEngine.ParticleSystem/Particle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_m329091E7F55C972CE85A100CA624192AD8442688 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D ___0_particle, const RuntimeMethod* method)
{
{
ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3(__this, (&___0_particle), NULL);
return;
}
}
// System.Void UnityEngine.ParticleSystem::Emit(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_m3E9E6359087607E84E0D4D35844D80D9452AD72D (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, int32_t ___0_count, const RuntimeMethod* method)
{
{
int32_t L_0 = ___0_count;
ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E(__this, L_0, NULL);
return;
}
}
// System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, int32_t ___0_count, const RuntimeMethod* method)
{
typedef void (*ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E_ftn) (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1*, int32_t);
static ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem::Emit_Internal(System.Int32)");
_il2cpp_icall_func(__this, ___0_count);
}
// System.Void UnityEngine.ParticleSystem::Emit(UnityEngine.ParticleSystem/EmitParams,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_m5AD1A3F02A19B61E3B0CC738FD498B52D19B65AA (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0 ___0_emitParams, int32_t ___1_count, const RuntimeMethod* method)
{
{
int32_t L_0 = ___1_count;
ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6(__this, (&___0_emitParams), L_0, NULL);
return;
}
}
// System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* ___0_particle, const RuntimeMethod* method)
{
typedef void (*ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3_ftn) (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1*, Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D*);
static ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)");
_il2cpp_icall_func(__this, ___0_particle);
}
// UnityEngine.ParticleSystem/EmissionModule UnityEngine.ParticleSystem::get_emission()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678 ParticleSystem_get_emission_mD9402CE632A3607DA0B0486F9F58F7FB2B44CF08 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, const RuntimeMethod* method)
{
EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678 V_0;
memset((&V_0), 0, sizeof(V_0));
{
EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678 L_0;
memset((&L_0), 0, sizeof(L_0));
EmissionModule__ctor_m6AE98CC2103BECB52B7551D1304E733AE8BD70B1((&L_0), __this, /*hidden argument*/NULL);
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678 L_1 = V_0;
return L_1;
}
}
// System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0* ___0_emitParams, int32_t ___1_count, const RuntimeMethod* method)
{
typedef void (*ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6_ftn) (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1*, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0*, int32_t);
static ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)");
_il2cpp_icall_func(__this, ___0_emitParams, ___1_count);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.ParticleSystem/EmissionModule
IL2CPP_EXTERN_C void EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshal_pinvoke(const EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678& unmarshaled, EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshaled_pinvoke& marshaled)
{
Exception_t* ___m_ParticleSystem_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_ParticleSystem' of type 'EmissionModule': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_ParticleSystem_0Exception, NULL);
}
IL2CPP_EXTERN_C void EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshal_pinvoke_back(const EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshaled_pinvoke& marshaled, EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678& unmarshaled)
{
Exception_t* ___m_ParticleSystem_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_ParticleSystem' of type 'EmissionModule': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_ParticleSystem_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.ParticleSystem/EmissionModule
IL2CPP_EXTERN_C void EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshal_pinvoke_cleanup(EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.ParticleSystem/EmissionModule
IL2CPP_EXTERN_C void EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshal_com(const EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678& unmarshaled, EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshaled_com& marshaled)
{
Exception_t* ___m_ParticleSystem_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_ParticleSystem' of type 'EmissionModule': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_ParticleSystem_0Exception, NULL);
