70 lines
1.8 KiB
C#
70 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using ZXL.Excel;
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namespace Script.UI
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{
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public class ScrollPanel : PanelBase
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{
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[SerializeField] private Text txt_ID;
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[SerializeField] private Text txt_Subject;
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[SerializeField] private Text txt_Content;
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[SerializeField] private Button btn_StopGun;
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private StringBuilder sb = new StringBuilder();
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public override void Init()
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{
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base.Init();
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btn_StopGun.onClick.AddListener(ClickStopGun);
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}
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public override void Dispose()
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{
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base.Dispose();
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btn_StopGun.onClick.RemoveListener(ClickStopGun);
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}
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public override void Open()
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{
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base.Open();
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}
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public override void ResetPanelData()
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{
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base.ResetPanelData();
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UpdateText();
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txt_ID.text = GlobalManager.Instance.CurrentInfo.id;
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txt_Subject.text = GlobalManager.Instance.CurrentInfo.subject;
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}
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private void UpdateText()
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{
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List<SingleChoice_QuestionBank_A_DataInfo> infos = new List<SingleChoice_QuestionBank_A_DataInfo>();
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for (int i = 0; i < 50; i++)
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{
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var info = ExcelManager.Instance.GetRandomA();
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infos.Add(info);
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sb.AppendLine(info.topic);
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foreach (var infoOption in info.options)
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{
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sb.AppendLine(infoOption);
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}
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sb.AppendLine("");
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}
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txt_Content.text = sb.ToString();
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}
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private void ClickStopGun()
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{
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UIManager.Instance.OpenPanel(PanelType.Answering);
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Close();
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}
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}
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} |