using System; using UnityEngine; using UnityEngine.UI; using ZXL.Excel; namespace Script.UI { public class ResultItem : MonoBehaviour { public Text txtNum; private Player_DataInfo _playerDataInfo; public void SetPlayerData(Player_DataInfo playerDataInfo) { _playerDataInfo = playerDataInfo; txtNum.text = playerDataInfo.id; } public void ShowAndHide(bool isShow) { gameObject.SetActive(isShow); } } }