}
IL2CPP_EXTERN_C void EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshal_com_back(const EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshaled_com& marshaled, EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678& unmarshaled)
{
Exception_t* ___m_ParticleSystem_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_ParticleSystem' of type 'EmissionModule': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_ParticleSystem_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.ParticleSystem/EmissionModule
IL2CPP_EXTERN_C void EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshal_com_cleanup(EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshaled_com& marshaled)
{
}
// System.Void UnityEngine.ParticleSystem/EmissionModule::.ctor(UnityEngine.ParticleSystem)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule__ctor_m6AE98CC2103BECB52B7551D1304E733AE8BD70B1 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___0_particleSystem, const RuntimeMethod* method)
{
{
ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* L_0 = ___0_particleSystem;
__this->___m_ParticleSystem_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ParticleSystem_0), (void*)L_0);
return;
}
}
IL2CPP_EXTERN_C void EmissionModule__ctor_m6AE98CC2103BECB52B7551D1304E733AE8BD70B1_AdjustorThunk (RuntimeObject* __this, ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___0_particleSystem, const RuntimeMethod* method)
{
EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*>(__this + _offset);
EmissionModule__ctor_m6AE98CC2103BECB52B7551D1304E733AE8BD70B1(_thisAdjusted, ___0_particleSystem, method);
}
// System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_enabled_mC82B6915ED485AB8DB54DFA6599C9C973BB5D867 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, bool ___0_value, const RuntimeMethod* method)
{
{
bool L_0 = ___0_value;
EmissionModule_set_enabled_Injected_m78ACA5DBC6846ADDCFFA4748293EB9AA053DCEC6(__this, L_0, NULL);
return;
}
}
IL2CPP_EXTERN_C void EmissionModule_set_enabled_mC82B6915ED485AB8DB54DFA6599C9C973BB5D867_AdjustorThunk (RuntimeObject* __this, bool ___0_value, const RuntimeMethod* method)
{
EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*>(__this + _offset);
EmissionModule_set_enabled_mC82B6915ED485AB8DB54DFA6599C9C973BB5D867(_thisAdjusted, ___0_value, method);
}
// UnityEngine.ParticleSystem/MinMaxCurve UnityEngine.ParticleSystem/EmissionModule::get_rateOverTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 EmissionModule_get_rateOverTime_m1FCBF31B7620FE289F7623CB2B89AB4D4F985137 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, const RuntimeMethod* method)
{
MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 V_0;
memset((&V_0), 0, sizeof(V_0));
{
EmissionModule_get_rateOverTime_Injected_m6D3C3402BFBF2A85206FA6017D736DEEB342EEE2(__this, (&V_0), NULL);
MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 L_0 = V_0;
return L_0;
}
}
IL2CPP_EXTERN_C MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 EmissionModule_get_rateOverTime_m1FCBF31B7620FE289F7623CB2B89AB4D4F985137_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*>(__this + _offset);
MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 _returnValue;
_returnValue = EmissionModule_get_rateOverTime_m1FCBF31B7620FE289F7623CB2B89AB4D4F985137(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverTime(UnityEngine.ParticleSystem/MinMaxCurve)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_rateOverTime_m71BF3C0A80EA572CD87EFF5944E8FA680F51DC20 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 ___0_value, const RuntimeMethod* method)
{
{
EmissionModule_set_rateOverTime_Injected_mFD0E86FBF84842984C096ABB6F41E9B53783D201(__this, (&___0_value), NULL);
return;
}
}
IL2CPP_EXTERN_C void EmissionModule_set_rateOverTime_m71BF3C0A80EA572CD87EFF5944E8FA680F51DC20_AdjustorThunk (RuntimeObject* __this, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 ___0_value, const RuntimeMethod* method)
{
EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*>(__this + _offset);
EmissionModule_set_rateOverTime_m71BF3C0A80EA572CD87EFF5944E8FA680F51DC20(_thisAdjusted, ___0_value, method);
}
// System.Void UnityEngine.ParticleSystem/EmissionModule::SetBursts(UnityEngine.ParticleSystem/Burst[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_SetBursts_mD309779B6F8852E7F415A08F340798EA7FA13F1E (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* ___0_bursts, const RuntimeMethod* method)
{
{
BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* L_0 = ___0_bursts;
BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* L_1 = ___0_bursts;
NullCheck(L_1);
