358 lines
12 KiB
C++
358 lines
12 KiB
C++
#include "pch-cpp.hpp"
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#ifndef _MSC_VER
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# include <alloca.h>
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#else
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# include <malloc.h>
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#endif
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#include <limits>
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// System.Action`1<System.Object>
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struct Action_1_t6F9EB113EB3F16226AEF811A2744F4111C116C87;
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// System.Action`1<UnityEngine.Playables.PlayableDirector>
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struct Action_1_tB645F646DB079054A9500B09427CB02A88372D3F;
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// System.Delegate[]
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struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771;
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// System.AsyncCallback
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struct AsyncCallback_t7FEF460CBDCFB9C5FA2EF776984778B9A4145F4C;
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// System.DelegateData
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struct DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E;
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// System.IAsyncResult
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struct IAsyncResult_t7B9B5A0ECB35DCEC31B8A8122C37D687369253B5;
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// System.Reflection.MethodInfo
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struct MethodInfo_t;
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// UnityEngine.Playables.PlayableDirector
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struct PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475;
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// System.String
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struct String_t;
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// System.Void
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struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915;
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struct Delegate_t_marshaled_com;
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struct Delegate_t_marshaled_pinvoke;
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IL2CPP_EXTERN_C_BEGIN
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IL2CPP_EXTERN_C_END
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Winvalid-offsetof"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif
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// <Module>
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struct U3CModuleU3E_t30BE97772842985A3AF723FA1759387A3E79C563
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{
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};
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// System.ValueType
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struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject
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{
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};
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// Native definition for P/Invoke marshalling of System.ValueType
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struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke
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{
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};
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// Native definition for COM marshalling of System.ValueType
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struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com
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{
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};
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// System.Boolean
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struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22
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{
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// System.Boolean System.Boolean::m_value
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bool ___m_value_0;
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};
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// System.IntPtr
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struct IntPtr_t
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{
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// System.Void* System.IntPtr::m_value
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void* ___m_value_0;
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};
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// System.Void
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struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915
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{
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union
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{
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struct
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{
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};
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uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1];
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};
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};
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// System.Delegate
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struct Delegate_t : public RuntimeObject
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{
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// System.IntPtr System.Delegate::method_ptr
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Il2CppMethodPointer ___method_ptr_0;
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// System.IntPtr System.Delegate::invoke_impl
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intptr_t ___invoke_impl_1;
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// System.Object System.Delegate::m_target
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RuntimeObject* ___m_target_2;
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// System.IntPtr System.Delegate::method
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intptr_t ___method_3;
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// System.IntPtr System.Delegate::delegate_trampoline
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intptr_t ___delegate_trampoline_4;
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// System.IntPtr System.Delegate::extra_arg
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intptr_t ___extra_arg_5;
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// System.IntPtr System.Delegate::method_code
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intptr_t ___method_code_6;
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// System.IntPtr System.Delegate::interp_method
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intptr_t ___interp_method_7;
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// System.IntPtr System.Delegate::interp_invoke_impl
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intptr_t ___interp_invoke_impl_8;
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// System.Reflection.MethodInfo System.Delegate::method_info
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MethodInfo_t* ___method_info_9;
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// System.Reflection.MethodInfo System.Delegate::original_method_info
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MethodInfo_t* ___original_method_info_10;
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// System.DelegateData System.Delegate::data
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DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
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// System.Boolean System.Delegate::method_is_virtual
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bool ___method_is_virtual_12;
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};
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// Native definition for P/Invoke marshalling of System.Delegate
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struct Delegate_t_marshaled_pinvoke
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{
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intptr_t ___method_ptr_0;
