WaiXie_QuestionSystem/Assets/Script/UI/UIComponent.cs

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using System;
using System.Collections.Generic;
using UnityEngine;
namespace Script.UI
{
public class UIComponent : MonoBehaviour
{
[SerializeField] private List<PanelBase> list = new List<PanelBase>();
private void Awake()
{
foreach (var panelBase in list)
{
panelBase.gameObject.SetActive(false);
}
UIManager.Instance.InitPanel(list);
}
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private void Update()
{
if (Input.GetKey(KeyCode.T))
{
if (Input.GetKeyDown(KeyCode.Y))
{
UIManager.Instance.OpenPanel(PanelType.Test);
}
}
}
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}
}