EmissionModule_SetBursts_m08B9E686EAF2691981D8DEC7791BF77818150B31(__this, L_0, ((int32_t)(((RuntimeArray*)L_1)->max_length)), NULL);
return;
}
}
IL2CPP_EXTERN_C void EmissionModule_SetBursts_mD309779B6F8852E7F415A08F340798EA7FA13F1E_AdjustorThunk (RuntimeObject* __this, BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* ___0_bursts, const RuntimeMethod* method)
{
EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*>(__this + _offset);
EmissionModule_SetBursts_mD309779B6F8852E7F415A08F340798EA7FA13F1E(_thisAdjusted, ___0_bursts, method);
}
// System.Void UnityEngine.ParticleSystem/EmissionModule::SetBursts(UnityEngine.ParticleSystem/Burst[],System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_SetBursts_m08B9E686EAF2691981D8DEC7791BF77818150B31 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* ___0_bursts, int32_t ___1_size, const RuntimeMethod* method)
{
int32_t V_0 = 0;
bool V_1 = false;
{
int32_t L_0 = ___1_size;
EmissionModule_set_burstCount_m25190308EDE6BDEE704494ACAA98D155C609751F(__this, L_0, NULL);
V_0 = 0;
goto IL_0020;
}
IL_000d:
{
int32_t L_1 = V_0;
BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* L_2 = ___0_bursts;
int32_t L_3 = V_0;
NullCheck(L_2);
int32_t L_4 = L_3;
Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 L_5 = (L_2)->GetAt(static_cast<il2cpp_array_size_t>(L_4));
EmissionModule_SetBurst_mE73709190EBF66BFA9064A18B6D5B27D8A2585E8(__this, L_1, L_5, NULL);
int32_t L_6 = V_0;
V_0 = ((int32_t)il2cpp_codegen_add(L_6, 1));
}
IL_0020:
{
int32_t L_7 = V_0;
int32_t L_8 = ___1_size;
V_1 = (bool)((((int32_t)L_7) < ((int32_t)L_8))? 1 : 0);
bool L_9 = V_1;
if (L_9)
{
goto IL_000d;
}
}
{
return;
}
}
IL2CPP_EXTERN_C void EmissionModule_SetBursts_m08B9E686EAF2691981D8DEC7791BF77818150B31_AdjustorThunk (RuntimeObject* __this, BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* ___0_bursts, int32_t ___1_size, const RuntimeMethod* method)
{
EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*>(__this + _offset);
EmissionModule_SetBursts_m08B9E686EAF2691981D8DEC7791BF77818150B31(_thisAdjusted, ___0_bursts, ___1_size, method);
}
// System.Void UnityEngine.ParticleSystem/EmissionModule::SetBurst(System.Int32,UnityEngine.ParticleSystem/Burst)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_SetBurst_mE73709190EBF66BFA9064A18B6D5B27D8A2585E8 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, int32_t ___0_index, Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 ___1_burst, const RuntimeMethod* method)
{
{
int32_t L_0 = ___0_index;
EmissionModule_SetBurst_Injected_m7E3F8B2580F45973F4FBF71486C27EF7AE0F6296(__this, L_0, (&___1_burst), NULL);
return;
}
}
IL2CPP_EXTERN_C void EmissionModule_SetBurst_mE73709190EBF66BFA9064A18B6D5B27D8A2585E8_AdjustorThunk (RuntimeObject* __this, int32_t ___0_index, Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 ___1_burst, const RuntimeMethod* method)
{
EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*>(__this + _offset);
EmissionModule_SetBurst_mE73709190EBF66BFA9064A18B6D5B27D8A2585E8(_thisAdjusted, ___0_index, ___1_burst, method);
}
// System.Void UnityEngine.ParticleSystem/EmissionModule::set_burstCount(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_burstCount_m25190308EDE6BDEE704494ACAA98D155C609751F (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, int32_t ___0_value, const RuntimeMethod* method)
{
{
int32_t L_0 = ___0_value;
EmissionModule_set_burstCount_Injected_mAC77A262254B652E39C073F2C0C3980C395D1826(__this, L_0, NULL);
return;
}
}
IL2CPP_EXTERN_C void EmissionModule_set_burstCount_m25190308EDE6BDEE704494ACAA98D155C609751F_AdjustorThunk (RuntimeObject* __this, int32_t ___0_value, const RuntimeMethod* method)
{
EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*>(__this + _offset);
EmissionModule_set_burstCount_m25190308EDE6BDEE704494ACAA98D155C609751F(_thisAdjusted, ___0_value, method);
}
// System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_enabled_Injected_m78ACA5DBC6846ADDCFFA4748293EB9AA053DCEC6 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, bool ___1_value, const RuntimeMethod* method)
{
typedef void (*EmissionModule_set_enabled_Injected_m78ACA5DBC6846ADDCFFA4748293EB9AA053DCEC6_ftn) (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*, bool);
static EmissionModule_set_enabled_Injected_m78ACA5DBC6846ADDCFFA4748293EB9AA053DCEC6_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (EmissionModule_set_enabled_Injected_m78ACA5DBC6846ADDCFFA4748293EB9AA053DCEC6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean)");
_il2cpp_icall_func(___0__unity_self, ___1_value);
}
// System.Void UnityEngine.ParticleSystem/EmissionModule::get_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_get_rateOverTime_Injected_m6D3C3402BFBF2A85206FA6017D736DEEB342EEE2 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* ___1_ret, const RuntimeMethod* method)
