73 lines
1.6 KiB
Plaintext
73 lines
1.6 KiB
Plaintext
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "UniStorm/Moon" {
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Properties {
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_MoonColor ("Moon Color", Color) = (0.5,0.5,0.5,0.5)
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_MoonBrightness ("Moon Brightness", Range(0.25,0.75)) = 0.7
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_MainTex ("Moon Texture", 2D) = "white" {}
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_InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0
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}
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Category {
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Tags { "Queue"="Transparent-400" "IgnoreProjector"="True" "RenderType"="Transparent" }
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Blend SrcAlpha OneMinusSrcAlpha
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ColorMask RGB
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Cull Front
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Lighting Off
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SubShader {
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Pass {
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_particles
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#pragma multi_compile_fog
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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fixed4 _MoonColor;
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float _MoonBrightness;
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struct appdata_t {
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float4 vertex : POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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};
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struct v2f {
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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UNITY_FOG_COORDS(1)
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#ifdef SOFTPARTICLES_ON
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float4 projPos : TEXCOORD2;
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#endif
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};
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float4 _MainTex_ST;
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v2f vert (appdata_t v)
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{
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v2f o;
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UNITY_INITIALIZE_OUTPUT(v2f, o);
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.color = v.color;
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o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
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return o;
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}
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sampler2D_float _CameraDepthTexture;
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float _InvFade;
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fixed4 frag (v2f i) : SV_Target
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{
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fixed4 col = 2.0 * i.color * (_MoonColor) * tex2D(_MainTex, i.texcoord) * _MoonBrightness;
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return col;
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}
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ENDCG
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}
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}
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}
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}
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