#include "pch-cpp.hpp" #ifndef _MSC_VER # include #else # include #endif #include // UnityEngine.Mesh[] struct MeshU5BU5D_t178CA36422FC397211E68FB7E39C5B2F95619689; // UnityEngine.ParticleSystem/Burst[] struct BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7; // UnityEngine.AnimationCurve struct AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354; // UnityEngine.Mesh struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4; // UnityEngine.ParticleSystem struct ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1; // UnityEngine.ParticleSystemRenderer struct ParticleSystemRenderer_t576C271A363A738A6C576D4C6AEFB3B5B23E46C4; // System.String struct String_t; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915; IL2CPP_EXTERN_C RuntimeClass* Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var; struct MeshU5BU5D_t178CA36422FC397211E68FB7E39C5B2F95619689; struct BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_tD4D8152B1CC10B76FF3BD3BF122F926B6BF0D3EE { }; // System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject { }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com { }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t0783F5E3C7AF6C600A6A20DA7A32D82CA836528D { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // System.Boolean struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22 { // System.Boolean System.Boolean::m_value bool ___m_value_0; }; // UnityEngine.Color32 struct Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B { union { #pragma pack(push, tp, 1) struct { // System.Int32 UnityEngine.Color32::rgba int32_t ___rgba_0; }; #pragma pack(pop, tp) struct { int32_t ___rgba_0_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { // System.Byte UnityEngine.Color32::r uint8_t ___r_1; }; #pragma pack(pop, tp) struct { uint8_t ___r_1_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { char ___g_2_OffsetPadding[1]; // System.Byte UnityEngine.Color32::g uint8_t ___g_2; }; #pragma pack(pop, tp) struct { char ___g_2_OffsetPadding_forAlignmentOnly[1]; uint8_t ___g_2_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { char ___b_3_OffsetPadding[2]; // System.Byte UnityEngine.Color32::b uint8_t ___b_3; }; #pragma pack(pop, tp) struct { char ___b_3_OffsetPadding_forAlignmentOnly[2]; uint8_t ___b_3_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { char ___a_4_OffsetPadding[3]; // System.Byte UnityEngine.Color32::a uint8_t ___a_4; }; #pragma pack(pop, tp) struct { char ___a_4_OffsetPadding_forAlignmentOnly[3]; uint8_t ___a_4_forAlignmentOnly; }; }; }; // System.Int32 struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C { // System.Int32 System.Int32::m_value int32_t ___m_value_0; }; // System.IntPtr struct IntPtr_t { // System.Void* System.IntPtr::m_value void* ___m_value_0; }; // System.Single struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C { // System.Single System.Single::m_value float ___m_value_0; }; // System.UInt32 struct UInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B { // System.UInt32 System.UInt32::m_value uint32_t ___m_value_0; }; // UnityEngine.Vector3 struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 { // System.Single UnityEngine.Vector3::x float ___x_2; // System.Single UnityEngine.Vector3::y float ___y_3; // System.Single UnityEngine.Vector3::z float ___z_4; }; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915 { union { struct { }; uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1]; }; }; // UnityEngine.ParticleSystem/EmissionModule struct EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678 { // UnityEngine.ParticleSystem UnityEngine.ParticleSystem/EmissionModule::m_ParticleSystem ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___m_ParticleSystem_0; }; // Native definition for P/Invoke marshalling of UnityEngine.ParticleSystem/EmissionModule struct EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshaled_pinvoke { ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___m_ParticleSystem_0; }; // Native definition for COM marshalling of UnityEngine.ParticleSystem/EmissionModule struct EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshaled_com { ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___m_ParticleSystem_0; }; // UnityEngine.ParticleSystem/MinMaxCurve struct MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 { // UnityEngine.ParticleSystemCurveMode UnityEngine.ParticleSystem/MinMaxCurve::m_Mode int32_t ___m_Mode_0; // System.Single UnityEngine.ParticleSystem/MinMaxCurve::m_CurveMultiplier float ___m_CurveMultiplier_1; // UnityEngine.AnimationCurve UnityEngine.ParticleSystem/MinMaxCurve::m_CurveMin AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___m_CurveMin_2; // UnityEngine.AnimationCurve UnityEngine.ParticleSystem/MinMaxCurve::m_CurveMax AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___m_CurveMax_3; // System.Single UnityEngine.ParticleSystem/MinMaxCurve::m_ConstantMin float ___m_ConstantMin_4; // System.Single UnityEngine.ParticleSystem/MinMaxCurve::m_ConstantMax float ___m_ConstantMax_5; }; // UnityEngine.AnimationCurve struct AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354 : public RuntimeObject { // System.IntPtr UnityEngine.AnimationCurve::m_Ptr intptr_t ___m_Ptr_0; }; // Native definition for P/Invoke marshalling of UnityEngine.AnimationCurve struct AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354_marshaled_pinvoke { intptr_t ___m_Ptr_0; }; // Native definition for COM marshalling of UnityEngine.AnimationCurve struct AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354_marshaled_com { intptr_t ___m_Ptr_0; }; // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject { // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; }; // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com { intptr_t ___m_CachedPtr_0; }; // UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 struct ParticleSystemNativeArray3_t27AB36B1E92F6FEB8470D17603AAF234992101BF { // Unity.Collections.NativeArray`1 UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3::x NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___x_0; // Unity.Collections.NativeArray`1 UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3::y NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___y_1; // Unity.Collections.NativeArray`1 UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3::z NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___z_2; }; // UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4 struct ParticleSystemNativeArray4_tE8A2B0F1BC8D4BF6D264636EC55F30131A44CAE8 { // Unity.Collections.NativeArray`1 UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4::x NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___x_0; // Unity.Collections.NativeArray`1 UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4::y NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___y_1; // Unity.Collections.NativeArray`1 UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4::z NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___z_2; // Unity.Collections.NativeArray`1 UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4::w NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___w_3; }; // UnityEngine.ParticleSystem/Burst struct Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 { // System.Single UnityEngine.ParticleSystem/Burst::m_Time float ___m_Time_0; // UnityEngine.ParticleSystem/MinMaxCurve UnityEngine.ParticleSystem/Burst::m_Count MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 ___m_Count_1; // System.Int32 UnityEngine.ParticleSystem/Burst::m_RepeatCount int32_t ___m_RepeatCount_2; // System.Single UnityEngine.ParticleSystem/Burst::m_RepeatInterval float ___m_RepeatInterval_3; // System.Single UnityEngine.ParticleSystem/Burst::m_InvProbability float ___m_InvProbability_4; }; // UnityEngine.ParticleSystem/Particle struct Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D { // UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_Position Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Position_0; // UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_Velocity Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Velocity_1; // UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_AnimatedVelocity Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_AnimatedVelocity_2; // UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_InitialVelocity Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_InitialVelocity_3; // UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_AxisOfRotation Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_AxisOfRotation_4; // UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_Rotation Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Rotation_5; // UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_AngularVelocity Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_AngularVelocity_6; // UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::m_StartSize Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_StartSize_7; // UnityEngine.Color32 UnityEngine.ParticleSystem/Particle::m_StartColor Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___m_StartColor_8; // System.UInt32 UnityEngine.ParticleSystem/Particle::m_RandomSeed uint32_t ___m_RandomSeed_9; // System.UInt32 UnityEngine.ParticleSystem/Particle::m_ParentRandomSeed uint32_t ___m_ParentRandomSeed_10; // System.Single UnityEngine.ParticleSystem/Particle::m_Lifetime float ___m_Lifetime_11; // System.Single UnityEngine.ParticleSystem/Particle::m_StartLifetime float ___m_StartLifetime_12; // System.Int32 UnityEngine.ParticleSystem/Particle::m_MeshIndex int32_t ___m_MeshIndex_13; // System.Single UnityEngine.ParticleSystem/Particle::m_EmitAccumulator0 float ___m_EmitAccumulator0_14; // System.Single UnityEngine.ParticleSystem/Particle::m_EmitAccumulator1 float ___m_EmitAccumulator1_15; // System.UInt32 UnityEngine.ParticleSystem/Particle::m_Flags uint32_t ___m_Flags_16; }; // UnityEngine.Component struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.Mesh struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.ParticleSystemJobs.ParticleSystemJobData struct ParticleSystemJobData_t68851322676234DD9B1D3925293BA5BE0C1F35DE { // System.Int32 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::k__BackingField int32_t ___U3CcountU3Ek__BackingField_0; // UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::k__BackingField ParticleSystemNativeArray3_t27AB36B1E92F6FEB8470D17603AAF234992101BF ___U3CpositionsU3Ek__BackingField_1; // UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::k__BackingField ParticleSystemNativeArray3_t27AB36B1E92F6FEB8470D17603AAF234992101BF ___U3CvelocitiesU3Ek__BackingField_2; // UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::k__BackingField ParticleSystemNativeArray3_t27AB36B1E92F6FEB8470D17603AAF234992101BF ___U3CaxisOfRotationsU3Ek__BackingField_3; // UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::k__BackingField ParticleSystemNativeArray3_t27AB36B1E92F6FEB8470D17603AAF234992101BF ___U3CrotationsU3Ek__BackingField_4; // UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::k__BackingField ParticleSystemNativeArray3_t27AB36B1E92F6FEB8470D17603AAF234992101BF ___U3CrotationalSpeedsU3Ek__BackingField_5; // UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::k__BackingField ParticleSystemNativeArray3_t27AB36B1E92F6FEB8470D17603AAF234992101BF ___U3CsizesU3Ek__BackingField_6; // Unity.Collections.NativeArray`1 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::k__BackingField NativeArray_1_t0783F5E3C7AF6C600A6A20DA7A32D82CA836528D ___U3CstartColorsU3Ek__BackingField_7; // Unity.Collections.NativeArray`1 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::k__BackingField NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___U3CaliveTimePercentU3Ek__BackingField_8; // Unity.Collections.NativeArray`1 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::k__BackingField NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___U3CinverseStartLifetimesU3Ek__BackingField_9; // Unity.Collections.NativeArray`1 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::k__BackingField NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___U3CrandomSeedsU3Ek__BackingField_10; // UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::k__BackingField ParticleSystemNativeArray4_tE8A2B0F1BC8D4BF6D264636EC55F30131A44CAE8 ___U3CcustomData1U3Ek__BackingField_11; // UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::k__BackingField ParticleSystemNativeArray4_tE8A2B0F1BC8D4BF6D264636EC55F30131A44CAE8 ___U3CcustomData2U3Ek__BackingField_12; // Unity.Collections.NativeArray`1 UnityEngine.ParticleSystemJobs.ParticleSystemJobData::k__BackingField NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___U3CmeshIndicesU3Ek__BackingField_13; }; // UnityEngine.ParticleSystem/EmitParams struct EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0 { // UnityEngine.ParticleSystem/Particle UnityEngine.ParticleSystem/EmitParams::m_Particle Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D ___m_Particle_0; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_PositionSet bool ___m_PositionSet_1; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_VelocitySet bool ___m_VelocitySet_2; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_AxisOfRotationSet bool ___m_AxisOfRotationSet_3; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_RotationSet bool ___m_RotationSet_4; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_AngularVelocitySet bool ___m_AngularVelocitySet_5; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_StartSizeSet bool ___m_StartSizeSet_6; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_StartColorSet bool ___m_StartColorSet_7; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_RandomSeedSet bool ___m_RandomSeedSet_8; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_StartLifetimeSet bool ___m_StartLifetimeSet_9; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_MeshIndexSet bool ___m_MeshIndexSet_10; // System.Boolean UnityEngine.ParticleSystem/EmitParams::m_ApplyShapeToPosition bool ___m_ApplyShapeToPosition_11; }; // Native definition for P/Invoke marshalling of UnityEngine.ParticleSystem/EmitParams struct EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_pinvoke { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D ___m_Particle_0; int32_t ___m_PositionSet_1; int32_t ___m_VelocitySet_2; int32_t ___m_AxisOfRotationSet_3; int32_t ___m_RotationSet_4; int32_t ___m_AngularVelocitySet_5; int32_t ___m_StartSizeSet_6; int32_t ___m_StartColorSet_7; int32_t ___m_RandomSeedSet_8; int32_t ___m_StartLifetimeSet_9; int32_t ___m_MeshIndexSet_10; int32_t ___m_ApplyShapeToPosition_11; }; // Native definition for COM marshalling of UnityEngine.ParticleSystem/EmitParams struct EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_com { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D ___m_Particle_0; int32_t ___m_PositionSet_1; int32_t ___m_VelocitySet_2; int32_t ___m_AxisOfRotationSet_3; int32_t ___m_RotationSet_4; int32_t ___m_AngularVelocitySet_5; int32_t ___m_StartSizeSet_6; int32_t ___m_StartColorSet_7; int32_t ___m_RandomSeedSet_8; int32_t ___m_StartLifetimeSet_9; int32_t ___m_MeshIndexSet_10; int32_t ___m_ApplyShapeToPosition_11; }; // UnityEngine.ParticleSystem struct ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.Renderer struct Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.ParticleSystemRenderer struct ParticleSystemRenderer_t576C271A363A738A6C576D4C6AEFB3B5B23E46C4 : public Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF { }; // // // System.Boolean struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields { // System.String System.Boolean::TrueString String_t* ___TrueString_5; // System.String