2024-06-24 17:06:17 +08:00
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using YooAsset;
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using Object = UnityEngine.Object;
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namespace Game
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{
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public enum LoadType
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{
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Editor,
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Single,
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Online
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}
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public enum SceneType
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{
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Init,
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Touch,
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}
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public class ResourceManager : ManagerBase, IResourceManager
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{
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private List<string> _packageName = new List<string>();
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private ResourcePackage _defaultPackage;
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private Dictionary<string, AssetHandle> _assetHandles = new Dictionary<string, AssetHandle>();
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private Dictionary<string, SceneHandle> _sceneHandles = new Dictionary<string, SceneHandle>();
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private Dictionary<string, GameObject> _gameObjects = new Dictionary<string, GameObject>();
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private Transform objectParent;
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private Transform uiParent;
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private Transform ui_Low;
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private Transform ui_Mid;
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private Transform ui_High;
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private Transform go_GameObject;
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protected override void OnInit()
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{
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base.OnInit();
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YooAssets.Initialize();
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_defaultPackage = YooAssets.CreatePackage("DefaultPackage");
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YooAssets.SetDefaultPackage(_defaultPackage);
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//
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ui_Low = GameObject.Find("Global/UICanvas/Low").transform;
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ui_Mid = GameObject.Find("Global/UICanvas/Mid").transform;
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ui_High = GameObject.Find("Global/UICanvas/High").transform;
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go_GameObject = GameObject.Find("Global/GameObject").transform;
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}
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protected override void OnUpdate(float dateTime)
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{
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base.OnUpdate(dateTime);
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}
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public void LoadPackage(string packageName)
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{
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if (_packageName.Contains(packageName)) return;
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YooAssets.CreatePackage(packageName);
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_packageName.Add(packageName);
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}
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public void UnloadPackage(string packageName)
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{
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var resourcePackage = YooAssets.GetPackage(packageName);
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if (resourcePackage != null)
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{
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resourcePackage.UnloadUnusedAssets();
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YooAssets.DestroyPackage(packageName);
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_packageName.Remove(packageName);
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}
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}
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public async UniTask InitLoadModeAsync(LoadType _loadType)
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{
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switch (_loadType)
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{
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case LoadType.Editor:
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#if UNITY_EDITOR
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Debug.Log("EditorMode-Loading");
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await InitializeYooAsset_Editor();
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#endif
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break;
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case LoadType.Single:
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Debug.Log("SingleMode-Loading");
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await InitializeYooAsset_Single();
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break;
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case LoadType.Online:
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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#if UNITY_EDITOR
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private async UniTask InitializeYooAsset_Editor()
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{
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var initParameters = new EditorSimulateModeParameters();
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var simulateManifestFilePath =
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EditorSimulateModeHelper.SimulateBuild(EDefaultBuildPipeline.BuiltinBuildPipeline, "DefaultPackage");
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initParameters.SimulateManifestFilePath = simulateManifestFilePath;
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await _defaultPackage.InitializeAsync(initParameters);
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Debug.Log("EditorMode-LoadFinish");
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}
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#endif
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private async UniTask InitializeYooAsset_Single()
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{
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var initParameters = new OfflinePlayModeParameters();
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await _defaultPackage.InitializeAsync(initParameters);
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Debug.Log("SingleMode-LoadFinish");
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}
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2024-06-28 15:22:59 +08:00
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// 获取资源版本
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private async UniTask UpdatePackageVersion()
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{
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var package = YooAssets.GetPackage("DefaultPackage");
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var operation = package.UpdatePackageVersionAsync();
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await operation;
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if (operation.Status == EOperationStatus.Succeed)
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{
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//更新成功
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string packageVersion = operation.PackageVersion;