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intptr_t ___invoke_impl_1;
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Il2CppIUnknown* ___m_target_2;
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intptr_t ___method_3;
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intptr_t ___delegate_trampoline_4;
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intptr_t ___extra_arg_5;
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intptr_t ___method_code_6;
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intptr_t ___interp_method_7;
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intptr_t ___interp_invoke_impl_8;
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MethodInfo_t* ___method_info_9;
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MethodInfo_t* ___original_method_info_10;
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DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
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int32_t ___method_is_virtual_12;
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};
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// Native definition for COM marshalling of System.Delegate
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struct Delegate_t_marshaled_com
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{
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intptr_t ___method_ptr_0;
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intptr_t ___invoke_impl_1;
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Il2CppIUnknown* ___m_target_2;
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intptr_t ___method_3;
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intptr_t ___delegate_trampoline_4;
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intptr_t ___extra_arg_5;
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intptr_t ___method_code_6;
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intptr_t ___interp_method_7;
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intptr_t ___interp_invoke_impl_8;
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MethodInfo_t* ___method_info_9;
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MethodInfo_t* ___original_method_info_10;
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DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
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int32_t ___method_is_virtual_12;
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};
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// UnityEngine.Object
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struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject
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{
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// System.IntPtr UnityEngine.Object::m_CachedPtr
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intptr_t ___m_CachedPtr_0;
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};
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// Native definition for P/Invoke marshalling of UnityEngine.Object
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struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
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{
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intptr_t ___m_CachedPtr_0;
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};
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// Native definition for COM marshalling of UnityEngine.Object
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struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
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{
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intptr_t ___m_CachedPtr_0;
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};
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// UnityEngine.Component
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struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
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{
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};
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// System.MulticastDelegate
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struct MulticastDelegate_t : public Delegate_t
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{
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// System.Delegate[] System.MulticastDelegate::delegates
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DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771* ___delegates_13;
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};
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// Native definition for P/Invoke marshalling of System.MulticastDelegate
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struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
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{
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Delegate_t_marshaled_pinvoke** ___delegates_13;
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};
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// Native definition for COM marshalling of System.MulticastDelegate
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struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
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{
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Delegate_t_marshaled_com** ___delegates_13;
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};
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// System.Action`1<System.Object>
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struct Action_1_t6F9EB113EB3F16226AEF811A2744F4111C116C87 : public MulticastDelegate_t
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{
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};
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// System.Action`1<UnityEngine.Playables.PlayableDirector>
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struct Action_1_tB645F646DB079054A9500B09427CB02A88372D3F : public MulticastDelegate_t
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{
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};
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// UnityEngine.Behaviour
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struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
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{
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};
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// UnityEngine.Playables.PlayableDirector
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struct PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
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{
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// System.Action`1<UnityEngine.Playables.PlayableDirector> UnityEngine.Playables.PlayableDirector::played
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Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* ___played_4;
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// System.Action`1<UnityEngine.Playables.PlayableDirector> UnityEngine.Playables.PlayableDirector::paused
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Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* ___paused_5;
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// System.Action`1<UnityEngine.Playables.PlayableDirector> UnityEngine.Playables.PlayableDirector::stopped
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Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* ___stopped_6;
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};
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// <Module>
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// <Module>
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// System.Boolean
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struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields
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{
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// System.String System.Boolean::TrueString
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String_t* ___TrueString_5;
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// System.String System.Boolean::FalseString
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String_t* ___FalseString_6;
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};
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// System.Boolean
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// System.Void
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// System.Void