System.Boolean::FalseString String_t* ___FalseString_6; }; // System.Boolean // UnityEngine.Color32 // UnityEngine.Color32 // System.Int32 // System.Int32 // System.Single // System.Single // System.UInt32 // System.UInt32 // UnityEngine.Vector3 struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields { // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14; }; // UnityEngine.Vector3 // System.Void // System.Void // UnityEngine.ParticleSystem/EmissionModule // UnityEngine.ParticleSystem/EmissionModule // UnityEngine.ParticleSystem/MinMaxCurve // UnityEngine.ParticleSystem/MinMaxCurve // UnityEngine.AnimationCurve // UnityEngine.AnimationCurve // UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 // UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 // UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4 // UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4 // UnityEngine.ParticleSystem/Burst // UnityEngine.ParticleSystem/Burst // UnityEngine.ParticleSystem/Particle // UnityEngine.ParticleSystem/Particle // UnityEngine.Mesh // UnityEngine.Mesh // UnityEngine.ParticleSystemJobs.ParticleSystemJobData // UnityEngine.ParticleSystemJobs.ParticleSystemJobData // UnityEngine.ParticleSystem/EmitParams // UnityEngine.ParticleSystem/EmitParams // UnityEngine.ParticleSystem // UnityEngine.ParticleSystem // UnityEngine.ParticleSystemRenderer // UnityEngine.ParticleSystemRenderer #ifdef __clang__ #pragma clang diagnostic pop #endif // UnityEngine.ParticleSystem/Burst[] struct BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7 : public RuntimeArray { ALIGN_FIELD (8) Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 m_Items[1]; inline Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)&((&((m_Items + index)->___m_Count_1))->___m_CurveMin_2), (void*)NULL); #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS Il2CppCodeGenWriteBarrier((void**)&((&((m_Items + index)->___m_Count_1))->___m_CurveMax_3), (void*)NULL); #endif } inline Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)&((&((m_Items + index)->___m_Count_1))->___m_CurveMin_2), (void*)NULL); #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS Il2CppCodeGenWriteBarrier((void**)&((&((m_Items + index)->___m_Count_1))->___m_CurveMax_3), (void*)NULL); #endif } }; // UnityEngine.Mesh[] struct MeshU5BU5D_t178CA36422FC397211E68FB7E39C5B2F95619689 : public RuntimeArray { ALIGN_FIELD (8) Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* m_Items[1]; inline Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.Void UnityEngine.ParticleSystem/Particle::set_position(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_position_mE9103000DB4EA6CE09D25650F5A2915731F7A63E (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_velocity(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_velocity_mF4C1DE326CCABE480F44D3DF3873241E85A6303B (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_lifetime(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_lifetime_m29360AF093721364BF46996EE1D400256DB95911 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_startLifetime(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startLifetime_mCD0B16F2B1F2E2AEED84C4FCD85D5AD96F853A77 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_startSize(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startSize_mBBEBF7365A4E68FF2044E2ECEACC562376EA4A1F (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Vector3::get_zero() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline (const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_rotation3D(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_rotation3D_mC0B19BFEBA780F95C763DE14C80B29764E519D62 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_angularVelocity3D(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_angularVelocity3D_m56AE22FE7AFB178DD206EA2A7E0DA64B360D7EA8 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_startColor(UnityEngine.Color32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startColor_mC3031F4238B0C003DFA5BF9AB4B3141B7CF71538 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_randomSeed(System.UInt32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_randomSeed_mCC3C02CCBF9C0EA80E2CE01EC47AD30F31D5F6C2 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, uint32_t ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* ___0_particle, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, int32_t ___0_count, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0* ___0_emitParams, int32_t ___1_count, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/EmissionModule::.ctor(UnityEngine.ParticleSystem) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule__ctor_m6AE98CC2103BECB52B7551D1304E733AE8BD70B1 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___0_particleSystem, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_enabled_Injected_m78ACA5DBC6846ADDCFFA4748293EB9AA053DCEC6 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, bool ___1_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_enabled_mC82B6915ED485AB8DB54DFA6599C9C973BB5D867 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, bool ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/EmissionModule::get_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_get_rateOverTime_Injected_m6D3C3402BFBF2A85206FA6017D736DEEB342EEE2 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* ___1_ret, const RuntimeMethod* method) ; // UnityEngine.ParticleSystem/MinMaxCurve UnityEngine.ParticleSystem/EmissionModule::get_rateOverTime() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 EmissionModule_get_rateOverTime_m1FCBF31B7620FE289F7623CB2B89AB4D4F985137 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_rateOverTime_Injected_mFD0E86FBF84842984C096ABB6F41E9B53783D201 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* ___1_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverTime(UnityEngine.ParticleSystem/MinMaxCurve) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_rateOverTime_m71BF3C0A80EA572CD87EFF5944E8FA680F51DC20 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/EmissionModule::SetBursts(UnityEngine.ParticleSystem/Burst[],System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_SetBursts_m08B9E686EAF2691981D8DEC7791BF77818150B31 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* ___0_bursts, int32_t ___1_size, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/EmissionModule::SetBursts(UnityEngine.ParticleSystem/Burst[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_SetBursts_mD309779B6F8852E7F415A08F340798EA7FA13F1E (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* ___0_bursts, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/EmissionModule::set_burstCount(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_burstCount_m25190308EDE6BDEE704494ACAA98D155C609751F (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, int32_t ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/EmissionModule::SetBurst(System.Int32,UnityEngine.ParticleSystem/Burst) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_SetBurst_mE73709190EBF66BFA9064A18B6D5B27D8A2585E8 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, int32_t ___0_index, Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 ___1_burst, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/EmissionModule::SetBurst_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32,UnityEngine.ParticleSystem/Burst&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_SetBurst_Injected_m7E3F8B2580F45973F4FBF71486C27EF7AE0F6296 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, int32_t ___1_index, Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858* ___2_burst, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/EmissionModule::set_burstCount_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_burstCount_Injected_mAC77A262254B652E39C073F2C0C3980C395D1826 