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Debug.Log($"Updated package Version : {packageVersion}");
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}
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else
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{
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//更新失败
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Debug.LogError(operation.Error);
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}
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}
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private async UniTask UpdatePackageManifest()
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{
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// 更新成功后自动保存版本号,作为下次初始化的版本。
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// 也可以通过operation.SavePackageVersion()方法保存。
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bool savePackageVersion = true;
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var package = YooAssets.GetPackage("DefaultPackage");
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string packageVersion = String.Empty;
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var operation = package.UpdatePackageManifestAsync(packageVersion, savePackageVersion);
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await operation;
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if (operation.Status == EOperationStatus.Succeed)
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{
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//更新成功
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}
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else
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{
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//更新失败
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Debug.LogError(operation.Error);
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}
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}
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async UniTask Download()
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{
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int downloadingMaxNum = 10;
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int failedTryAgain = 3;
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var package = YooAssets.GetPackage("DefaultPackage");
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var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
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//没有需要下载的资源
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if (downloader.TotalDownloadCount == 0)
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{
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return;
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}
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//需要下载的文件总数和总大小
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int totalDownloadCount = downloader.TotalDownloadCount;
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long totalDownloadBytes = downloader.TotalDownloadBytes;
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//注册回调方法
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downloader.OnDownloadErrorCallback = OnDownloadErrorFunction;
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downloader.OnDownloadProgressCallback = OnDownloadProgressUpdateFunction;
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downloader.OnDownloadOverCallback = OnDownloadOverFunction;
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downloader.OnStartDownloadFileCallback = OnStartDownloadFileFunction;
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//开启下载
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Debug.Log("开启下载");
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downloader.BeginDownload();
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await downloader;
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//检测下载结果
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if (downloader.Status == EOperationStatus.Succeed)
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{
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//下载成功
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Debug.Log("下载成功");
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}
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else
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{
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//下载失败
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Debug.Log("下载失败");
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}
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}
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private void OnStartDownloadFileFunction(string filename, long sizebytes)
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{
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Debug.Log("OnStartDownloadFileFunction");
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}
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private void OnDownloadOverFunction(bool issucceed)
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{
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Debug.Log("OnDownloadOverFunction");
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}
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private void OnDownloadProgressUpdateFunction(int totaldownloadcount, int currentdownloadcount, long totaldownloadbytes, long currentdownloadbytes)
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{
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Debug.Log("OnDownloadProgressUpdateFunction");
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}
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private void OnDownloadErrorFunction(string filename, string error)
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{
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Debug.Log("OnDownloadErrorFunction");
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}
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// private async UniTask InitializeYooAsset_Online()
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// {
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// // 注意:GameQueryServices.cs 太空战机的脚本类,详细见StreamingAssetsHelper.cs
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// string defaultHostServer = "http://127.0.0.1/CDN/Android/v1.0";
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// string fallbackHostServer = "http://127.0.0.1/CDN/Android/v1.0";
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// var initParameters = new HostPlayModeParameters();
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// initParameters.BuildinQueryServices = new GameQueryServices();
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// initParameters.DecryptionServices = new FileOffsetDecryption();
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// initParameters.RemoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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// var initOperation = package.InitializeAsync(initParameters);
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// yield return initOperation;
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//
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// if (initOperation.Status == EOperationStatus.Succeed)
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// {
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// Debug.Log("资源包初始化成功!");
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// }
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// else
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// {
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// Debug.LogError($"资源包初始化失败:{initOperation.Error}");
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// }
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// }
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2024-06-24 17:06:17 +08:00
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public AssetHandle LoadAssetSync(string name)
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{
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if (_assetHandles.TryGetValue(name, out var assetHandle))
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{
