using System.Collections.Generic; using UnityEngine; namespace ZXL.Excel { [System.Serializable] public class Player_Data { private readonly QuestionType questionType = QuestionType.单选题; private List _list; public List data => _list; public Player_Data(List list) { _list = list; // foreach (var infos in _list) // { // List strings = new List(); // strings.Add(infos.options[0]); // for (int i = 1; i < infos.options.Length - 1; i++) // { // var infosOption = infos.options[i].Replace("\n", ""); // strings.Add(infosOption); // } // // infos.options = strings.ToArray(); // } } public Player_DataInfo GetAndRemove() { Player_DataInfo info = null; if (_list.Count > 0) { info = _list[0]; _list.RemoveAt(0); } return info; } } [System.Serializable] public class Player_DataInfo { public string id; public string name; public Player_DataInfo(string id, string name) { this.id = id; this.name = name; } } }