2024-06-28 15:22:59 +08:00
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using UnityEngine.UI;
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2024-06-24 17:06:17 +08:00
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namespace Game
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{
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[UIType(UIType.GameUI)]
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public class GameUI : UIBase
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{
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2024-06-28 15:22:59 +08:00
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private Button btnLoad1;
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private Button btnLoad2;
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private Button btnDelete1;
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private Button btnDelete2;
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public override void Init()
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{
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base.Init();
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btnLoad1 = self.transform.FindChildDeep<Button>("btnLoadModel1");
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btnLoad2 = self.transform.FindChildDeep<Button>("btnLoadModel2");
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btnDelete1 = self.transform.FindChildDeep<Button>("btnDeleteModel1");
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btnDelete2 = self.transform.FindChildDeep<Button>("btnDeleteModel2");
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btnLoad1.onClick.AddListener(OnClickBtnLoad1);
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btnLoad2.onClick.AddListener(OnClickBtnLoad2);
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btnDelete1.onClick.AddListener(OnClickBtnDelete1);
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btnDelete2.onClick.AddListener(OnClickBtnDelete2);
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}
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private void OnClickBtnDelete2()
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{
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2024-07-05 13:34:17 +08:00
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EventManager.Instance.FireNow(this, new DeleteModelEventArgs(AssetsConst.Assets_Res_Prefab_Player_测试模型1_prefab));
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2024-06-28 15:22:59 +08:00
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}
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private void OnClickBtnDelete1()
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{
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EventManager.Instance.FireNow(this, new DeleteModelEventArgs(AssetsConst.Assets_Res_Prefab_Player_测试模型1_prefab));
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}
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private void OnClickBtnLoad2()
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{
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2024-07-05 13:34:17 +08:00
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EventManager.Instance.FireNow(this, new LoadModelEventArgs(AssetsConst.Assets_Res_Prefab_Player_测试模型1_prefab));
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2024-06-28 15:22:59 +08:00
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}
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private void OnClickBtnLoad1()
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{
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EventManager.Instance.FireNow(this, new LoadModelEventArgs(AssetsConst.Assets_Res_Prefab_Player_测试模型1_prefab));
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}
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2024-06-24 17:06:17 +08:00
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}
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}
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