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, int32_t ___1_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/Particle::set_remainingLifetime(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_remainingLifetime_m3E58D8B3599B0BA6790D43022C3DF16E6896D018 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(UnityEngine.Vector3,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, float ___1_d, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/MinMaxCurve::.ctor(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MinMaxCurve__ctor_m1D3846251475D7BBC7B128CCD7DFF40B16AAEF9E (MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* __this, float ___0_constant, const RuntimeMethod* method) ; // System.Single UnityEngine.ParticleSystem/MinMaxCurve::get_constant() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float MinMaxCurve_get_constant_m4F2B7693C00CC9FAEDE1DAD32FEEE893414FBE91 (MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* __this, const RuntimeMethod* method) ; #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.ParticleSystem::Emit(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.Color32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_m27ED2FE38DEE11C9C98F7D30392BB5B39B6A16ED (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_position, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_velocity, float ___2_size, float ___3_lifetime, Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___4_color, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D V_0; memset((&V_0), 0, sizeof(V_0)); { il2cpp_codegen_initobj((&V_0), sizeof(Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D)); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_position; Particle_set_position_mE9103000DB4EA6CE09D25650F5A2915731F7A63E((&V_0), L_0, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___1_velocity; Particle_set_velocity_mF4C1DE326CCABE480F44D3DF3873241E85A6303B((&V_0), L_1, NULL); float L_2 = ___3_lifetime; Particle_set_lifetime_m29360AF093721364BF46996EE1D400256DB95911((&V_0), L_2, NULL); float L_3 = ___3_lifetime; Particle_set_startLifetime_mCD0B16F2B1F2E2AEED84C4FCD85D5AD96F853A77((&V_0), L_3, NULL); float L_4 = ___2_size; Particle_set_startSize_mBBEBF7365A4E68FF2044E2ECEACC562376EA4A1F((&V_0), L_4, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5; L_5 = Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline(NULL); Particle_set_rotation3D_mC0B19BFEBA780F95C763DE14C80B29764E519D62((&V_0), L_5, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6; L_6 = Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline(NULL); Particle_set_angularVelocity3D_m56AE22FE7AFB178DD206EA2A7E0DA64B360D7EA8((&V_0), L_6, NULL); Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B L_7 = ___4_color; Particle_set_startColor_mC3031F4238B0C003DFA5BF9AB4B3141B7CF71538((&V_0), L_7, NULL); Particle_set_randomSeed_mCC3C02CCBF9C0EA80E2CE01EC47AD30F31D5F6C2((&V_0), 5, NULL); ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3(__this, (&V_0), NULL); return; } } // System.Void UnityEngine.ParticleSystem::Emit(UnityEngine.ParticleSystem/Particle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_m329091E7F55C972CE85A100CA624192AD8442688 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D ___0_particle, const RuntimeMethod* method) { { ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3(__this, (&___0_particle), NULL); return; } } // System.Void UnityEngine.ParticleSystem::Emit(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_m3E9E6359087607E84E0D4D35844D80D9452AD72D (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, int32_t ___0_count, const RuntimeMethod* method) { { int32_t L_0 = ___0_count; ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E(__this, L_0, NULL); return; } } // System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, int32_t ___0_count, const RuntimeMethod* method) { typedef void (*ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E_ftn) (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1*, int32_t); static ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ParticleSystem_Emit_Internal_m54D6D9A78E8634846C9DB6445C0E0A0885E8A20E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem::Emit_Internal(System.Int32)"); _il2cpp_icall_func(__this, ___0_count); } // System.Void UnityEngine.ParticleSystem::Emit(UnityEngine.ParticleSystem/EmitParams,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_m5AD1A3F02A19B61E3B0CC738FD498B52D19B65AA (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0 ___0_emitParams, int32_t ___1_count, const RuntimeMethod* method) { { int32_t L_0 = ___1_count; ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6(__this, (&___0_emitParams), L_0, NULL); return; } } // System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* ___0_particle, const RuntimeMethod* method) { typedef void (*ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3_ftn) (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1*, Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D*); static ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ParticleSystem_EmitOld_Internal_mD22E235F6AB32455147A7DAF814AC8B4949C89D3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)"); _il2cpp_icall_func(__this, ___0_particle); } // UnityEngine.ParticleSystem/EmissionModule UnityEngine.ParticleSystem::get_emission() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678 ParticleSystem_get_emission_mD9402CE632A3607DA0B0486F9F58F7FB2B44CF08 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, const RuntimeMethod* method) { EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678 V_0; memset((&V_0), 0, sizeof(V_0)); { EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678 L_0; memset((&L_0), 0, sizeof(L_0)); EmissionModule__ctor_m6AE98CC2103BECB52B7551D1304E733AE8BD70B1((&L_0), __this, /*hidden argument*/NULL); V_0 = L_0; goto IL_000a; } IL_000a: { EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678 L_1 = V_0; return L_1; } } // System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0* ___0_emitParams, int32_t ___1_count, const RuntimeMethod* method) { typedef void (*ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6_ftn) (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1*, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0*, int32_t); static ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ParticleSystem_Emit_Injected_mC5638D07E58C6EDB8C0CD3717A66A61CBA30C3A6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)"); _il2cpp_icall_func(__this, ___0_emitParams, ___1_count); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.ParticleSystem/EmissionModule IL2CPP_EXTERN_C void EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshal_pinvoke(const EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678& unmarshaled, EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshaled_pinvoke& marshaled) { Exception_t* ___m_ParticleSystem_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_ParticleSystem' of type 'EmissionModule': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_ParticleSystem_0Exception, NULL); } IL2CPP_EXTERN_C void EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshal_pinvoke_back(const EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshaled_pinvoke& marshaled, EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678& unmarshaled) { Exception_t* ___m_ParticleSystem_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_ParticleSystem' of type 'EmissionModule': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_ParticleSystem_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.ParticleSystem/EmissionModule IL2CPP_EXTERN_C void EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshal_pinvoke_cleanup(EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.ParticleSystem/EmissionModule