using System.Text; using UnityEngine; namespace ZXL.Excel { /// /// 读取booknames的scriptObject文件 /// 使用Resources直接读取 /// public static class ReadHolders { public static string Read(string assetName) { StringBuilder sb = new StringBuilder(); var excel = "Excel/" + assetName; var asse = Resources.Load(excel); BookHolder asset=asse as BookHolder; // BookHolder asset = Resources.Load(excel); foreach (Menu gd in asset.menus) { Debug.Log(gd.m_Id); Debug.Log(gd.m_level); Debug.Log(gd.m_parentId); Debug.Log(gd.m_name); sb.AppendLine(gd.m_Id); sb.AppendLine(gd.m_level); sb.AppendLine(gd.m_parentId); sb.AppendLine(gd.m_name); } return sb.ToString(); } } }