#include "pch-c.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" // 0x00000001 UnityEngine.Collider UnityEngine.ControllerColliderHit::get_collider() extern void ControllerColliderHit_get_collider_mA2CF90334AD1231C04452B2D99715A9E289691D6 (void); // 0x00000002 UnityEngine.Vector3 UnityEngine.ControllerColliderHit::get_moveDirection() extern void ControllerColliderHit_get_moveDirection_mC4C6384C18B4DAE3D301D079AE2A30FCC2E78A93 (void); // 0x00000003 UnityEngine.GameObject UnityEngine.Collision::get_gameObject() extern void Collision_get_gameObject_m846FADBCA43E1849D3FE4D5EA44C02D055A70B3E (void); // 0x00000004 System.Void UnityEngine.ArticulationBody::.ctor() extern void ArticulationBody__ctor_m5B6C338377F7704618E1F1BEA870EE2BA9FCCA6F (void); // 0x00000005 System.Void UnityEngine.Physics::add_ContactModifyEvent(System.Action`2>) extern void Physics_add_ContactModifyEvent_m58DEA31C1DD8A2996A36991E98CA7B71C3E5EDAC (void); // 0x00000006 System.Void UnityEngine.Physics::remove_ContactModifyEvent(System.Action`2>) extern void Physics_remove_ContactModifyEvent_m2A022D088F3B5F2214B76717DC93C3685B04EDDA (void); // 0x00000007 System.Void UnityEngine.Physics::add_ContactModifyEventCCD(System.Action`2>) extern void Physics_add_ContactModifyEventCCD_mE814521E0742D383E2D0CDE65560F6E439C42C96 (void); // 0x00000008 System.Void UnityEngine.Physics::remove_ContactModifyEventCCD(System.Action`2>) extern void Physics_remove_ContactModifyEventCCD_mCD7BA8BB26675501BCFB914F34B7D6ED773405CF (void); // 0x00000009 System.Void UnityEngine.Physics::OnSceneContactModify(UnityEngine.PhysicsScene,System.IntPtr,System.Int32,System.Boolean) extern void Physics_OnSceneContactModify_m52106C18952BF4768B05F67FAF2B7F6F6F7D0C9D (void); // 0x0000000A UnityEngine.Vector3 UnityEngine.Physics::get_gravity() extern void Physics_get_gravity_m94393492AE4ED8B38A22ECCDCD2DDDB71BFA010D (void); // 0x0000000B System.Void UnityEngine.Physics::set_gravity(UnityEngine.Vector3) extern void Physics_set_gravity_mAEF3D6B45E6E567F04244C7889366CACCB4F1952 (void); // 0x0000000C System.Single UnityEngine.Physics::get_defaultContactOffset() extern void Physics_get_defaultContactOffset_mD356CE957E83D14F43B3FF1BAFF6052F210A1B67 (void); // 0x0000000D System.Void UnityEngine.Physics::set_defaultContactOffset(System.Single) extern void Physics_set_defaultContactOffset_m81A4A3C4CB07A1DC86F5A8B53DE4A137985D4C49 (void); // 0x0000000E System.Single UnityEngine.Physics::get_sleepThreshold() extern void Physics_get_sleepThreshold_mA19D72F89C4AB632C16FA591071712428F701693 (void); // 0x0000000F System.Void UnityEngine.Physics::set_sleepThreshold(System.Single) extern void Physics_set_sleepThreshold_m4C6D94024F0508934D79633DDC20F77C8D28DFC7 (void); // 0x00000010 System.Boolean UnityEngine.Physics::get_queriesHitTriggers() extern void Physics_get_queriesHitTriggers_m786C7A820398456AEA1972FB9DF02D8E7ED6BFBB (void); // 0x00000011 System.Void UnityEngine.Physics::set_queriesHitTriggers(System.Boolean) extern void Physics_set_queriesHitTriggers_m763834B1050946C0C490CF9FF453783107AEF212 (void); // 0x00000012 System.Boolean UnityEngine.Physics::get_queriesHitBackfaces() extern void Physics_get_queriesHitBackfaces_mF39895218290962301C1B01940CC403F2B87AA35 (void); // 0x00000013 System.Void UnityEngine.Physics::set_queriesHitBackfaces(System.Boolean) extern void Physics_set_queriesHitBackfaces_mC212AF1484AF3ECBF1922F52B56F78E16BDE31AF (void); // 0x00000014 System.Single UnityEngine.Physics::get_bounceThreshold() extern void Physics_get_bounceThreshold_mF5D7731B770E0BFC75C44C2A47B30F5AE1C0565F (void); // 0x00000015 System.Void UnityEngine.Physics::set_bounceThreshold(System.Single) extern void Physics_set_bounceThreshold_m12BD6903B10DCA2606B6E9426F41FAE2DD015456 (void); // 0x00000016 System.Single UnityEngine.Physics::get_defaultMaxDepenetrationVelocity() extern void Physics_get_defaultMaxDepenetrationVelocity_m1FBF12B2DE45B073DFF1C540EDF9ECC521A1B4FB (void); // 0x00000017 System.Void UnityEngine.Physics::set_defaultMaxDepenetrationVelocity(System.Single) extern void Physics_set_defaultMaxDepenetrationVelocity_m6810E49893C112C6129D83BF7806879631C8CE2A (void); // 0x00000018 System.Int32 UnityEngine.Physics::get_defaultSolverIterations() extern void Physics_get_defaultSolverIterations_mB03C0DF7B60A8D453BA8D1069AEB69BB83FE7969 (void); // 0x00000019 System.Void UnityEngine.Physics::set_defaultSolverIterations(System.Int32) extern void Physics_set_defaultSolverIterations_mB0A33680F0181471737C776367CB8F9F9F275B50 (void); // 0x0000001A System.Int32 UnityEngine.Physics::get_defaultSolverVelocityIterations() extern void Physics_get_defaultSolverVelocityIterations_mD0DDA38BBBF4FEEA60CF5B417F8F9E321878381B (void); // 0x0000001B System.Void UnityEngine.Physics::set_defaultSolverVelocityIterations(System.Int32) extern void Physics_set_defaultSolverVelocityIterations_mD05B7ED682A3A670258473C5A796DD430D15BCD2 (void); // 0x0000001C System.Single UnityEngine.Physics::get_defaultMaxAngularSpeed() extern void Physics_get_defaultMaxAngularSpeed_m023AD46D9C5047F62DAD3792C1364F31E801E48A (void); // 0x0000001D System.Void UnityEngine.Physics::set_defaultMaxAngularSpeed(System.Single) extern void Physics_set_defaultMaxAngularSpeed_m916DB68D77494363A8FDDC511A0BFC7DBDFC441A (void); // 0x0000001E System.Boolean UnityEngine.Physics::get_improvedPatchFriction() extern void Physics_get_improvedPatchFriction_m5E9F7696322D22B8C755E4A1F710D85A6205474E (void); // 0x0000001F System.Void UnityEngine.Physics::set_improvedPatchFriction(System.Boolean) extern void Physics_set_improvedPatchFriction_mDB460BA53809468452FDDDF04608EEF8303CC1D8 (void); // 0x00000020 UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene() extern void Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A (void); // 0x00000021 System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean) extern void Physics_IgnoreCollision_mA8E5C54299FC47921E41BF864C7C2214621595D6 (void); // 0x00000022 System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider) extern void Physics_IgnoreCollision_mFBAAD9B91D488802086C1A1C96447CE4C869211D (void); // 0x00000023 System.Void UnityEngine.Physics::IgnoreLayerCollision(System.Int32,System.Int32,System.Boolean) extern void Physics_IgnoreLayerCollision_mBB904E854512B9F1A4EFD4E23D61BF2D0E0AA879 (void); // 0x00000024 System.Void UnityEngine.Physics::IgnoreLayerCollision(System.Int32,System.Int32) extern void Physics_IgnoreLayerCollision_m9270D67E34AE015D7177B5608852306E0366D6A1 (void); // 0x00000025 System.Boolean UnityEngine.Physics::GetIgnoreLayerCollision(System.Int32,System.Int32) extern void Physics_GetIgnoreLayerCollision_m6FAFF3D7B295E3ECC55DF0F3032AD4DB6210255D (void); // 0x00000026 System.Boolean UnityEngine.Physics::GetIgnoreCollision(UnityEngine.Collider,UnityEngine.Collider) extern void Physics_GetIgnoreCollision_mDE42B19E92F4D749E111346E31B652A3A41915AB (void); // 0x00000027 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Raycast_m453681A406AADE0A30227D955279F5E7050B790D (void); // 0x00000028 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_Raycast_m0679FB03C9AFC1E803B8F8AE6CAB409670D31377 (void); // 0x00000029 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) extern void Physics_Raycast_mCFF84927BE3EC1780DBA34CCED374E7FF12ABCBE (void); // 0x0000002A System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_Raycast_mCAA46C95211C7BB95697A347B036C012D26EB028 (void); // 0x0000002B System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Raycast_mA782767AD4F149FBEA32C71460DFF061B7563688 (void); // 0x0000002C System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32) extern void Physics_Raycast_m56120FFEF0D4F0A44CCA505B5C946E6FB8742F12 (void); // 0x0000002D System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single) extern void Physics_Raycast_m011EA7022C33B2C499EF744E5AF3E01EEB8FBD33 (void); // 0x0000002E System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&) extern void Physics_Raycast_m1B27F500505FFB57D78548B9F5A540A2AD092903 (void); // 0x0000002F System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Raycast_m9879C28DFF6CD3048F2365BC01C855565EE141F8 (void); // 0x00000030 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32) extern void Physics_Raycast_m5CAA0AEDB2A6FB26E5F42A8EA560A61CAAF12E50 (void); // 0x00000031 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single) extern void Physics_Raycast_m7A0FEA813B93A82713C06D8466F0A21325743488 (void); // 0x00000032 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray) extern void Physics_Raycast_mDB89EB287ED040E534F6A933683A070D29DC14D3 (void); // 0x00000033 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Raycast_mCCD2542138D11E665A5D4F413C1547EE7D794DEB (void); // 0x00000034 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32) extern void Physics_Raycast_m34AC1210E893A9EF969BD2C7104B10BE5B580025 (void); // 0x00000035 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) extern void Physics_Raycast_m839BA104A76B928A03F075C622923C6FCD2F8685 (void); // 0x00000036 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&) extern void Physics_Raycast_mCAC9F02A1AAB49E16B384EBC8318E2DF30F4B0E5 (void); // 0x00000037 System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Linecast_mB0325E32F70A3BC4A56A06877DA5944355B3B368 (void); // 0x00000038 System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32) extern void Physics_Linecast_mE693FAFE56D0E69918A0948310EF642094C91DC0 (void); // 0x00000039 System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_Linecast_mA0E7B9AFA161F5A8432CA7CDDA25E20EC00AF2A5 (void); // 0x0000003A System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Linecast_m399C6C11AD7ECE11241A37C08BAB4D97CF3CB925 (void); // 0x0000003B System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Int32) extern void Physics_Linecast_mF9E3896E84ACD675E71363ADE30A8418C14C59C6 (void); // 0x0000003C System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&) extern void Physics_Linecast_m4F2A0744FE106002EE26D12B6137FC21C019B932 (void); // 