IL2CPP_EXTERN_C void EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshal_com(const EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678& unmarshaled, EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshaled_com& marshaled) { Exception_t* ___m_ParticleSystem_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_ParticleSystem' of type 'EmissionModule': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_ParticleSystem_0Exception, NULL); } IL2CPP_EXTERN_C void EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshal_com_back(const EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshaled_com& marshaled, EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678& unmarshaled) { Exception_t* ___m_ParticleSystem_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_ParticleSystem' of type 'EmissionModule': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_ParticleSystem_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.ParticleSystem/EmissionModule IL2CPP_EXTERN_C void EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshal_com_cleanup(EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678_marshaled_com& marshaled) { } // System.Void UnityEngine.ParticleSystem/EmissionModule::.ctor(UnityEngine.ParticleSystem) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule__ctor_m6AE98CC2103BECB52B7551D1304E733AE8BD70B1 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___0_particleSystem, const RuntimeMethod* method) { { ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* L_0 = ___0_particleSystem; __this->___m_ParticleSystem_0 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ParticleSystem_0), (void*)L_0); return; } } IL2CPP_EXTERN_C void EmissionModule__ctor_m6AE98CC2103BECB52B7551D1304E733AE8BD70B1_AdjustorThunk (RuntimeObject* __this, ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___0_particleSystem, const RuntimeMethod* method) { EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); EmissionModule__ctor_m6AE98CC2103BECB52B7551D1304E733AE8BD70B1(_thisAdjusted, ___0_particleSystem, method); } // System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_enabled_mC82B6915ED485AB8DB54DFA6599C9C973BB5D867 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, bool ___0_value, const RuntimeMethod* method) { { bool L_0 = ___0_value; EmissionModule_set_enabled_Injected_m78ACA5DBC6846ADDCFFA4748293EB9AA053DCEC6(__this, L_0, NULL); return; } } IL2CPP_EXTERN_C void EmissionModule_set_enabled_mC82B6915ED485AB8DB54DFA6599C9C973BB5D867_AdjustorThunk (RuntimeObject* __this, bool ___0_value, const RuntimeMethod* method) { EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); EmissionModule_set_enabled_mC82B6915ED485AB8DB54DFA6599C9C973BB5D867(_thisAdjusted, ___0_value, method); } // UnityEngine.ParticleSystem/MinMaxCurve UnityEngine.ParticleSystem/EmissionModule::get_rateOverTime() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 EmissionModule_get_rateOverTime_m1FCBF31B7620FE289F7623CB2B89AB4D4F985137 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, const RuntimeMethod* method) { MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 V_0; memset((&V_0), 0, sizeof(V_0)); { EmissionModule_get_rateOverTime_Injected_m6D3C3402BFBF2A85206FA6017D736DEEB342EEE2(__this, (&V_0), NULL); MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 L_0 = V_0; return L_0; } } IL2CPP_EXTERN_C MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 EmissionModule_get_rateOverTime_m1FCBF31B7620FE289F7623CB2B89AB4D4F985137_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 _returnValue; _returnValue = EmissionModule_get_rateOverTime_m1FCBF31B7620FE289F7623CB2B89AB4D4F985137(_thisAdjusted, method); return _returnValue; } // System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverTime(UnityEngine.ParticleSystem/MinMaxCurve) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_rateOverTime_m71BF3C0A80EA572CD87EFF5944E8FA680F51DC20 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 ___0_value, const RuntimeMethod* method) { { EmissionModule_set_rateOverTime_Injected_mFD0E86FBF84842984C096ABB6F41E9B53783D201(__this, (&___0_value), NULL); return; } } IL2CPP_EXTERN_C void EmissionModule_set_rateOverTime_m71BF3C0A80EA572CD87EFF5944E8FA680F51DC20_AdjustorThunk (RuntimeObject* __this, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23 ___0_value, const RuntimeMethod* method) { EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); EmissionModule_set_rateOverTime_m71BF3C0A80EA572CD87EFF5944E8FA680F51DC20(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/EmissionModule::SetBursts(UnityEngine.ParticleSystem/Burst[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_SetBursts_mD309779B6F8852E7F415A08F340798EA7FA13F1E (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* ___0_bursts, const RuntimeMethod* method) { { BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* L_0 = ___0_bursts; BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* L_1 = ___0_bursts; NullCheck(L_1); EmissionModule_SetBursts_m08B9E686EAF2691981D8DEC7791BF77818150B31(__this, L_0, ((int32_t)(((RuntimeArray*)L_1)->max_length)), NULL); return; } } IL2CPP_EXTERN_C void EmissionModule_SetBursts_mD309779B6F8852E7F415A08F340798EA7FA13F1E_AdjustorThunk (RuntimeObject* __this, BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* ___0_bursts, const RuntimeMethod* method) { EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); EmissionModule_SetBursts_mD309779B6F8852E7F415A08F340798EA7FA13F1E(_thisAdjusted, ___0_bursts, method); } // System.Void UnityEngine.ParticleSystem/EmissionModule::SetBursts(UnityEngine.ParticleSystem/Burst[],System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_SetBursts_m08B9E686EAF2691981D8DEC7791BF77818150B31 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* ___0_bursts, int32_t ___1_size, const RuntimeMethod* method) { int32_t V_0 = 0; bool V_1 = false; { int32_t L_0 = ___1_size; EmissionModule_set_burstCount_m25190308EDE6BDEE704494ACAA98D155C609751F(__this, L_0, NULL); V_0 = 0; goto IL_0020; } IL_000d: { int32_t L_1 = V_0; BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* L_2 = ___0_bursts; int32_t L_3 = V_0; NullCheck(L_2); int32_t L_4 = L_3; Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 L_5 = (L_2)->GetAt(static_cast(L_4)); EmissionModule_SetBurst_mE73709190EBF66BFA9064A18B6D5B27D8A2585E8(__this, L_1, L_5, NULL); int32_t L_6 = V_0; V_0 = ((int32_t)il2cpp_codegen_add(L_6, 1)); } IL_0020: { int32_t L_7 = V_0; int32_t L_8 = ___1_size; V_1 = (bool)((((int32_t)L_7) < ((int32_t)L_8))? 1 : 0); bool L_9 = V_1; if (L_9) { goto IL_000d; } } { return; } } IL2CPP_EXTERN_C void EmissionModule_SetBursts_m08B9E686EAF2691981D8DEC7791BF77818150B31_AdjustorThunk (RuntimeObject* __this, BurstU5BU5D_tDA41130F3D99F5DC008FEA9668428D62016661C7* ___0_bursts, int32_t ___1_size, const RuntimeMethod* method) { EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); EmissionModule_SetBursts_m08B9E686EAF2691981D8DEC7791BF77818150B31(_thisAdjusted, ___0_bursts, ___1_size, method); } // System.Void UnityEngine.ParticleSystem/EmissionModule::SetBurst(System.Int32,UnityEngine.ParticleSystem/Burst) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_SetBurst_mE73709190EBF66BFA9064A18B6D5B27D8A2585E8 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, int32_t ___0_index, Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 ___1_burst, const RuntimeMethod* method) { { int32_t L_0 = ___0_index; EmissionModule_SetBurst_Injected_m7E3F8B2580F45973F4FBF71486C27EF7AE0F6296(__this, L_0, (&___1_burst), NULL); return; } } IL2CPP_EXTERN_C void EmissionModule_SetBurst_mE73709190EBF66BFA9064A18B6D5B27D8A2585E8_AdjustorThunk (RuntimeObject* __this, int32_t ___0_index, Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858 ___1_burst, const