178 lines
5.0 KiB
C++
178 lines
5.0 KiB
C++
#include "pch-cpp.hpp"
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#ifndef _MSC_VER
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# include <alloca.h>
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#else
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# include <malloc.h>
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#endif
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#include <limits>
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IL2CPP_EXTERN_C_BEGIN
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IL2CPP_EXTERN_C_END
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Winvalid-offsetof"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif
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// <Module>
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struct U3CModuleU3E_tBF95EDE7AC72079FEC40B1A3B57D72418FF75C99
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{
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};
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// UnityEngine.Rendering.Universal.ShaderInput
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struct ShaderInput_t048F7464F457883E25851701A5BBF15ADDDABAA3 : public RuntimeObject
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{
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};
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// System.ValueType
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struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject
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{
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};
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// Native definition for P/Invoke marshalling of System.ValueType
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struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke
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{
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};
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// Native definition for COM marshalling of System.ValueType
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struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com
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{
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};
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// UnityEngine.Matrix4x4
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struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6
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{
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// System.Single UnityEngine.Matrix4x4::m00
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float ___m00_0;
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// System.Single UnityEngine.Matrix4x4::m10
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float ___m10_1;
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// System.Single UnityEngine.Matrix4x4::m20
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float ___m20_2;
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// System.Single UnityEngine.Matrix4x4::m30
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float ___m30_3;
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// System.Single UnityEngine.Matrix4x4::m01
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float ___m01_4;
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// System.Single UnityEngine.Matrix4x4::m11
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float ___m11_5;
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// System.Single UnityEngine.Matrix4x4::m21
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float ___m21_6;
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// System.Single UnityEngine.Matrix4x4::m31
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float ___m31_7;
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// System.Single UnityEngine.Matrix4x4::m02
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float ___m02_8;
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// System.Single UnityEngine.Matrix4x4::m12
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float ___m12_9;
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// System.Single UnityEngine.Matrix4x4::m22
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float ___m22_10;
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// System.Single UnityEngine.Matrix4x4::m32
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float ___m32_11;
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// System.Single UnityEngine.Matrix4x4::m03
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float ___m03_12;
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// System.Single UnityEngine.Matrix4x4::m13
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float ___m13_13;
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// System.Single UnityEngine.Matrix4x4::m23
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float ___m23_14;
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// System.Single UnityEngine.Matrix4x4::m33
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float ___m33_15;
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};
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// UnityEngine.Vector4
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struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3
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{
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// System.Single UnityEngine.Vector4::x
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float ___x_1;
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// System.Single UnityEngine.Vector4::y
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float ___y_2;
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// System.Single UnityEngine.Vector4::z
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float ___z_3;
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// System.Single UnityEngine.Vector4::w
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float ___w_4;
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};
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// UnityEngine.Rendering.Universal.ShaderInput/LightData
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struct LightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED
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{
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// UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::position
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Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___position_0;
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// UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::color
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Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___color_1;
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// UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::attenuation
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Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___attenuation_2;
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// UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::spotDirection
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Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___spotDirection_3;
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// UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::occlusionProbeChannels
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Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___occlusionProbeChannels_4;
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// System.UInt32 UnityEngine.Rendering.Universal.ShaderInput/LightData::layerMask
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uint32_t ___layerMask_5;
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};
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// UnityEngine.Rendering.Universal.ShaderInput/ShadowData
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struct ShadowData_t25107BFCD514C4CD90FAC8F07B5DFA940E2E5B67
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{
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// UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShaderInput/ShadowData::worldToShadowMatrix
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Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___worldToShadowMatrix_0;
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// UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/ShadowData::shadowParams
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Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___shadowParams_1;
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};
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// <Module>
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// <Module>
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// UnityEngine.Rendering.Universal.ShaderInput
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// UnityEngine.Rendering.Universal.ShaderInput
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// UnityEngine.Rendering.Universal.ShaderInput/LightData
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// UnityEngine.Rendering.Universal.ShaderInput/LightData
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// UnityEngine.Rendering.Universal.ShaderInput/ShadowData
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// UnityEngine.Rendering.Universal.ShaderInput/ShadowData
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Winvalid-offsetof"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Winvalid-offsetof"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Winvalid-offsetof"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Winvalid-offsetof"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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