{
typedef void (*EmissionModule_get_rateOverTime_Injected_m6D3C3402BFBF2A85206FA6017D736DEEB342EEE2_ftn) (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23*);
static EmissionModule_get_rateOverTime_Injected_m6D3C3402BFBF2A85206FA6017D736DEEB342EEE2_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (EmissionModule_get_rateOverTime_Injected_m6D3C3402BFBF2A85206FA6017D736DEEB342EEE2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem/EmissionModule::get_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)");
_il2cpp_icall_func(___0__unity_self, ___1_ret);
}
// System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_rateOverTime_Injected_mFD0E86FBF84842984C096ABB6F41E9B53783D201 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* ___1_value, const RuntimeMethod* method)
{
typedef void (*EmissionModule_set_rateOverTime_Injected_mFD0E86FBF84842984C096ABB6F41E9B53783D201_ftn) (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23*);
static EmissionModule_set_rateOverTime_Injected_mFD0E86FBF84842984C096ABB6F41E9B53783D201_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (EmissionModule_set_rateOverTime_Injected_mFD0E86FBF84842984C096ABB6F41E9B53783D201_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem/EmissionModule::set_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)");
_il2cpp_icall_func(___0__unity_self, ___1_value);
}
// System.Void UnityEngine.ParticleSystem/EmissionModule::SetBurst_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32,UnityEngine.ParticleSystem/Burst&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_SetBurst_Injected_m7E3F8B2580F45973F4FBF71486C27EF7AE0F6296 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, int32_t ___1_index, Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858* ___2_burst, const RuntimeMethod* method)
{
typedef void (*EmissionModule_SetBurst_Injected_m7E3F8B2580F45973F4FBF71486C27EF7AE0F6296_ftn) (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*, int32_t, Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858*);
static EmissionModule_SetBurst_Injected_m7E3F8B2580F45973F4FBF71486C27EF7AE0F6296_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (EmissionModule_SetBurst_Injected_m7E3F8B2580F45973F4FBF71486C27EF7AE0F6296_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem/EmissionModule::SetBurst_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32,UnityEngine.ParticleSystem/Burst&)");
_il2cpp_icall_func(___0__unity_self, ___1_index, ___2_burst);
}
// System.Void UnityEngine.ParticleSystem/EmissionModule::set_burstCount_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_burstCount_Injected_mAC77A262254B652E39C073F2C0C3980C395D1826 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, int32_t ___1_value, const RuntimeMethod* method)
{
typedef void (*EmissionModule_set_burstCount_Injected_mAC77A262254B652E39C073F2C0C3980C395D1826_ftn) (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*, int32_t);
static EmissionModule_set_burstCount_Injected_mAC77A262254B652E39C073F2C0C3980C395D1826_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (EmissionModule_set_burstCount_Injected_mAC77A262254B652E39C073F2C0C3980C395D1826_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem/EmissionModule::set_burstCount_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32)");
_il2cpp_icall_func(___0__unity_self, ___1_value);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.ParticleSystem/Particle::set_lifetime(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_lifetime_m29360AF093721364BF46996EE1D400256DB95911 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method)
{
{
float L_0 = ___0_value;
Particle_set_remainingLifetime_m3E58D8B3599B0BA6790D43022C3DF16E6896D018(__this, L_0, NULL);
return;
}
}
IL2CPP_EXTERN_C void Particle_set_lifetime_m29360AF093721364BF46996EE1D400256DB95911_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method)
{
Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D*>(__this + _offset);
Particle_set_lifetime_m29360AF093721364BF46996EE1D400256DB95911(_thisAdjusted, ___0_value, method);
}
// System.Void UnityEngine.ParticleSystem/Particle::set_position(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_position_mE9103000DB4EA6CE09D25650F5A2915731F7A63E (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method)
{
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_value;
__this->___m_Position_0 = L_0;
return;
}
}
IL2CPP_EXTERN_C void Particle_set_position_mE9103000DB4EA6CE09D25650F5A2915731F7A63E_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method)
{
Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D*>(__this + _offset);
