using System.Collections; using System.Collections.Generic; using UnityEngine; public class UniStormProfile : ScriptableObject { public Gradient SunColor; public Gradient StormySunColor; public Gradient MoonColor; public Gradient SkyColor; public Gradient AmbientSkyLightColor; public Gradient StormyAmbientSkyLightColor; public Gradient AmbientEquatorLightColor; public Gradient StormyAmbientEquatorLightColor; public Gradient AmbientGroundLightColor; public Gradient StormyAmbientGroundLightColor; public Gradient StarLightColor; public Gradient FogColor; public Gradient FogStormyColor; public Gradient CloudLightColor; public Gradient CloudBaseColor; public Gradient CloudStormyBaseColor; public Gradient SkyTintColor; public AnimationCurve SunIntensityCurve = AnimationCurve.Linear(0, 0, 24, 5); public AnimationCurve MoonIntensityCurve = AnimationCurve.Linear(0, 0, 24, 5); public AnimationCurve AtmosphereThickness = AnimationCurve.Linear(0, 0, 24, 5); }