249 lines
8.0 KiB
C#
249 lines
8.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using YooAsset;
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using Object = UnityEngine.Object;
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namespace Game
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{
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public enum LoadType
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{
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Editor,
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Single,
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Online
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}
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public enum SceneType
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{
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Init,
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Touch,
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}
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public class ResourceManager : ManagerBase, IResourceManager
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{
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private List<string> _packageName = new List<string>();
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private ResourcePackage _defaultPackage;
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private Dictionary<string, AssetHandle> _assetHandles = new Dictionary<string, AssetHandle>();
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private Dictionary<string, SceneHandle> _sceneHandles = new Dictionary<string, SceneHandle>();
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private Dictionary<string, GameObject> _gameObjects = new Dictionary<string, GameObject>();
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private Transform objectParent;
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private Transform uiParent;
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private Transform ui_Low;
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private Transform ui_Mid;
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private Transform ui_High;
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private Transform go_GameObject;
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private EPlayMode playMode;
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private bool isLoadFinish;
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protected override void OnInit()
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{
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base.OnInit();
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YooAssets.Initialize();
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//
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ui_Low = GameObject.Find("Global/UICanvas/Low").transform;
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ui_Mid = GameObject.Find("Global/UICanvas/Mid").transform;
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ui_High = GameObject.Find("Global/UICanvas/High").transform;
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go_GameObject = GameObject.Find("Global/GameObject").transform;
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isLoadFinish = false;
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EventManager.Instance.Subscribe(UpdaterDoneEventArgs.EventId, UpdaterDoneEvent);
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}
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private void UpdaterDoneEvent(object sender, GameEventArgs e)
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{
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var args = e as UpdaterDoneEventArgs;
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isLoadFinish = true;
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}
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protected override void OnUpdate(float dateTime)
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{
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base.OnUpdate(dateTime);
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}
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public void LoadPackage(string packageName)
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{
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if (_packageName.Contains(packageName)) return;
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YooAssets.CreatePackage(packageName);
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_packageName.Add(packageName);
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}
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public void UnloadPackage(string packageName)
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{
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var resourcePackage = YooAssets.GetPackage(packageName);
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if (resourcePackage != null)
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{
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resourcePackage.UnloadUnusedAssets();
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YooAssets.DestroyPackage(packageName);
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_packageName.Remove(packageName);
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}
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}
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// ResourceUpdatePackageHandle handle;
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public void InitLoadModeSync(EPlayMode playMode)
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{
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// this.playMode = playMode;
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// handle = new ResourceUpdatePackageHandle(playMode, "DefaultPackage", EDefaultBuildPipeline.BuiltinBuildPipeline.ToString());
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// await handle.InitPackageAsync();
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//
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// while (!this.isLoadFinish)
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// {
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// await UniTask.Yield();
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// }
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_defaultPackage = YooAssets.GetPackage("DefaultPackage");
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YooAssets.SetDefaultPackage(_defaultPackage);
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}
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public AssetHandle LoadAssetSync(string name)
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{
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if (_assetHandles.TryGetValue(name, out var assetHandle))
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{
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return assetHandle;
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}
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var loadAssetSync = YooAssets.LoadAssetSync(name);
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_assetHandles.Add(name, loadAssetSync);
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return loadAssetSync;
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}
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public GameObject LoadGameObjectSync(string name)
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{
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var loadAssetSync = LoadAssetSync(name);
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var assetObject = loadAssetSync.AssetObject as GameObject;
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if (this.objectParent == null)
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this.objectParent = go_GameObject;
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var gameObject = Object.Instantiate(assetObject, this.objectParent);
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return gameObject;
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}
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public GameObject LoadUIGameObjectSync(string name, UILayer uiLayer)
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{
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var loadAssetSync = LoadAssetSync(name);
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var assetObject = loadAssetSync.AssetObject as GameObject;
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// if (this.uiParent == null)
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// this.uiParent = GameObject.Find("Global/UICanvas").transform;
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switch (uiLayer)
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{
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case UILayer.Low:
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this.uiParent = ui_Low;
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break;
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case UILayer.Mid:
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this.uiParent = ui_Mid;
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break;
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case UILayer.High:
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this.uiParent = ui_High;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(uiLayer), uiLayer, null);
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}
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var gameObject = Object.Instantiate(assetObject, uiParent);
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return gameObject;
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}
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public async UniTask LoadSceneAsync(string location, LoadSceneMode loadSceneMode = LoadSceneMode.Single,
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bool suspendLoad = false, Action<float> schedule = null)
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{
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// if (_assetHandles.TryGetValue(name, out var assetHandle))
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// {
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// return assetHandle;
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// }
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var loadSceneAsync = YooAssets.LoadSceneAsync(location, loadSceneMode, suspendLoad);
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_sceneHandles.Add(location, loadSceneAsync);
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// await loadSceneAsync.Task;
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while (!loadSceneAsync.IsDone)
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{
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Debug.Log("进度:" + loadSceneAsync.Progress);
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schedule?.Invoke(loadSceneAsync.Progress);
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await UniTask.Yield();
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}
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// await loadSceneAsync.Task;
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Debug.Log($"{location}场景加载成功!");
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}
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public async void UnloadSceneAsync(SceneType sceneType)
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{
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var name = sceneType.ToString();
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if (_sceneHandles.TryGetValue(name, out var handle))
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{
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await handle.UnloadAsync().Task;
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Debug.Log($"{name}场景卸载成功!");
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}
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}
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public async UniTask<Object> LoadAssetAsync(string name)
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{
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if (_assetHandles.TryGetValue(name, out var assetHandle))
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{
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return assetHandle.AssetObject;
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}
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var loadAssetSync = YooAssets.LoadAssetAsync(name);
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await loadAssetSync.Task;
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_assetHandles.Add(name, loadAssetSync);
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return loadAssetSync.AssetObject;
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}
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public async UniTask<GameObject> LoadGameObjectAsync(string name)
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{
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var loadAssetSync = await LoadAssetAsync(name);
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var assetObject = loadAssetSync as GameObject;
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var gameObject = Object.Instantiate(assetObject);
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return gameObject;
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}
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public void Release(string name)
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{
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if (_assetHandles.TryGetValue(name, out var assetHandle))
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{
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assetHandle.Release();
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}
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}
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protected override void OnDispose()
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{
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base.OnDispose();
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while (_packageName.Count > 0)
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{
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var packageName = _packageName[0];
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UnloadPackage(packageName);
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_packageName.Remove(packageName);
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}
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EventManager.Instance.Unsubscribe(UpdaterDoneEventArgs.EventId, UpdaterDoneEvent);
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// foreach (var handle in _sceneHandles.Values)
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// {
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// UnloadSceneAsync(handle.SceneName);
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// }
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_sceneHandles = null;
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_packageName = null;
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_gameObjects = null;
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_assetHandles = null;
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}
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}
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public interface IResourceManager
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{
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AssetHandle LoadAssetSync(string name);
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GameObject LoadGameObjectSync(string path);
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GameObject LoadUIGameObjectSync(string path, UILayer uiLayer);
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UniTask LoadSceneAsync(string location, LoadSceneMode loadSceneMode = LoadSceneMode.Single, bool suspendLoad = false, Action<float> schedule = null);
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}
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} |