29 lines
674 B
C#
29 lines
674 B
C#
using Cysharp.Threading.Tasks;
|
|
|
|
using System.Threading;
|
|
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace PMaker.Await.UI
|
|
{
|
|
public class UIDefault : AwaitBehaviour
|
|
{
|
|
[SerializeField]
|
|
private Button _btn;
|
|
|
|
private void Reset()
|
|
{
|
|
_btn = this.GetComponentInChildren<Button>(true);
|
|
}
|
|
|
|
public override async UniTask WaitAsync(CancellationToken cancellationToken = default)
|
|
{
|
|
this.SetFalse();
|
|
this.gameObject.SetActive(true);
|
|
await _btn.OnClickAsync(cancellationToken).SuppressCancellationThrow();
|
|
this.gameObject.SetActive(false);
|
|
}
|
|
}
|
|
}
|