2023-12-20 19:31:00 +08:00
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using System.Collections;
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using System.Collections.Generic;
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2023-12-11 00:06:54 +08:00
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Script.UI
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{
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public class GroupPanel : PanelBase
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{
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public GameObject item;
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public Button btn_Close;
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2023-12-20 19:31:00 +08:00
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public Button btn_Stop;
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class GroupPanelData
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{
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private GameObject go;
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private Text txt_ID;
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private Text txt_Name;
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public GroupPanelData(GameObject go, string idStr, string nameStr = "")
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{
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txt_ID = go.transform.GetChild(0).GetComponent<Text>();
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txt_Name = go.transform.GetChild(1).GetComponent<Text>();
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txt_ID.text = idStr;
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txt_Name.text = nameStr;
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}
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public void SetCultureName(string name)
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{
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this.txt_Name.text = name;
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}
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}
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private Dictionary<int, GroupPanelData> groups = new Dictionary<int, GroupPanelData>();
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private bool isRolling;
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2023-12-11 00:06:54 +08:00
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public override void Init()
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{
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base.Init();
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btn_Close.onClick.AddListener(ClickClose);
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2023-12-20 19:31:00 +08:00
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btn_Stop.onClick.AddListener(ClickStop);
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btn_Close.gameObject.SetActive(false);
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btn_Stop.gameObject.SetActive(true);
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}
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private void ClickStop()
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{
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btn_Close.gameObject.SetActive(true);
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btn_Stop.gameObject.SetActive(false);
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//
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isRolling = false;
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2023-12-11 00:06:54 +08:00
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}
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public override void Dispose()
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{
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base.Dispose();
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btn_Close.onClick.RemoveListener(ClickClose);
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btn_Stop.onClick.RemoveListener(ClickStop);
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2023-12-11 00:06:54 +08:00
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}
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public override void Open()
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{
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base.Open();
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InitItem();
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}
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private void ClickClose()
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{
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UIManager.Instance.OpenPanel(PanelType.Finish);
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}
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void InitItem()
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{
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List<SummaryInfo> cache = new List<SummaryInfo>(GlobalManager.Instance.list);
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List<SummaryInfo> end = new List<SummaryInfo>();
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var num = cache.Count % 2; // 平均后多出来的
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var listNum = cache.Count / 2; //
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var groupAName = ExcelManager.Instance.GetGroupInfoA.groupName;
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var groupBName = ExcelManager.Instance.GetGroupInfoB.groupName;
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// A
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var count = listNum + num;
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for (int i = 0; i < count; i++)
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{
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var range = Random.Range(0, cache.Count - 1);
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var summaryInfo = cache[range];
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summaryInfo.group = groupAName;
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end.Add(summaryInfo);
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cache.Remove(summaryInfo);
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}
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// B
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for (int i = 0; i < listNum; i++)
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{
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var range = Random.Range(0, cache.Count - 1);
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var summaryInfo = cache[range];
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summaryInfo.group = groupBName;
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end.Add(summaryInfo);
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cache.Remove(summaryInfo);
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}
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// 排个序
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var list = end.OrderBy(t => t.id).ToList();
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// StringBuilder sb = new StringBuilder();
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foreach (var summaryInfo in list)
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{
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item.SetActive(false);
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GenItem(summaryInfo.id, summaryInfo.group);
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// sb.AppendLine($"选手ID:{summaryInfo.id}");
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// sb.AppendLine($"选手分组:{summaryInfo.group}");
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// sb.AppendLine($"\n");
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2023-12-11 00:06:54 +08:00
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}
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2023-12-20 19:31:00 +08:00
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isRolling = true;
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StartCoroutine(RandomRoll());
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// FileManager.Instance.SavePlayerData(sb.ToString());
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2023-12-11 00:06:54 +08:00
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}
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private void GenItem(string id, string group)
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{
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var go = GameObject.Instantiate(item, item.transform.parent);
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go.name = id;
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// var txt_ID = go.transform.Find("txt_ID").GetComponent<Text>();
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// var txt_Group = go.transform.Find("txt_Group").GetComponent<Text>();
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// txt_ID.text = id;
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// txt_Group.text = group;
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go.SetActive(true);
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groups.Add(int.Parse(id), new GroupPanelData(go, id, group));
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}
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IEnumerator RandomRoll()
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{
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while (isRolling)
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{
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yield return new WaitForSeconds(0.02f);
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var info = ExcelManager.Instance.GetGroupRandomInfo;
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foreach (var culturePanelData in groups.Values)
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{
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culturePanelData.SetCultureName(info.groupName);
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}
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}
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ShowResult();
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}
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void ShowResult()
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{
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List<SummaryInfo> cache = new List<SummaryInfo>(GlobalManager.Instance.list);
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List<SummaryInfo> end = new List<SummaryInfo>();
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var num = cache.Count % 2; // 平均后多出来的
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var listNum = cache.Count / 2; //
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var groupAName = ExcelManager.Instance.GetGroupInfoA.groupName;
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var groupBName = ExcelManager.Instance.GetGroupInfoB.groupName;
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// A
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var count = listNum + num;
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for (int i = 0; i < count; i++)
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{
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var range = Random.Range(0, cache.Count - 1);
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var summaryInfo = cache[range];
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summaryInfo.group = groupAName;
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end.Add(summaryInfo);
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cache.Remove(summaryInfo);
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}
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// B
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for (int i = 0; i < listNum; i++)
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{
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var range = Random.Range(0, cache.Count - 1);
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var summaryInfo = cache[range];
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summaryInfo.group = groupBName;
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end.Add(summaryInfo);
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cache.Remove(summaryInfo);
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}
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// 排个序
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var list = end.OrderBy(t => t.id).ToList();
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StringBuilder sb = new StringBuilder();
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foreach (var summaryInfo in list)
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{
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item.SetActive(false);
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SetItem(summaryInfo.id, summaryInfo.group);
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sb.AppendLine($"选手ID:{summaryInfo.id}");
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sb.AppendLine($"选手分组:{summaryInfo.group}");
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sb.AppendLine($"\n");
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}
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GlobalManager.Instance.list = list;
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FileManager.Instance.SavePlayerData(sb.ToString());
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}
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private void SetItem(string id, string name)
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{
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var i = int.Parse(id);
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if (groups.TryGetValue(i, out var data))
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{
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data.SetCultureName(name);
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}
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2023-12-11 00:06:54 +08:00
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}
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}
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}
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