0x0000003D System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CapsuleCast_m18FB0BA05A5E0AC9F1D4D115F560876C23A66662 (void); // 0x0000003E System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_CapsuleCast_mF3A0D7F51EF7E3AF9E7EB34C14517D1604408713 (void); // 0x0000003F System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single) extern void Physics_CapsuleCast_m870639B5EA540B86D28F19C6F079298A1523CF38 (void); // 0x00000040 System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3) extern void Physics_CapsuleCast_m1111160E7494D23382ECAFEA420E6E9E6D78D621 (void); // 0x00000041 System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CapsuleCast_mAB6E13B795FAFAFE366DE88B8C7A31C54EAE9EF7 (void); // 0x00000042 System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32) extern void Physics_CapsuleCast_m121518311930963660B3BFBF136931BCA2E3A986 (void); // 0x00000043 System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single) extern void Physics_CapsuleCast_m0A540F025E5170C56348DBB377795CFA2EE9AFEE (void); // 0x00000044 System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&) extern void Physics_CapsuleCast_m6D4A7249721F62B30FB349611B5F11029B3BCFAF (void); // 0x00000045 System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCast_mDB2140FE8561D0CE870037527DACC44AB18A346D (void); // 0x00000046 System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32) extern void Physics_SphereCast_m2A41FD7023EC5B89B69E0A8948325BEF46D9597C (void); // 0x00000047 System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single) extern void Physics_SphereCast_mD53E280903384004D4304150552D50DD3F8C1F58 (void); // 0x00000048 System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&) extern void Physics_SphereCast_m7084426E8B20720EB3E374B51FCF56F22C24B0FF (void); // 0x00000049 System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCast_m753A9C9335C4815C7C30816B70D3EF51E59F3AAD (void); // 0x0000004A System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,System.Single,System.Int32) extern void Physics_SphereCast_mCE6B04501EE9D9DF9E6AE427BD9496F69467FAD5 (void); // 0x0000004B System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,System.Single) extern void Physics_SphereCast_m62BD0F82567CE3D8865B117C8F6E9F09F2DAED08 (void); // 0x0000004C System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single) extern void Physics_SphereCast_mE7CF6EC82AD380F5AF523A73646274ABE3F5C3FD (void); // 0x0000004D System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCast_mE7656F9355B33AED9095D8A0301734611EC95B05 (void); // 0x0000004E System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Single,System.Int32) extern void Physics_SphereCast_mF6538C6C4E3A9BBD81B686437CC91F3A93C1F3E7 (void); // 0x0000004F System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Single) extern void Physics_SphereCast_m3ACE0130E065A00D12D340E0FCB2B4988538B2C4 (void); // 0x00000050 System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&) extern void Physics_SphereCast_mC78C6D9EC1FCE0052A8009D12A3EF398ECBFA36E (void); // 0x00000051 System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_BoxCast_m1CFE2240751F5E67FD7D56A67CEBCC25A3991F27 (void); // 0x00000052 System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32) extern void Physics_BoxCast_mBE97489FF57BE2B47A37E820DA10A7C3AF155580 (void); // 0x00000053 System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single) extern void Physics_BoxCast_m73BF3E1FC9B8E2587BE333AD7F40C71E7ABFFBCF (void); // 0x00000054 System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion) extern void Physics_BoxCast_mDDE7AED2DD992CBC382C529E5EE106D869B4630C (void); // 0x00000055 System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_BoxCast_m115610507710F8215D31060325803EDD18078E5D (void); // 0x00000056 System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_BoxCast_mB641B1C6FAB006950E3FB982FA42631231F496F0 (void); // 0x00000057 System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single,System.Int32) extern void Physics_BoxCast_m4E88A3E8736788553C34CC7864CB204E223146BC (void); // 0x00000058 System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single) extern void Physics_BoxCast_mFDE93D2989DBD1FD278230537A2530EC6DE76493 (void); // 0x00000059 System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion) extern void Physics_BoxCast_mD1D6F883E3B2E4AB3BDE38CCB0A470A614A8C7BD (void); // 0x0000005A System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&) extern void Physics_BoxCast_m5C4CCC14C34BFAF02B0CD92CBB52DAE803F14745 (void); // 0x0000005B UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Internal_RaycastAll_mC128593FD48E6F237BE59CFCDC7DDE7A4E8CB074 (void); // 0x0000005C UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34 (void); // 0x0000005D UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_RaycastAll_m69ED0FF0B70ADBC45B907783C87B308E786F6D51 (void); // 0x0000005E UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) extern void Physics_RaycastAll_mDCBE530EF2ACD21EAADEA829259291D7327BC80E (void); // 0x0000005F UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_RaycastAll_mE56962F670046BE618FFE8D9B19595A896922789 (void); // 0x00000060 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_RaycastAll_mD1643DB52C4E415083E215B154FEB9DFA3AD6D74 (void); // 0x00000061 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32) extern void Physics_RaycastAll_m4055619E0F7EFA04620EAA0517F8393C4EBCFE87 (void); // 0x00000062 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single) extern void Physics_RaycastAll_m1BBD4E474814BEC9B52B015081A256AE2FE00468 (void); // 0x00000063 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray) extern void Physics_RaycastAll_mE94864EF8243F7D3A26C8666CEB02166C3742CB2 (void); // 0x00000064 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_RaycastNonAlloc_mB37DE98E8C9407C3DB2FB488BAB1CF3A7C6FFFCE (void); // 0x00000065 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32) extern void Physics_RaycastNonAlloc_m2BFEE9072E390ED6ACD500FD0AE4E714DE9549BC (void); // 0x00000066 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single) extern void Physics_RaycastNonAlloc_m1908CB5E0D0570E9C88B6C259041520DD4D3169C (void); // 0x00000067 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[]) extern void Physics_RaycastNonAlloc_m1961CFCDB7631C7FF4D12F88904CF1BEB24A6C3E (void); // 0x00000068 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_RaycastNonAlloc_mB8FE279E06CE87D77387AA9A10562B8052DC8836 (void); // 0x00000069 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32) extern void Physics_RaycastNonAlloc_m4CFAA8CA088502DA71D748D276BDAAEF234B12B0 (void); // 0x0000006A System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single) extern void Physics_RaycastNonAlloc_m3EEB10539C49FEAD9533142FEE6578148A48FFA9 (void); // 0x0000006B System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[]) extern void Physics_RaycastNonAlloc_mBDC9E19F4E3C82DCE03D799FDD41FB3314209460 (void); // 0x0000006C UnityEngine.RaycastHit[] UnityEngine.Physics::Query_CapsuleCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Query_CapsuleCastAll_m874A33B3421181746FC7662648E0306620F7D522 (void); // 0x0000006D UnityEngine.RaycastHit[] UnityEngine.Physics::CapsuleCastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CapsuleCastAll_m367017D9CB85D5F7AA7448F70E16E94578C09214 (void); // 0x0000006E UnityEngine.RaycastHit[] UnityEngine.Physics::CapsuleCastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_CapsuleCastAll_m9467728846F780021AF7D40168E7CA0D6A76F2AE (void); // 0x0000006F UnityEngine.RaycastHit[] UnityEngine.Physics::CapsuleCastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single) extern void Physics_CapsuleCastAll_m82E63C6623BFB2DF2C878C3928A93D5FC24C53DA (void); // 0x00000070 UnityEngine.RaycastHit[] UnityEngine.Physics::CapsuleCastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3) extern void Physics_CapsuleCastAll_mFC08941E9CCF4E80799C5E2DC7D59A3D36EE540F (void); // 0x00000071 UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Query_SphereCastAll_mCC57A65CDDCE43957EA9FFC80958AC495958E58D (void); // 0x00000072 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCastAll_mE651DDBD29BBBBC4E3D33BBDE3C9C082ACFCB91C (void); // 0x00000073 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_SphereCastAll_m25687FC02567C1138B9588148AA2578764CD8424 (void); // 0x00000074 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single) extern void Physics_SphereCastAll_m90D15BED8E37CCDC16BCD900697FDCB221A399EB (void); // 0x00000075 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3) extern void Physics_SphereCastAll_m7000B7404CD1D1F2C9B26FF73AD6E04FB7E7BC67 (void); // 0x00000076 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCastAll_m5C7FCEAE4A6ED88B35ED554EDE37BB8367F08F46 (void); // 0x00000077 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32) extern void Physics_SphereCastAll_m0886C4624531C71A2CC6A3196B9EAEE108C17CB5 (void); // 0x00000078 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single) extern void Physics_SphereCastAll_mA6D34F1A7023429AB5168049E5707BC43179C356 (void); // 0x00000079 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single) extern void Physics_SphereCastAll_m26EB51F5B7F27D1A3FF2B3DFDCE4648091D87B2D (void); // 0x0000007A UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapCapsule_Internal_m089FEB489FE5BD280583DB2BF196D47A3E7BFD5D (void); // 0x0000007B UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapCapsule_mE60FD023CFCAFCA0CD4A7D3BD01A8A2C20FC7415 (void); // 0x0000007C UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_OverlapCapsule_m2CED600F34C5BA1E865C2F23720A62909B17B510 (void); // 0x0000007D UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) extern void Physics_OverlapCapsule_mFF90A7E21F9223A551B71EB9D5A90D4667AD3DCB (void); // 0x0000007E UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapSphere_Internal_m654C73F0B586E5DCF2066466C4AB7B3221AE6E9B (void); // 0x0000007F UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapSphere_m348CF43E53C703DEF4A6780A3B9DE2A1FB958318 (void); // 0x00000080 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_OverlapSphere_m2D0C9BC78473512F1F89AE731FBAE1B734EDF3EE (void); // 0x00000081 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single) extern void Physics_OverlapSphere_mCFA1C44458F8548C911C16F82077DA4C35D43F69 (void); // 0x00000082 System.Void UnityEngine.Physics::Simulate_Internal(UnityEngine.PhysicsScene,System.Single) extern void Physics_Simulate_Internal_m44166CBF3601E62BEA1B50D97D3F9BDF5C5EBF69 (void); // 0x00000083 System.Void UnityEngine.Physics::Simulate(System.Single) extern void Physics_Simulate_mE7FC4862A1E3917A4F281FFAC8C156692EFEB77C (void); // 0x00000084 System.Boolean UnityEngine.Physics::get_autoSimulation() extern void Physics_get_autoSimulation_m6D875546CE30125226E7E92318F2342F4AD57F83 (void); // 0x00000085 System.Void UnityEngine.Physics::set_autoSimulation(System.Boolean) extern void Physics_set_autoSimulation_m1689299C0328790F6C350B40B53D092DA033389B (void); // 0x00000086 System.Void UnityEngine.Physics::SyncTransforms() extern void Physics_SyncTransforms_mB88B6B27C24234D18846F614F9AE674976A5F1CA (void); // 0x00000087 System.Boolean UnityEngine.Physics::get_autoSyncTransforms() extern void Physics_get_autoSyncTransforms_mA8A6D3B610E34D42ED30373AFA99A418271D67CA (void); // 0x00000088 System.Void UnityEngine.Physics::set_autoSyncTransforms(System.Boolean) extern void Physics_set_autoSyncTransforms_m22463A478613FF7A86F90A580BABFAE1A0D68414 (void); // 0x00000089 System.Boolean UnityEngine.Physics::get_reuseCollisionCallbacks() extern void Physics_get_reuseCollisionCallbacks_mB23A11C02B893238B5631A38F2FBB4C63A3B7541 (void); // 0x0000008A System.Void UnityEngine.Physics::set_reuseCollisionCallbacks(System.Boolean) extern void Physics_set_reuseCollisionCallbacks_m6FC1AB597226A805692A0E1F3942D2DC548E2379 (void); // 0x0000008B System.Boolean UnityEngine.Physics::Query_ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&) extern void Physics_Query_ComputePenetration_mFC4D885B9B0A1A511997F8F25D64117D075E3B88 (void); // 0x0000008C System.Boolean UnityEngine.Physics::ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&) extern void Physics_ComputePenetration_mA9AA5B3B6982BAC84467322616E8423CA4E91AFF (void); // 0x0000008D UnityEngine.Vector3 UnityEngine.Physics::Query_ClosestPoint(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3) extern void Physics_Query_ClosestPoint_mC72F36C1868C7830580ACF450FF84F797DC1C1EA (void); // 0x0000008E UnityEngine.Vector3 UnityEngine.Physics::ClosestPoint(UnityEngine.Vector3,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion) extern void Physics_ClosestPoint_m440650B860B4298CEEAC45599E1B326A3B8FFF41 (void); // 0x0000008F System.Single UnityEngine.Physics::get_interCollisionDistance() extern void Physics_get_interCollisionDistance_m737789D40ACAE21671B948C1F25D66BE437BC5ED (void); // 0x00000090 System.Void UnityEngine.Physics::set_interCollisionDistance(System.Single) extern void Physics_set_interCollisionDistance_mD391D15EBB74EF40E814AF628544F35D5790F854 (void); // 0x00000091 System.Single UnityEngine.Physics::get_interCollisionStiffness() extern void Physics_get_interCollisionStiffness_mC423087A495A6C26D194D85DD81E1A5CAE670978 (void); // 0x00000092 System.Void UnityEngine.Physics::set_interCollisionStiffness(System.Single) extern void Physics_set_interCollisionStiffness_m230BA6D8B0E404AF161D5A691B3AAE9C33B5C2E6 (void); // 0x00000093 System.Boolean UnityEngine.Physics::get_interCollisionSettingsToggle() extern void Physics_get_interCollisionSettingsToggle_mF2F24FB1BFC4161E4D921A4804FEEC4630765C53 (void); // 0x00000094 System.Void UnityEngine.Physics::set_interCollisionSettingsToggle(System.Boolean) extern void Physics_set_interCollisionSettingsToggle_m063E3B6499BEA583BC077D8BABE4939CF8CE866F (void); // 0x00000095 UnityEngine.Vector3 UnityEngine.Physics::get_clothGravity() extern void Physics_get_clothGravity_mF15D7BA3DEE591F134D61F0E2E14628CB82FBCE2 (void); // 0x00000096 System.Void UnityEngine.Physics::set_clothGravity(UnityEngine.Vector3) extern void Physics_set_clothGravity_m7C89C1C2121E338E81AFF529672A454DB11B33CB (void); // 0x00000097 System.Int32 UnityEngine.Physics::OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapSphereNonAlloc_mED890C8454FCC0354A94F97453707FA01B27AE83 (void); // 0x00000098 System.Int32 UnityEngine.Physics::OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32) extern void Physics_OverlapSphereNonAlloc_mB918CA3A78E54FE0D2933353AEB0A7A3EC0E07F7 (void); // 0x00000099 System.Int32 UnityEngine.Physics::OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[]) extern void Physics_OverlapSphereNonAlloc_m48E30DC51482BBBBDD762ECE1DF83A70088F70DA (void); // 0x0000009A System.Boolean UnityEngine.Physics::CheckSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckSphere_Internal_mC2E521D96447A8560D127D3EA42CB5785014B6FF (void); // 0x0000009B System.Boolean UnityEngine.Physics::CheckSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckSphere_mC32BB961B0CF9D23EDDEEC3F30021FD1BE88E261 (void); // 0x0000009C System.Boolean UnityEngine.Physics::CheckSphere(UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_CheckSphere_mD6F0027DBDECFA69245E99D8A4EE1DC8742A817F (void); // 0x0000009D System.Boolean UnityEngine.Physics::CheckSphere(UnityEngine.Vector3,System.Single) extern void Physics_CheckSphere_m3259DE166D6E8108517F008E91C65412D03E2852 (void); // 0x0000009E System.Int32 UnityEngine.Physics::CapsuleCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CapsuleCastNonAlloc_m8190CE6AFACAFF3996D60D60BD110E0AC2E2583D (void); // 0x0000009F System.Int32 UnityEngine.Physics::CapsuleCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32) extern void Physics_CapsuleCastNonAlloc_m7825DBD7BD1FA6F3A8707B6FEFF955269A2AB40E (void); // 0x000000A0 System.Int32 UnityEngine.Physics::CapsuleCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single) extern void Physics_CapsuleCastNonAlloc_mF6BEDCD504784CD39041479E3DA41F020ADF1E8C (void); // 0x000000A1 System.Int32 UnityEngine.Physics::CapsuleCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[]) extern void Physics_CapsuleCastNonAlloc_mC26DB8DB3DB591832564436B0993F6AD14CDF7F3 (void); // 0x000000A2 System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCastNonAlloc_m21B951284ED5217AB1395B08B963C4C9661F928C (void); // 0x000000A3 System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32) extern void Physics_SphereCastNonAlloc_mB423581F30D2DCB6A7B62F9E9366C7C82D8A83C4 (void); // 0x000000A4 System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single) extern void Physics_SphereCastNonAlloc_m942717E0D3B43A44253447354FC32BA148EBC105 (void); // 0x000000A5 System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[]) extern void Physics_SphereCastNonAlloc_mBDD95C1C9B031C2BE462D1BFBB565277C77EDC22 (void); // 0x000000A6 System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCastNonAlloc_mAB717B15E509BADDCA42B06EB4407FBADACA04DE (void); // 0x000000A7 System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit[],System.Single,System.Int32) extern void Physics_SphereCastNonAlloc_m6466EC0F9999A34AB63EDBD74F1CAB3010AF7EF6 (void); // 0x000000A8 System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit[],System.Single) extern void Physics_SphereCastNonAlloc_m6DB44E22CBF5296F20BC68942B64F8D4F2866D28 (void); // 0x000000A9 System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit[]) extern void Physics_SphereCastNonAlloc_m2B5EA904538007D958BE3361DE6B64E10B818F66 (void); // 0x000000AA System.Boolean UnityEngine.Physics::CheckCapsule_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckCapsule_Internal_m1F9DFF4632C645B1B70DE9791826825F319B3D07 (void); // 0x000000AB System.Boolean UnityEngine.Physics::CheckCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckCapsule_mFFAADF3C5B987AA3ACBF33377C9D292FA8680532 (void); // 0x000000AC System.Boolean UnityEngine.Physics::CheckCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_CheckCapsule_mB3EDF1AEBBD150949312D9656F8236502AB8B79A (void); // 0x000000AD System.Boolean UnityEngine.Physics::CheckCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) extern void Physics_CheckCapsule_mC07CE17079AAC02248518C81F8787055717CE836 (void); // 0x000000AE System.Boolean UnityEngine.Physics::CheckBox_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckBox_Internal_mA1ECAF804AB96FB62D123032399F78884ADEA364 (void); // 0x000000AF System.Boolean UnityEngine.Physics::CheckBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckBox_m70B2611C6652C7268F50122EFC439DCE05A488F8 (void); // 0x000000B0 System.Boolean UnityEngine.Physics::CheckBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32) extern void Physics_CheckBox_mF035945E1FA93C042EDDDF431246B78C4A686F15 (void); // 0x000000B1 System.Boolean UnityEngine.Physics::CheckBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion) extern void Physics_CheckBox_m08019B0562D47A876A970D21982FAEF9BD6EB06C (void); // 0x000000B2 System.Boolean UnityEngine.Physics::CheckBox(UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_CheckBox_m5B2923A64067B62C69E076854221FA8C64F4230B (void); // 0x000000B3 UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapBox_Internal_m835436FA1701C08AC547331B8D594E2C86BB4031 (void); // 0x000000B4 UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapBox_mC38B579DEFD0341FCAEF8B8EC8B1E37A2C12366D (void); // 0x000000B5 UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32) extern void Physics_OverlapBox_mFEE3011D8955ABBE0FEBB746CC9EA595C18254DE (void); // 0x000000B6 UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion) extern void Physics_OverlapBox_m400B65BA73CA857B619D11D8B98805AB6936EFB8 (void); // 0x000000B7 UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_OverlapBox_m6F8E468A95A2F432413CF74ECE1533909565574F (void); // 0x000000B8 System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapBoxNonAlloc_m1D43D10CD88EF2D5440601D3CD14CA4EB449A295 (void); // 0x000000B9 System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32) extern void Physics_OverlapBoxNonAlloc_m25AC09559AFBF4F4D96387A07FED94B282F2A35A (void); // 0x000000BA System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion) extern void Physics_OverlapBoxNonAlloc_m3038DC8025CE15A90EED056EE324AD9E547BDB76 (void); // 0x000000BB System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[]) extern void Physics_OverlapBoxNonAlloc_mFC72057341050361E8C66EF138A234EA919C3657 (void); // 0x000000BC System.Int32 UnityEngine.Physics::BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_BoxCastNonAlloc_m88245841A55DC2FF1C2334AAFD4A7667698B4A52 (void); // 0x000000BD System.Int32 UnityEngine.Physics::BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion) extern void Physics_BoxCastNonAlloc_m8BA4886C0C3FAE062167321FBC9939B95CEC73D3 (void); // 0x000000BE System.Int32 UnityEngine.Physics::BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single) extern void Physics_BoxCastNonAlloc_mA3A665BA4F9DDF6C194615B452DAC832F90418C4 (void); // 0x000000BF System.Int32 UnityEngine.Physics::BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32) extern void Physics_BoxCastNonAlloc_m57D783EA8900F68EA670380248C6C4EC7A41BB3E (void); // 0x000000C0 System.Int32 UnityEngine.Physics::BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[]) extern void Physics_BoxCastNonAlloc_m83CDA7F253A648CCF13D4A405251E68C62D38354 (void); // 0x000000C1 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_BoxCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Internal_BoxCastAll_m634C7FCFEE4EFB38A0DF65E00C9F90F01BC9BD0D (void); // 0x000000C2 UnityEngine.RaycastHit[] UnityEngine.Physics::BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_BoxCastAll_m0EB3E1DC72AD4194B358FF3E0E92AFC2F515F84F (void); // 0x000000C3 UnityEngine.RaycastHit[] UnityEngine.Physics::BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32) extern void Physics_BoxCastAll_mB157BA7623230BB4EF87FD291A116284CB7DED67 (void); // 0x000000C4 UnityEngine.RaycastHit[] UnityEngine.Physics::BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single) extern void Physics_BoxCastAll_m1A4C4A3BDD6FD43BE27047490A543E732FCEE2CC (void); // 0x000000C5 UnityEngine.RaycastHit[] UnityEngine.Physics::BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion) extern void Physics_BoxCastAll_m78F83BA3796FBEF28168C2FA658256F16ECF6BFC (void); // 0x000000C6 UnityEngine.RaycastHit[] UnityEngine.Physics::BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_BoxCastAll_mFFB862A7D86049DB378FD616FD0C8E69AC234800 (void); // 0x000000C7 System.Int32 UnityEngine.Physics::OverlapCapsuleNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapCapsuleNonAlloc_mD13F4F0604878062489892A77D92A161681DB167 (void); // 0x000000C8 System.Int32 UnityEngine.Physics::OverlapCapsuleNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32) extern void Physics_OverlapCapsuleNonAlloc_m9CFD945BB54EA98258099AB1D1157B2793509B8F (void); // 0x000000C9 System.Int32 UnityEngine.Physics::OverlapCapsuleNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[]) extern void Physics_OverlapCapsuleNonAlloc_mA1E23131724F3E4031CD9054590C122C24CDD4A9 (void); // 0x000000CA System.Void UnityEngine.Physics::Internal_RebuildBroadphaseRegions(UnityEngine.Bounds,System.Int32) extern void Physics_Internal_RebuildBroadphaseRegions_mB9288280395C40EA903BAF3C9E28D78B4D27D84A (void); // 0x000000CB System.Void UnityEngine.Physics::RebuildBroadphaseRegions(UnityEngine.Bounds,System.Int32) extern void Physics_RebuildBroadphaseRegions_m0350248177162D5D1B15A933F89278E3E20AEDD5 (void); // 0x000000CC System.Void UnityEngine.Physics::BakeMesh(System.Int32,System.Boolean) extern void Physics_BakeMesh_m6F7F69DE9FDC8AA7D14F2D6CDD63A8191D561B23 (void); // 0x000000CD System.Single UnityEngine.Physics::get_minPenetrationForPenalty() extern void Physics_get_minPenetrationForPenalty_m65793A390C85B80015B235EF0497A87B66BE614A (void); // 0x000000CE System.Void UnityEngine.Physics::set_minPenetrationForPenalty(System.Single) extern void Physics_set_minPenetrationForPenalty_mF12BDE8DE79A932574F6F05E7E122B49EF86453A (void); // 0x000000CF System.Single UnityEngine.Physics::get_bounceTreshold() extern void Physics_get_bounceTreshold_m2B29D00EFE8FCC201E9E89F3150C2640D25988AB (void); // 0x000000D0 System.Void UnityEngine.Physics::set_bounceTreshold(System.Single) extern void Physics_set_bounceTreshold_m4D8DD3F66CDE804D483673364FF6AD5CA956FCF4 (void); // 0x000000D1 System.Single UnityEngine.Physics::get_sleepVelocity() extern void Physics_get_sleepVelocity_mC5C3AEFE860F19CF50AF640CCA1E6F0D9C2A5151 (void); // 0x000000D2 System.Void UnityEngine.Physics::set_sleepVelocity(System.Single) extern void Physics_set_sleepVelocity_mDB4C60E58CA8DA5D30A6F68DADF4A11E2CBAD7B7 (void); // 0x000000D3 System.Single UnityEngine.Physics::get_sleepAngularVelocity() extern void Physics_get_sleepAngularVelocity_m0F25506AA33B0BF09FE12F8CF1E20536F4DB8CC3 (void); // 0x000000D4 System.Void UnityEngine.Physics::set_sleepAngularVelocity(System.Single) extern void Physics_set_sleepAngularVelocity_m44D3BAE42D07060D4CE29DB8A7A3900F932742CA (void); // 0x000000D5 System.Single UnityEngine.Physics::get_maxAngularVelocity() extern void Physics_get_maxAngularVelocity_m1AFDE8E8D99BBA667F322F8FC3E4AC72D42FB679 (void); // 0x000000D6 System.Void UnityEngine.Physics::set_maxAngularVelocity(System.Single) extern void Physics_set_maxAngularVelocity_m96F30B736B7ECA6A49BD6CF15404800EDFECCF1B (void); // 0x000000D7 System.Int32 UnityEngine.Physics::get_solverIterationCount() extern void Physics_get_solverIterationCount_mDF3E3F60CEDB8028C0838049CE39A81C5FA3C73B (void); // 0x000000D8 System.Void UnityEngine.Physics::set_solverIterationCount(System.Int32) extern void Physics_set_solverIterationCount_m929386814D4451EFA8E71DC3486FD3E24CF2F3CD (void); // 0x000000D9 System.Int32 UnityEngine.Physics::get_solverVelocityIterationCount() extern void Physics_get_solverVelocityIterationCount_mA5A0E38663E66B1C2974D9EAC35763F1A9F78957 (void); // 0x000000DA System.Void UnityEngine.Physics::set_solverVelocityIterationCount(System.Int32) extern void Physics_set_solverVelocityIterationCount_mE9F732977CAB74DB0BCF20F03039ADC91547B334 (void); // 0x000000DB System.Single UnityEngine.Physics::get_penetrationPenaltyForce() extern void Physics_get_penetrationPenaltyForce_mE6482591C7751C425773443C08E2B39E22CF0EF3 (void); // 0x000000DC System.Void UnityEngine.Physics::set_penetrationPenaltyForce(System.Single) extern void Physics_set_penetrationPenaltyForce_mAFD75C9AFD9B2DD9507C2707EA0571AFBF160BC6 (void); // 0x000000DD System.Void UnityEngine.Physics::.ctor() extern void Physics__ctor_m84E8B98DEF92CF55210651857A7E9E841BBF4658 (void); // 0x000000DE System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&) extern void Physics_get_gravity_Injected_mBB1051A73AE88880090895AB007FEF35965E192E (void); // 0x000000DF System.Void UnityEngine.Physics::set_gravity_Injected(UnityEngine.Vector3&) extern void Physics_set_gravity_Injected_m49F0D978D86877DB428952902EDAD3EF0F759DE7 (void); // 0x000000E0 System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) extern void Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6 (void); // 0x000000E1 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92 (void); // 0x000000E2 UnityEngine.RaycastHit[] UnityEngine.Physics::Query_CapsuleCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Query_CapsuleCastAll_Injected_m7F070069C5BD11521A5428C730BED632FBDC50E3 (void); // 0x000000E3 UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Query_SphereCastAll_Injected_mE7002462EB2AE09CBF7E5B78E504C0432F528B3C (void); // 0x000000E4 UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapCapsule_Internal_Injected_mBC843BBCF8DFBA4E90888001E51F76FA83B8C147 (void); // 0x000000E5 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapSphere_Internal_Injected_mB70E77E63A51711DDE22E7319B012CBD57DA6C0B (void); // 0x000000E6 System.Void UnityEngine.Physics::Simulate_Internal_Injected(UnityEngine.PhysicsScene&,System.Single) extern void Physics_Simulate_Internal_Injected_mB41A10BBFCEB591F87272F587D91CAAFB41EBD28 (void); // 0x000000E7 System.Boolean UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&) extern void Physics_Query_ComputePenetration_Injected_mDDA9AC3B6EC05A824EE608809BD11266E4D529B2 (void); // 0x000000E8 System.Void UnityEngine.Physics::Query_ClosestPoint_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Vector3&) extern void Physics_Query_ClosestPoint_Injected_mDB84C796000699B2CF45B2F054EDBE652371C975 (void); // 0x000000E9 System.Void UnityEngine.Physics::get_clothGravity_Injected(UnityEngine.Vector3&) extern void Physics_get_clothGravity_Injected_m1F422A9A9EAFB567CE66F872BA47FAE326B5CB9F (void); // 0x000000EA System.Void UnityEngine.Physics::set_clothGravity_Injected(UnityEngine.Vector3&) extern void Physics_set_clothGravity_Injected_mF86D577C95D4C5B8EE12B4BADB7F540560478AA1 (void); // 0x000000EB System.Boolean UnityEngine.Physics::CheckSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckSphere_Internal_Injected_m2ACFB56AF137AC31796C00809EBA6D55FA8BBD9A (void); // 0x000000EC System.Boolean UnityEngine.Physics::CheckCapsule_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckCapsule_Internal_Injected_m30EA1EC82CC5199CD410611675623963C4B0F220 (void); // 0x000000ED System.Boolean UnityEngine.Physics::CheckBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckBox_Internal_Injected_m0EE51B035C17AE9C4D4FB039402F030B2B2EA6F4 (void); // 0x000000EE UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapBox_Internal_Injected_m32F1F9FC2EF4F6F47296862932717FCFD1DC3C21 (void); // 0x000000EF UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_BoxCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Internal_BoxCastAll_Injected_m4C3680663C48199A818151AD9C17660742DCC5C6 (void); // 0x000000F0 System.Void UnityEngine.Physics::Internal_RebuildBroadphaseRegions_Injected(UnityEngine.Bounds&,System.Int32) extern void