468 lines
16 KiB
C#
468 lines
16 KiB
C#
// Copyright (c) All contributors. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for full license information.
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#if UNITY_2018_3_OR_NEWER
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#region license
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/*
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Copyright (c) 2013, Milosz Krajewski
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification, are permitted provided
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that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list of conditions
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and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
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and the following disclaimer in the documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
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WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#endregion
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using System;
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using System.Diagnostics;
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namespace MessagePack.LZ4
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{
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/// <summary>Safe LZ4 codec.</summary>
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internal partial class LZ4Codec
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{
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#region Helper
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[Conditional("DEBUG")]
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private static void Assert(bool condition, string errorMessage)
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{
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if (!condition)
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{
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throw new ArgumentException(errorMessage);
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}
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Debug.Assert(condition, errorMessage);
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}
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#endregion
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#region Byte manipulation
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internal static void Poke2(byte[] buffer, int offset, ushort value)
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{
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buffer[offset] = (byte)value;
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buffer[offset + 1] = (byte)(value >> 8);
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}
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internal static ushort Peek2(byte[] buffer, int offset)
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{
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// NOTE: It's faster than BitConverter.ToUInt16 (suprised? me too)
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return (ushort)(((uint)buffer[offset]) | ((uint)buffer[offset + 1] << 8));
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}
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internal static uint Peek4(byte[] buffer, int offset)
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{
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// NOTE: It's faster than BitConverter.ToUInt32 (suprised? me too)
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return
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((uint)buffer[offset]) |
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((uint)buffer[offset + 1] << 8) |
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((uint)buffer[offset + 2] << 16) |
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((uint)buffer[offset + 3] << 24);
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}
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private static uint Xor4(byte[] buffer, int offset1, int offset2)
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{
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// return Peek4(buffer, offset1) ^ Peek4(buffer, offset2);
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var value1 =
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((uint)buffer[offset1]) |
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((uint)buffer[offset1 + 1] << 8) |
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((uint)buffer[offset1 + 2] << 16) |
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((uint)buffer[offset1 + 3] << 24);
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var value2 =
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((uint)buffer[offset2]) |
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((uint)buffer[offset2 + 1] << 8) |
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((uint)buffer[offset2 + 2] << 16) |
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((uint)buffer[offset2 + 3] << 24);
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return value1 ^ value2;
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}
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private static ulong Xor8(byte[] buffer, int offset1, int offset2)
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{
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// return Peek8(buffer, offset1) ^ Peek8(buffer, offset2);
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var value1 =
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((ulong)buffer[offset1]) |
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((ulong)buffer[offset1 + 1] << 8) |
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((ulong)buffer[offset1 + 2] << 16) |
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((ulong)buffer[offset1 + 3] << 24) |
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((ulong)buffer[offset1 + 4] << 32) |
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((ulong)buffer[offset1 + 5] << 40) |
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((ulong)buffer[offset1 + 6] << 48) |
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((ulong)buffer[offset1 + 7] << 56);
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var value2 =
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((ulong)buffer[offset2]) |
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((ulong)buffer[offset2 + 1] << 8) |
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((ulong)buffer[offset2 + 2] << 16) |
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((ulong)buffer[offset2 + 3] << 24) |
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((ulong)buffer[offset2 + 4] << 32) |
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((ulong)buffer[offset2 + 5] << 40) |
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((ulong)buffer[offset2 + 6] << 48) |
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((ulong)buffer[offset2 + 7] << 56);
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return value1 ^ value2;
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}
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private static bool Equal2(byte[] buffer, int offset1, int offset2)
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{
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// return Peek2(buffer, offset1) == Peek2(buffer, offset2);
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if (buffer[offset1] != buffer[offset2])
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{
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return false;
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}
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return buffer[offset1 + 1] == buffer[offset2 + 1];
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}
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private static bool Equal4(byte[] buffer, int offset1, int offset2)
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{
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// return Peek4(buffer, offset1) == Peek4(buffer, offset2);
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if (buffer[offset1] != buffer[offset2])
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{
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return false;
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}
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if (buffer[offset1 + 1] != buffer[offset2 + 1])
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{
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return false;
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}
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if (buffer[offset1 + 2] != buffer[offset2 + 2])
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{
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return false;
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}
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return buffer[offset1 + 3] == buffer[offset2 + 3];
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}
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#endregion
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#region Byte block copy
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private static void Copy4(byte[] buf, int src, int dst)
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{
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Assert(dst > src, "Copying backwards is not implemented");
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buf[dst + 3] = buf[src + 3];
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buf[dst + 2] = buf[src + 2];
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buf[dst + 1] = buf[src + 1];
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buf[dst] = buf[src];
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}
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private static void Copy8(byte[] buf, int src, int dst)
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{
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Assert(dst > src, "Copying backwards is not implemented");
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buf[dst + 7] = buf[src + 7];
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buf[dst + 6] = buf[src + 6];
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buf[dst + 5] = buf[src + 5];
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buf[dst + 4] = buf[src + 4];
