ruanjian3 Finish

ruanjian3
zc 2023-12-12 10:29:10 +08:00
parent 0a3300e5c7
commit 0fa4043d1b
40 changed files with 2089 additions and 3587 deletions

File diff suppressed because it is too large Load Diff

View File

@ -9,20 +9,29 @@ using ZXL.ID;
public class ExcelManager : SingleManager<ExcelManager>
{
private Player_Data _playerData;
private GroupData_Data _groupData;
private TeamData_Data _teamData;
private CultrueData_Data _cultrueData;
public List<string> GetAllPlayerID => _playerData.GetAllID();
public Player_DataInfo GetPlayerInfo => _playerData.GetAndRemove();
public GroupData_DataInfo GetGroupInfoA => _groupData.GetA();
public GroupData_DataInfo GetGroupInfoB => _groupData.GetB();
// public Player_DataInfo GetPlayerInfo => _playerData.GetAndRemove();
public TeamData_DataInfo GetTeamInfo => _teamData.RandomGet();
public int GetTeamInfoCount => _teamData.data.Count;
public CultrueData_DataInfo GetCultrueInfo => _cultrueData.RandomGet();
public int GetCultureInfoCount => _cultrueData.data.Count;
public ExcelManager()
{
var payerData = ReadExcel.SelectPlayerTable("PlayerData");
_playerData = new Player_Data(payerData);
var groupDataData = ReadExcel.SelectGroupTable("GroupData");
_groupData = new GroupData_Data(groupDataData);
var teamDataDataInfos = ReadExcel.SelectTeamTable("TeamData");
_teamData = new TeamData_Data(teamDataDataInfos);
var cultrueDataDataInfos = ReadExcel.SelectCultrueTable("CultureData");
_cultrueData = new CultrueData_Data(cultrueDataDataInfos);
Debug.Log("excel data load finish !!");
}

View File

@ -0,0 +1,43 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
namespace ZXL.Excel
{
[System.Serializable]
public class CultrueData_Data
{
private List<CultrueData_DataInfo> _list;
public List<CultrueData_DataInfo> data => _list;
public CultrueData_Data(List<CultrueData_DataInfo> list)
{
_list = list;
}
public CultrueData_DataInfo RandomGet(bool isAutoRemove = false)
{
CultrueData_DataInfo info = null;
var range = Random.Range(0, _list.Count);
info = _list[range];
if (isAutoRemove)
_list.RemoveAt(range);
return info;
}
}
[System.Serializable]
public class CultrueData_DataInfo
{
public string id;
public string cultureName;
public CultrueData_DataInfo(string id, string cultureName)
{
this.id = id;
this.cultureName = cultureName;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a28e771b76cd41bcab6513398baa9d74
timeCreated: 1702301329

View File

@ -1,55 +0,0 @@
using System.Collections.Generic;
using UnityEngine;
namespace ZXL.Excel
{
[System.Serializable]
public class GroupData_Data
{
private List<GroupData_DataInfo> _list;
public List<GroupData_DataInfo> data => _list;
public GroupData_Data(List<GroupData_DataInfo> list)
{
_list = list;
}
public GroupData_DataInfo RandomGet(bool isAutoRemove = false)
{
GroupData_DataInfo info = null;
var range = Random.Range(0, _list.Count);
info = _list[range];
if (isAutoRemove)
_list.RemoveAt(range);
return info;
}
public GroupData_DataInfo GetA()
{
GroupData_DataInfo info = null;
info = _list[0];
return info;
}
public GroupData_DataInfo GetB()
{
GroupData_DataInfo info = null;
info = _list[1];
return info;
}
}
[System.Serializable]
public class GroupData_DataInfo
{
public string id;
public string groupName;
public GroupData_DataInfo(string id, string groupName)
{
this.id = id;
this.groupName = groupName;
}
}
}

