using UnityEngine; using UnityEngine.UI; namespace Script.UI { public class FinishPanel : PanelBase { [SerializeField] private Button btn_Exit; public override void Init() { base.Init(); btn_Exit.onClick.AddListener(ClickExit); } public override void Dispose() { base.Dispose(); btn_Exit.onClick.RemoveListener(ClickExit); } private void ClickExit() { Application.Quit(); } } }