Particle_set_position_mE9103000DB4EA6CE09D25650F5A2915731F7A63E(_thisAdjusted, ___0_value, method);
}
// System.Void UnityEngine.ParticleSystem/Particle::set_velocity(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_velocity_mF4C1DE326CCABE480F44D3DF3873241E85A6303B (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method)
{
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_value;
__this->___m_Velocity_1 = L_0;
return;
}
}
IL2CPP_EXTERN_C void Particle_set_velocity_mF4C1DE326CCABE480F44D3DF3873241E85A6303B_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method)
{
Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D*>(__this + _offset);
Particle_set_velocity_mF4C1DE326CCABE480F44D3DF3873241E85A6303B(_thisAdjusted, ___0_value, method);
}
// System.Void UnityEngine.ParticleSystem/Particle::set_remainingLifetime(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_remainingLifetime_m3E58D8B3599B0BA6790D43022C3DF16E6896D018 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method)
{
{
float L_0 = ___0_value;
__this->___m_Lifetime_11 = L_0;
return;
}
}
IL2CPP_EXTERN_C void Particle_set_remainingLifetime_m3E58D8B3599B0BA6790D43022C3DF16E6896D018_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method)
{
Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D*>(__this + _offset);
Particle_set_remainingLifetime_m3E58D8B3599B0BA6790D43022C3DF16E6896D018(_thisAdjusted, ___0_value, method);
}
// System.Void UnityEngine.ParticleSystem/Particle::set_startLifetime(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startLifetime_mCD0B16F2B1F2E2AEED84C4FCD85D5AD96F853A77 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method)
{
{
float L_0 = ___0_value;
__this->___m_StartLifetime_12 = L_0;
return;
}
}
IL2CPP_EXTERN_C void Particle_set_startLifetime_mCD0B16F2B1F2E2AEED84C4FCD85D5AD96F853A77_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method)
{
Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D*>(__this + _offset);
Particle_set_startLifetime_mCD0B16F2B1F2E2AEED84C4FCD85D5AD96F853A77(_thisAdjusted, ___0_value, method);
}
// System.Void UnityEngine.ParticleSystem/Particle::set_startColor(UnityEngine.Color32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startColor_mC3031F4238B0C003DFA5BF9AB4B3141B7CF71538 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___0_value, const RuntimeMethod* method)
{
{
Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B L_0 = ___0_value;
__this->___m_StartColor_8 = L_0;
return;
}
}
IL2CPP_EXTERN_C void Particle_set_startColor_mC3031F4238B0C003DFA5BF9AB4B3141B7CF71538_AdjustorThunk (RuntimeObject* __this, Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___0_value, const RuntimeMethod* method)
{
Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D*>(__this + _offset);
Particle_set_startColor_mC3031F4238B0C003DFA5BF9AB4B3141B7CF71538(_thisAdjusted, ___0_value, method);
}
// System.Void UnityEngine.ParticleSystem/Particle::set_randomSeed(System.UInt32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_randomSeed_mCC3C02CCBF9C0EA80E2CE01EC47AD30F31D5F6C2 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, uint32_t ___0_value, const RuntimeMethod* method)
{
{
uint32_t L_0 = ___0_value;
__this->___m_RandomSeed_9 = L_0;
return;
}
}
IL2CPP_EXTERN_C void Particle_set_randomSeed_mCC3C02CCBF9C0EA80E2CE01EC47AD30F31D5F6C2_AdjustorThunk (RuntimeObject* __this, uint32_t ___0_value, const RuntimeMethod* method)
{
Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D*>(__this + _offset);
Particle_set_randomSeed_mCC3C02CCBF9C0EA80E2CE01EC47AD30F31D5F6C2(_thisAdjusted, ___0_value, method);
}
// System.Void UnityEngine.ParticleSystem/Particle::set_startSize(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startSize_mBBEBF7365A4E68FF2044E2ECEACC562376EA4A1F (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method)
{
{
float L_0 = ___0_value;
float L_1 = ___0_value;
float L_2 = ___0_value;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3;
memset((&L_3), 0, sizeof(L_3));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL);
__this->___m_StartSize_7 = L_3;
return;
}
}
IL2CPP_EXTERN_C void Particle_set_startSize_mBBEBF7365A4E68FF2044E2ECEACC562376EA4A1F_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method)
{
Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D*>(__this + _offset);
Particle_set_startSize_mBBEBF7365A4E68FF2044E2ECEACC562376EA4A1F(_thisAdjusted, ___0_value, method);
}
// System.Void UnityEngine.ParticleSystem/Particle::set_rotation3D(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_rotation3D_mC0B19BFEBA780F95C763DE14C80B29764E519D62 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method)
{