Physics_Internal_RebuildBroadphaseRegions_Injected_m8283979760DA6B38044A12A07D53BA089E1B7BCF (void); // 0x000000F1 System.Void UnityEngine.PhysicMaterial::.ctor() extern void PhysicMaterial__ctor_mD8ECF21D92EBF6A8C5517E7EB4D2D089B4F78D3E (void); // 0x000000F2 System.Void UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String) extern void PhysicMaterial_Internal_CreateDynamicsMaterial_m7A2577629C56F741F3B03B7E859611A20241F3C1 (void); // 0x000000F3 UnityEngine.Collider UnityEngine.RaycastHit::get_collider() extern void RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D (void); // 0x000000F4 System.Int32 UnityEngine.RaycastHit::get_colliderInstanceID() extern void RaycastHit_get_colliderInstanceID_m4CEBF5D185F207B1F958A93EA62AF35BE889D758 (void); // 0x000000F5 UnityEngine.Vector3 UnityEngine.RaycastHit::get_point() extern void RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39 (void); // 0x000000F6 System.Void UnityEngine.RaycastHit::set_point(UnityEngine.Vector3) extern void RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11 (void); // 0x000000F7 UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal() extern void RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5 (void); // 0x000000F8 System.Void UnityEngine.RaycastHit::set_normal(UnityEngine.Vector3) extern void RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B (void); // 0x000000F9 UnityEngine.Vector3 UnityEngine.RaycastHit::get_barycentricCoordinate() extern void RaycastHit_get_barycentricCoordinate_m15E866896213623E3E49B54F4273E343A50B1797 (void); // 0x000000FA System.Void UnityEngine.RaycastHit::set_barycentricCoordinate(UnityEngine.Vector3) extern void RaycastHit_set_barycentricCoordinate_m97B7F8D06D728E9881527E1C1AA4FCCADEEC4C64 (void); // 0x000000FB System.Single UnityEngine.RaycastHit::get_distance() extern void RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78 (void); // 0x000000FC System.Void UnityEngine.RaycastHit::set_distance(System.Single) extern void RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC (void); // 0x000000FD System.Int32 UnityEngine.RaycastHit::get_triangleIndex() extern void RaycastHit_get_triangleIndex_mA363EA340DC5E202DA8E9AC6DF7CCFA20D6EF72A (void); // 0x000000FE UnityEngine.Vector2 UnityEngine.RaycastHit::CalculateRaycastTexCoord(UnityEngine.Collider,UnityEngine.Vector2,UnityEngine.Vector3,System.UInt32,System.Int32) extern void RaycastHit_CalculateRaycastTexCoord_m2E905890E13581F324F9A94EE61CCEFF2441D726 (void); // 0x000000FF UnityEngine.Vector2 UnityEngine.RaycastHit::get_textureCoord() extern void RaycastHit_get_textureCoord_m71F12781E6A806033B42B2D6D1D42DDA2069FE6D (void); // 0x00000100 UnityEngine.Vector2 UnityEngine.RaycastHit::get_textureCoord2() extern void RaycastHit_get_textureCoord2_m93F06D5875AE4C8EBD21B9E184CF4FE3117EF704 (void); // 0x00000101 UnityEngine.Transform UnityEngine.RaycastHit::get_transform() extern void RaycastHit_get_transform_m89DB7FCFC50E0213A37CBE089400064B8FA19155 (void); // 0x00000102 UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody() extern void RaycastHit_get_rigidbody_mE6FCB1B1A9F0C8D4185A484C10B9A5403CCD6005 (void); // 0x00000103 UnityEngine.ArticulationBody UnityEngine.RaycastHit::get_articulationBody() extern void RaycastHit_get_articulationBody_m19487EF6AFD5B39F682254E2EB47E3313C24357A (void); // 0x00000104 UnityEngine.Vector2 UnityEngine.RaycastHit::get_lightmapCoord() extern void RaycastHit_get_lightmapCoord_mDA52EAAC7C3E7170AFDE13DE7183E6CDD91D7BEE (void); // 0x00000105 UnityEngine.Vector2 UnityEngine.RaycastHit::get_textureCoord1() extern void RaycastHit_get_textureCoord1_m62351A7A51BB86A5614D6B9BE49EE9A8DEF215AE (void); // 0x00000106 System.Void UnityEngine.RaycastHit::CalculateRaycastTexCoord_Injected(UnityEngine.Collider,UnityEngine.Vector2&,UnityEngine.Vector3&,System.UInt32,System.Int32,UnityEngine.Vector2&) extern void RaycastHit_CalculateRaycastTexCoord_Injected_m32BFC0E56170275A97CC282FBA4319BCC9FAC7A0 (void); // 0x00000107 UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity() extern void Rigidbody_get_velocity_mAE331303E7214402C93E2183D0AA1198F425F843 (void); // 0x00000108 System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3) extern void Rigidbody_set_velocity_mE4031DF1C2C1CCE889F2AC9D8871D83795BB0D62 (void); // 0x00000109 UnityEngine.Vector3 UnityEngine.Rigidbody::get_angularVelocity() extern void Rigidbody_get_angularVelocity_m4EACCFCF15CA441CCD53B24322C2E7B8EEBDF6A8 (void); // 0x0000010A System.Single UnityEngine.Rigidbody::get_mass() extern void Rigidbody_get_mass_m09DDDDC437499B83B3BD0D77C134BFDC3E667054 (void); // 0x0000010B System.Void UnityEngine.Rigidbody::set_useGravity(System.Boolean) extern void Rigidbody_set_useGravity_m1B1B22E093F9DC92D7BEEBBE6B02642B3B6C4389 (void); // 0x0000010C System.Boolean UnityEngine.Rigidbody::get_isKinematic() extern void Rigidbody_get_isKinematic_mC20906CA5A89983DE06EAC6E3AFC5BC012F90CA1 (void); // 0x0000010D System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean) extern void Rigidbody_set_freezeRotation_m6D049F82E9133020C31EEFB35A179A56364325DC (void); // 0x0000010E UnityEngine.Vector3 UnityEngine.Rigidbody::get_position() extern void Rigidbody_get_position_m4ECB79BDBBF8FD1EA572EDB792D3330DDED24691 (void); // 0x0000010F UnityEngine.Quaternion UnityEngine.Rigidbody::get_rotation() extern void Rigidbody_get_rotation_m07882A7024FB3F96BA13EC577A96163BBB621AA1 (void); // 0x00000110 System.Void UnityEngine.Rigidbody::set_rotation(UnityEngine.Quaternion) extern void Rigidbody_set_rotation_mF2FC85A4A26AD9FED7DE0061889DF5A408461A5D (void); // 0x00000111 System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single) extern void Rigidbody_set_maxAngularVelocity_m26E48B1DC6B9F8DBB81EE0681ABEB3AB255FC3F6 (void); // 0x00000112 System.Void UnityEngine.Rigidbody::MovePosition(UnityEngine.Vector3) extern void Rigidbody_MovePosition_mB2CD29ABC8F59AC338C0A3A5A6B75C38FDA92CA9 (void); // 0x00000113 System.Void UnityEngine.Rigidbody::MoveRotation(UnityEngine.Quaternion) extern void Rigidbody_MoveRotation_m85825C7206E770E39DED9EE6D792702F577A891D (void); // 0x00000114 System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode) extern void Rigidbody_AddForce_mBDBC288D0E266BC1B62E3649B4FCE46E7EA9CCBC (void); // 0x00000115 System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3) extern void Rigidbody_AddForce_m7A3EEEED21F986917107CBA6CC0106DCBC212198 (void); // 0x00000116 System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode) extern void Rigidbody_AddRelativeTorque_m98DD3E53803D7E5BA726CC98FBFA58C2350F2233 (void); // 0x00000117 System.Void UnityEngine.Rigidbody::.ctor() extern void Rigidbody__ctor_mB4E21922228AED3B52D8696D54F5B514F922CB07 (void); // 0x00000118 System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&) extern void Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C (void); // 0x00000119 System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&) extern void Rigidbody_set_velocity_Injected_m41B399E90D6AA49BABD3C178B3183AD3BBB4EAC4 (void); // 0x0000011A System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&) extern void Rigidbody_get_angularVelocity_Injected_m1F0D38AD14491E05E18C0E2C043F777FADC588BC (void); // 0x0000011B System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&) extern void Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626 (void); // 0x0000011C System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&) extern void Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8 (void); // 0x0000011D System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&) extern void Rigidbody_set_rotation_Injected_mDE5B37E97D8FE16D9AD8FC6B9213A106B28589D7 (void); // 0x0000011E System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) extern void Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37 (void); // 0x0000011F System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) extern void Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505 (void); // 0x00000120 System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) extern void Rigidbody_AddForce_Injected_m094E54DEA6CEAEA340F053D077CDF0753900F48E (void); // 0x00000121 System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) extern void Rigidbody_AddRelativeTorque_Injected_m4FCDB6F9DA07C7C64925943F79670E967B1B8FA6 (void); // 0x00000122 System.Boolean UnityEngine.Collider::get_enabled() extern void Collider_get_enabled_mDBFB488088ADB14C8016A83EF445653AC5A4A12B (void); // 0x00000123 System.Void UnityEngine.Collider::set_enabled(System.Boolean) extern void Collider_set_enabled_m8D5C3B5047592D227A52560FC9723D176E209F70 (void); // 0x00000124 UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody() extern void Collider_get_attachedRigidbody_m060304DB909A1FACD260EBB619D64D39129739AD (void); // 0x00000125 UnityEngine.ArticulationBody UnityEngine.Collider::get_attachedArticulationBody() extern void Collider_get_attachedArticulationBody_mBE9BB600DD90D2966D969171663D41F85FF86D38 (void); // 0x00000126 System.Boolean UnityEngine.Collider::get_isTrigger() extern void Collider_get_isTrigger_mFF457F6AA71D173F9A11BAF00C35E5AE12952F87 (void); // 0x00000127 System.Void UnityEngine.Collider::set_isTrigger(System.Boolean) extern void Collider_set_isTrigger_mFCD22F3EB5E28C97863956AB725D53F7F4B7CA78 (void); // 0x00000128 System.Single UnityEngine.Collider::get_contactOffset() extern void Collider_get_contactOffset_m3970ADEC658E6C854A59B1645DC2D5799F7DF0D7 (void); // 0x00000129 System.Void UnityEngine.Collider::set_contactOffset(System.Single) extern void Collider_set_contactOffset_mEDA8D778F641338733D140E76FCA0D6B29203B52 (void); // 0x0000012A UnityEngine.Vector3 UnityEngine.Collider::ClosestPoint(UnityEngine.Vector3) extern void Collider_ClosestPoint_mFFF9B6F6CF9F18B22B325835A3E2E78A1C03BFCB (void); // 0x0000012B UnityEngine.Bounds UnityEngine.Collider::get_bounds() extern void Collider_get_bounds_mCC32F749590E9A85C7930E5355661367F78E4CB4 (void); // 0x0000012C System.Boolean UnityEngine.Collider::get_hasModifiableContacts() extern void