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buf[dst + 3] = buf[src + 3];
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buf[dst + 2] = buf[src + 2];
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buf[dst + 1] = buf[src + 1];
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buf[dst] = buf[src];
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}
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private static void BlockCopy(byte[] src, int src_0, byte[] dst, int dst_0, int len)
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{
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Assert(src != dst, "BlockCopy does not handle copying to the same buffer");
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if (len >= BLOCK_COPY_LIMIT)
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{
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Buffer.BlockCopy(src, src_0, dst, dst_0, len);
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}
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else
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{
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while (len >= 8)
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{
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dst[dst_0] = src[src_0];
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dst[dst_0 + 1] = src[src_0 + 1];
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dst[dst_0 + 2] = src[src_0 + 2];
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dst[dst_0 + 3] = src[src_0 + 3];
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dst[dst_0 + 4] = src[src_0 + 4];
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dst[dst_0 + 5] = src[src_0 + 5];
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dst[dst_0 + 6] = src[src_0 + 6];
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dst[dst_0 + 7] = src[src_0 + 7];
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len -= 8;
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src_0 += 8;
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dst_0 += 8;
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}
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while (len >= 4)
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{
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dst[dst_0] = src[src_0];
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dst[dst_0 + 1] = src[src_0 + 1];
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dst[dst_0 + 2] = src[src_0 + 2];
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dst[dst_0 + 3] = src[src_0 + 3];
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len -= 4;
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src_0 += 4;
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dst_0 += 4;
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}
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while (len-- > 0)
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{
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dst[dst_0++] = src[src_0++];
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}
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}
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}
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private static int WildCopy(byte[] src, int src_0, byte[] dst, int dst_0, int dst_end)
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{
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var len = dst_end - dst_0;
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Assert(src != dst, "BlockCopy does not handle copying to the same buffer");
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Assert(len > 0, "Length have to be greater than 0");
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if (len >= BLOCK_COPY_LIMIT)
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{
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Buffer.BlockCopy(src, src_0, dst, dst_0, len);
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}
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else
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{
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// apparently (tested) this is an overkill
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// it seems to be faster without this 8-byte loop
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////while (len >= 8)
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////{
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//// dst[dst_0] = src[src_0];
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//// dst[dst_0 + 1] = src[src_0 + 1];
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//// dst[dst_0 + 2] = src[src_0 + 2];
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//// dst[dst_0 + 3] = src[src_0 + 3];
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//// dst[dst_0 + 4] = src[src_0 + 4];
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//// dst[dst_0 + 5] = src[src_0 + 5];
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//// dst[dst_0 + 6] = src[src_0 + 6];
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//// dst[dst_0 + 7] = src[src_0 + 7];
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//// len -= 8; src_0 += 8; dst_0 += 8;
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////}
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while (len >= 4)
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{
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dst[dst_0] = src[src_0];
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dst[dst_0 + 1] = src[src_0 + 1];
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dst[dst_0 + 2] = src[src_0 + 2];
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dst[dst_0 + 3] = src[src_0 + 3];
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len -= 4;
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src_0 += 4;
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dst_0 += 4;
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}
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while (len-- > 0)
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{
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dst[dst_0++] = src[src_0++];
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}
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}
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return len;
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}
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private static int SecureCopy(byte[] buffer, int src, int dst, int dst_end)
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{
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var diff = dst - src;
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var length = dst_end - dst;
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var len = length;
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Assert(diff >= 4, "Target must be at least 4 bytes further than source");
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Assert(BLOCK_COPY_LIMIT > 4, "This method requires BLOCK_COPY_LIMIT > 4");
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Assert(len > 0, "Length have to be greater than 0");
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if (diff >= BLOCK_COPY_LIMIT)
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{
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if (diff >= length)
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{
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Buffer.BlockCopy(buffer, src, buffer, dst, length);
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return length; // done
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}
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do
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{
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Buffer.BlockCopy(buffer, src, buffer, dst, diff);
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src += diff;
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dst += diff;
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len -= diff;
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}
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while (len >= diff);
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}
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// apparently (tested) this is an overkill
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// it seems to be faster without this 8-byte loop
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////while (len >= 8)
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////{
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//// buffer[dst] = buffer[src];
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//// buffer[dst + 1] = buffer[src + 1];
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//// buffer[dst + 2] = buffer[src + 2];
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//// buffer[dst + 3] = buffer[src + 3];
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//// buffer[dst + 4] = buffer[src + 4];
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//// buffer[dst + 5] = buffer[src + 5];
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//// buffer[dst + 6] = buffer[src + 6];
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//// buffer[dst + 7] = buffer[src + 7];
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//// dst += 8; src += 8; len -= 8;
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////}
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while (len >= 4)
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{
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buffer[dst] = buffer[src];
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buffer[dst + 1] = buffer[src + 1];
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buffer[dst + 2] = buffer[src + 2];
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buffer[dst + 3] = buffer[src + 3];
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dst += 4;
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src += 4;
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len -= 4;
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}
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while (len-- > 0)
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{
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buffer[dst++] = buffer[src++];
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}
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return length; // done