RuntimeMethod* method) { EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); EmissionModule_SetBurst_mE73709190EBF66BFA9064A18B6D5B27D8A2585E8(_thisAdjusted, ___0_index, ___1_burst, method); } // System.Void UnityEngine.ParticleSystem/EmissionModule::set_burstCount(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_burstCount_m25190308EDE6BDEE704494ACAA98D155C609751F (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* __this, int32_t ___0_value, const RuntimeMethod* method) { { int32_t L_0 = ___0_value; EmissionModule_set_burstCount_Injected_mAC77A262254B652E39C073F2C0C3980C395D1826(__this, L_0, NULL); return; } } IL2CPP_EXTERN_C void EmissionModule_set_burstCount_m25190308EDE6BDEE704494ACAA98D155C609751F_AdjustorThunk (RuntimeObject* __this, int32_t ___0_value, const RuntimeMethod* method) { EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); EmissionModule_set_burstCount_m25190308EDE6BDEE704494ACAA98D155C609751F(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_enabled_Injected_m78ACA5DBC6846ADDCFFA4748293EB9AA053DCEC6 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, bool ___1_value, const RuntimeMethod* method) { typedef void (*EmissionModule_set_enabled_Injected_m78ACA5DBC6846ADDCFFA4748293EB9AA053DCEC6_ftn) (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*, bool); static EmissionModule_set_enabled_Injected_m78ACA5DBC6846ADDCFFA4748293EB9AA053DCEC6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (EmissionModule_set_enabled_Injected_m78ACA5DBC6846ADDCFFA4748293EB9AA053DCEC6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean)"); _il2cpp_icall_func(___0__unity_self, ___1_value); } // System.Void UnityEngine.ParticleSystem/EmissionModule::get_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_get_rateOverTime_Injected_m6D3C3402BFBF2A85206FA6017D736DEEB342EEE2 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* ___1_ret, const RuntimeMethod* method) { typedef void (*EmissionModule_get_rateOverTime_Injected_m6D3C3402BFBF2A85206FA6017D736DEEB342EEE2_ftn) (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23*); static EmissionModule_get_rateOverTime_Injected_m6D3C3402BFBF2A85206FA6017D736DEEB342EEE2_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (EmissionModule_get_rateOverTime_Injected_m6D3C3402BFBF2A85206FA6017D736DEEB342EEE2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem/EmissionModule::get_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)"); _il2cpp_icall_func(___0__unity_self, ___1_ret); } // System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_rateOverTime_Injected_mFD0E86FBF84842984C096ABB6F41E9B53783D201 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* ___1_value, const RuntimeMethod* method) { typedef void (*EmissionModule_set_rateOverTime_Injected_mFD0E86FBF84842984C096ABB6F41E9B53783D201_ftn) (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*, MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23*); static EmissionModule_set_rateOverTime_Injected_mFD0E86FBF84842984C096ABB6F41E9B53783D201_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (EmissionModule_set_rateOverTime_Injected_mFD0E86FBF84842984C096ABB6F41E9B53783D201_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem/EmissionModule::set_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)"); _il2cpp_icall_func(___0__unity_self, ___1_value); } // System.Void UnityEngine.ParticleSystem/EmissionModule::SetBurst_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32,UnityEngine.ParticleSystem/Burst&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_SetBurst_Injected_m7E3F8B2580F45973F4FBF71486C27EF7AE0F6296 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, int32_t ___1_index, Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858* ___2_burst, const RuntimeMethod* method) { typedef void (*EmissionModule_SetBurst_Injected_m7E3F8B2580F45973F4FBF71486C27EF7AE0F6296_ftn) (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*, int32_t, Burst_tFF720C12C0A87FA1F5A7AEAE04A43065A4900858*); static EmissionModule_SetBurst_Injected_m7E3F8B2580F45973F4FBF71486C27EF7AE0F6296_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (EmissionModule_SetBurst_Injected_m7E3F8B2580F45973F4FBF71486C27EF7AE0F6296_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem/EmissionModule::SetBurst_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32,UnityEngine.ParticleSystem/Burst&)"); _il2cpp_icall_func(___0__unity_self, ___1_index, ___2_burst); } // System.Void UnityEngine.ParticleSystem/EmissionModule::set_burstCount_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_burstCount_Injected_mAC77A262254B652E39C073F2C0C3980C395D1826 (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678* ___0__unity_self, int32_t ___1_value, const RuntimeMethod* method) { typedef void (*EmissionModule_set_burstCount_Injected_mAC77A262254B652E39C073F2C0C3980C395D1826_ftn) (EmissionModule_t0F469FA4A08003F6D9C610D2F716A9DFDB9A3678*, int32_t); static EmissionModule_set_burstCount_Injected_mAC77A262254B652E39C073F2C0C3980C395D1826_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (EmissionModule_set_burstCount_Injected_mAC77A262254B652E39C073F2C0C3980C395D1826_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystem/EmissionModule::set_burstCount_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32)"); _il2cpp_icall_func(___0__unity_self, ___1_value); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.ParticleSystem/Particle::set_lifetime(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_lifetime_m29360AF093721364BF46996EE1D400256DB95911 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; Particle_set_remainingLifetime_m3E58D8B3599B0BA6790D43022C3DF16E6896D018(__this, L_0, NULL); return; } } IL2CPP_EXTERN_C void Particle_set_lifetime_m29360AF093721364BF46996EE1D400256DB95911_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_lifetime_m29360AF093721364BF46996EE1D400256DB95911(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_position(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_position_mE9103000DB4EA6CE09D25650F5A2915731F7A63E (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_value; __this->___m_Position_0 = L_0; return; } } IL2CPP_EXTERN_C void Particle_set_position_mE9103000DB4EA6CE09D25650F5A2915731F7A63E_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_position_mE9103000DB4EA6CE09D25650F5A2915731F7A63E(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_velocity(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_velocity_mF4C1DE326CCABE480F44D3DF3873241E85A6303B (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_value; __this->___m_Velocity_1 = L_0; return; } } IL2CPP_EXTERN_C void Particle_set_velocity_mF4C1DE326CCABE480F44D3DF3873241E85A6303B_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_velocity_mF4C1DE326CCABE480F44D3DF3873241E85A6303B(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_remainingLifetime(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_remainingLifetime_m3E58D8B3599B0BA6790D43022C3DF16E6896D018 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; __this->___m_Lifetime_11 = L_0; return; } } IL2CPP_EXTERN_C void Particle_set_remainingLifetime_m3E58D8B3599B0BA6790D43022C3DF16E6896D018_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_remainingLifetime_m3E58D8B3599B0BA6790D43022C3DF16E6896D018(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_startLifetime(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startLifetime_mCD0B16F2B1F2E2AEED84C4FCD85D5AD96F853A77 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; __this->___m_StartLifetime_12 = L_0; return; } } IL2CPP_EXTERN_C void Particle_set_startLifetime_mCD0B16F2B1F2E2AEED84C4FCD85D5AD96F853A77_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_startLifetime_mCD0B16F2B1F2E2AEED84C4FCD85D5AD96F853A77(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_startColor(UnityEngine.Color32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startColor_mC3031F4238B0C003DFA5BF9AB4B3141B7CF71538 