ZK_Framework/Assets/Scripts/Editor/GenAssetConstEditor.cs

62 lines
2.0 KiB
C#

using System.IO;
using System.Text;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEditor;
using UnityEngine;
namespace ZEditor
{
public class GenAssetConstEditor : OdinEditorWindow
{
[MenuItem("Tool/自动生成资源常量代码")]
static void Open()
{
GetWindow<GenAssetConstEditor>().Show();
}
public string csName = "AssetConst";
[FolderPath] public string folderPath = "Assets/Scripts/Hotfix/Const";
[FolderPath] public string resPath = "Assets/Res";
[Sirenix.OdinInspector.FilePath] public string template = "Assets/Res/AssetsConstTemplate.txt";
[Button]
public void Gen()
{
string path = $"{this.folderPath}/{this.csName}.cs";
StringBuilder sb = new StringBuilder();
this.Bridging(ref sb, this.resPath);
var readAllText = File.ReadAllText(this.template);
var content = readAllText.Replace("#CONSTCONTENT#", sb.ToString()).Replace("\\", "/");
if (!File.Exists(path))
{
File.Create(path).Dispose();
}
File.WriteAllText(path, content);
}
void Bridging(ref StringBuilder sb, string path)
{
DirectoryInfo info = new DirectoryInfo(path);
var fileInfos = info.GetFiles();
var directoryInfos = info.GetDirectories();
foreach (var fileInfo in fileInfos)
{
if (fileInfo.Name.Contains(".meta"))
continue;
string filePath = fileInfo.FullName.Substring(Application.dataPath.Length - 6);
var name = filePath.Replace("\\", "_").Replace(".", "_");
sb.AppendLine($"public const string {name} = @\"{filePath}\";");
}
foreach (var directoryInfo in directoryInfos)
{
this.Bridging(ref sb, directoryInfo.FullName);
}
}
}
}