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}
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#endregion
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/// <summary>Encodes the specified input.</summary>
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/// <param name="input">The input.</param>
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/// <param name="inputOffset">The input offset.</param>
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/// <param name="inputLength">Length of the input.</param>
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/// <param name="output">The output.</param>
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/// <param name="outputOffset">The output offset.</param>
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/// <param name="outputLength">Length of the output.</param>
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/// <returns>Number of bytes written.</returns>
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public static int Encode32Safe(
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byte[] input,
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int inputOffset,
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int inputLength,
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byte[] output,
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int outputOffset,
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int outputLength)
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{
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CheckArguments(input, inputOffset, inputLength, output, outputOffset, outputLength);
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if (outputLength == 0)
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{
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return 0;
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}
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if (inputLength < LZ4_64KLIMIT)
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{
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var hashTable = HashTablePool.GetUShortHashTablePool();
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return LZ4_compress64kCtx_safe32(hashTable, input, output, inputOffset, outputOffset, inputLength, outputLength);
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}
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else
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{
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var hashTable = HashTablePool.GetIntHashTablePool();
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return LZ4_compressCtx_safe32(hashTable, input, output, inputOffset, outputOffset, inputLength, outputLength);
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}
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}
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/// <summary>Encodes the specified input.</summary>
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/// <param name="input">The input.</param>
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/// <param name="inputOffset">The input offset.</param>
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/// <param name="inputLength">Length of the input.</param>
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/// <param name="output">The output.</param>
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/// <param name="outputOffset">The output offset.</param>
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/// <param name="outputLength">Length of the output.</param>
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/// <returns>Number of bytes written.</returns>
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public static int Encode64Safe(
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byte[] input,
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int inputOffset,
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int inputLength,
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byte[] output,
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int outputOffset,
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int outputLength)
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{
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CheckArguments(input, inputOffset, inputLength, output, outputOffset, outputLength);
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if (outputLength == 0)
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{
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return 0;
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}
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if (inputLength < LZ4_64KLIMIT)
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{
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var hashTable = HashTablePool.GetUShortHashTablePool();
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return LZ4_compress64kCtx_safe64(hashTable, input, output, inputOffset, outputOffset, inputLength, outputLength);
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}
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else
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{
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var hashTable = HashTablePool.GetIntHashTablePool();
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return LZ4_compressCtx_safe64(hashTable, input, output, inputOffset, outputOffset, inputLength, outputLength);
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}
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}
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/// <summary>Decodes the specified input.</summary>
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/// <param name="input">The input.</param>
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/// <param name="inputOffset">The input offset.</param>
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/// <param name="inputLength">Length of the input.</param>
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/// <param name="output">The output.</param>
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/// <param name="outputOffset">The output offset.</param>
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/// <param name="outputLength">Length of the output.</param>
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/// <returns>Number of bytes written.</returns>
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public static int Decode32Safe(
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byte[] input,
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int inputOffset,
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int inputLength,
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byte[] output,
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int outputOffset,
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int outputLength)
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{
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CheckArguments(input, inputOffset, inputLength, output, outputOffset, outputLength);
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if (outputLength == 0)
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{
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return 0;
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}
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var length = LZ4_uncompress_safe32(input, output, inputOffset, outputOffset, outputLength);
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if (length != inputLength)
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{
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throw new MessagePackSerializationException("LZ4 block is corrupted, or invalid length has been given.");
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}
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return outputLength;
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}
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/// <summary>Decodes the specified input.</summary>
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/// <param name="input">The input.</param>
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/// <param name="inputOffset">The input offset.</param>
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/// <param name="inputLength">Length of the input.</param>
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/// <param name="output">The output.</param>
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/// <param name="outputOffset">The output offset.</param>
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/// <param name="outputLength">Length of the output.</param>
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/// <returns>Number of bytes written.</returns>
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public static int Decode64Safe(
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byte[] input,
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int inputOffset,
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int inputLength,
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byte[] output,
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int outputOffset,
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int outputLength)
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{
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CheckArguments(input, inputOffset, inputLength, output, outputOffset, outputLength);
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if (outputLength == 0)
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{
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return 0;
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}
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var length = LZ4_uncompress_safe64(input, output, inputOffset, outputOffset, outputLength);
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if (length != inputLength)
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{
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throw new MessagePackSerializationException("LZ4 block is corrupted, or invalid length has been given.");
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}
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return outputLength;
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}
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}
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}
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#endif
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