View File

@ -39,11 +39,11 @@ namespace ZXL.Excel
return array;
}
public static List<GroupData_DataInfo> SelectGroupTable(string name, string sheetName = "Sheet1")
public static List<TeamData_DataInfo> SelectTeamTable(string name, string sheetName = "Sheet1")
{
string excelName = name + ".xlsx";
List<GroupData_DataInfo> array = new List<GroupData_DataInfo>();
List<TeamData_DataInfo> array = new List<TeamData_DataInfo>();
var objs = ReadExcel.Read(excelName, sheetName);
@ -53,10 +53,35 @@ namespace ZXL.Excel
for (var i = 2; i < yLeng; i++) //ÁÐ
{
string id = objs[i, 1].ToString();
string groupName = objs[i, 2].ToString();
GroupData_DataInfo info = new GroupData_DataInfo(
string teamName = objs[i, 2].ToString();
TeamData_DataInfo info = new TeamData_DataInfo(
id,
groupName
teamName
);
array.Add(info);
}
return array;
}
public static List<CultrueData_DataInfo> SelectCultrueTable(string name, string sheetName = "Sheet1")
{
string excelName = name + ".xlsx";
List<CultrueData_DataInfo> array = new List<CultrueData_DataInfo>();
var objs = ReadExcel.Read(excelName, sheetName);
var xLeng = objs.GetLength(1);
var yLeng = objs.GetLength(0);
for (var i = 2; i < yLeng; i++) //ÁÐ
{
string id = objs[i, 1].ToString();
string cultrueName = objs[i, 2].ToString();
CultrueData_DataInfo info = new CultrueData_DataInfo(
id,
cultrueName
);
array.Add(info);
}

View File

@ -0,0 +1,42 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
namespace ZXL.Excel
{
[System.Serializable]
public class TeamData_Data
{
private List<TeamData_DataInfo> _list;
public List<TeamData_DataInfo> data => _list;
public TeamData_Data(List<TeamData_DataInfo> list)
{
_list = list;
}
public TeamData_DataInfo RandomGet(bool isAutoRemove = false)
{
TeamData_DataInfo info = null;
var range = Random.Range(0, _list.Count);
info = _list[range];
if (isAutoRemove)
_list.RemoveAt(range);
return info;
}
}
[System.Serializable]
public class TeamData_DataInfo
{
public string id;
public string teamName;
public TeamData_DataInfo(string id, string teamName)
{
this.id = id;
this.teamName = teamName;
}
}
}

View File

@ -14,7 +14,8 @@ namespace Script
public class FileManager : SingleManager<FileManager>
{
private string dataPath;
private string dataTeamPath;
private string dataCulturePath;
private string titlePath;
private TitleInfo titleInfo;
@ -22,10 +23,17 @@ namespace Script
public FileManager()
{
dataPath = Application.streamingAssetsPath + $"/data{GenerateGlobalID.GenerateIntID()}.txt";
if (!File.Exists(dataPath))
dataTeamPath = Application.streamingAssetsPath + $"/TeamData.txt";
if (!File.Exists(dataTeamPath))
{
var fileStream = File.Create(dataPath);
var fileStream = File.Create(dataTeamPath);
fileStream.Dispose();
}
dataCulturePath = Application.streamingAssetsPath + $"/CultureData.txt";
if (!File.Exists(dataCulturePath))
{
var fileStream = File.Create(dataCulturePath);
fileStream.Dispose();
}
@ -34,10 +42,16 @@ namespace Script
titleInfo = new TitleInfo() { title = text[0], subject = text[1] };
}
public void SavePlayerData(string content)
public void SavePlayerTeamData(string content)
{
var text = File.ReadAllText(dataPath);
File.WriteAllText(dataPath, text + "\n" + content);
var text = File.ReadAllText(dataTeamPath);
File.WriteAllText(dataTeamPath, "\n" + content);
}
public void SavePlayerCultureData(string content)
{
var text = File.ReadAllText(dataCulturePath);
File.WriteAllText(dataCulturePath, "\n" + content);
}
}
}

View File

@ -7,5 +7,14 @@ namespace Script
{
private List<SummaryInfo> _list = new List<SummaryInfo>();
public List<SummaryInfo> list => _list;
public void SetListID(List<int> ids)
{
_list = new List<SummaryInfo>();
foreach (var id in ids)
{
_list.Add(new SummaryInfo() { id = id });
}
}
}
}

