32 lines
617 B
C#
32 lines
617 B
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace Script.UI
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{
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public class ErrorPanel : PanelBase
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{
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[SerializeField] private Button btn_Exit;
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public override void Init()
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{
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base.Init();
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btn_Exit.onClick.AddListener(ClickExit);
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}
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public override void Dispose()
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{
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base.Dispose();
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btn_Exit.onClick.RemoveListener(ClickExit);
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}
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public override void Open()
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{
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base.Open();
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}
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private void ClickExit()
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{
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Application.Quit();
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}
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}
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} |