LaboratoryProtection/Assets/UnityTest/ZXL/Scripts/Event/Args/GoSetActiveEventArgs.cs

19 lines
459 B
C#

using UnityTest.ZXL;
namespace Mono.Event
{
public class GoSetActiveEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(GoSetActiveEventArgs).GetHashCode();
public override int Id => EventId;
public bool isShow;
public GoType goType;
public GoSetActiveEventArgs(bool isShow, GoType goType)
{
this.isShow = isShow;
this.goType = goType;
}
}
}