View File

@ -0,0 +1,49 @@
using UnityEngine;
using UnityEngine.UI;
namespace Script.UI
{
public class CultureItem : MonoBehaviour
{
[SerializeField] private Button btn_One;
[SerializeField] private Button btn_Two;
[SerializeField] private Button btn_AllTeam;
public bool IsFinish;
private void Awake()
{
btn_One.onClick.AddListener(ClickOne);
btn_Two.onClick.AddListener(ClickTwo);
btn_AllTeam.onClick.AddListener(ClickAll);
}
private void OnDestroy()
{
btn_One.onClick.RemoveListener(ClickOne);
btn_Two.onClick.RemoveListener(ClickTwo);
btn_AllTeam.onClick.RemoveListener(ClickAll);
}
private void ClickAll()
{
UIManager.Instance.ClosePanel(PanelType.Home);
UIManager.Instance.OpenPanel(PanelType.Cultrue);
btn_AllTeam.interactable = false;
IsFinish = true;
}
private void ClickTwo()
{
}
private void ClickOne()
{
}
public void ShowAndHide(bool isShow)
{
gameObject.SetActive(isShow);
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fd5ac7de9054410b84b688349200feab
timeCreated: 1702306883

View File

@ -1,24 +0,0 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using ZXL.Excel;
namespace Script.UI
{
public class ResultItem : MonoBehaviour
{
public Text txtNum;
private Player_DataInfo _playerDataInfo;
public void SetPlayerData(Player_DataInfo playerDataInfo)
{
_playerDataInfo = playerDataInfo;
txtNum.text = playerDataInfo.id;
}
public void ShowAndHide(bool isShow)
{
gameObject.SetActive(isShow);
}
}
}

View File

@ -1,55 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Random = UnityEngine.Random;
namespace Script.UI
{
public class ScrollItem : MonoBehaviour
{
public Text txtNum;
private List<string> _list = new List<string>();
private int index = 0;
public float time;
private WaitForSeconds _waitForSeconds;
private void OnEnable()
{
_list = ExcelManager.Instance.GetAllPlayerID;
_waitForSeconds = new WaitForSeconds(time);
StartCoroutine(Upd());
}
private void OnDisable()
{
StopCoroutine(Upd());
}
IEnumerator Upd()
{
yield return null;
while (true)
{
yield return _waitForSeconds;
++index;
if (index >= _list.Count - 1)
{
index = 0;
}
txtNum.text = _list[index];
}
}
public void ShowOrHide(bool isShow)
{
gameObject.SetActive(isShow);
}
}
}

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: a7de7425e08a4527bf0e08930d0b65f9
timeCreated: 1702209929

View File

@ -0,0 +1,57 @@
using System;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
using ZXL.Excel;
namespace Script.UI
{
public class TeamItem : MonoBehaviour
{
[SerializeField] private Button btn_Team_One;
[SerializeField] private Button btn_Team_Two;
[SerializeField] private Button btn_AllTeam;
public bool IsFinish;
private void Awake()
{
btn_Team_One.onClick.AddListener(ClickOne);
btn_Team_Two.onClick.AddListener(ClickTwo);
btn_AllTeam.onClick.AddListener(ClickAll);
}
private void OnDestroy()
{
btn_Team_One.onClick.RemoveListener(ClickOne);
btn_Team_Two.onClick.RemoveListener(ClickTwo);
btn_AllTeam.onClick.RemoveListener(ClickAll);
}
private void OnEnable()
{
IsFinish = false;
}
private void ClickAll()
{
UIManager.Instance.ClosePanel(PanelType.Home);
UIManager.Instance.OpenPanel(PanelType.Team);
btn_AllTeam.interactable = false;
IsFinish = true;
}
private void ClickTwo()
{
}
private void ClickOne()
{
}
public void ShowAndHide(bool isShow)
{
gameObject.SetActive(isShow);
}
}
}

