32 lines
1016 B
C#
32 lines
1016 B
C#
using System;
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using UnityEngine;
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namespace Script
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{
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public class Test : MonoBehaviour
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{
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private int index = 3;
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.A))
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{
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// index++;
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// GlobalManager.Instance.AddInfo(index, "hhhh", "eeee");
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// GlobalManager.Instance.AddInfo(2, "hhhh", "eeee");
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// GlobalManager.Instance.AddInfo(3, "hhhh", "eeee");
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// GlobalManager.Instance.AddInfo(4, "hhhh", "eeee");
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// ExcelManager.Instance.SaveAndExpIndex(GlobalManager.Instance.SaveData);
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// Debug.Log(index);
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}
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if (Input.GetKeyDown(KeyCode.W))
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{
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// index++;
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// GlobalManager.Instance.AddInfo(index, "hhhh", "eeee");
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// ExcelManager.Instance.SaveAndExpIndex(GlobalManager.Instance.CurrentInfo, index);
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// Debug.Log(index);
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}
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}
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}
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} |