using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class UnityAndroidConnecter : MonoBehaviour { [Header("默认交互 包.静态类名(AndroidJavaClass)")] [SerializeField] string defaultAndroidPackageClass= "com.cal.mylibrary.APIs"; private void Start() { CallAndroidMethod("setUnityLogger"); } void CallAndroidMethod(string methodName, params object[] args) { using (AndroidJavaClass jc = new AndroidJavaClass(defaultAndroidPackageClass)) { jc.CallStatic(methodName, args); } } T CallAndroidMethod(string methodName, params object[] args) { using (AndroidJavaClass jc = new AndroidJavaClass(defaultAndroidPackageClass)) { return jc.CallStatic(methodName, args); } } private void Update() { if (Input.GetKeyDown(KeyCode.A) && Input.GetKey(KeyCode.LeftShift)) { var application = CallAndroidMethod("getApplication"); CallAndroidMethod("initPrinter",application); } } public void ReceiveAndroidLogMsg(string args) { Debug.Log($"[Android]:{args}"); } public void ReceiveAndroidErrorMsg(string args) { Debug.LogError($"[Android]:{args}"); } }