31 lines
848 B
C#
31 lines
848 B
C#
using System;
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using System.Collections.Generic;
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using Mono.Event;
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using Script;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace UnityTest.ZXL
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{
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public class AudioLogicManager : SerializedMonoBehaviour
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{
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// [ShowInInspector] private Dictionary<string, AudioClip> dictionary = new Dictionary<string, AudioClip>();
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private void Awake()
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{
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EventManager.Instance.Subscribe(AudioEventArgs.EventId, AudioEvent);
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}
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private void OnDestroy()
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{
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EventManager.Instance.Unsubscribe(AudioEventArgs.EventId, AudioEvent);
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}
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private void AudioEvent(object sender, GameEventArgs e)
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{
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var args = e as AudioEventArgs;
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var str = $"6-4/{args.audioName}";
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AudioManager.Instance.PlayMainSounds(str);
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}
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}
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} |