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_value;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline(L_0, (0.0174532924f), NULL);
__this->___m_Rotation_5 = L_1;
uint32_t L_2 = __this->___m_Flags_16;
__this->___m_Flags_16 = ((int32_t)((int32_t)L_2|2));
return;
}
}
IL2CPP_EXTERN_C void Particle_set_rotation3D_mC0B19BFEBA780F95C763DE14C80B29764E519D62_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method)
{
Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D*>(__this + _offset);
Particle_set_rotation3D_mC0B19BFEBA780F95C763DE14C80B29764E519D62(_thisAdjusted, ___0_value, method);
}
// System.Void UnityEngine.ParticleSystem/Particle::set_angularVelocity3D(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_angularVelocity3D_m56AE22FE7AFB178DD206EA2A7E0DA64B360D7EA8 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method)
{
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_value;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline(L_0, (0.0174532924f), NULL);
__this->___m_AngularVelocity_6 = L_1;
uint32_t L_2 = __this->___m_Flags_16;
__this->___m_Flags_16 = ((int32_t)((int32_t)L_2|2));
return;
}
}
IL2CPP_EXTERN_C void Particle_set_angularVelocity3D_m56AE22FE7AFB178DD206EA2A7E0DA64B360D7EA8_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method)
{
Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D*>(__this + _offset);
Particle_set_angularVelocity3D_m56AE22FE7AFB178DD206EA2A7E0DA64B360D7EA8(_thisAdjusted, ___0_value, method);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.ParticleSystem/MinMaxCurve::.ctor(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MinMaxCurve__ctor_m1D3846251475D7BBC7B128CCD7DFF40B16AAEF9E (MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* __this, float ___0_constant, const RuntimeMethod* method)
{
{
__this->___m_Mode_0 = 0;
__this->___m_CurveMultiplier_1 = (0.0f);
__this->___m_CurveMin_2 = (AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354*)NULL;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CurveMin_2), (void*)(AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354*)NULL);
__this->___m_CurveMax_3 = (AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354*)NULL;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CurveMax_3), (void*)(AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354*)NULL);
__this->___m_ConstantMin_4 = (0.0f);
float L_0 = ___0_constant;
__this->___m_ConstantMax_5 = L_0;
return;
}
}
IL2CPP_EXTERN_C void MinMaxCurve__ctor_m1D3846251475D7BBC7B128CCD7DFF40B16AAEF9E_AdjustorThunk (RuntimeObject* __this, float ___0_constant, const RuntimeMethod* method)
{
MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23*>(__this + _offset);
MinMaxCurve__ctor_m1D3846251475D7BBC7B128CCD7DFF40B16AAEF9E(_thisAdjusted, ___0_constant, method);
}
// System.Single UnityEngine.ParticleSystem/MinMaxCurve::get_constant()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float MinMaxCurve_get_constant_m4F2B7693C00CC9FAEDE1DAD32FEEE893414FBE91 (MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
float L_0 = __this->___m_ConstantMax_5;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
float L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C float MinMaxCurve_get_constant_m4F2B7693C00CC9FAEDE1DAD32FEEE893414FBE91_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23*>(__this + _offset);
float _returnValue;
_returnValue = MinMaxCurve_get_constant_m4F2B7693C00CC9FAEDE1DAD32FEEE893414FBE91(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.ParticleSystem/EmitParams
IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_pinvoke(const EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0& unmarshaled, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_pinvoke& marshaled)
{
marshaled.___m_Particle_0 = unmarshaled.___m_Particle_0;
marshaled.___m_PositionSet_1 = static_cast<int32_t>(unmarshaled.___m_PositionSet_1);
marshaled.___m_VelocitySet_2 = static_cast<int32_t>(unmarshaled.___m_VelocitySet_2);
marshaled.___m_AxisOfRotationSet_3 = static_cast<int32_t>(unmarshaled.___m_AxisOfRotationSet_3);
marshaled.___m_RotationSet_4 = static_cast<int32_t>(unmarshaled.___m_RotationSet_4);
marshaled.___m_AngularVelocitySet_5 = static_cast<int32_t>(unmarshaled.___m_AngularVelocitySet_5);
marshaled.___m_StartSizeSet_6 = static_cast<int32_t>(unmarshaled.___m_StartSizeSet_6);
marshaled.___m_StartColorSet_7 = static_cast<int32_t>(unmarshaled.___m_StartColorSet_7);
marshaled.___m_RandomSeedSet_8 = static_cast<int32_t>(unmarshaled.___m_RandomSeedSet_8);
marshaled.___m_StartLifetimeSet_9 = static_cast<int32_t>(unmarshaled.___m_StartLifetimeSet_9);
marshaled.___m_MeshIndexSet_10 = static_cast<int32_t>(unmarshaled.___m_MeshIndexSet_10);
marshaled.___m_ApplyShapeToPosition_11 = static_cast<int32_t>(unmarshaled.___m_ApplyShapeToPosition_11);
