24 lines
578 B
C#
24 lines
578 B
C#
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using System;
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using Game;
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using UnityEngine;
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namespace Mono
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{
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public class UILoading : MonoBehaviour
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{
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private void Awake()
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{
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EventManager.Instance.Subscribe(GlobalInitFinishEventArgs.EventId, GlobalInitFinishEvent);
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}
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private void OnDestroy()
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{
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EventManager.Instance.Unsubscribe(GlobalInitFinishEventArgs.EventId, GlobalInitFinishEvent);
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}
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private void GlobalInitFinishEvent(object sender, GameEventArgs e)
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{
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GameObject.Destroy(this.gameObject);
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}
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}
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}
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