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// System.Action`1<System.Object>
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// System.Action`1<System.Object>
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// System.Action`1<UnityEngine.Playables.PlayableDirector>
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// System.Action`1<UnityEngine.Playables.PlayableDirector>
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// UnityEngine.Playables.PlayableDirector
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// UnityEngine.Playables.PlayableDirector
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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// System.Void System.Action`1<System.Object>::Invoke(T)
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IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_1_Invoke_mF2422B2DD29F74CE66F791C3F68E288EC7C3DB9E_gshared_inline (Action_1_t6F9EB113EB3F16226AEF811A2744F4111C116C87* __this, RuntimeObject* ___0_obj, const RuntimeMethod* method) ;
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// System.Void System.Action`1<UnityEngine.Playables.PlayableDirector>::Invoke(T)
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inline void Action_1_Invoke_m1DDC149E3BDDF7CAA1CCEBDA6D58D6971F126303_inline (Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* __this, PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* ___0_obj, const RuntimeMethod* method)
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{
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(( void (*) (Action_1_tB645F646DB079054A9500B09427CB02A88372D3F*, PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475*, const RuntimeMethod*))Action_1_Invoke_mF2422B2DD29F74CE66F791C3F68E288EC7C3DB9E_gshared_inline)(__this, ___0_obj, method);
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}
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Winvalid-offsetof"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Winvalid-offsetof"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif
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// System.Void UnityEngine.Playables.PlayableDirector::SendOnPlayableDirectorPlay()
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IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_SendOnPlayableDirectorPlay_m7F75DBA4355DAA92F53AC337BB952069B63081A0 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
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{
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bool V_0 = false;
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{
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Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* L_0 = __this->___played_4;
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V_0 = (bool)((!(((RuntimeObject*)(Action_1_tB645F646DB079054A9500B09427CB02A88372D3F*)L_0) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
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bool L_1 = V_0;
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if (!L_1)
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{
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goto IL_001b;
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}
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}
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{
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Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* L_2 = __this->___played_4;
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NullCheck(L_2);
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Action_1_Invoke_m1DDC149E3BDDF7CAA1CCEBDA6D58D6971F126303_inline(L_2, __this, NULL);
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}
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IL_001b:
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{
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return;
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}
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}
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// System.Void UnityEngine.Playables.PlayableDirector::SendOnPlayableDirectorPause()
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IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_SendOnPlayableDirectorPause_m1B8EE7CBD23957C664AA417A9261194DFFFADFE1 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
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{
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bool V_0 = false;
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{
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Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* L_0 = __this->___paused_5;
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V_0 = (bool)((!(((RuntimeObject*)(Action_1_tB645F646DB079054A9500B09427CB02A88372D3F*)L_0) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
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bool L_1 = V_0;
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if (!L_1)
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{
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goto IL_001b;
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}
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}
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{
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Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* L_2 = __this->___paused_5;
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NullCheck(L_2);
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Action_1_Invoke_m1DDC149E3BDDF7CAA1CCEBDA6D58D6971F126303_inline(L_2, __this, NULL);
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}
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IL_001b:
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{
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return;
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}
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}
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// System.Void UnityEngine.Playables.PlayableDirector::SendOnPlayableDirectorStop()
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IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_SendOnPlayableDirectorStop_m4E9AEB579B8EA66ECC6FA9BE23BBF7973AB3EDD7 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method)
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{
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bool V_0 = false;
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{
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Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* L_0 = __this->___stopped_6;
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V_0 = (bool)((!(((RuntimeObject*)(Action_1_tB645F646DB079054A9500B09427CB02A88372D3F*)L_0) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
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bool L_1 = V_0;
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if (!L_1)
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{
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goto IL_001b;
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}
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}
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{
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Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* L_2 = __this->___stopped_6;
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NullCheck(L_2);
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Action_1_Invoke_m1DDC149E3BDDF7CAA1CCEBDA6D58D6971F126303_inline(L_2, __this, NULL);
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}
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IL_001b:
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{
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return;
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}
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}
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_1_Invoke_mF2422B2DD29F74CE66F791C3F68E288EC7C3DB9E_gshared_inline (Action_1_t6F9EB113EB3F16226AEF811A2744F4111C116C87* __this, RuntimeObject* ___0_obj, const RuntimeMethod* method)
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{
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typedef void (*FunctionPointerType) (RuntimeObject*, RuntimeObject*, const RuntimeMethod*);
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((FunctionPointerType)__this->___invoke_impl_1)((Il2CppObject*)__this->___method_code_6, ___0_obj, reinterpret_cast<RuntimeMethod*>(__this->___method_3));
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}
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