LaboratoryProtection/Assets/UnityTest/Common/Load/Scripts/Loading.cs

23 lines
359 B
C#

using PMaker.DependencyInjection;
using UnityEngine;
public class Loading : SingletonMonobehaviour
{
public Canvas canvas;
private void Reset()
{
canvas = this.GetComponentInChildren<Canvas>();
}
public void Show()
{
canvas.enabled = true;
}
public void Hide()
{
canvas.enabled = false;
}
}