ZK_Framework/Assets/UniStorm 3.0/Scripts/System/UniStormProfile.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UniStormProfile : ScriptableObject
{
public Gradient SunColor;
public Gradient StormySunColor;
public Gradient MoonColor;
public Gradient SkyColor;
public Gradient AmbientSkyLightColor;
public Gradient StormyAmbientSkyLightColor;
public Gradient AmbientEquatorLightColor;
public Gradient StormyAmbientEquatorLightColor;
public Gradient AmbientGroundLightColor;
public Gradient StormyAmbientGroundLightColor;
public Gradient StarLightColor;
public Gradient FogColor;
public Gradient FogStormyColor;
public Gradient CloudLightColor;
public Gradient CloudBaseColor;
public Gradient CloudStormyBaseColor;
public Gradient SkyTintColor;
public AnimationCurve SunIntensityCurve = AnimationCurve.Linear(0, 0, 24, 5);
public AnimationCurve MoonIntensityCurve = AnimationCurve.Linear(0, 0, 24, 5);
public AnimationCurve AtmosphereThickness = AnimationCurve.Linear(0, 0, 24, 5);
}