}
IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_pinvoke_back(const EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_pinvoke& marshaled, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0& unmarshaled)
{
Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D unmarshaledm_Particle_temp_0;
memset((&unmarshaledm_Particle_temp_0), 0, sizeof(unmarshaledm_Particle_temp_0));
unmarshaledm_Particle_temp_0 = marshaled.___m_Particle_0;
unmarshaled.___m_Particle_0 = unmarshaledm_Particle_temp_0;
bool unmarshaledm_PositionSet_temp_1 = false;
unmarshaledm_PositionSet_temp_1 = static_cast<bool>(marshaled.___m_PositionSet_1);
unmarshaled.___m_PositionSet_1 = unmarshaledm_PositionSet_temp_1;
bool unmarshaledm_VelocitySet_temp_2 = false;
unmarshaledm_VelocitySet_temp_2 = static_cast<bool>(marshaled.___m_VelocitySet_2);
unmarshaled.___m_VelocitySet_2 = unmarshaledm_VelocitySet_temp_2;
bool unmarshaledm_AxisOfRotationSet_temp_3 = false;
unmarshaledm_AxisOfRotationSet_temp_3 = static_cast<bool>(marshaled.___m_AxisOfRotationSet_3);
unmarshaled.___m_AxisOfRotationSet_3 = unmarshaledm_AxisOfRotationSet_temp_3;
bool unmarshaledm_RotationSet_temp_4 = false;
unmarshaledm_RotationSet_temp_4 = static_cast<bool>(marshaled.___m_RotationSet_4);
unmarshaled.___m_RotationSet_4 = unmarshaledm_RotationSet_temp_4;
bool unmarshaledm_AngularVelocitySet_temp_5 = false;
unmarshaledm_AngularVelocitySet_temp_5 = static_cast<bool>(marshaled.___m_AngularVelocitySet_5);
unmarshaled.___m_AngularVelocitySet_5 = unmarshaledm_AngularVelocitySet_temp_5;
bool unmarshaledm_StartSizeSet_temp_6 = false;
unmarshaledm_StartSizeSet_temp_6 = static_cast<bool>(marshaled.___m_StartSizeSet_6);
unmarshaled.___m_StartSizeSet_6 = unmarshaledm_StartSizeSet_temp_6;
bool unmarshaledm_StartColorSet_temp_7 = false;
unmarshaledm_StartColorSet_temp_7 = static_cast<bool>(marshaled.___m_StartColorSet_7);
unmarshaled.___m_StartColorSet_7 = unmarshaledm_StartColorSet_temp_7;
bool unmarshaledm_RandomSeedSet_temp_8 = false;
unmarshaledm_RandomSeedSet_temp_8 = static_cast<bool>(marshaled.___m_RandomSeedSet_8);
unmarshaled.___m_RandomSeedSet_8 = unmarshaledm_RandomSeedSet_temp_8;
bool unmarshaledm_StartLifetimeSet_temp_9 = false;
unmarshaledm_StartLifetimeSet_temp_9 = static_cast<bool>(marshaled.___m_StartLifetimeSet_9);
unmarshaled.___m_StartLifetimeSet_9 = unmarshaledm_StartLifetimeSet_temp_9;
bool unmarshaledm_MeshIndexSet_temp_10 = false;
unmarshaledm_MeshIndexSet_temp_10 = static_cast<bool>(marshaled.___m_MeshIndexSet_10);
unmarshaled.___m_MeshIndexSet_10 = unmarshaledm_MeshIndexSet_temp_10;
bool unmarshaledm_ApplyShapeToPosition_temp_11 = false;
unmarshaledm_ApplyShapeToPosition_temp_11 = static_cast<bool>(marshaled.___m_ApplyShapeToPosition_11);
unmarshaled.___m_ApplyShapeToPosition_11 = unmarshaledm_ApplyShapeToPosition_temp_11;
}
// Conversion method for clean up from marshalling of: UnityEngine.ParticleSystem/EmitParams
IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_pinvoke_cleanup(EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.ParticleSystem/EmitParams
IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_com(const EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0& unmarshaled, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_com& marshaled)
{
marshaled.___m_Particle_0 = unmarshaled.___m_Particle_0;
marshaled.___m_PositionSet_1 = static_cast<int32_t>(unmarshaled.___m_PositionSet_1);
marshaled.___m_VelocitySet_2 = static_cast<int32_t>(unmarshaled.___m_VelocitySet_2);
marshaled.___m_AxisOfRotationSet_3 = static_cast<int32_t>(unmarshaled.___m_AxisOfRotationSet_3);
marshaled.___m_RotationSet_4 = static_cast<int32_t>(unmarshaled.___m_RotationSet_4);
marshaled.___m_AngularVelocitySet_5 = static_cast<int32_t>(unmarshaled.___m_AngularVelocitySet_5);
marshaled.___m_StartSizeSet_6 = static_cast<int32_t>(unmarshaled.___m_StartSizeSet_6);
marshaled.___m_StartColorSet_7 = static_cast<int32_t>(unmarshaled.___m_StartColorSet_7);
marshaled.___m_RandomSeedSet_8 = static_cast<int32_t>(unmarshaled.___m_RandomSeedSet_8);
marshaled.___m_StartLifetimeSet_9 = static_cast<int32_t>(unmarshaled.___m_StartLifetimeSet_9);
marshaled.___m_MeshIndexSet_10 = static_cast<int32_t>(unmarshaled.___m_MeshIndexSet_10);
marshaled.___m_ApplyShapeToPosition_11 = static_cast<int32_t>(unmarshaled.___m_ApplyShapeToPosition_11);
}
IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_com_back(const EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_com& marshaled, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0& unmarshaled)
{
Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D unmarshaledm_Particle_temp_0;
memset((&unmarshaledm_Particle_temp_0), 0, sizeof(unmarshaledm_Particle_temp_0));
