25 lines
494 B
C#
25 lines
494 B
C#
using System;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace UnityTest.ZXL
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{
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public class BindUICamera : MonoBehaviour
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{
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public GameObject go;
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public Camera uiCamera;
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private void Start()
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{
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Add();
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}
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[Button]
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void Add()
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{
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go = GameObject.Find("UICamera");
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uiCamera = go.GetComponent<Camera>();
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GetComponent<Canvas>().worldCamera = uiCamera;
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}
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}
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} |