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return assetHandle;
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}
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var loadAssetSync = YooAssets.LoadAssetSync(name);
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_assetHandles.Add(name, loadAssetSync);
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return loadAssetSync;
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}
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public GameObject LoadGameObjectSync(string name)
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{
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var loadAssetSync = LoadAssetSync(name);
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var assetObject = loadAssetSync.AssetObject as GameObject;
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if (this.objectParent == null)
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this.objectParent = go_GameObject;
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var gameObject = Object.Instantiate(assetObject, this.objectParent);
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return gameObject;
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}
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public GameObject LoadUIGameObjectSync(string name, UILayer uiLayer)
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{
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var loadAssetSync = LoadAssetSync(name);
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var assetObject = loadAssetSync.AssetObject as GameObject;
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// if (this.uiParent == null)
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// this.uiParent = GameObject.Find("Global/UICanvas").transform;
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switch (uiLayer)
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{
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case UILayer.Low:
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this.uiParent = ui_Low;
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break;
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case UILayer.Mid:
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this.uiParent = ui_Mid;
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break;
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case UILayer.High:
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this.uiParent = ui_High;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(uiLayer), uiLayer, null);
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}
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var gameObject = Object.Instantiate(assetObject, uiParent);
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return gameObject;
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}
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public async UniTask LoadSceneAsync(string location, LoadSceneMode loadSceneMode = LoadSceneMode.Single,
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bool suspendLoad = false)
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{
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// if (_assetHandles.TryGetValue(name, out var assetHandle))
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// {
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// return assetHandle;
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// }
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var loadSceneAsync = YooAssets.LoadSceneAsync(location, loadSceneMode, suspendLoad);
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_sceneHandles.Add(location, loadSceneAsync);
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// await loadSceneAsync.Task;
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while (!loadSceneAsync.IsDone)
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{
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Debug.Log("进度:" + loadSceneAsync.Progress);
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await UniTask.Yield();
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}
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// await loadSceneAsync.Task;
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Debug.Log($"{location}场景加载成功!");
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}
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public async void UnloadSceneAsync(SceneType sceneType)
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{
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var name = sceneType.ToString();
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if (_sceneHandles.TryGetValue(name, out var handle))
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{
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await handle.UnloadAsync().Task;
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Debug.Log($"{name}场景卸载成功!");
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}
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}
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public async UniTask<Object> LoadAssetAsync(string name)
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{
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if (_assetHandles.TryGetValue(name, out var assetHandle))
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{
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return assetHandle.AssetObject;
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}
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var loadAssetSync = YooAssets.LoadAssetAsync(name);
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await loadAssetSync.Task;
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_assetHandles.Add(name, loadAssetSync);
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return loadAssetSync.AssetObject;
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}
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public async UniTask<GameObject> LoadGameObjectAsync(string name)
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{
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var loadAssetSync = await LoadAssetAsync(name);
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var assetObject = loadAssetSync as GameObject;
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var gameObject = Object.Instantiate(assetObject);
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return gameObject;
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}
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public void Release(string name)
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{
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if (_assetHandles.TryGetValue(name, out var assetHandle))
|
|
|
|
|
{
|
|
|
|
|
assetHandle.Release();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void OnDispose()
|
|
|
|
|
{
|
|
|
|
|
base.OnDispose();
|
|
|
|
|
while (_packageName.Count > 0)
|
|
|
|
|
{
|
|
|
|
|
var packageName = _packageName[0];
|
|
|
|
|
UnloadPackage(packageName);
|
|
|
|
|
_packageName.Remove(packageName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// foreach (var handle in _sceneHandles.Values)
|
|
|
|
|
// {
|
|
|
|
|
// UnloadSceneAsync(handle.SceneName);
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
_sceneHandles = null;
|
|
|
|
|
_packageName = null;
|
|
|
|
|
_gameObjects = null;
|
|
|
|
|
_assetHandles = null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// public class GO_S
|
|
|
|
|
// {
|
|
|
|
|
// public string name;
|
|
|
|
|
// private AssetHandle AssetHandle;
|
|
|
|
|
// private GameObject go;
|
|
|
|
|
//
|
|
|
|
|
// public GO_S(string name, AssetHandle assetHandle, GameObject go)
|
|
|
|
|
// {
|
|
|
|
|
// this.name = name;
|
|
|
|
|
// AssetHandle = assetHandle;
|
|
|
|
|
// this.go = go;
|
|
|
|
|
// }
|
|
|
|
|
//
|
|
|
|
|
// public void Release()
|
|
|
|
|
// {
|
|
|
|
|
// AssetHandle.Release();
|
|
|
|
|
// GameObject.Destroy(go);
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
public interface IResourceManager
|
|
|
|
|
{
|
|
|
|
|
AssetHandle LoadAssetSync(string name);
|
|
|
|
|
GameObject LoadGameObjectSync(string path);
|
|
|
|
|
GameObject LoadUIGameObjectSync(string path, UILayer uiLayer);
|
|
|
|
|
|
|
|
|
|
UniTask LoadSceneAsync(string location, LoadSceneMode loadSceneMode = LoadSceneMode.Single, bool suspendLoad = false);
|
|
|
|
|
}
|
|
|
|
|
}
|