View File

@ -0,0 +1,83 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
namespace Script.UI
{
public class CulturePanel : PanelBase
{
public GameObject item;
public Button btn_Close;
public override void Init()
{
base.Init();
btn_Close.onClick.AddListener(ClickClose);
}
public override void Dispose()
{
base.Dispose();
btn_Close.onClick.RemoveListener(ClickClose);
}
public override void Open()
{
base.Open();
InitItem();
}
private void ClickClose()
{
UIManager.Instance.OpenPanel(PanelType.Home);
Close();
}
void InitItem()
{
List<SummaryInfo> cache = new List<SummaryInfo>(GlobalManager.Instance.list);
foreach (var summaryInfo in cache)
{
var cultrueDataInfo = ExcelManager.Instance.GetCultrueInfo;
summaryInfo.culture = cultrueDataInfo.cultureName;
}
// 排个序
// var list = cache.OrderBy(t => t.id).ToList();
var list = cache.OrderBy(t => t.id).ToList();
// cache.Sort((a, b) => a.id.CompareTo(b.id));
StringBuilder sb = new StringBuilder();
foreach (var summaryInfo in cache)
{
item.SetActive(false);
GenItem(summaryInfo.id.ToString(), summaryInfo.culture);
sb.AppendLine($"选手ID{summaryInfo.id}");
sb.AppendLine($"选手文化元素:{summaryInfo.culture}");
sb.AppendLine($"\n");
}
FileManager.Instance.SavePlayerTeamData(sb.ToString());
}
// void Mao(ref List<string>)
// {
//
// }
private void GenItem(string id, string culture)
{
var go = GameObject.Instantiate(item, item.transform.parent);
go.name = id;
var txt_ID = go.transform.Find("txt_ID").GetComponent<Text>();
var txt_Culture = go.transform.Find("txt_Culture").GetComponent<Text>();
txt_ID.text = id;
txt_Culture.text = culture;
go.SetActive(true);
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 62f12218867844beae32dc745e0533f9
timeCreated: 1702302255

View File

@ -1,96 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
namespace Script.UI
{
public class GroupPanel : PanelBase
{
public GameObject item;
public Button btn_Close;
public override void Init()
{
base.Init();
btn_Close.onClick.AddListener(ClickClose);
}
public override void Dispose()
{
base.Dispose();
btn_Close.onClick.RemoveListener(ClickClose);
}
public override void Open()
{
base.Open();
InitItem();
}
private void ClickClose()
{
UIManager.Instance.OpenPanel(PanelType.Finish);
}
void InitItem()
{
List<SummaryInfo> cache = new List<SummaryInfo>(GlobalManager.Instance.list);
List<SummaryInfo> end = new List<SummaryInfo>();
var num = cache.Count % 2; // 平均后多出来的
var listNum = cache.Count / 2; //
var groupAName = ExcelManager.Instance.GetGroupInfoA.groupName;
var groupBName = ExcelManager.Instance.GetGroupInfoB.groupName;
// A
var count = listNum + num;
for (int i = 0; i < count; i++)
{
var range = Random.Range(0, cache.Count - 1);
var summaryInfo = cache[range];
summaryInfo.group = groupAName;
end.Add(summaryInfo);
cache.Remove(summaryInfo);
}
// B
for (int i = 0; i < listNum; i++)
{
var range = Random.Range(0, cache.Count - 1);
var summaryInfo = cache[range];
summaryInfo.group = groupBName;
end.Add(summaryInfo);
cache.Remove(summaryInfo);
}
// 排个序
var list = end.OrderBy(t=>t.id).ToList();
StringBuilder sb = new StringBuilder();
foreach (var summaryInfo in list)
{
item.SetActive(false);
GenItem(summaryInfo.id, summaryInfo.group);
sb.AppendLine($"选手ID{summaryInfo.id}");
sb.AppendLine($"选手分组:{summaryInfo.group}");
sb.AppendLine($"\n");
}
FileManager.Instance.SavePlayerData(sb.ToString());
}
private void GenItem(string id, string group)
{
var go = GameObject.Instantiate(item, item.transform.parent);
go.name = id;
var txt_ID = go.transform.Find("txt_ID").GetComponent<Text>();
var txt_Group = go.transform.Find("txt_Group").GetComponent<Text>();
txt_ID.text = id;
txt_Group.text = group;
go.SetActive(true);
}
}
}

