using System; using UnityEngine; namespace Script { public class Test : MonoBehaviour { private int index = 3; private void Update() { if (Input.GetKeyDown(KeyCode.A)) { // index++; // GlobalManager.Instance.AddInfo(index, "hhhh", "eeee"); // GlobalManager.Instance.AddInfo(2, "hhhh", "eeee"); // GlobalManager.Instance.AddInfo(3, "hhhh", "eeee"); // GlobalManager.Instance.AddInfo(4, "hhhh", "eeee"); // ExcelManager.Instance.SaveAndExpIndex(GlobalManager.Instance.SaveData); // Debug.Log(index); } if (Input.GetKeyDown(KeyCode.W)) { // index++; // GlobalManager.Instance.AddInfo(index, "hhhh", "eeee"); // ExcelManager.Instance.SaveAndExpIndex(GlobalManager.Instance.CurrentInfo, index); // Debug.Log(index); } } } }