58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using DragonSoul.Shared;
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using Mono.Event;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace UnityTest.ZXL
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{
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public class RePlacementUI : UI
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{
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[SerializeField] private List<DragItem> _dragItems = new List<DragItem>();
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private ETTask<bool> _task;
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public override void OnInit()
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{
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base.OnInit();
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EventManager.Instance.Subscribe(RePlacementEventArgs.EventId, RePlacementEvent);
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}
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private void OnDestroy()
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{
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EventManager.Instance.Unsubscribe(RePlacementEventArgs.EventId, RePlacementEvent);
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}
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public void SetAction(ETTask<bool> task)
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{
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if (task == null)
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{
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return;
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}
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_task = task;
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}
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private void RePlacementEvent(object sender, GameEventArgs e)
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{
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var args = e as RePlacementEventArgs;
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_dragItems.Remove(args.dragItem);
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if (_dragItems.Count == 0)
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{
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Debug.Log("换装完成了");
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_task.SetResult(true);
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_task = null;
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}
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}
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#if UNITY_EDITOR
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[Button]
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void Add()
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{
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this._dragItems.Clear();
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var list = gameObject.GetComponentAllChild<DragItem>();
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this._dragItems = list;
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}
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#endif
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}
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} |