ZK_Framework/Assets/Scripts/Mono/Global.cs

54 lines
1.5 KiB
C#

using System;
using Cysharp.Threading.Tasks;
using UnityEngine;
using YooAsset;
namespace ZGame
{
public class Global : MonoBehaviour
{
[SerializeField] private EPlayMode _loadType = EPlayMode.EditorSimulateMode;
[SerializeField] private float time;
[SerializeField] private GameInitType _gameInitType = GameInitType.None;
[SerializeField] private Camera _playerCamera;
[SerializeField] private Camera _playerUICamera;
[SerializeField] private AudioListener _eye;
[SerializeField] private GameObject uiLoading;
private LoadDll loadDll;
public EPlayMode playMode => this._loadType;
private void Awake()
{
Console.Write(String.Empty);
DontDestroyOnLoad(this.gameObject);
#if UNITY_EDITOR
// this._loadType = EPlayMode.EditorSimulateMode;
#elif UNITY_ANDROID|| PLATFORM_ANDROID|| ENABLE_WEBCAM|| UNITY_WEBGL|| UNITY_EDITOR_WIN
this._loadType = EPlayMode.HostPlayMode;
#endif
this.loadDll = new LoadDll();
this.Initialized().Forget();
}
private async UniTask Initialized()
{
await ResourceComponent.Instance.InitLoadModeAsync(this._loadType, "DefaultPackage");
// loadDll
await this.loadDll.DownloadAsync();
this.loadDll.OnStart(gameObject, playMode, (int)this._gameInitType, Callback);
}
private void Callback()
{
this.uiLoading.SetActive(false);
}
}
}