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___0_value, const RuntimeMethod* method) { { Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B L_0 = ___0_value; __this->___m_StartColor_8 = L_0; return; } } IL2CPP_EXTERN_C void Particle_set_startColor_mC3031F4238B0C003DFA5BF9AB4B3141B7CF71538_AdjustorThunk (RuntimeObject* __this, Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_startColor_mC3031F4238B0C003DFA5BF9AB4B3141B7CF71538(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_randomSeed(System.UInt32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_randomSeed_mCC3C02CCBF9C0EA80E2CE01EC47AD30F31D5F6C2 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, uint32_t ___0_value, const RuntimeMethod* method) { { uint32_t L_0 = ___0_value; __this->___m_RandomSeed_9 = L_0; return; } } IL2CPP_EXTERN_C void Particle_set_randomSeed_mCC3C02CCBF9C0EA80E2CE01EC47AD30F31D5F6C2_AdjustorThunk (RuntimeObject* __this, uint32_t ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_randomSeed_mCC3C02CCBF9C0EA80E2CE01EC47AD30F31D5F6C2(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_startSize(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_startSize_mBBEBF7365A4E68FF2044E2ECEACC562376EA4A1F (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; float L_1 = ___0_value; float L_2 = ___0_value; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3; memset((&L_3), 0, sizeof(L_3)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL); __this->___m_StartSize_7 = L_3; return; } } IL2CPP_EXTERN_C void Particle_set_startSize_mBBEBF7365A4E68FF2044E2ECEACC562376EA4A1F_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_startSize_mBBEBF7365A4E68FF2044E2ECEACC562376EA4A1F(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_rotation3D(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_rotation3D_mC0B19BFEBA780F95C763DE14C80B29764E519D62 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_value; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline(L_0, (0.0174532924f), NULL); __this->___m_Rotation_5 = L_1; uint32_t L_2 = __this->___m_Flags_16; __this->___m_Flags_16 = ((int32_t)((int32_t)L_2|2)); return; } } IL2CPP_EXTERN_C void Particle_set_rotation3D_mC0B19BFEBA780F95C763DE14C80B29764E519D62_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_rotation3D_mC0B19BFEBA780F95C763DE14C80B29764E519D62(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.ParticleSystem/Particle::set_angularVelocity3D(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Particle_set_angularVelocity3D_m56AE22FE7AFB178DD206EA2A7E0DA64B360D7EA8 (Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_value; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline(L_0, (0.0174532924f), NULL); __this->___m_AngularVelocity_6 = L_1; uint32_t L_2 = __this->___m_Flags_16; __this->___m_Flags_16 = ((int32_t)((int32_t)L_2|2)); return; } } IL2CPP_EXTERN_C void Particle_set_angularVelocity3D_m56AE22FE7AFB178DD206EA2A7E0DA64B360D7EA8_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Particle_set_angularVelocity3D_m56AE22FE7AFB178DD206EA2A7E0DA64B360D7EA8(_thisAdjusted, ___0_value, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.ParticleSystem/MinMaxCurve::.ctor(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MinMaxCurve__ctor_m1D3846251475D7BBC7B128CCD7DFF40B16AAEF9E (MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* __this, float ___0_constant, const RuntimeMethod* method) { { __this->___m_Mode_0 = 0; __this->___m_CurveMultiplier_1 = (0.0f); __this->___m_CurveMin_2 = (AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CurveMin_2), (void*)(AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354*)NULL); __this->___m_CurveMax_3 = (AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CurveMax_3), (void*)(AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354*)NULL); __this->___m_ConstantMin_4 = (0.0f); float L_0 = ___0_constant; __this->___m_ConstantMax_5 = L_0; return; } } IL2CPP_EXTERN_C void MinMaxCurve__ctor_m1D3846251475D7BBC7B128CCD7DFF40B16AAEF9E_AdjustorThunk (RuntimeObject* __this, float ___0_constant, const RuntimeMethod* method) { MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); MinMaxCurve__ctor_m1D3846251475D7BBC7B128CCD7DFF40B16AAEF9E(_thisAdjusted, ___0_constant, method); } // System.Single UnityEngine.ParticleSystem/MinMaxCurve::get_constant() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float MinMaxCurve_get_constant_m4F2B7693C00CC9FAEDE1DAD32FEEE893414FBE91 (MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* __this, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = __this->___m_ConstantMax_5; V_0 = L_0; goto IL_000a; } IL_000a: { float L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C float MinMaxCurve_get_constant_m4F2B7693C00CC9FAEDE1DAD32FEEE893414FBE91_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { MinMaxCurve_t812D571297EED6498776CC58949A42B172E60E23* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); float _returnValue; _returnValue = MinMaxCurve_get_constant_m4F2B7693C00CC9FAEDE1DAD32FEEE893414FBE91(_thisAdjusted, method); return _returnValue; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.ParticleSystem/EmitParams IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_pinvoke(const EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0& unmarshaled, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_pinvoke& marshaled) { marshaled.___m_Particle_0 = unmarshaled.___m_Particle_0; marshaled.___m_PositionSet_1 = static_cast(unmarshaled.___m_PositionSet_1); marshaled.___m_VelocitySet_2 = static_cast(unmarshaled.___m_VelocitySet_2); marshaled.___m_AxisOfRotationSet_3 = static_cast(unmarshaled.___m_AxisOfRotationSet_3); marshaled.___m_RotationSet_4 = static_cast(unmarshaled.___m_RotationSet_4); marshaled.___m_AngularVelocitySet_5 = static_cast(unmarshaled.___m_AngularVelocitySet_5); marshaled.___m_StartSizeSet_6 = static_cast(unmarshaled.___m_StartSizeSet_6); marshaled.___m_StartColorSet_7 = static_cast(unmarshaled.___m_StartColorSet_7); marshaled.___m_RandomSeedSet_8 = static_cast(unmarshaled.___m_RandomSeedSet_8); marshaled.___m_StartLifetimeSet_9 = static_cast(unmarshaled.___m_StartLifetimeSet_9); marshaled.___m_MeshIndexSet_10 = static_cast(unmarshaled.___m_MeshIndexSet_10); marshaled.___m_ApplyShapeToPosition_11 = static_cast(unmarshaled.___m_ApplyShapeToPosition_11); } IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_pinvoke_back(const EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_pinvoke& marshaled, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0& unmarshaled) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D unmarshaledm_Particle_temp_0; memset((&unmarshaledm_Particle_temp_0), 0, sizeof(unmarshaledm_Particle_temp_0)); unmarshaledm_Particle_temp_0 = marshaled.___m_Particle_0; unmarshaled.___m_Particle_0 = unmarshaledm_Particle_temp_0; bool unmarshaledm_PositionSet_temp_1 = false; unmarshaledm_PositionSet_temp_1 = static_cast(marshaled.___m_PositionSet_1); unmarshaled.___m_PositionSet_1 = unmarshaledm_PositionSet_temp_1; bool unmarshaledm_VelocitySet_temp_2 = false; unmarshaledm_VelocitySet_temp_2 = static_cast(marshaled.___m_VelocitySet_2); unmarshaled.___m_VelocitySet_2 = unmarshaledm_VelocitySet_temp_2; bool unmarshaledm_AxisOfRotationSet_temp_3 = false; unmarshaledm_AxisOfRotationSet_temp_3 = static_cast(marshaled.___m_AxisOfRotationSet_3); unmarshaled.___m_AxisOfRotationSet_3 = unmarshaledm_AxisOfRotationSet_temp_3; bool unmarshaledm_RotationSet_temp_4 = false; unmarshaledm_RotationSet_temp_4 = static_cast(marshaled.___m_RotationSet_4); unmarshaled.___m_RotationSet_4 = unmarshaledm_RotationSet_temp_4; bool unmarshaledm_AngularVelocitySet_temp_5 = false; unmarshaledm_AngularVelocitySet_temp_5 = static_cast(marshaled.___m_AngularVelocitySet_5); unmarshaled.