unmarshaledm_Particle_temp_0 = marshaled.___m_Particle_0;
unmarshaled.___m_Particle_0 = unmarshaledm_Particle_temp_0;
bool unmarshaledm_PositionSet_temp_1 = false;
unmarshaledm_PositionSet_temp_1 = static_cast<bool>(marshaled.___m_PositionSet_1);
unmarshaled.___m_PositionSet_1 = unmarshaledm_PositionSet_temp_1;
bool unmarshaledm_VelocitySet_temp_2 = false;
unmarshaledm_VelocitySet_temp_2 = static_cast<bool>(marshaled.___m_VelocitySet_2);
unmarshaled.___m_VelocitySet_2 = unmarshaledm_VelocitySet_temp_2;
bool unmarshaledm_AxisOfRotationSet_temp_3 = false;
unmarshaledm_AxisOfRotationSet_temp_3 = static_cast<bool>(marshaled.___m_AxisOfRotationSet_3);
unmarshaled.___m_AxisOfRotationSet_3 = unmarshaledm_AxisOfRotationSet_temp_3;
bool unmarshaledm_RotationSet_temp_4 = false;
unmarshaledm_RotationSet_temp_4 = static_cast<bool>(marshaled.___m_RotationSet_4);
unmarshaled.___m_RotationSet_4 = unmarshaledm_RotationSet_temp_4;
bool unmarshaledm_AngularVelocitySet_temp_5 = false;
unmarshaledm_AngularVelocitySet_temp_5 = static_cast<bool>(marshaled.___m_AngularVelocitySet_5);
unmarshaled.___m_AngularVelocitySet_5 = unmarshaledm_AngularVelocitySet_temp_5;
bool unmarshaledm_StartSizeSet_temp_6 = false;
unmarshaledm_StartSizeSet_temp_6 = static_cast<bool>(marshaled.___m_StartSizeSet_6);
unmarshaled.___m_StartSizeSet_6 = unmarshaledm_StartSizeSet_temp_6;
bool unmarshaledm_StartColorSet_temp_7 = false;
unmarshaledm_StartColorSet_temp_7 = static_cast<bool>(marshaled.___m_StartColorSet_7);
unmarshaled.___m_StartColorSet_7 = unmarshaledm_StartColorSet_temp_7;
bool unmarshaledm_RandomSeedSet_temp_8 = false;
unmarshaledm_RandomSeedSet_temp_8 = static_cast<bool>(marshaled.___m_RandomSeedSet_8);
unmarshaled.___m_RandomSeedSet_8 = unmarshaledm_RandomSeedSet_temp_8;
bool unmarshaledm_StartLifetimeSet_temp_9 = false;
unmarshaledm_StartLifetimeSet_temp_9 = static_cast<bool>(marshaled.___m_StartLifetimeSet_9);
unmarshaled.___m_StartLifetimeSet_9 = unmarshaledm_StartLifetimeSet_temp_9;
bool unmarshaledm_MeshIndexSet_temp_10 = false;
unmarshaledm_MeshIndexSet_temp_10 = static_cast<bool>(marshaled.___m_MeshIndexSet_10);
unmarshaled.___m_MeshIndexSet_10 = unmarshaledm_MeshIndexSet_temp_10;
bool unmarshaledm_ApplyShapeToPosition_temp_11 = false;
unmarshaledm_ApplyShapeToPosition_temp_11 = static_cast<bool>(marshaled.___m_ApplyShapeToPosition_11);
unmarshaled.___m_ApplyShapeToPosition_11 = unmarshaledm_ApplyShapeToPosition_temp_11;
}
// Conversion method for clean up from marshalling of: UnityEngine.ParticleSystem/EmitParams
IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_com_cleanup(EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_com& marshaled)
{
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ParticleSystemRenderer_GetMeshes_m3CA9AA8947C7F0468F6C0B7F1344D747EA43D440 (ParticleSystemRenderer_t576C271A363A738A6C576D4C6AEFB3B5B23E46C4* __this, MeshU5BU5D_t178CA36422FC397211E68FB7E39C5B2F95619689* ___0_meshes, const RuntimeMethod* method)
{
typedef int32_t (*ParticleSystemRenderer_GetMeshes_m3CA9AA8947C7F0468F6C0B7F1344D747EA43D440_ftn) (ParticleSystemRenderer_t576C271A363A738A6C576D4C6AEFB3B5B23E46C4*, MeshU5BU5D_t178CA36422FC397211E68FB7E39C5B2F95619689*);
static ParticleSystemRenderer_GetMeshes_m3CA9AA8947C7F0468F6C0B7F1344D747EA43D440_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ParticleSystemRenderer_GetMeshes_m3CA9AA8947C7F0468F6C0B7F1344D747EA43D440_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])");
int32_t icallRetVal = _il2cpp_icall_func(__this, ___0_meshes);
return icallRetVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ((Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields*)il2cpp_codegen_static_fields_for(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var))->___zeroVector_5;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method)
{
{
float L_0 = ___0_x;
__this->___x_2 = L_0;
float L_1 = ___1_y;
__this->___y_3 = L_1;
float L_2 = ___2_z;
__this->___z_4 = L_2;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, float ___1_d, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_a;
float L_1 = L_0.___x_2;
float L_2 = ___1_d;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___0_a;
float L_4 = L_3.___y_3;
float L_5 = ___1_d;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___0_a;
float L_7 = L_6.___z_4;
float L_8 = ___1_d;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9;
memset((&L_9), 0, sizeof(L_9));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_9), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), ((float)il2cpp_codegen_multiply(L_7, L_8)), /*hidden argument*/NULL);
V_0 = L_9;
goto IL_0021;
}
IL_0021:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = V_0;
return L_10;
}
}