Collider_get_hasModifiableContacts_m2C74D85EE90F563BC873960AB2527D496675B6C1 (void); // 0x0000012D System.Void UnityEngine.Collider::set_hasModifiableContacts(System.Boolean) extern void Collider_set_hasModifiableContacts_m7F64882EF15D19F5D79A15E1BEBBAAC2598598C0 (void); // 0x0000012E UnityEngine.PhysicMaterial UnityEngine.Collider::get_sharedMaterial() extern void Collider_get_sharedMaterial_m238C1D9D4B2B1F02876C610E049C7A5ECCDC07AC (void); // 0x0000012F System.Void UnityEngine.Collider::set_sharedMaterial(UnityEngine.PhysicMaterial) extern void Collider_set_sharedMaterial_m2AC21AB939A377ABACF8282CDC52EE61B54107ED (void); // 0x00000130 UnityEngine.PhysicMaterial UnityEngine.Collider::get_material() extern void Collider_get_material_m2068219450550334496C669378DBA3A03CE68878 (void); // 0x00000131 System.Void UnityEngine.Collider::set_material(UnityEngine.PhysicMaterial) extern void Collider_set_material_mE6FB0AA80863EA6746CD99606C90DB97DBBC4476 (void); // 0x00000132 UnityEngine.RaycastHit UnityEngine.Collider::Raycast(UnityEngine.Ray,System.Single,System.Boolean&) extern void Collider_Raycast_mBFA55E4B9BD7EE4E8D4107ADF24D2FA0F165FA2C (void); // 0x00000133 System.Boolean UnityEngine.Collider::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) extern void Collider_Raycast_mD7683E94051173B3FFC0862F4A17847E94AEB938 (void); // 0x00000134 System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds(UnityEngine.Vector3,UnityEngine.Vector3&,System.Single&) extern void Collider_Internal_ClosestPointOnBounds_m87BD13A92D4239E7BA08C0417197DFC8D4E5DB7E (void); // 0x00000135 UnityEngine.Vector3 UnityEngine.Collider::ClosestPointOnBounds(UnityEngine.Vector3) extern void Collider_ClosestPointOnBounds_mBF2F0C0E76C5F11AED801931D780823A94630952 (void); // 0x00000136 System.Void UnityEngine.Collider::.ctor() extern void Collider__ctor_m8975C6CCFC0E5740C523DB4A52ACC7F4A021F8FA (void); // 0x00000137 System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) extern void Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77 (void); // 0x00000138 System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&) extern void Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43 (void); // 0x00000139 System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&) extern void Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3 (void); // 0x0000013A System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&) extern void Collider_Internal_ClosestPointOnBounds_Injected_mC77F9140817CA77A46BB8672B6DD388CC3BD2B7E (void); // 0x0000013B UnityEngine.CollisionFlags UnityEngine.CharacterController::Move(UnityEngine.Vector3) extern void CharacterController_Move_mE3F7AC1B4A2D6955980811C088B68ED3A31D2DA4 (void); // 0x0000013C UnityEngine.Vector3 UnityEngine.CharacterController::get_velocity() extern void CharacterController_get_velocity_mD385DA9478B1FDCB0E9B2D2CA3647B85F1928C8C (void); // 0x0000013D UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&) extern void CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86 (void); // 0x0000013E System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&) extern void CharacterController_get_velocity_Injected_m30E51269762EE6648DA19F595925C4C04394B316 (void); // 0x0000013F System.Void UnityEngine.SphereCollider::set_radius(System.Single) extern void SphereCollider_set_radius_m6119FE18C6739B077AB17334B1B53984911017FF (void); // 0x00000140 System.String UnityEngine.PhysicsScene::ToString() extern void PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7 (void); // 0x00000141 System.Int32 UnityEngine.PhysicsScene::GetHashCode() extern void PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814 (void); // 0x00000142 System.Boolean UnityEngine.PhysicsScene::Equals(System.Object) extern void PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3 (void); // 0x00000143 System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene) extern void PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1 (void); // 0x00000144 System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730 (void); // 0x00000145 System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_RaycastTest_m729F4A577F5DD911131C5321EC28E44F98A60BA0 (void); // 0x00000146 System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE (void); // 0x00000147 System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_Raycast_m0211A7BDE011181718838F063296D51F88D92E74 (void); // 0x00000148 System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3 (void); // 0x00000149 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_RaycastNonAlloc_mC339255AAFC484588C813D7BE2BDAE03797D26DB (void); // 0x0000014A System.Boolean UnityEngine.PhysicsScene::Query_CapsuleCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Query_CapsuleCast_m6871258F7BAA2370C7BA7334E2EE6752EFBD723F (void); // 0x0000014B System.Boolean UnityEngine.PhysicsScene::Internal_CapsuleCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_CapsuleCast_mFB5002955B349D73D842F47BB3DBCDAE453FF2F0 (void); // 0x0000014C System.Boolean UnityEngine.PhysicsScene::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_CapsuleCast_m31A5F75B99A0D9CC616E1F18ADCF6E51937CAD35 (void); // 0x0000014D System.Int32 UnityEngine.PhysicsScene::Internal_CapsuleCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_CapsuleCastNonAlloc_m5C610A8AC0B9DAB01675C36EA6E478028C73D445 (void); // 0x0000014E System.Int32 UnityEngine.PhysicsScene::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_CapsuleCast_mA250677E33E5D956F8E75905C348517BD23CA4AE (void); // 0x0000014F System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapCapsuleNonAlloc_Internal_m7A25A75ED0EC93A9B68B87EFEEE16713B5F78B3D (void); // 0x00000150 System.Int32 UnityEngine.PhysicsScene::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapCapsule_m4BB3246109285CFA98D3FD21E37E1870A954B545 (void); // 0x00000151 System.Boolean UnityEngine.PhysicsScene::Query_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Query_SphereCast_m8E6770FE64FB74157199217381AA1A99B3CF580B (void); // 0x00000152 System.Boolean UnityEngine.PhysicsScene::Internal_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_SphereCast_mE4B0FBE790E2A7309F7807F5F1EFB909D21E07BF (void); // 0x00000153 System.Boolean UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_SphereCast_mEB124233FFEA3BD179C9DE22E410290D7EB247C4 (void); // 0x00000154 System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_SphereCastNonAlloc_mFAB1960B109B872B9712E5CED28E43A944E9649F (void); // 0x00000155 System.Int32 UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_SphereCast_m2C89211A7462980013209F0B22B3D96B0963AF9F (void); // 0x00000156 System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapSphereNonAlloc_Internal_m0F7B77B20925E6D449F858C08AD833E37FD406E1 (void); // 0x00000157 System.Int32 UnityEngine.PhysicsScene::OverlapSphere(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01 (void); // 0x00000158 System.Boolean UnityEngine.PhysicsScene::Query_BoxCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Query_BoxCast_m8B3C7AFDF3D96DB8B60E68930DBE83FB60269923 (void); // 0x00000159 System.Boolean UnityEngine.PhysicsScene::Internal_BoxCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_BoxCast_mE2056DF773CF7D52E153804C2CBDB4F4D68B4CE6 (void); // 0x0000015A System.Boolean UnityEngine.PhysicsScene::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_BoxCast_mD138F894448712F882AF7F95B2AD9052DC548D12 (void); // 0x0000015B System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapBoxNonAlloc_Internal_m77221087DFD7FCCF0242F82671A6F180DDE52326 (void); // 0x0000015C System.Int32 UnityEngine.PhysicsScene::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapBox_mF98FE9D367F5938A0E23C60684BED711EB69CA03 (void); // 0x0000015D System.Int32 UnityEngine.PhysicsScene::Internal_BoxCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_BoxCastNonAlloc_m721584532E1F33DB93475FA5F89BD13422E1BFC3 (void); // 0x0000015E System.Int32 UnityEngine.PhysicsScene::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_BoxCast_m5010295997A4CBDDA261F825837A35789B4461E0 (void); // 0x0000015F System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62 (void); // 0x00000160 System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D (void); // 0x00000161 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27 (void); // 0x00000162 System.Boolean UnityEngine.PhysicsScene::Query_CapsuleCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Query_CapsuleCast_Injected_m3A9CC7AB617D70C2284C49E982163F37EB0B27B0 (void); // 0x00000163 System.Int32 UnityEngine.PhysicsScene::Internal_CapsuleCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_CapsuleCastNonAlloc_Injected_mA8ED31F36DEE04580883BBCF58D3CEAF9D5A187D (void); // 0x00000164 System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_mF8B5563CB6D620B1269EF5D2D7127F252D2CB358 (void); // 0x00000165 System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Query_SphereCast_Injected_m660DCB273A7D7AC02A4CACC69BBC38DF397E0D9A (void); // 0x00000166 System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_SphereCastNonAlloc_Injected_m8B19C4FB753820C4D4952D6BEB59B7044F7C7394 (void); // 0x00000167 System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_m43D86F83F62FE2AF946A23B7C37AAB852106D737 (void); // 0x00000168 System.Boolean UnityEngine.PhysicsScene::Query_BoxCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Query_BoxCast_Injected_mB8A1A4B228295D1C888EB08255182EA83FC4733D (void); // 0x00000169 System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Collider[],UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_mD2053028D905149928623868D4463157E1F1AB4C (void); // 0x0000016A System.Int32 UnityEngine.PhysicsScene::Internal_BoxCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit[],UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_BoxCastNonAlloc_Injected_m9E40CADBA19328EC192BE3A33747889EFE5B2075 (void); static Il2CppMethodPointer