using System.Collections; using System.Collections.Generic; using Script.UI; using UnityEngine; using UnityEngine.UI; using ZXL.Excel; using ZXL.ID; public class ExcelManager : SingleManager { private Player_Data _playerData; private GroupData_Data _groupData; public List GetAllPlayerID => _playerData.GetAllID(); public Player_DataInfo GetPlayerInfo => _playerData.GetAndRemove(); public GroupData_DataInfo GetGroupInfoA => _groupData.GetA(); public GroupData_DataInfo GetGroupInfoB => _groupData.GetB(); public ExcelManager() { var payerData = ReadExcel.SelectPlayerTable("PlayerData"); _playerData = new Player_Data(payerData); var groupDataData = ReadExcel.SelectGroupTable("GroupData"); _groupData = new GroupData_Data(groupDataData); Debug.Log("excel data load finish !!"); } } //模拟数据写入