___m_AngularVelocitySet_5 = unmarshaledm_AngularVelocitySet_temp_5; bool unmarshaledm_StartSizeSet_temp_6 = false; unmarshaledm_StartSizeSet_temp_6 = static_cast(marshaled.___m_StartSizeSet_6); unmarshaled.___m_StartSizeSet_6 = unmarshaledm_StartSizeSet_temp_6; bool unmarshaledm_StartColorSet_temp_7 = false; unmarshaledm_StartColorSet_temp_7 = static_cast(marshaled.___m_StartColorSet_7); unmarshaled.___m_StartColorSet_7 = unmarshaledm_StartColorSet_temp_7; bool unmarshaledm_RandomSeedSet_temp_8 = false; unmarshaledm_RandomSeedSet_temp_8 = static_cast(marshaled.___m_RandomSeedSet_8); unmarshaled.___m_RandomSeedSet_8 = unmarshaledm_RandomSeedSet_temp_8; bool unmarshaledm_StartLifetimeSet_temp_9 = false; unmarshaledm_StartLifetimeSet_temp_9 = static_cast(marshaled.___m_StartLifetimeSet_9); unmarshaled.___m_StartLifetimeSet_9 = unmarshaledm_StartLifetimeSet_temp_9; bool unmarshaledm_MeshIndexSet_temp_10 = false; unmarshaledm_MeshIndexSet_temp_10 = static_cast(marshaled.___m_MeshIndexSet_10); unmarshaled.___m_MeshIndexSet_10 = unmarshaledm_MeshIndexSet_temp_10; bool unmarshaledm_ApplyShapeToPosition_temp_11 = false; unmarshaledm_ApplyShapeToPosition_temp_11 = static_cast(marshaled.___m_ApplyShapeToPosition_11); unmarshaled.___m_ApplyShapeToPosition_11 = unmarshaledm_ApplyShapeToPosition_temp_11; } // Conversion method for clean up from marshalling of: UnityEngine.ParticleSystem/EmitParams IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_pinvoke_cleanup(EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.ParticleSystem/EmitParams IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_com(const EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0& unmarshaled, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_com& marshaled) { marshaled.___m_Particle_0 = unmarshaled.___m_Particle_0; marshaled.___m_PositionSet_1 = static_cast(unmarshaled.___m_PositionSet_1); marshaled.___m_VelocitySet_2 = static_cast(unmarshaled.___m_VelocitySet_2); marshaled.___m_AxisOfRotationSet_3 = static_cast(unmarshaled.___m_AxisOfRotationSet_3); marshaled.___m_RotationSet_4 = static_cast(unmarshaled.___m_RotationSet_4); marshaled.___m_AngularVelocitySet_5 = static_cast(unmarshaled.___m_AngularVelocitySet_5); marshaled.___m_StartSizeSet_6 = static_cast(unmarshaled.___m_StartSizeSet_6); marshaled.___m_StartColorSet_7 = static_cast(unmarshaled.___m_StartColorSet_7); marshaled.___m_RandomSeedSet_8 = static_cast(unmarshaled.___m_RandomSeedSet_8); marshaled.___m_StartLifetimeSet_9 = static_cast(unmarshaled.___m_StartLifetimeSet_9); marshaled.___m_MeshIndexSet_10 = static_cast(unmarshaled.___m_MeshIndexSet_10); marshaled.___m_ApplyShapeToPosition_11 = static_cast(unmarshaled.___m_ApplyShapeToPosition_11); } IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_com_back(const EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_com& marshaled, EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0& unmarshaled) { Particle_tF16C89682A98AB276CCBE4DA0A6E82F98500F79D unmarshaledm_Particle_temp_0; memset((&unmarshaledm_Particle_temp_0), 0, sizeof(unmarshaledm_Particle_temp_0)); unmarshaledm_Particle_temp_0 = marshaled.___m_Particle_0; unmarshaled.___m_Particle_0 = unmarshaledm_Particle_temp_0; bool unmarshaledm_PositionSet_temp_1 = false; unmarshaledm_PositionSet_temp_1 = static_cast(marshaled.___m_PositionSet_1); unmarshaled.___m_PositionSet_1 = unmarshaledm_PositionSet_temp_1; bool unmarshaledm_VelocitySet_temp_2 = false; unmarshaledm_VelocitySet_temp_2 = static_cast(marshaled.___m_VelocitySet_2); unmarshaled.___m_VelocitySet_2 = unmarshaledm_VelocitySet_temp_2; bool unmarshaledm_AxisOfRotationSet_temp_3 = false; unmarshaledm_AxisOfRotationSet_temp_3 = static_cast(marshaled.___m_AxisOfRotationSet_3); unmarshaled.___m_AxisOfRotationSet_3 = unmarshaledm_AxisOfRotationSet_temp_3; bool unmarshaledm_RotationSet_temp_4 = false; unmarshaledm_RotationSet_temp_4 = static_cast(marshaled.___m_RotationSet_4); unmarshaled.___m_RotationSet_4 = unmarshaledm_RotationSet_temp_4; bool unmarshaledm_AngularVelocitySet_temp_5 = false; unmarshaledm_AngularVelocitySet_temp_5 = static_cast(marshaled.___m_AngularVelocitySet_5); unmarshaled.___m_AngularVelocitySet_5 = unmarshaledm_AngularVelocitySet_temp_5; bool unmarshaledm_StartSizeSet_temp_6 = false; unmarshaledm_StartSizeSet_temp_6 = static_cast(marshaled.___m_StartSizeSet_6); unmarshaled.___m_StartSizeSet_6 = unmarshaledm_StartSizeSet_temp_6; bool unmarshaledm_StartColorSet_temp_7 = false; unmarshaledm_StartColorSet_temp_7 = static_cast(marshaled.___m_StartColorSet_7); unmarshaled.___m_StartColorSet_7 = unmarshaledm_StartColorSet_temp_7; bool unmarshaledm_RandomSeedSet_temp_8 = false; unmarshaledm_RandomSeedSet_temp_8 = static_cast(marshaled.___m_RandomSeedSet_8); unmarshaled.___m_RandomSeedSet_8 = unmarshaledm_RandomSeedSet_temp_8; bool unmarshaledm_StartLifetimeSet_temp_9 = false; unmarshaledm_StartLifetimeSet_temp_9 = static_cast(marshaled.___m_StartLifetimeSet_9); unmarshaled.___m_StartLifetimeSet_9 = unmarshaledm_StartLifetimeSet_temp_9; bool unmarshaledm_MeshIndexSet_temp_10 = false; unmarshaledm_MeshIndexSet_temp_10 = static_cast(marshaled.___m_MeshIndexSet_10); unmarshaled.___m_MeshIndexSet_10 = unmarshaledm_MeshIndexSet_temp_10; bool unmarshaledm_ApplyShapeToPosition_temp_11 = false; unmarshaledm_ApplyShapeToPosition_temp_11 = static_cast(marshaled.___m_ApplyShapeToPosition_11); unmarshaled.___m_ApplyShapeToPosition_11 = unmarshaledm_ApplyShapeToPosition_temp_11; } // Conversion method for clean up from marshalling of: UnityEngine.ParticleSystem/EmitParams IL2CPP_EXTERN_C void EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshal_com_cleanup(EmitParams_tE76279CE754C7B0A4ECDA7E294587AACB039FBA0_marshaled_com& marshaled) { } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ParticleSystemRenderer_GetMeshes_m3CA9AA8947C7F0468F6C0B7F1344D747EA43D440 (ParticleSystemRenderer_t576C271A363A738A6C576D4C6AEFB3B5B23E46C4* __this, MeshU5BU5D_t178CA36422FC397211E68FB7E39C5B2F95619689* ___0_meshes, const RuntimeMethod* method) { typedef int32_t (*ParticleSystemRenderer_GetMeshes_m3CA9AA8947C7F0468F6C0B7F1344D747EA43D440_ftn) (ParticleSystemRenderer_t576C271A363A738A6C576D4C6AEFB3B5B23E46C4*, MeshU5BU5D_t178CA36422FC397211E68FB7E39C5B2F95619689*); static ParticleSystemRenderer_GetMeshes_m3CA9AA8947C7F0468F6C0B7F1344D747EA43D440_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ParticleSystemRenderer_GetMeshes_m3CA9AA8947C7F0468F6C0B7F1344D747EA43D440_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])"); int32_t icallRetVal = _il2cpp_icall_func(__this, ___0_meshes); return icallRetVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ((Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields*)il2cpp_codegen_static_fields_for(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var))->___zeroVector_5; V_0 = L_0; goto IL_0009; } IL_0009: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method) { { float L_0 = ___0_x; __this->___x_2 = L_0; float L_1 = ___1_y; __this->___y_3 = L_1; float L_2 = ___2_z; __this->___z_4 = L_2; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Multiply_m87BA7C578F96C8E49BB07088DAAC4649F83B0353_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, float ___1_d, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_a; float L_1 = L_0.___x_2; float L_2 = ___1_d; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___0_a; float L_4 = L_3.___y_3; float L_5 = ___1_d; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___0_a; float L_7 = L_6.___z_4; float L_8 = ___1_d; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9; memset((&L_9), 0, sizeof(L_9)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_9), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), ((float)il2cpp_codegen_multiply(L_7, L_8)), /*hidden argument*/NULL); V_0 = L_9; goto IL_0021; } IL_0021: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = V_0; return L_10; } }