s_methodPointers[362] = { ControllerColliderHit_get_collider_mA2CF90334AD1231C04452B2D99715A9E289691D6, ControllerColliderHit_get_moveDirection_mC4C6384C18B4DAE3D301D079AE2A30FCC2E78A93, Collision_get_gameObject_m846FADBCA43E1849D3FE4D5EA44C02D055A70B3E, ArticulationBody__ctor_m5B6C338377F7704618E1F1BEA870EE2BA9FCCA6F, Physics_add_ContactModifyEvent_m58DEA31C1DD8A2996A36991E98CA7B71C3E5EDAC, Physics_remove_ContactModifyEvent_m2A022D088F3B5F2214B76717DC93C3685B04EDDA, Physics_add_ContactModifyEventCCD_mE814521E0742D383E2D0CDE65560F6E439C42C96, Physics_remove_ContactModifyEventCCD_mCD7BA8BB26675501BCFB914F34B7D6ED773405CF, Physics_OnSceneContactModify_m52106C18952BF4768B05F67FAF2B7F6F6F7D0C9D, Physics_get_gravity_m94393492AE4ED8B38A22ECCDCD2DDDB71BFA010D, Physics_set_gravity_mAEF3D6B45E6E567F04244C7889366CACCB4F1952, Physics_get_defaultContactOffset_mD356CE957E83D14F43B3FF1BAFF6052F210A1B67, Physics_set_defaultContactOffset_m81A4A3C4CB07A1DC86F5A8B53DE4A137985D4C49, Physics_get_sleepThreshold_mA19D72F89C4AB632C16FA591071712428F701693, Physics_set_sleepThreshold_m4C6D94024F0508934D79633DDC20F77C8D28DFC7, Physics_get_queriesHitTriggers_m786C7A820398456AEA1972FB9DF02D8E7ED6BFBB, Physics_set_queriesHitTriggers_m763834B1050946C0C490CF9FF453783107AEF212, Physics_get_queriesHitBackfaces_mF39895218290962301C1B01940CC403F2B87AA35, Physics_set_queriesHitBackfaces_mC212AF1484AF3ECBF1922F52B56F78E16BDE31AF, Physics_get_bounceThreshold_mF5D7731B770E0BFC75C44C2A47B30F5AE1C0565F, Physics_set_bounceThreshold_m12BD6903B10DCA2606B6E9426F41FAE2DD015456, Physics_get_defaultMaxDepenetrationVelocity_m1FBF12B2DE45B073DFF1C540EDF9ECC521A1B4FB, Physics_set_defaultMaxDepenetrationVelocity_m6810E49893C112C6129D83BF7806879631C8CE2A, Physics_get_defaultSolverIterations_mB03C0DF7B60A8D453BA8D1069AEB69BB83FE7969, Physics_set_defaultSolverIterations_mB0A33680F0181471737C776367CB8F9F9F275B50, Physics_get_defaultSolverVelocityIterations_mD0DDA38BBBF4FEEA60CF5B417F8F9E321878381B, Physics_set_defaultSolverVelocityIterations_mD05B7ED682A3A670258473C5A796DD430D15BCD2, 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PhysicMaterial__ctor_mD8ECF21D92EBF6A8C5517E7EB4D2D089B4F78D3E, PhysicMaterial_Internal_CreateDynamicsMaterial_m7A2577629C56F741F3B03B7E859611A20241F3C1, RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D, RaycastHit_get_colliderInstanceID_m4CEBF5D185F207B1F958A93EA62AF35BE889D758, RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39, RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11, RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5, RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B, RaycastHit_get_barycentricCoordinate_m15E866896213623E3E49B54F4273E343A50B1797, RaycastHit_set_barycentricCoordinate_m97B7F8D06D728E9881527E1C1AA4FCCADEEC4C64, RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78, RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC, RaycastHit_get_triangleIndex_mA363EA340DC5E202DA8E9AC6DF7CCFA20D6EF72A, RaycastHit_CalculateRaycastTexCoord_m2E905890E13581F324F9A94EE61CCEFF2441D726, RaycastHit_get_textureCoord_m71F12781E6A806033B42B2D6D1D42DDA2069FE6D, RaycastHit_get_textureCoord2_m93F06D5875AE4C8EBD21B9E184CF4FE3117EF704, RaycastHit_get_transform_m89DB7FCFC50E0213A37CBE089400064B8FA19155, RaycastHit_get_rigidbody_mE6FCB1B1A9F0C8D4185A484C10B9A5403CCD6005, RaycastHit_get_articulationBody_m19487EF6AFD5B39F682254E2EB47E3313C24357A, RaycastHit_get_lightmapCoord_mDA52EAAC7C3E7170AFDE13DE7183E6CDD91D7BEE, RaycastHit_get_textureCoord1_m62351A7A51BB86A5614D6B9BE49EE9A8DEF215AE, RaycastHit_CalculateRaycastTexCoord_Injected_m32BFC0E56170275A97CC282FBA4319BCC9FAC7A0, Rigidbody_get_velocity_mAE331303E7214402C93E2183D0AA1198F425F843, Rigidbody_set_velocity_mE4031DF1C2C1CCE889F2AC9D8871D83795BB0D62, Rigidbody_get_angularVelocity_m4EACCFCF15CA441CCD53B24322C2E7B8EEBDF6A8, Rigidbody_get_mass_m09DDDDC437499B83B3BD0D77C134BFDC3E667054, Rigidbody_set_useGravity_m1B1B22E093F9DC92D7BEEBBE6B02642B3B6C4389, Rigidbody_get_isKinematic_mC20906CA5A89983DE06EAC6E3AFC5BC012F90CA1, Rigidbody_set_freezeRotation_m6D049F82E9133020C31EEFB35A179A56364325DC, Rigidbody_get_position_m4ECB79BDBBF8FD1EA572EDB792D3330DDED24691, Rigidbody_get_rotation_m07882A7024FB3F96BA13EC577A96163BBB621AA1, Rigidbody_set_rotation_mF2FC85A4A26AD9FED7DE0061889DF5A408461A5D, Rigidbody_set_maxAngularVelocity_m26E48B1DC6B9F8DBB81EE0681ABEB3AB255FC3F6, Rigidbody_MovePosition_mB2CD29ABC8F59AC338C0A3A5A6B75C38FDA92CA9, Rigidbody_MoveRotation_m85825C7206E770E39DED9EE6D792702F577A891D, Rigidbody_AddForce_mBDBC288D0E266BC1B62E3649B4FCE46E7EA9CCBC, Rigidbody_AddForce_m7A3EEEED21F986917107CBA6CC0106DCBC212198, Rigidbody_AddRelativeTorque_m98DD3E53803D7E5BA726CC98FBFA58C2350F2233, Rigidbody__ctor_mB4E21922228AED3B52D8696D54F5B514F922CB07, Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C, Rigidbody_set_velocity_Injected_m41B399E90D6AA49BABD3C178B3183AD3BBB4EAC4, Rigidbody_get_angularVelocity_Injected_m1F0D38AD14491E05E18C0E2C043F777FADC588BC, Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626, Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8, Rigidbody_set_rotation_Injected_mDE5B37E97D8FE16D9AD8FC6B9213A106B28589D7, Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37, Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505, Rigidbody_AddForce_Injected_m094E54DEA6CEAEA340F053D077CDF0753900F48E, Rigidbody_AddRelativeTorque_Injected_m4FCDB6F9DA07C7C64925943F79670E967B1B8FA6, Collider_get_enabled_mDBFB488088ADB14C8016A83EF445653AC5A4A12B, Collider_set_enabled_m8D5C3B5047592D227A52560FC9723D176E209F70, Collider_get_attachedRigidbody_m060304DB909A1FACD260EBB619D64D39129739AD, Collider_get_attachedArticulationBody_mBE9BB600DD90D2966D969171663D41F85FF86D38, Collider_get_isTrigger_mFF457F6AA71D173F9A11BAF00C35E5AE12952F87, Collider_set_isTrigger_mFCD22F3EB5E28C97863956AB725D53F7F4B7CA78, Collider_get_contactOffset_m3970ADEC658E6C854A59B1645DC2D5799F7DF0D7, Collider_set_contactOffset_mEDA8D778F641338733D140E76FCA0D6B29203B52, Collider_ClosestPoint_mFFF9B6F6CF9F18B22B325835A3E2E78A1C03BFCB, Collider_get_bounds_mCC32F749590E9A85C7930E5355661367F78E4CB4, Collider_get_hasModifiableContacts_m2C74D85EE90F563BC873960AB2527D496675B6C1, Collider_set_hasModifiableContacts_m7F64882EF15D19F5D79A15E1BEBBAAC2598598C0, Collider_get_sharedMaterial_m238C1D9D4B2B1F02876C610E049C7A5ECCDC07AC, Collider_set_sharedMaterial_m2AC21AB939A377ABACF8282CDC52EE61B54107ED, Collider_get_material_m2068219450550334496C669378DBA3A03CE68878, Collider_set_material_mE6FB0AA80863EA6746CD99606C90DB97DBBC4476, Collider_Raycast_mBFA55E4B9BD7EE4E8D4107ADF24D2FA0F165FA2C, Collider_Raycast_mD7683E94051173B3FFC0862F4A17847E94AEB938, Collider_Internal_ClosestPointOnBounds_m87BD13A92D4239E7BA08C0417197DFC8D4E5DB7E, Collider_ClosestPointOnBounds_mBF2F0C0E76C5F11AED801931D780823A94630952, Collider__ctor_m8975C6CCFC0E5740C523DB4A52ACC7F4A021F8FA, Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77, Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43, Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3, Collider_Internal_ClosestPointOnBounds_Injected_mC77F9140817CA77A46BB8672B6DD388CC3BD2B7E, CharacterController_Move_mE3F7AC1B4A2D6955980811C088B68ED3A31D2DA4, CharacterController_get_velocity_mD385DA9478B1FDCB0E9B2D2CA3647B85F1928C8C, CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86, CharacterController_get_velocity_Injected_m30E51269762EE6648DA19F595925C4C04394B316, SphereCollider_set_radius_m6119FE18C6739B077AB17334B1B53984911017FF, PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7, PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814, PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3, PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1, PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730, PhysicsScene_Internal_RaycastTest_m729F4A577F5DD911131C5321EC28E44F98A60BA0, PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE, PhysicsScene_Internal_Raycast_m0211A7BDE011181718838F063296D51F88D92E74, PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3, PhysicsScene_Internal_RaycastNonAlloc_mC339255AAFC484588C813D7BE2BDAE03797D26DB, PhysicsScene_Query_CapsuleCast_m6871258F7BAA2370C7BA7334E2EE6752EFBD723F, PhysicsScene_Internal_CapsuleCast_mFB5002955B349D73D842F47BB3DBCDAE453FF2F0, PhysicsScene_CapsuleCast_m31A5F75B99A0D9CC616E1F18ADCF6E51937CAD35, PhysicsScene_Internal_CapsuleCastNonAlloc_m5C610A8AC0B9DAB01675C36EA6E478028C73D445, PhysicsScene_CapsuleCast_mA250677E33E5D956F8E75905C348517BD23CA4AE, PhysicsScene_OverlapCapsuleNonAlloc_Internal_m7A25A75ED0EC93A9B68B87EFEEE16713B5F78B3D, PhysicsScene_OverlapCapsule_m4BB3246109285CFA98D3FD21E37E1870A954B545, PhysicsScene_Query_SphereCast_m8E6770FE64FB74157199217381AA1A99B3CF580B, PhysicsScene_Internal_SphereCast_mE4B0FBE790E2A7309F7807F5F1EFB909D21E07BF, PhysicsScene_SphereCast_mEB124233FFEA3BD179C9DE22E410290D7EB247C4, PhysicsScene_Internal_SphereCastNonAlloc_mFAB1960B109B872B9712E5CED28E43A944E9649F, PhysicsScene_SphereCast_m2C89211A7462980013209F0B22B3D96B0963AF9F, PhysicsScene_OverlapSphereNonAlloc_Internal_m0F7B77B20925E6D449F858C08AD833E37FD406E1, PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01, PhysicsScene_Query_BoxCast_m8B3C7AFDF3D96DB8B60E68930DBE83FB60269923, PhysicsScene_Internal_BoxCast_mE2056DF773CF7D52E153804C2CBDB4F4D68B4CE6, PhysicsScene_BoxCast_mD138F894448712F882AF7F95B2AD9052DC548D12, PhysicsScene_OverlapBoxNonAlloc_Internal_m77221087DFD7FCCF0242F82671A6F180DDE52326, PhysicsScene_OverlapBox_mF98FE9D367F5938A0E23C60684BED711EB69CA03, PhysicsScene_Internal_BoxCastNonAlloc_m721584532E1F33DB93475FA5F89BD13422E1BFC3, PhysicsScene_BoxCast_m5010295997A4CBDDA261F825837A35789B4461E0, PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62, PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D, PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27, PhysicsScene_Query_CapsuleCast_Injected_m3A9CC7AB617D70C2284C49E982163F37EB0B27B0, PhysicsScene_Internal_CapsuleCastNonAlloc_Injected_mA8ED31F36DEE04580883BBCF58D3CEAF9D5A187D, PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_mF8B5563CB6D620B1269EF5D2D7127F252D2CB358, PhysicsScene_Query_SphereCast_Injected_m660DCB273A7D7AC02A4CACC69BBC38DF397E0D9A, PhysicsScene_Internal_SphereCastNonAlloc_Injected_m8B19C4FB753820C4D4952D6BEB59B7044F7C7394, PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_m43D86F83F62FE2AF946A23B7C37AAB852106D737, PhysicsScene_Query_BoxCast_Injected_mB8A1A4B228295D1C888EB08255182EA83FC4733D, PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_mD2053028D905149928623868D4463157E1F1AB4C, PhysicsScene_Internal_BoxCastNonAlloc_Injected_m9E40CADBA19328EC192BE3A33747889EFE5B2075, }; extern void RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D_AdjustorThunk (void); extern void RaycastHit_get_colliderInstanceID_m4CEBF5D185F207B1F958A93EA62AF35BE889D758_AdjustorThunk (void); extern void RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39_AdjustorThunk (void); extern void RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11_AdjustorThunk (void); extern void RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5_AdjustorThunk (void); extern void RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B_AdjustorThunk (void); extern void RaycastHit_get_barycentricCoordinate_m15E866896213623E3E49B54F4273E343A50B1797_AdjustorThunk (void); extern void RaycastHit_set_barycentricCoordinate_m97B7F8D06D728E9881527E1C1AA4FCCADEEC4C64_AdjustorThunk (void); extern void RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78_AdjustorThunk (void); extern void RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC_AdjustorThunk (void); extern void RaycastHit_get_triangleIndex_mA363EA340DC5E202DA8E9AC6DF7CCFA20D6EF72A_AdjustorThunk (void); extern void RaycastHit_get_textureCoord_m71F12781E6A806033B42B2D6D1D42DDA2069FE6D_AdjustorThunk (void); extern void RaycastHit_get_textureCoord2_m93F06D5875AE4C8EBD21B9E184CF4FE3117EF704_AdjustorThunk (void); extern void RaycastHit_get_transform_m89DB7FCFC50E0213A37CBE089400064B8FA19155_AdjustorThunk (void); extern void RaycastHit_get_rigidbody_mE6FCB1B1A9F0C8D4185A484C10B9A5403CCD6005_AdjustorThunk (void); extern void RaycastHit_get_articulationBody_m19487EF6AFD5B39F682254E2EB47E3313C24357A_AdjustorThunk (void); extern void RaycastHit_get_lightmapCoord_mDA52EAAC7C3E7170AFDE13DE7183E6CDD91D7BEE_AdjustorThunk (void); extern void RaycastHit_get_textureCoord1_m62351A7A51BB86A5614D6B9BE49EE9A8DEF215AE_AdjustorThunk (void); extern void PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7_AdjustorThunk (void); extern void PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814_AdjustorThunk (void); extern void PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3_AdjustorThunk (void); extern void PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1_AdjustorThunk (void); extern void PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730_AdjustorThunk (void); extern void PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE_AdjustorThunk (void); extern void PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3_AdjustorThunk (void); extern void PhysicsScene_CapsuleCast_m31A5F75B99A0D9CC616E1F18ADCF6E51937CAD35_AdjustorThunk (void); extern void PhysicsScene_CapsuleCast_mA250677E33E5D956F8E75905C348517BD23CA4AE_AdjustorThunk (void); extern void PhysicsScene_OverlapCapsule_m4BB3246109285CFA98D3FD21E37E1870A954B545_AdjustorThunk (void); extern void PhysicsScene_SphereCast_mEB124233FFEA3BD179C9DE22E410290D7EB247C4_AdjustorThunk (void); extern void PhysicsScene_SphereCast_m2C89211A7462980013209F0B22B3D96B0963AF9F_AdjustorThunk (void); extern void PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01_AdjustorThunk (void); extern void PhysicsScene_BoxCast_mD138F894448712F882AF7F95B2AD9052DC548D12_AdjustorThunk (void); extern void PhysicsScene_OverlapBox_mF98FE9D367F5938A0E23C60684BED711EB69CA03_AdjustorThunk (void); extern void PhysicsScene_BoxCast_m5010295997A4CBDDA261F825837A35789B4461E0_AdjustorThunk (void); static Il2CppTokenAdjustorThunkPair s_adjustorThunks[34] = { { 0x060000F3, RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D_AdjustorThunk }, { 0x060000F4, RaycastHit_get_colliderInstanceID_m4CEBF5D185F207B1F958A93EA62AF35BE889D758_AdjustorThunk }, { 0x060000F5, RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39_AdjustorThunk }, { 0x060000F6, RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11_AdjustorThunk }, { 0x060000F7, RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5_AdjustorThunk }, { 0x060000F8, RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B_AdjustorThunk }, { 0x060000F9, RaycastHit_get_barycentricCoordinate_m15E866896213623E3E49B54F4273E343A50B1797_AdjustorThunk }, { 0x060000FA, RaycastHit_set_barycentricCoordinate_m97B7F8D06D728E9881527E1C1AA4FCCADEEC4C64_AdjustorThunk }, { 0x060000FB, RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78_AdjustorThunk }, { 0x060000FC, RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC_AdjustorThunk }, { 0x060000FD, RaycastHit_get_triangleIndex_mA363EA340DC5E202DA8E9AC6DF7CCFA20D6EF72A_AdjustorThunk }, { 0x060000FF, RaycastHit_get_textureCoord_m71F12781E6A806033B42B2D6D1D42DDA2069FE6D_AdjustorThunk }, { 0x06000100, RaycastHit_get_textureCoord2_m93F06D5875AE4C8EBD21B9E184CF4FE3117EF704_AdjustorThunk }, { 0x06000101, RaycastHit_get_transform_m89DB7FCFC50E0213A37CBE089400064B8FA19155_AdjustorThunk }, { 0x06000102, RaycastHit_get_rigidbody_mE6FCB1B1A9F0C8D4185A484C10B9A5403CCD6005_AdjustorThunk }, { 0x06000103, RaycastHit_get_articulationBody_m19487EF6AFD5B39F682254E2EB47E3313C24357A_AdjustorThunk }, { 0x06000104, RaycastHit_get_lightmapCoord_mDA52EAAC7C3E7170AFDE13DE7183E6CDD91D7BEE_AdjustorThunk }, { 0x06000105, RaycastHit_get_textureCoord1_m62351A7A51BB86A5614D6B9BE49EE9A8DEF215AE_AdjustorThunk }, { 0x06000140, PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7_AdjustorThunk }, { 0x06000141, PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814_AdjustorThunk }, { 0x06000142, PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3_AdjustorThunk }, { 0x06000143, PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1_AdjustorThunk }, { 0x06000144, PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730_AdjustorThunk }, { 0x06000146, PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE_AdjustorThunk }, { 0x06000148, PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3_AdjustorThunk }, { 0x0600014C, PhysicsScene_CapsuleCast_m31A5F75B99A0D9CC616E1F18ADCF6E51937CAD35_AdjustorThunk }, { 0x0600014E, PhysicsScene_CapsuleCast_mA250677E33E5D956F8E75905C348517BD23CA4AE_AdjustorThunk }, { 0x06000150, PhysicsScene_OverlapCapsule_m4BB3246109285CFA98D3FD21E37E1870A954B545_AdjustorThunk }, { 0x06000153, PhysicsScene_SphereCast_mEB124233FFEA3BD179C9DE22E410290D7EB247C4_AdjustorThunk }, { 0x06000155, PhysicsScene_SphereCast_m2C89211A7462980013209F0B22B3D96B0963AF9F_AdjustorThunk }, { 0x06000157, PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01_AdjustorThunk }, { 0x0600015A, PhysicsScene_BoxCast_mD138F894448712F882AF7F95B2AD9052DC548D12_AdjustorThunk }, { 0x0600015C, PhysicsScene_OverlapBox_mF98FE9D367F5938A0E23C60684BED711EB69CA03_AdjustorThunk }, { 0x0600015E, PhysicsScene_BoxCast_m5010295997A4CBDDA261F825837A35789B4461E0_AdjustorThunk }, }; static const int32_t s_InvokerIndices[362] = { 14621, 14765, 14621, 14775, 21132, 21132, 21132, 21132, 17051, 22097, 21147, 22076, 21140, 22076, 21140, 22008, 21122, 22008, 21122, 22076, 21140, 22076, 21140, 22037, 21128, 22037, 21128, 22076, 21140, 22008, 21122, 22048, 17986, 19202, 17927, 19111, 18352, 18378, 15692, 16425, 17338, 18451, 15418, 15690, 16422, 17335, 16410, 17322, 18397, 20241, 15677, 16408, 17319, 18396, 16423, 17336, 18451, 15689, 16421, 17335, 15269, 15420, 15694, 16426, 15160, 15268, 15419, 15693, 15267, 15417, 15688, 16420, 15679, 16411, 17323, 18397, 15415, 15678, 16409, 17321, 15271, 15422, 15696, 16428, 17339, 15161, 15270, 15421, 15695, 16427, 15974, 15990, 16861, 17606, 18752, 16841, 17587, 18728, 20525, 15883, 16674, 17447, 18598, 15462, 15900, 16687, 17458, 15200, 15335, 15511, 15991, 16863, 15327, 15510, 15988, 16859, 17604, 15978, 16842, 17588, 18728, 15500, 15990, 16861, 17606, 15975, 16858, 17603, 18751, 19214, 21140, 22008, 21122, 22100, 22008, 21122, 22008, 21122, 15156, 15156, 16904, 16905, 22076, 21140, 22076, 21140, 22008, 21122, 22097, 21147, 15897, 16684, 17457, 15676, 16419, 17334, 18450, 15179, 15302, 15464, 15902, 15301, 15460, 15898, 16685, 15448, 15884, 16675, 17448, 15414, 15692, 16425, 17338, 15413, 15691, 16424, 17337, 18451, 15499, 15989, 16860, 17605, 18752, 15461, 15899, 16686, 17458, 15180, 15903, 15465, 15303, 16689, 15201, 15336, 15512, 15992, 16864, 17607, 15463, 15901, 16688, 19097, 19097, 19109, 22076, 21140, 22076, 21140, 22076, 21140, 22076, 21140, 22076, 21140, 22037, 21128, 22037, 21128, 22076, 21140, 14775, 21121, 21121, 21121, 15912, 15183, 15307, 15471, 15912, 19090, 15152, 16184, 21121, 21121, 15649, 15383, 15382, 15469, 15181, 19085, 14775, 19202, 14621, 14584, 14765, 11803, 14765, 11803, 14765, 11803, 14690, 11736, 14584, 16021, 14763, 14763, 14621, 14621, 14621, 14763, 14763, 15564, 14765, 11803, 14765, 14690, 11550, 14501, 11550, 14765, 14641, 11689, 11736, 11803, 11689, 6487, 11803, 6487, 14775, 11535, 11535, 11535, 11535, 11535, 11535, 11535, 11535, 4970, 4970, 14501, 11550, 14621, 14621, 14501, 11550, 14690, 11736, 10680, 14499, 14501, 11550, 14621, 11667, 14621, 11667, 2507, 1994, 2936, 10680, 14775, 4965, 11535, 1582, 2640, 10115, 14765, 9929, 11535, 11736, 14621, 14584, 8708, 8713, 459, 15675, 330, 15412, 343, 15444, 15104, 15103, 137, 15109, 144, 15290, 344, 15158, 15157, 237, 15172, 242, 15445, 640, 15105, 15102, 138, 15289, 342, 15110, 145, 15649, 15385, 15430, 15098, 15108, 15274, 15149, 15163, 15431, 15097, 15273, 15106, }; IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_PhysicsModule_CodeGenModule; const Il2CppCodeGenModule g_UnityEngine_PhysicsModule_CodeGenModule = { "UnityEngine.PhysicsModule.dll", 362, s_methodPointers, 34, s_adjustorThunks, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, NULL, // module initializer, NULL, NULL, NULL, };