View File

@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
@ -8,44 +9,18 @@ namespace Script.UI
public class HomePanel : PanelBase
{
[SerializeField] private Text txt_Title;
[SerializeField] private Button btn_One;
[SerializeField] private Button btn_Two;
[SerializeField] private Button btn_Group;
public TeamItem teamItem;
public CultureItem cultureItem;
public override void Init()
{
base.Init();
btn_One.onClick.AddListener(ClickOne);
btn_Two.onClick.AddListener(ClickTwo);
btn_Group.onClick.AddListener(ClickGroup);
}
private void ClickGroup()
{
UIManager.Instance.OpenPanel(PanelType.Group);
Close();
}
private void ClickTwo()
{
var scrollPanel = UIManager.Instance.OpenPanel<ScrollPanel>(PanelType.Scroll);
scrollPanel.SetRollCount(2);
Close();
}
private void ClickOne()
{
var scrollPanel = UIManager.Instance.OpenPanel<ScrollPanel>(PanelType.Scroll);
scrollPanel.SetRollCount(1);
Close();
}
public override void Dispose()
{
base.Dispose();
btn_One.onClick.RemoveListener(ClickOne);
btn_Two.onClick.RemoveListener(ClickTwo);
btn_Group.onClick.RemoveListener(ClickGroup);
}
public override void ResetPanelData()
@ -53,15 +28,18 @@ namespace Script.UI
base.ResetPanelData();
txt_Title.text = FileManager.Instance.GetTitle.title;
var count = ExcelManager.Instance.GetAllPlayerID.Count;
if (count == 1)
List<int> ids = new List<int>();
foreach (var s in ExcelManager.Instance.GetAllPlayerID)
{
btn_Two.interactable = false;
ids.Add(int.Parse(s));
}
else if (count == 0)
GlobalManager.Instance.SetListID(ids);
if (teamItem.IsFinish && cultureItem.IsFinish)
{
btn_One.interactable = false;
btn_Two.interactable = false;
UIManager.Instance.OpenPanel(PanelType.Finish);
Close();
}
}
}

View File

@ -4,8 +4,8 @@
{
None,
Home,
Scroll,
Group,
Team,
Cultrue,
Finish
}
}

View File

@ -1,112 +0,0 @@
using UnityEngine;
using UnityEngine.UI;
using ZXL.Excel;
namespace Script.UI
{
public class ScrollPanel : PanelBase
{
private int count;
public GameObject roll;
public GameObject result;
public override void Init()
{
base.Init();
// roll
btn_Stop.onClick.AddListener(ClickStop);
// result
btn_Close.onClick.AddListener(ClickClose);
}
public override void Dispose()
{
base.Dispose();
// roll
btn_Stop.onClick.RemoveListener(ClickStop);
// result
btn_Close.onClick.RemoveListener(ClickClose);
}
#region Roll
public ScrollItem leftScrollItem;
public ScrollItem rightScrollItem;
public Button btn_Stop;
private void ClickStop()
{
SetResultCount();
}
public void SetRollCount(int count)
{
roll.SetActive(true);
result.SetActive(false);
this.count = count;
if (count == 1)
{
leftScrollItem.ShowOrHide(true);
rightScrollItem.ShowOrHide(false);
}
else if (count == 2)
{
leftScrollItem.ShowOrHide(true);
rightScrollItem.ShowOrHide(true);
}
}
#endregion
#region Result
public ResultItem leftResultItem;
public ResultItem rightResultItem;
private Player_DataInfo leftPlayerDataInfo;
private Player_DataInfo rightPlayerDataInfo;
public Button btn_Close;
private void ClickClose()
{
var count = ExcelManager.Instance.GetAllPlayerID.Count;
UIManager.Instance.OpenPanel<HomePanel>(PanelType.Home);
Close();
}
private void SetResultCount()
{
roll.SetActive(false);
result.SetActive(true);
if (count == 1)
{
leftResultItem.ShowAndHide(true);
rightResultItem.ShowAndHide(false);
leftPlayerDataInfo = ExcelManager.Instance.GetPlayerInfo;
leftResultItem.SetPlayerData(leftPlayerDataInfo);
GlobalManager.Instance.list.Add(new SummaryInfo() { id = leftPlayerDataInfo.id });
}
else if (count == 2)
{
leftResultItem.ShowAndHide(true);
rightResultItem.ShowAndHide(true);
leftPlayerDataInfo = ExcelManager.Instance.GetPlayerInfo;
rightPlayerDataInfo = ExcelManager.Instance.GetPlayerInfo;
leftResultItem.SetPlayerData(leftPlayerDataInfo);
rightResultItem.SetPlayerData(rightPlayerDataInfo);
GlobalManager.Instance.list.Add(new SummaryInfo() { id = leftPlayerDataInfo.id });
GlobalManager.Instance.list.Add(new SummaryInfo() { id = rightPlayerDataInfo.id });
}
}
#endregion
}
}

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: fd8f5063fc1e4e08aa3aceab1c61cc36
timeCreated: 1702209766

