LaboratoryProtection/Assets/UnityTest/ZXL/Scripts/Event/Args/AudioEventArgs.cs

15 lines
356 B
C#

namespace Mono.Event
{
public class AudioEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(AudioEventArgs).GetHashCode();
public override int Id => EventId;
public string audioName;
public AudioEventArgs(string audioName)
{
this.audioName = audioName;
}
}
}