using Game.RayCast; namespace Game { /// /// 射线检测输入输出事件 /// public class InputObjectFinishEventArgs : GameEventArgs { public static readonly int EventId = typeof(InputObjectFinishEventArgs).GetHashCode(); public override int Id => EventId; public MouseInputData mouseInputData { get; } public InputObjectFinishEventArgs(MouseInputData mouseInputData) { this.mouseInputData = mouseInputData; } } }