View File

@ -5,9 +5,12 @@ namespace Script.UI
public class SummaryInfo
{
//ID
public string id;
public int id;
// 项目
public string group;
public string team;
// 项目
public string culture;
}
}

View File

@ -0,0 +1,76 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
namespace Script.UI
{
public class TeamPanel : PanelBase
{
public GameObject item;
public Button btn_Close;
public override void Init()
{
base.Init();
btn_Close.onClick.AddListener(ClickClose);
}
public override void Dispose()
{
base.Dispose();
btn_Close.onClick.RemoveListener(ClickClose);
}
public override void Open()
{
base.Open();
InitItem();
}
private void ClickClose()
{
UIManager.Instance.OpenPanel(PanelType.Home);
Close();
}
void InitItem()
{
List<SummaryInfo> cache = new List<SummaryInfo>(GlobalManager.Instance.list);
foreach (var summaryInfo in cache)
{
var teamDataDataInfo = ExcelManager.Instance.GetTeamInfo;
summaryInfo.team = teamDataDataInfo.teamName;
}
// 排个序
var list = cache.OrderBy(t => t.id).ToList();
StringBuilder sb = new StringBuilder();
foreach (var summaryInfo in list)
{
item.SetActive(false);
GenItem(summaryInfo.id.ToString(), summaryInfo.team);
sb.AppendLine($"选手ID{summaryInfo.id}");
sb.AppendLine($"选手团型:{summaryInfo.team}");
sb.AppendLine($"\n");
}
FileManager.Instance.SavePlayerTeamData(sb.ToString());
}
private void GenItem(string id, string team)
{
var go = GameObject.Instantiate(item, item.transform.parent);
go.name = id;
var txt_ID = go.transform.Find("txt_ID").GetComponent<Text>();
var txt_Team = go.transform.Find("txt_Team").GetComponent<Text>();
txt_ID.text = id;
txt_Team.text = team;
go.SetActive(true);
}
}
}

View File

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 9f07e35e28c0a6c4388ce36936d38ecd
guid: 9fbea354f1d33a74187000cad9c8d8ec
DefaultImporter:
externalObjects: {}
userData:

Binary file not shown.

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 837215d7031790a42bb6830a88546ccd
guid: b212872f7dbca6e4ba7e37cb4646710a
DefaultImporter:
externalObjects: {}
userData:

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: b212872f7dbca6e4ba7e37cb4646710a
guid: d63137826cd07324daaca2cd6a2547c5
DefaultImporter:
externalObjects: {}
userData:

View File

@ -0,0 +1,53 @@
选手ID1
选手文化元素测试文化元素3
选手ID2
选手文化元素测试文化元素5
选手ID3
选手文化元素测试文化元素6
选手ID4
选手文化元素测试文化元素3
选手ID5
选手文化元素测试文化元素11
选手ID6
选手文化元素测试文化元素6
选手ID7
选手文化元素测试文化元素1
选手ID8
选手文化元素测试文化元素3
选手ID9
选手文化元素测试文化元素10
选手ID10
选手文化元素测试文化元素2
选手ID11
选手文化元素测试文化元素4
选手ID12
选手文化元素测试文化元素4
选手ID13
选手文化元素测试文化元素4

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 12dc9ac2beec49c40a52d833c7e02ef2
guid: d56b9790bf8470f458d22b15617d5de2
DefaultImporter:
externalObjects: {}
userData:

View File

@ -1,25 +0,0 @@
选手ID01
选手分组B组
选手ID04
选手分组A组
选手ID05
选手分组B组
选手ID07
选手分组B组
选手ID08
选手分组A组
选手ID09
选手分组A组

View File

@ -1,25 +0,0 @@
选手ID09
选手分组B组
选手ID08
选手分组A组
选手ID07
选手分组A组
选手ID06
选手分组B组
选手ID05
选手分组A组
选手ID04
选手分组B组

View File

@ -1,25 +0,0 @@
选手ID03
选手分组A组
选手ID06
选手分组A组
选手ID05
选手分组A组
选手ID01
选手分组A组
选手ID09
选手分组A组
选手ID08
选手分组A组
选手ID04
选手分组B组
选手ID11
选手分组B组
选手ID02
选手分组B组
选手ID10
选手分组B组
选手ID07
选手分组B组
选手ID12
选手分组B组