using System.Collections; using System.Collections.Generic; using UnityEngine; public class Pause : MonoBehaviour { bool Paused = false; void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { Paused = !Paused; } if (Paused) { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; GetComponent().enabled = false; } else { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; GetComponent().enabled = true; } } }